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Old 10-14-2008, 01:09 PM   #1
gnaa
 
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[WIP] FF_phantom

Hello right now im doin ff_phantom. Sad that im not a good texturer :/

Here are some screen how it looks right now (:


http://www.pic-upload.de/view-1058972/Secu.JPG.html



http://www.pic-upload.de/view-1058977/flagroom.JPG.html

more commin soon

and if a photoshop geek got some time doin me the textures better res
and the original trim lights id be very happy (:

thx to uliboh that allowed me to remake it.
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Old 10-14-2008, 04:15 PM   #2
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hi geek
Nice to see progress on this :]
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Old 10-14-2008, 04:20 PM   #3
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keep it up man!
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-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
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Old 10-15-2008, 12:26 AM   #4
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nice man, this is exactly what the league-level needs
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Old 10-15-2008, 12:31 AM   #5
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ohh shit... i <3 u
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Old 10-15-2008, 04:52 AM   #6
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Looks quite dark.

But it's always good to see new mappers.
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Old 10-15-2008, 09:07 AM   #7
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Quote:
Originally Posted by squeek.
Looks quite dark.

But it's always good to see new mappers.
My map appears the same way in screens but the end result is much brighter. Not sure what the cause is to be honest. Speaking of my map...
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Old 10-15-2008, 11:59 AM   #8
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Quote:
Originally Posted by Credge
My map appears the same way in screens but the end result is much brighter. Not sure what the cause is to be honest.
the game applies a gamma correction. apply one to your screenshots. same goes for ppl making avis.
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Old 10-15-2008, 01:03 PM   #9
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Quote:
Originally Posted by caesium
the game applies a gamma correction. apply one to your screenshots. same goes for ppl making avis.
don't give away my secrets
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Old 10-15-2008, 03:11 PM   #10
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mkay map is basicly done, i just need a lua for it, cant make that :/
id need lua script for my secu

how do i get it done that it's disabled for 45 seconds, havin an onscreenmassage that its down, up in 10 seconds, up again.

and have my trigger_hurt "red_secu" and func_brush "red_secu_brush"
removed for that time and apear after those 45 seconds ?

and that my func_button "red_button" only be useable by blues ?

could someone please do that for me ? or help me with it?

aww i epic fail lua
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Old 10-15-2008, 03:31 PM   #11
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talk to squeek, he's the lua man.
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Old 10-15-2008, 05:18 PM   #12
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My friend, you don't have to know anything about lua.

Open notepad and add this line:

IncludeScript("base_shutdown");

save it as ff_yourmapname.lua

The rest is all in hammer..
create a func button, name it blue_button
create a trigger_hurt, name it blue_laser_hurt
make env_beams and name them all
create an ambient_generic, name it, give it ambient/shutdown/generator_down.wav
create an ambient_generic, name it, give it
ambient/shutdown/generator_up.wav

Go back to your func_button and modify all the necessary target entities for TURN ON/OFF, DISABLE/ENABLE, PLAYSOUND, SHOWSPRITE/HIDESPRITE [in the output tab]. This is all basic hammer skills, no lua needed (just proper naming). If you can't figure it out (I want you to learn how to do it ), I'll upload a red/blue security for you. Please attempt it and then come back and give me an update whether you need it or not.

Last edited by Gator-; 10-15-2008 at 05:24 PM.
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Old 10-15-2008, 07:12 PM   #13
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http://jbmpaintball.com/gator/maps/S...l_by_Gator.rar

Quick sketch so you get the idea on how it works. Good luck.

Last edited by Gator-; 10-15-2008 at 07:19 PM.
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Old 10-15-2008, 09:23 PM   #14
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thanks gator ! completly working like it should work now !

but now the next and last problem gettin me ownd

water , cant find any leaks but water is still invisible,

or do big open parts count as leeks too ?
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Old 10-15-2008, 09:34 PM   #15
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Quote:
Originally Posted by gnaa
but now the next and last problem gettin me ownd
http://developer.valvesoftware.com/wiki/Leak
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#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
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Old 10-15-2008, 09:48 PM   #16
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thx for the fast reply
i've checked and looked and tryed,
but I ain't have a pointfile for my map, and no think like
Entity light (-1607.69 -1094.12 -183.00) leaked! is in my compiler

and it showes me

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

but what is bloecked i dunno
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Old 10-15-2008, 10:33 PM   #17
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http://www.interlopers.net/errors/index.php
Paste your log on there.

Last edited by Gator-; 10-15-2008 at 10:56 PM.
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Old 10-16-2008, 10:23 AM   #18
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dear good god I hate this map.
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Old 10-16-2008, 11:30 AM   #19
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hell yea gator thx again!

i had a leaf with more than 12 portals whatever this is xD
deleted some custom stuff and Woohooo ! gonna release later today (:
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Old 10-16-2008, 03:01 PM   #20
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:O , do it!
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