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Old 09-05-2008, 02:36 PM   #1
zE
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Dunno how to fix this





http://dalila.paginas.sapo.pt/meh.jpg
http://dalila.paginas.sapo.pt/meh2.jpg
http://dalila.paginas.sapo.pt/meh3.jpg
http://dalila.paginas.sapo.pt/meh4.jpg

I´ve done the blue base wich is ready, now i copy paste it in the other side of the map, so i dont have to do 2 bases separatly, then i save it, but when i load the file it just shows one base not the other one that i ve copyed.. no idea whats hapening here..
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Old 09-05-2008, 03:15 PM   #2
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nice map! Dunno either
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Old 09-05-2008, 03:47 PM   #3
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WOW this is probably the sexiest map I've seen you make so far, kudos on getting this issue fixed. I'd ask some of the seasoned mappers, mushy, squeek, etc.
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Old 09-05-2008, 04:20 PM   #4
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ty kubedawg, ill send the vmf, to anyone who can have a look at it to see whats wrong. Maybe its not very clear but its a remake of the tfc map voltage.
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Old 09-05-2008, 05:09 PM   #5
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Whenever you make a change and the change doesn't show up, it probably means the compile failed. Show your compile log. It's very likely that copying the base put you over the brush/face limits.
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Old 09-05-2008, 06:23 PM   #6
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its not only on compile, when i load the vmf in hammer it just shows one base, i´ve tried other maps, and the same problems happens too. The way i do it by selecting the entire base by clicking on map properties, it automatically selects all the map, then i press shift and drag the base, then i click on flip horizontally and vertically so it have the same positions as the original base. anyway here its on compile that suposly had 2 bases then i went to see it ingame and had just one

materialPath: c:\games\steam\steamapps\SourceMods\FortressForeve r\materials
Loading C:\Documents and Settings\Moi\Desktop\New Folder (3)\meh97f4.vmf
"materials/_rt_FullFrameFB.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\Moi\Desktop\New Folder (3)\meh97f4.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/ff_sky_clearblue*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/ff_sky_clearbluert"
Can't load skybox file skybox/ff_sky_clearblue to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (381791 bytes)
Error! To use model "models/lostcoast/fisherman/keys.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/lostcoast/fisherman/keys.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1552 texinfos to 716
Reduced 51 texdatas to 44 (1303 bytes to 1126)
Writing C:\Documents and Settings\Moi\Desktop\New Folder (3)\meh97f4.bsp
4 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
[Reading texlights from 'c:\games\steam\steamapps\ruialmeidasoares@hotmail .com\sourcesdk\bin\ep1\bin\lights.rad']
[45 texlights parsed from 'c:\games\steam\steamapps\ruialmeidasoares@hotmail .com\sourcesdk\bin\ep1\bin\lights.rad']

Loading c:\documents and settings\moi\desktop\new folder (3)\meh97f4.bsp
No vis information, direct lighting only.
4509 faces
4 degenerate faces
1262781 square feet [181840512.00 square inches]
18 displacements
3879 square feet [558616.88 square inches]
101 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0150 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
4 of 8 (50% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 16/1024 768/49152 ( 1.6%)
brushes 961/8192 11532/98304 (11.7%)
brushsides 7914/65536 63312/524288 (12.1%)
planes 7094/65536 141880/1310720 (10.8%)
vertexes 12492/65536 149904/786432 (19.1%)
nodes 3999/65536 127968/2097152 ( 6.1%)
texinfos 716/12288 51552/884736 ( 5.8%)
texdata 44/2048 1408/65536 ( 2.1%)
dispinfos 18/0 3168/0 ( 0.0%)
disp_verts 1874/0 37480/0 ( 0.0%)
disp_tris 3072/0 6144/0 ( 0.0%)
disp_lmsamples 12108/0 12108/0 ( 0.0%)
faces 4509/65536 252504/3670016 ( 6.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2347/65536 131432/3670016 ( 3.6%)
leaves 4016/65536 128512/2097152 ( 6.1%)
leaffaces 5367/65536 10734/131072 ( 8.2%)
leafbrushes 3073/65536 6146/131072 ( 4.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 31391/512000 125564/2048000 ( 6.1%)
edges 18953/256000 75812/1024000 ( 7.4%)
LDR worldlights 101/8192 8888/720896 ( 1.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 501/32768 5010/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8235/65536 16470/131072 (12.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1769136/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 65880/393216 (16.8%)
LDR leaf ambient 4016/65536 96384/1572864 ( 6.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14140 ( 0.0%)
pakfile [variable] 59149/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 381791/4194304 ( 9.1%)
==== Total Win32 BSP file data space used: 3741022 bytes ====

Total triangle count: 12682
Writing c:\documents and settings\moi\desktop\new folder (3)\meh97f4.bsp
37 seconds elapsed
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Old 09-05-2008, 07:43 PM   #7
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Error! To use model "models/lostcoast/fisherman/keys.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/lostcoast/fisherman/keys.mdl"!

remove those, then try.
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Old 09-05-2008, 09:44 PM   #8
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Try selecting the whole map by dragging a rectangle all over your stuff with the mouse instead. Then hit Ctrl-C, Ctrl-V, Ctrl-M, rotate 180 on the Z and put in place.

If that doesn't work, select the whole map again the same way, open new empty vmf, paste your shit in and retry from there.
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Old 09-06-2008, 01:14 AM   #9
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Quote:
Originally Posted by Sh4x
Try selecting the whole map by dragging a rectangle all over your stuff with the mouse instead. Then hit Ctrl-C, Ctrl-V, Ctrl-M, rotate 180 on the Z and put in place.

If that doesn't work, select the whole map again the same way, open new empty vmf, paste your shit in and retry from there.
Lol sh4x ty man, now it works, simple selecting it with the mouse instead of clickin on map properties to select it, : D i ve tryed 1001 stuff and it was a simple thing tks : d
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Old 09-15-2008, 11:04 PM   #10
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Edit - Select all should also work.
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Old 09-16-2008, 01:22 AM   #11
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updates?
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Old 09-23-2008, 09:02 PM   #12
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hmm...

I can't remember you asking me if you could remake my map, quite rude young sir.
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Old 09-23-2008, 09:17 PM   #13
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Hmm not this again *sigh
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Old 09-23-2008, 09:26 PM   #14
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/FACEPALM ROFL!!!!!!!!!!!!!
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Old 09-23-2008, 10:01 PM   #15
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Uh, so this was a port? What map did it port?

<= Newbie in CTF maps.
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Old 09-23-2008, 10:12 PM   #16
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voltage_l


http://www.ozfortress.com/maps/TFC/voltage_l
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Old 09-23-2008, 10:17 PM   #17
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Quote:
Originally Posted by Ruger
I can't remember you asking me if you could remake my map, quite rude young sir.
lol, Jesus

That's like what, the 4-5th time zE? Bad form, you've already been warned and everything
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Old 09-23-2008, 11:17 PM   #18
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Quote:
Originally Posted by Ruger
I can't remember you asking me if you could remake my map, quite rude young sir.
oh dear
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Old 09-24-2008, 04:50 PM   #19
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damnit, we were so close.
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Old 09-24-2008, 06:21 PM   #20
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Quote:
Originally Posted by Gator-
lol, Jesus

That's like what, the 4-5th time zE? Bad form, you've already been warned and everything
It,s simple, whine with admins to get me ban 4file.
And btw i didnt released any map recently without permission.
Gator u whiner ^^
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