Fortress Forever

Fortress Forever (https://forums.fortress-forever.com/index.php)
-   Mapping (https://forums.fortress-forever.com/forumdisplay.php?f=13)
-   -   FF_Oasis (https://forums.fortress-forever.com/showthread.php?t=3891)

o_lillbrorsan 02-06-2006 01:47 PM

FF_Oasis
 
I've been thinking about this for a while now and i would like to make this for Fortress-Forever.

Oasis is the map from Enemy-Territory (the freeware fps online game running RTCW engine).

These are the objectives in ET:
Allies:
1. Capture the Old city
( Repair the water pump )
2. Bomb the Old city wall
( Repair the water pump )
3. Destroy the two anti-tank guns in the Oasis Garrison

Axis:
Prevent Allies to advance.



This map for Fortress-Forever would have the Push style gameplay just like its original in ET.
Blue attack while Red defend.

Blue objectives:
1. Take flag to the Old City
2. Take the flag to the Garrison

Red objectives:
1. Stop the Blue! :D

If anyone has any suggestions that could improve the map please post it here, for example more objectives for the Blue.

EDIT:
http://www.planetwolfenstein.com/ene...ps/oasis.shtml

o_shadow34721 02-06-2006 07:59 PM

only thing i can suggest to you is that most a/d maps have three capture objectives

o_lillbrorsan 02-06-2006 08:19 PM

So maybe something Blue has to take back from the Garrison?

o_leandros 02-11-2006 09:59 PM

How about adding the "destroy anti-tank guns" as an objective? The "bomb the city wall" can be like putting a detpak (or 2 consecutively?) near some explosive barrel or something. And how will the game end? When the point has been captured (dustbowl) or when the time runs out (avanti, which switches after the capture)?

mervaka 02-11-2006 10:46 PM

defending points would be a great one. better still in the hands of a mapper competent of making cinematic scripts.


All times are GMT. The time now is 08:21 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.