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Old 09-30-2007, 09:52 PM   #1
Doc.Lulle
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Oops, he did it again...de_cbble on FF

Yeah, Quick'n dirty port from CSS. believe it or not, its a nice hunted map



Im Compiling atm, will upload in a few minutes.
Only things left to discuss are the yellowspawns and the placement of healthkits, etc.

What do you think-top or flop?



Edit:
Get it here:
ff_cbble_wip1.rar

Last edited by Doc.Lulle; 10-02-2007 at 12:14 PM.
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Old 09-30-2007, 10:01 PM   #2
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Cheap rip off. Lock thread. Nuff said.
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Old 10-01-2007, 02:12 AM   #3
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Quote:
Originally Posted by own3r
Cheap rip off. Lock thread. Nuff said.
Rip off? Why lock it?

As said in the OP, it would be good as an hunted map. Don't like it, don't post. Nuff said.
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Old 10-01-2007, 06:36 AM   #4
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With some work, indeedly it could be a nice Hunted map, question is are you willing put time into it (What little needed) to make it a nice hunted map?
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Old 10-01-2007, 09:57 PM   #5
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Omg. Dunno whats going on. OK, its a cheap ripoff, but:
if you buy CSS and install source sdk-guess what comes digitally to visit your harddisk?
de_cbble.vmf.
So taking and porting it is quite cheap but not really a rip.
Theres is no hacking, decompiling hexediting or anything ugly needed. Just load it in hammer, modify it and compile the map. Not bad, ugly, evil or anything I think, but back to topic.
After own3rs post I deleted the map and now -after compiling it again- FF crashes and shows the F***ing engine error
Need to take a closer look at the map tomorrow, Ill keep you informed.
cbble is a class A map and would be very nice for a FF hunted scenario (my opinion)
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Old 10-01-2007, 11:12 PM   #6
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i could see the map being great for hunted, i guess

but... it isint yours
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Old 10-01-2007, 11:46 PM   #7
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If he doesn't claim it as his, I don't see the problem. Its going to happen and it may be fun. Kind of a sort of respect to the original mappers if people want to port their map to other mods.
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Old 10-02-2007, 12:16 AM   #8
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Nice, the hunted maps are increasing now. Where will it be available?
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Old 10-02-2007, 03:17 AM   #9
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Just make sure you got permission...
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Old 10-02-2007, 03:56 AM   #10
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^^
What Mulch said.
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Old 10-02-2007, 04:25 AM   #11
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Quote:
Originally Posted by Hawk Eye
^^
What Mulch said.
Ya what Hawk Eye said Mulch said.
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Old 10-02-2007, 06:46 AM   #12
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I have some reservations about the idea of a hunted map. I just don't know if the layout of cobble will lend itself well to that map type; I feel that a lot of the indoor areas would favor the BG team while the massive outdoor area(s) would be instant death for the man in blue. I think a modified version of the map (add in some passages, maybe a bit more actual area as well) could be good though. Meh, just my two cents.

However, for all you "omg rip-off" people, have you forgotten what mod you're playing? Not that FF is a rip-off, I'm not foolish enough to think that making this mod was easy, but it is more or less a port.
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Old 10-02-2007, 10:39 AM   #13
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Quote:
Originally Posted by totoro^vi

However, for all you "omg rip-off" people, have you forgotten what mod you're playing? Not that FF is a rip-off, I'm not foolish enough to think that making this mod was easy, but it is more or less a port.
Couldnt have that that better

News from ff_cbble: I found out that point_viewcontrol crashed the map, this Entitiy seems to be a bit buggy - I removed and it and set up some info_intermission Entys, they do almost the same job.
More technical stuff:
prop_physics_multiplayer react oddly in FF, you can damage them (woodbarrels) but you can also walk through them. I can fix it easily by replacing with prop_physics, but that wont be good for the performance.
-The sky for the first test release is stormydays. cbble sky doesnt work (yet)
Gameplay:
Hunted escape is @ T-Spawn
redspawns are @ CT-Spwan
yellowspawn are @ 2. bombspot (
and 4+4 near hunted escape.
We will have to see how this constellation works ingame
-The light in the small tunnel between CT&Bombspot is gone. I put 2 new lights in there, will prolly look a bit different than cs_cbble, but works for the moment.
-Fixed bug "the flying box" of cs_cbble
-1 outdoor texture (ground) is replaced - my personal taste
-I will try to inject all needed textures and modells in the bsp, but I dont know if MapAnalyst is clever enough. So if something is missing, plz drop me a line.



Concerning copyright and respecting rights of the creators:
I think about creating an opening screen with credits on it.

Something like:
#################
FF_cbble
Based on
DE_Cobble for Counterstrike
Originally by DaveJ (dv@btinternet.com) and textures by MacMan (MacManInfi@aol.com)
Mapsource and textures are taken from
DE_CBBLE for CSS
recreated by Valve
###################

OK?
Got to save CPUtime for the compiler, DL-Link will be posted here in a few minutes.

Nuff said,
DL

Some lats notes concerning rip-offs: There are still some very old textures & sounds in it, in "halflife" subfolder, looks like Valve itself ripped the map from the original de_cbble for counterstrike 1.5, hehe.

Last edited by Doc.Lulle; 10-02-2007 at 10:56 AM.
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Old 10-02-2007, 12:58 PM   #14
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Thats because valve owns all rights to Counter-strike.

You need permission before you release this. Even with the "all credit goes to original mapper or valve loalaozlol", you need permission.


Hey look over there!

It's YOU NEED PERMISSION.
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Old 10-02-2007, 01:35 PM   #15
Doc.Lulle
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Dont panic. Email to valve is already sent. Wating for answer.
I dont think they will be so picky about porting a map from one hl2 mod to another, that good for their business.

Lets see what happens,
DL
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Old 10-02-2007, 07:54 PM   #16
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why whould it be good for their buisiness?

and yeah, it's part of the sdk, so we have permission to use sdk files, don't we?
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Old 10-02-2007, 11:46 PM   #17
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Because it may interest someone into possibly trying the game that the original map was linked to?
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Old 10-03-2007, 05:58 PM   #18
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@Doc.Lulle
Hey doc, you planning on porting/remaking any VIP maps from CS, like oilrig, over to FF? I dunno if it will be worth the while, but CS VIP maps are identical to hunted type maps for FF and TF mods.

And since VIP usually gets a pistol, hows about giving the civ the tommy gun? LOL.
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Old 10-05-2007, 12:03 AM   #19
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I think Valve is pissed off at FF for releasing before TF2, thus not granting you the permission to use that map..
There was times when no-one was allowed to post messages on valve forums about team fortress type mods.
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Old 10-05-2007, 07:36 AM   #20
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Quote:
Originally Posted by Donny
I think Valve is pissed off at FF for releasing before TF2, thus not granting you the permission to use that map..
There was times when no-one was allowed to post messages on valve forums about team fortress type mods.
Remember someone ported a FF map to TF2 without any permission. Either way, I don't think I can mirror this map because of the port.
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