12-16-2007, 11:13 PM | #1 |
Join Date: Dec 2007
Posts Rated Helpful 0 Times
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train
is there anywhy to make a func_tanktrain stop when it gets to a path and the player can start it back up?
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12-20-2007, 03:45 AM | #2 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Yeah, put an output in the path_track where you want it to stop:
onPass--<your_trains_name>--Stop You can use !activator instead of the name of the func_tracktrain. This is useful like if you have more than one train on the same track. |
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12-22-2007, 06:38 PM | #3 |
Join Date: Dec 2007
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cool thanks but i dont think im going to use train now i found that if you put a det pack in front of it the train gos off the path and if you put pipe bombs on it the train stops and dont start moving till the pipes are gone if theres a way to make the train to stop doing that that be cool
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