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Old 01-10-2007, 03:51 AM   #261
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desaturate the fog a bit so it matches the sand on the ground
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Old 01-10-2007, 06:35 AM   #262
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Quote:
Originally Posted by kam
desaturate the fog a bit so it matches the sand on the ground
I would agree with this is a very strong yellow probably similar to mustard gas.
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Old 01-10-2007, 07:44 AM   #263
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Ok. The sand texture might change. I was originally planning on using whatever dust texture dustbowl used, but it looks like the devs went with a sort of eastern-Oregon sagey/scruby sort of look. So who knows. But anyway yea I'll make the fog and fog-colored-paint in the skybox match the sand more closely.

Also, without/with color correction. Right now it's making a part of the skybox look all wierd and splotchy but I'll fix that.

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Old 01-10-2007, 06:26 PM   #264
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Prefer it with the CC, looks tastier.
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Old 02-04-2007, 11:25 PM   #265
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update
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Old 02-05-2007, 10:00 AM   #266
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Okay. More of phase 2. This is the high road, so to speak. Those glass doors lead towards the cap point.



If you look through the fence, you can see open desert.

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Old 02-05-2007, 07:28 PM   #267
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Major sandstorm outside but no sand whatsoever inside.
Quote:
Originally Posted by Nezumi
If you look through the fence, you can see open yellow.
Fixed.

Not much to say really, umm turn up lightmap on the floor so the shadows of those pillars are more defined.

The Yellow Brotherhood salutes this map, however.
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Old 02-05-2007, 07:30 PM   #268
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Quote:
Originally Posted by BumGravy
The Yellow Brotherhood salutes this map, however.
Hear hear!
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Old 02-05-2007, 07:45 PM   #269
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You might want to tone down the yellow/custard skybox in terms of saturation its far too high needs to be a subtle tone like in this photograph http://www.melotti.net/ricordi_di_vi...bai-desert.jpg

also like in this photograph a hill/dune might solve your problem of not wanting the player to see for miles
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Old 02-05-2007, 07:45 PM   #270
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Dont make me get Darken.
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Old 02-05-2007, 08:48 PM   #271
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he is bloked so no yellow thread for me!

the map looks good.
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Old 09-22-2007, 06:51 AM   #272
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so ugh release it
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Old 09-22-2007, 07:51 AM   #273
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Nezumi has Disappear
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Old 09-22-2007, 11:05 AM   #274
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Old 09-22-2007, 12:48 PM   #275
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Let's all spam some PMs to him so maybe his e-mail account starts to fill up and he'll remember us again.
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Old 09-22-2007, 03:27 PM   #276
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He has no e-mail account listed.

I did some Google sleuthing and I can not find one for the life of me. The devs would be the only ones with access to it - or rather, the forum admin.

I think garyjer [at] superjer.com or nezumi [at] superjer.com might work, who knows? I e-mailed superjer (ownerzorz of the site Nez hosts his maps on) asking him politely to find out where the Hell our favorite rat boy has run off to.
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Old 09-22-2007, 04:39 PM   #277
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Quote:
Originally Posted by Ihmhi
He has no e-mail account listed.

I did some Google sleuthing and I can not find one for the life of me. The devs would be the only ones with access to it - or rather, the forum admin.

I think garyjer [at] superjer.com or nezumi [at] superjer.com might work, who knows? I e-mailed superjer (ownerzorz of the site Nez hosts his maps on) asking him politely to find out where the Hell our favorite rat boy has run off to.
I meant PM. Private message. Every time one sends PM to another he gets notification to his e-mail that PM has been receaved.
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Old 09-22-2007, 05:05 PM   #278
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Unless one has disabled that feature. Would be great to try this map out... someone find him, now.
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Old 09-22-2007, 09:17 PM   #279
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and someone tell him to finish FF_1337SK337!
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Old 09-23-2007, 04:12 AM   #280
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There I sent Nezumi an E-mail
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