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View Poll Results: What version of daytime do you prefer for amped?
the dark night theme with the moon 60 73.17%
the day theme with the sun 10 12.20%
nothing , because both sucks. 12 14.63%
Voters: 82. You may not vote on this poll

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Old 06-19-2006, 08:51 AM   #541
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It looks nice, but then again, it doesn't have to look nice; you just need to make something that acts like a jump pad :P

Dont forget to open up the holes in which you jump through, don't let people get caught whilst using them. And make them wide enough so that people can drop down without being knocked back up.
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Old 06-26-2006, 07:19 AM   #542
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Those last pictures of amped look awesome. if it plays as well as it looks it will be a favorite.
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Old 08-04-2006, 09:22 AM   #543
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It has been a while since i posted information about amped in my thread.

Amped is being reworked to bigger and larger areas with almost the same layout.

The flagroom are going to change architecturally from scratch into big wide open space area.

Amped in other words will look the same as before in the outside yard.

Last edited by o_ambex; 08-04-2006 at 09:30 AM.
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Old 08-04-2006, 07:07 PM   #544
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Screenshotaroonies!!!!
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Old 08-05-2006, 08:18 AM   #545
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Looks great, lets hope the inside is just as good
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Old 10-07-2006, 11:39 PM   #546
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Quote:
Originally Posted by Ambex
It has been a while since i posted information about amped in my thread.

Amped is being reworked to bigger and larger areas with almost the same layout.

The flagroom are going to change architecturally from scratch into big wide open space area.

Amped in other words will look the same as before in the outside yard.

Make sure that the ceilings are high, and there is nothing to stop players like props sticking out from walls.
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Old 10-10-2006, 06:11 AM   #547
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too many tight areas. You have to design these maps with concing in mind. These tight areas suck for any offender. HWguys can easily defends these spots. You should look at maps that clans play to see what I mean. Looking at demos helps too.
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Old 10-10-2006, 08:42 PM   #548
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Welcome to "Things pointed out almost a year ago being reiterated by people who didn't read the resurrected thread."

I don't blame you, I blame society.
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Old 10-11-2006, 06:11 AM   #549
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Welcome to "Things pointed out almost a year ago being reiterated by people who didn't read the resurrected thread, and then pointed out after that again."

I blame you, I don't blame society.

I win! Amped! News?
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Old 10-12-2006, 09:30 PM   #550
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it bares repeating...

plus im not reading 27+pages, mmkay?
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Old 10-12-2006, 11:06 PM   #551
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psst...28
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Old 10-13-2006, 06:15 PM   #552
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Quote:
Originally Posted by nodnarb
psst...28
Bha! Newbs. 14 on me :P
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Old 12-17-2006, 03:30 PM   #553
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This map is now on the [o-t] FF community map server.

Scuzzy
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Old 03-09-2007, 11:18 PM   #554
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I played this a while back some comments if a little overdue:

The interior Layout is very poor, it has ladders on main routes which should never happen ever. Also it resembles a maze and is hard to navigate without getting hopelessly lost.

Some general ways to improve this:

Simplify in the interior layout making open rooms with platforms to defend from is a plus.

Try to use wide (~192 units wide minimum) corridors or wider whenever possible.

Avoid ladders, end of dicussion they should not have to be used by the offence.

Try to create circular paths inside the base like on 2fort's ground floor.

High ceilings add to the feeling of space and allow concing.
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Old 03-10-2007, 06:44 PM   #555
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Ladders are really easy do defend. Sniper just up there and Hwguy to finish them

I dont remember much of this map from the time I last played it.

I wonder if Ambex is working on it...
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Old 09-20-2007, 08:33 PM   #556
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/me wonders if Amped is still on works?
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Old 09-20-2007, 09:51 PM   #557
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dont know but its certainly a good map to be included with ff in next release!
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Old 09-22-2007, 02:33 PM   #558
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hi..

the map is updated with stuff

with ff textures and other stuff.. so hold on.. I'll post some screens soon.

definitly soon.

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Old 09-22-2007, 09:48 PM   #559
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Quote:
Originally Posted by Ambex
hi..

the map is updated with stuff

with ff textures and other stuff.. so hold on.. I'll post some screens soon.

definitly soon.

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Old 09-28-2007, 06:57 AM   #560
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This was one of the maps I was looking forward to the most. Any chance it gets released now as CTF???
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