|
08-30-2009, 03:06 AM | #1 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Well we'd love to do vocals, but there's whole worlds of problems with that. You can't just speak into a headset and have good quality stuff come out.
All of our sounds were done with professional-level recording equipment and mixed by guys who are in the industry. For now, the text would be good enough. Me, I'd really like to see Japanese done since they had a decent TFC league going back in the day, buuut... yeah. I don't write the language well enough to tackle a huge document like that. |=
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
08-30-2009, 03:09 AM | #2 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
I'm working on getting you guys the non-english characters you need. I have a working version of the FF font, but there are some issues with it that I have to fix. No promises, but hopefully I can have it rdy by the time we release 2.4
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 08-30-2009 at 03:09 AM. |
|
09-20-2009, 12:31 PM | #3 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
|
Has the new font been included in the latest version? I'm downloading it right now (I'm on a different PC than the one I was writing from some months ago), but I don't know if I'll be able to test it today.
|
|
09-20-2009, 02:18 PM | #4 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
no, I'm still having issues with the font being converted properly. But I'm thinking when I get it done mb I can "leak" it to you all so you can use it. Cause once it's done it's not gonna change for a while. We'll see though.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
09-20-2009, 05:21 PM | #5 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
|
Cool thank you.
And something else: As new stuff is added to the game, it will also need to be translated. So... how will we keep track of new added stuff? I mean, if it was just added at the end of the language file, it would be a matter of replacing everything until that point with the translated strings we already have (copy&paste) and then translate everything below that. However, if things are changed mid-file (which obviously needs to be done), how will we keep track of what's been changed/added and what's not? I guess we'll have to go through the whole file again with every update as if it was the first time, right? |
|
09-20-2009, 05:24 PM | #6 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
well, the goal would be to log all of those and not make you have to search for them...but idk how well we log that (if at all). So yeah if it's not being logger then you would have to.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
09-20-2009, 08:06 PM | #7 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
|
I'm thinking this: As soon as we get the font done, we can release language packs. There's no reason to wait for a patch. If we add new strings, I'll just add the string in English on the end of the file. Then you can translate them whenever you like.
|
|
01-19-2010, 04:50 AM | #8 |
Join Date: Jan 2010
Gametype: Capture the Flag Posts Rated Helpful 2 Times
|
That is a Russian translate. It's not over and I continue work with it.
P.S my English is awful Code:
"lang" { "Language" "Russian" "Tokens" { "Game_connected" "Подключился!" "GameUI_Play" "Играть" "GameUI_FortressOptions" "Опции Фортов" "GameUI_Crosshairs" "Прицелы" "GameUI_Timers" "Звуки" "GameUI_DLights" "Динамическое освещение" "GameUI_Misc1" "Графика и геймплей" "GameUI_Misc2" "HUD" "GameUI_Misc3" "Оптимизация" "GameUI_GameMenu_FortressOptions" "Опции Фортов" "GameUI_PrimaryCrosshair" "Первичная форма" "GameUI_SecondaryCrosshair" "Вторичная форма" "GameUI_Shape" "Вторая форма" "GameUI_Size" "Размер" "GameUI_Red" "Красный" "GameUI_Green" "Зеленый" "GameUI_Blue" "Синий" "GameUI_Alpha" "Прозрачность" "GameUI_UseGlobal" "Испльзовать опции по умолчанию" "GameUI_UseGlobalAll" "Использовать стандартный прицел для всего оружия" "GameUI_TimerHelp" "Скопировав звуковой файл wav в папку sound/timers/ ты можешь выбрать его здесь, чтобы использовать в игре. \n\nДлина таймера должна быть 4 секунды." "GameUI_KillBeepHelp" ""Скопировав звуковой файл wav в папку sound/player/deathbeep/ ты можешь выбрать его здесь, чтобы использовать в игре. \n\nЭто звук проигрвается при убистве вами врага." "GameUI_FortressGameModes" "Режимы игры Фортов" "GameUI_Scenarios" "Сценарий" "GameUI_Training" "Тренировка" "GameUI_Bots" "Боты" "GameUI_Map" "Карта" "GameUI_AllowedClasses" "Доступные классы..." "Training_AvD" "Тренировка Атаки и Нападения" "Training_AvD_Desc" "Здесь две команды-одна атакует точки, а другая-защщает." "Training_Spy" "Тренировка Шпиона" "Training_Spy_Desc" "Научись играть шпионом действительно хорошо. Ты можешь резать со спины и стреять из пистолета." "TITLE_SERVERINFO" "Информация о сервере" "TITLE_TEAMSELECTION" "Выбор команды" "TITLE_MAPINFO" "Информация о карте" "TITLE_SERVERVARS" "Настройки карты/сервера" "TITLE_MAPDESCRIPTION" "Цели" "TITLE_MAPSCREENSHOT" "Кликни, чтобы уменьшить/увеличить" "TITLE_SCOREBOARD" "Таблица очков" "FF_CLOSE" "Закрыто" "FF_Timelimit" "Лимит времени" "TEAM_STATS" "Очки:\nИгроки:\nЗадержка:" "FF_PLAYER_SCOUT" "Разведчик" "FF_PLAYER_SNIPER" "Снайпер" "FF_PLAYER_SOLDIER" "Солдат" "FF_PLAYER_DEMOMAN" "Подрывник" "FF_PLAYER_MEDIC" "Медик" "FF_PLAYER_HWGUY" "Пулеметчик" "FF_PLAYER_PYRO" "Поджигатель" "FF_PLAYER_SPY" "Шпион" "FF_PLAYER_ENGINEER" "Инженер" "FF_PLAYER_CIVILIAN" "Гражданин" "FF_PLAYER_RANDOM" "Случайный класс" "FF_PLAYER_INVALID" "Выбор класса невозможен" "FF_PLAYER_SENTRYGUN" "Турель" "FF_PLAYER_DISPENSER" "Раздатчик" "FF_PLAYER_MANCANNON" "Прыжковая платформа" "FF_SCOREBOARD_SCOUT" "Разведчк" "FF_SCOREBOARD_SNIPER" "Снайпер" "FF_SCOREBOARD_SOLDIER" "Солдат" "FF_SCOREBOARD_DEMOMAN" "Подрывник" "FF_SCOREBOARD_MEDIC" "Медик" "FF_SCOREBOARD_HWGUY" "Пулеметчик" "FF_SCOREBOARD_PYRO" "Поджигатель" "FF_SCOREBOARD_SPY" "Шпион" "FF_SCOREBOARD_ENGINEER" "Инженер" "FF_SCOREBOARD_CIVILIAN" "Гражданин" "FF_TEAM" "Команда" "FF_SPECTATORS" "Наблюдатели" "FF_UNASSIGNED" "Не выбрано" "FF_HELLO" "Добро пожаловать в Fortress Forever!" "FF_HELP_SCOUT" "Как самый быстрый и наиболее уязвимый класс, Разведчик хорошо справляется с захватом точек и флагов ." "FF_HELP_SNIPER" "Снайпер является первой линеей обороны, способный убивать врагов на расстоянии своей винтовкой с прицелом." "FF_HELP_SOLDIER" "Солдат, подходящий для обороны баз, является маневренным и имеет достаточную силу, чтобы остановить врага." "FF_HELP_DEMOMAN" "Взрывное оружие Подрывника, его баланс скорости и мощи делает его хорошим как оборонительным, так и атакующим классом." "FF_HELP_MEDIC" "Медик быстро передвигается и хорош в атаке благодаря прыжкам с дезориентирующей грантой, и в обороне, благодаря спообности лечить напарников." "FF_HELP_HWGUY" "С невероятной мощью своей пушки, Пулеметчик является лучшим обороняющимся классом, если враг не далеко." "FF_HELP_PYRO" "Имея баланс скорости и мощи, Поджигатель является довольно сильным атакующим." "FF_HELP_SPY" "Шпион достаточно необычный класс, который вводит врагов в заблуждение, маскируясь под них, и может быстро убить, зарезав со спины." "FF_HELP_ENGINEER" "Большинтсво обороняющихся имеют Инженера. Правильно расположенная пушка может значительно увеличить оборонительную мощь команды." "FF_HELP_CIVILIAN" "Гражданин" "FF_HELP_RANDOM" "Случайный класс" "FF_WPNHUD_ASSAULTCANNON" "Пулемет" "FF_WPNHUD_AUTORIFLE" "Автоматическая винтовка" "FF_WPNHUD_CROWBAR" "Монтировка" "FF_WPNHUD_DISPENSER" "Раздатчик" "FF_WPNHUD_SENTRYGUN" "Турель" "FF_WPNHUD_DETPACK" "Взрывпакет" "FF_WPNHUD_FLAMETHROWER" "Огнемет" "FF_WPNHUD_GRENADELAUNCHER" "Гранатомет" "FF_WPNHUD_KNIFE" "Нож" "FF_WPNHUD_MEDKIT" "Аптечка" "FF_WPNHUD_NAILGUN" "Гвоздемет" "FF_WPNHUD_PIPELAUNCHER" "Миномет" "FF_WPNHUD_RAILGUN" "Рельсовая пушка" "FF_WPNHUD_RPG" "РПГ" "FF_WPNHUD_IC" "Наступательная ракетница" "FF_WPNHUD_SHOTGUN" "Дробовик" "FF_WPNHUD_SNIPERRIFLE" "Снайперская винтовка" "FF_WPNHUD_RADIOTAGRIFLE" "RADIO TAG RIFLE" "FF_WPNHUD_SPANNER" "Гаечный ключ" "FF_WPNHUD_SUPERNAILGUN" "Супер Гвоздемет" "FF_WPNHUD_SUPERSHOTGUN" "Супер Дробовик" "FF_WPNHUD_TRANQUILISER" "Транквилизатор" "FF_WPNHUD_UMBRELLA" "Зонтик" "FF_WPNHUD_MANCANNON" "Платформа для прыжков" "FF_WPNHUD_ASSAULTCANNON_AMMO" "Пули" "FF_WPNHUD_AUTORIFLE_AMMO" "Пули" "FF_WPNHUD_DISPENSER_AMMO" "Батареи" "FF_WPNHUD_SENTRYGUN_AMMO" "Батареи" "FF_WPNHUD_DETPACK_AMMO" "Взрывпакет" "FF_WPNHUD_FLAMETHROWER_AMMO" "Батареи" "FF_WPNHUD_GRENADELAUNCHER_AMMO" "40MM снаряды" "FF_WPNHUD_NAILGUN_AMMO" "Гвозди" "FF_WPNHUD_PIPELAUNCHER_AMMO" "40MM снаряды" "FF_WPNHUD_RAILGUN_AMMO" "Рельсовые патроны" "FF_WPNHUD_RPG_AMMO" "Ракеты" "FF_WPNHUD_IC_AMMO" "Горячие ракеты" "FF_WPNHUD_SHOTGUN_AMMO" "Дробь" "FF_WPNHUD_SNIPERRIFLE_AMMO" "Снайперсике пули" "FF_WPNHUD_RADIOTAGRIFLE_AMMO" "95.8 патроны" "FF_WPNHUD_SUPERNAILGUN_AMMO" "Гвозди" "FF_WPNHUD_SUPERSHOTGUN_AMMO" "Дробь" "FF_WPNHUD_TRANQUILISER_AMMO" "Транквилизатор" "FF_Combat_Title" "Управление в битве" "FF_Attack1" "Первичная атака" "FF_Attack2" "Вторичная\специальная атака" "FF_Gren1" "Кинуть Первичную гранату" "FF_Gren2" "Кинуть вторичную гранату" |
2 members found this post helpful. |
08-30-2009, 06:00 PM | #9 | |
°_o
Join Date: Mar 2007
Location: 127.0.0.1
Class/Position: Medic & Engy Gametype: AvD Affiliations: DM, OC, -[CfH]- Posts Rated Helpful 0 Times
|
Quote:
I only took half a semester and i'm still learning it so there's bound to be a lot of errors, especially grammatically for the sentences; but for all the single-word stuff it seems to be pretty spot on. I'm mostly doing this for practice, but if it turns out good enough and if someone could double check my work when i'm done, that'd be awesome. Last edited by Anshinritsumai; 08-30-2009 at 06:05 PM. |
|
|
08-30-2009, 10:34 PM | #10 | |
Kawaii! ルーキー
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random Gametype: CTF Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas Posts Rated Helpful 82 Times
|
Quote:
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ] Beta: [ Argon ] [ Reflection ] [ Urbantag ] Lua: [ game_rules ] |
|
|
09-04-2009, 04:10 AM | #11 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Quote:
But I don't speak anything other than English.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|