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View Poll Results: What theme would look best to you? | |||
Snowy, slightly foggy(FF_Dropdown style) | 25 | 40.32% | |
Night but nicely light(CZ2 style) | 21 | 33.87% | |
Day (SD2 style) | 16 | 25.81% | |
Voters: 62. You may not vote on this poll |
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11-16-2007, 03:35 AM | #1 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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well just got a chance to play... have to say its looking great... if you make the snow shiny like you said it think it would look even better.. however i happen to notice that snow+fog+spy = worthless heh
-edit imo i would put a railing where the spawn room is to make it look like your not floating |
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11-16-2007, 04:17 AM | #2 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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lol i saw the snow makes the spy ALOOOOOT easier to notice.
the fog is going to be pushed back a good bit more, thats one of those things i like to test while doing a full compile to get a good feel for what it needs to be. the spawn room wont look like that when i drop in the skybox, the whole map is going to be in the middle of the mountains. i've already made the different blend textures for it(or the vmt's anyway). right now im trying to see what i can pull off with terrain generator, but it just doing smooth well to me, may just have to touch it up in hammer.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-16-2007, 04:26 AM | #3 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Talked to Gambit yesterday threw friends voice now when ever I read his posts I hear his damn voice.
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I Love GenghisTron . I miss you sooooo Much. LOL. |
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11-16-2007, 07:00 AM | #4 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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First of all, good luck with this project, I'm looking forward to the final result
Second, a little question: if I remember correctly the Redgiant map in TFC had mirrored bases (instead of the usual rotated), is this also going to be the case in your incarnation of this map? Keep up the good work! |
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11-16-2007, 11:45 AM | #5 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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no it wont man sorry..there are a couple of reasons why, but i think it works out good like this.
thanks for the comment's y'all.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-16-2007, 01:09 PM | #6 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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serious though i still would put a railing there just for people to get the idea that you can't keep walking there... that was the 1st thing i wanted to do , was see how far down the drop was ... then noticed oh theres just skybox there
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11-16-2007, 03:00 PM | #7 | |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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Quote:
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-16-2007, 01:13 PM | #8 | |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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Quote:
I never understood why the TFC version was mirrored in the first place. Other than that Gustavo's work has always been top notch |
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11-16-2007, 02:02 PM | #10 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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