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Old 03-02-2008, 05:29 AM   #1
GhostBuster
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Quote:
Originally Posted by Doompiggy

Quad already is in ff, and it's way too easy. Even piping is easier...
Well, i mean when there is a map that actually uses quad for those good ol huge jumps where u had to use like 5 rkts.
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Old 03-02-2008, 05:57 AM   #2
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Originally Posted by GhostBuster
Well, i mean when there is a map that actually uses quad for those good ol huge jumps where u had to use like 5 rkts.
5 rockets is huge?
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Old 03-02-2008, 08:45 AM   #3
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I think its great to have non quad rj maps for a while before adding quad.
In TFC there where only non quad maps at start. Today very few enjoy those maps in TFC, but if you wanna play a skills map to improve your skills, a non quad, no nade rj map is far better than with quad. For people who only play skills maps they want quad as you can do very spectacular jumps with it.

Yup, the current quad in FF is very easy, but its just to adapt as a mapper and make it hard. It's no problem making hard jumps with the current quad.

But I would wait to see if the dev team decides to implement quad before making some huge quad maps. Maybe they decide to tweek it, which would make any map done now with quad, non doable.
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Old 03-02-2008, 09:48 AM   #4
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Jump 13 is a challenge with demo. Also, pyro is broken unless you give him nades/cells in the packs; with those, pyro can complete it.
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Old 03-02-2008, 12:40 PM   #5
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Quote:
I think its great to have non quad rj maps for a while before adding quad.
In TFC there where only non quad maps at start. Today very few enjoy those maps in TFC, but if you wanna play a skills map to improve your skills, a non quad, no nade rj map is far better than with quad. For people who only play skills maps they want quad as you can do very spectacular jumps with it.
You understand me well Llama, nice having someone else in the boat Most of my fortress time was with QWTF and traditional rjing was all there was so yeah, that's what I'm just used to and enjoy it more than the others. Nothing wrong with the others, their perfectly fine too.


Quote:
Originally Posted by squeek.
Jump 13 is a challenge with demo. Also, pyro is broken unless you give him nades/cells in the packs; with those, pyro can complete it.
Sorry squeek, I only test with Soldier and just leave the others for anyone else who wants to fool around. That is one nice thing about lua though, can just add them and run the map yourself or on a custom server for a change.

Thanks all for playing. I got about a week before I gotta get back to side work so gonna see what I can get started on this jump pad map, for the hell of it.
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Old 03-02-2008, 10:15 PM   #6
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so is this different then shiro or midori?
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Old 03-03-2008, 03:33 AM   #7
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It's better than Shiro, not anywhere near Midori. It's a beginner's map, no nades, FF and TF2. Hoping maybe to draw in even just one person from the TF2 society would help. More like advertising
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