Fortress Forever

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-   -   (Released) F_Redgiant (https://forums.fortress-forever.com/showthread.php?t=11784)

GambiT 09-24-2007 07:05 PM

[RELEASED]FF_Redgiant
 
http://files.filefront.com/FF+RedGia.../fileinfo.html

http://i13.photobucket.com/albums/a2...dgiant0000.jpg
http://i13.photobucket.com/albums/a2...dgiant0001.jpg
http://i13.photobucket.com/albums/a2...dgiant0002.jpg

dkr 09-30-2007 09:06 AM

I think night :)

GREAT idea for a FF map btw.. loved playing it in UT

MightyLotu 09-30-2007 10:46 AM

snow theme at night with teamcolloured lights that light up the walls all over the place

hughJ 09-30-2007 12:02 PM

I've started to find that there's a strong correlation between visibility and enjoyment level in regards to the maps. :P If it must be at night, please make the bases well-lit to make it easy to distinguish classes and teams. :)

Fragile 09-30-2007 04:41 PM

thanks for doin' this map. i know i said i would, but due to unforeseen consequences, my free time has withered.

SizeableSSonic 09-30-2007 04:43 PM

Aww, you were doing great too.

Anyway, I don't ever remember Redgiant being in UT, I only remember it in TFC...

mistermojo 09-30-2007 04:47 PM

snowey would be kind of cool, instead of outside walls, you could have frozen snow with platforms "built in"

Ihmhi 10-29-2007 12:20 AM

GambiT showed me a few screenshots of redgiant and it is looking positively ace!

So do not worry about it guys, it is coming along nicely. I know because I am always interrupting his work. dX

GambiT 10-29-2007 07:46 PM

SS's in first post

Player 10-29-2007 08:13 PM

The lighting makes everything look flat

Dr.Satan 10-29-2007 08:17 PM

looking great...definitely needs to be fine tuned, but it looks sweet!

barronofhellion 10-29-2007 10:20 PM

wow thats a lot of work to come out of the blue like that... congrats and keep up the good work

Ihmhi 10-29-2007 11:56 PM

Quote:

Originally Posted by Player
The lighting makes everything look flat

I actually think the lighting is pretty nice... it seems to give everything a sort of comfortable glow to it. I am ever so sick of the insane lighting in mapping in some games. Subtlety is very underappreciated.

GambiT 10-31-2007 12:58 PM

i dont think anybody noticed and i forgot to mention. if you look at the 3rd SS all the way to the left you'll see a door. i'm planning on having a ladder going up to the top floor/balcony or whatever. it will be like the ladder on well going up to the top of the base only instead of walls it'll be like part of the mountains i plan on having surrounding the map. i am only doing this on the side you spawn from.

Dr.Satan 10-31-2007 03:32 PM

lmao ihmhi that comic was great!

Player 10-31-2007 05:22 PM

On another note: it is possible to overdose on curves.

GambiT 10-31-2007 05:28 PM

its ok player i will make another version JUST for you that will be blocky as hell.

Fragile 10-31-2007 05:58 PM

what are the sides of the yards looking like right now?

GambiT 10-31-2007 06:08 PM

sorry didnt realize i didnt take SS's of that. i've yet to really mess with the sides, im still debating on how i want to do it. i'm thinking maybe have the wall cutting in the mountain side are something. here is a SS from a few compiles ago that shows a little more of the sides than the previous SS's. i'll take one or two tonight when i get home.

http://i13.photobucket.com/albums/a2...Heb/180008.jpg

Player 10-31-2007 06:52 PM

Quote:

Originally Posted by GambiT
its ok player i will make another version JUST for you that will be blocky as hell.

lolsensitive; from one extreme to the other...

I just think there are too many curves, it has destroyed much of the flow of the map and in some parts it looks really awkward. Pictures 15 and 16 are, I believe, a good example of this.


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