05-26-2006, 11:50 AM | #1 |
Join Date: Mar 2006
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omg ! bumpy midfields !
On the screenshots where you can see the midfields in maps I often see a lot of (more realistic) slopes... won't they negatively effect bunnyhopping ?
(I know that bunnyhopping also benefits from slopes, but it would still be harder) Okay, most attackers will simply conc over them anyway, but what about Spies and Soldiers and demomen ? You'd also have to make the "chaos symmetrically" or one team will have an easier path... |
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05-26-2006, 12:01 PM | #2 |
Join Date: Feb 2005
Location: Europe, Front Yard
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Grenades and pipes will be a bit more tricky to play with too. I guess it's the price to pay.
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05-26-2006, 12:14 PM | #3 |
Join Date: Apr 2006
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i've made a similiar comment in the past and i totally agree with you rannibunny. the only thing i can say is, depending on the map it might help balance the offense. if an offensive soldier can get to the enemy base at almost the same time a medic can, theres a problem.
the yard in waterwar utilizes this concept...along with a seperate spawn for defense |
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05-26-2006, 12:52 PM | #4 |
Join Date: Jun 2005
Location: Brum.
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It wont slow you down that much... As far as im concerned if pipes and grenades are harder to use in the mid map that's a bonus. Bhoping on uneven ground is a skill that many can do, and many need to acquire.
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05-26-2006, 01:58 PM | #5 |
Join Date: Dec 2004
Location: Melbourne
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won't be a problem with the way the jump timing will work tbh
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05-26-2006, 02:06 PM | #6 | |
Join Date: Feb 2005
Location: England
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Quote:
Yeah, as I understand it, the new bunny hopping system should make the whole jump timing process a lot more simple and thereby negate the problems of having an uneven surface. I suppose it remains to be seen whether you'll be able to do interesting things with concs using parts of the surface. |
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05-26-2006, 02:16 PM | #7 |
Fear teh crowbar.
Retired FF Staff
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If bunnyhopping is going to become everyone's primary form of movement, why didn't the devs just increase the movement speed of all the classes to match it?
As for the bhopping soldier outrunning the concers, I believe they fixed that by making the max speed slower than that of concing medics or scouts. |
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05-26-2006, 02:27 PM | #8 | |
Join Date: Dec 2004
Location: Bristol UK
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05-26-2006, 03:46 PM | #9 |
Join Date: Jan 2005
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aircontroll ftw imo
and i hope we dont have problems with the bumpy mapps indeed |
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05-26-2006, 04:58 PM | #10 | |
Join Date: Aug 2005
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Still same idea, o spawns in the yard, but much differently. |
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05-26-2006, 05:35 PM | #11 | |||
Join Date: Apr 2006
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05-26-2006, 06:19 PM | #12 | |
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05-26-2006, 08:12 PM | #13 |
Useless
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The big worry with bumpiness is accidental trimping, I'd imagine. Bounce bounce, bounce, big forward bounce as you hit a downward slope, giant upward bounce as you hit an upward slope, sniper tags you while you're helpless in the air...
But that's only if the terrain is really, really bumpy, which most aren't. There's SOME height variation that I can see, but it's relatively smooth and even.
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05-26-2006, 11:31 PM | #14 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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And the Defrag said that the problem where pipes and grenades don't stop sliding on slopes is entirely absent from source, so it shouldn't be too hard to use them on the bumpy displacements either.
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05-27-2006, 01:45 AM | #15 |
Join Date: Mar 2006
Location: Ohio, USA
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This all sounds so familiar in an odd way...........................
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05-27-2006, 04:30 AM | #16 | |
Join Date: Jan 2005
Location: Fort Worth, Tejas
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05-27-2006, 05:02 PM | #17 |
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It's not a problem in the slightest for any aspect of gameplay (so far).
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05-27-2006, 11:54 PM | #18 | |
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05-28-2006, 12:45 AM | #19 |
Join Date: Dec 2004
Location: Bristol UK
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Well, the question was about their maps..
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05-28-2006, 01:14 AM | #20 |
Useless
Retired FF Staff
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True, but it seems that if anyone's going to make a map with an absurdly bumpy midfield, it might be someone who isn't what could be considered a veteran, especially to Source mapping. Someone who sees the displacement tool and wonders, "How bumpy can I make this?"
SOMEONE LIKE ME. Haha. Good thing I gave up on mapping. But yeah, I mean, why would the dev team of the game make maps with midfields that are detrimental to a key point in the play style?
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