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-   -   Rise of the Triad (https://forums.fortress-forever.com/showthread.php?t=23866)

Paft 04-11-2013 07:14 PM

Rise of the Triad
 

KubeDawg 04-11-2013 07:29 PM

This looks ridiculously awesome.:thumbsup:

Raynian 04-12-2013 09:00 AM

Looks amazing, but two things scare me.

They say they're trying to improve on the level design, but that probably just means "completely linear levels every single time". Hopefully not.

And those weapon models are massive. They take up close to a quarter of the screen, nearly half when it's being iron sighted, compared to maybe...a twentieth to a fifteenth in the original?

ddm999 04-12-2013 11:36 AM

I've got a indepth vid from the PAX East demo
(Video only shows DM Multiplayer, but the dev talks about singleplayer quite a bit):


Quote:

Originally Posted by Raynian
And those weapon models are massive. They take up close to a quarter of the screen, nearly half when it's being iron sighted, compared to maybe...a twentieth to a fifteenth in the original?

As it says in that video, regular FOV and model size can be changed.
So, can just make them smaller (phew).

FDA_Approved 04-12-2013 01:02 PM

Guy in the video says they plan to leave it real open and moddable. RoT fortress anyone?

ddm999 04-12-2013 02:46 PM

Quote:

Originally Posted by FDA_Approved (Post 499064)
RotT fortress anyone?

Prolly depends HOW moddable.
Doesn't it use Unreal Engine, meaning that to get the rights to change any C++ code you need a license?

I mean, the game scripting, which you might be able to make the classes, etc. in might not be enough (Unreal Development Kit). I think that to be able to add bhopping, you'll need the Unreal Engine SDK, which you need a paid license for.

Dunno tho, I might just be chattin' shit.

frizz 07-03-2013 04:24 PM

They just started doing preorders for this on steam. $15 and includes the original Rott and Blake Stone. Anyone else picking this up?

Features- 07-05-2013 08:30 PM

Quote:

Originally Posted by frizz (Post 500581)
They just started doing preorders for this on steam. $15 and includes the original Rott and Blake Stone. Anyone else picking this up?

I probably will. Not sure how the competitive play will be, but yeah looks like something I might enjoy.

the_cake 07-05-2013 09:40 PM

Epic haircuts.

Wonder if there will be multiplayer.

frizz 07-05-2013 11:26 PM

Quote:

Originally Posted by the_cake (Post 500630)
Epic haircuts.

Wonder if there will be multiplayer.


There is multiplayer, they just haven't stated what specific modes will be available at launch. They developers have been saying they want a good emphasis on modding the game so its future won't be limited to the multiplayer options at launch. Also, access to things such as steam workshop for custom content.

WiFiDi 07-11-2013 09:23 AM

Quote:

Originally Posted by frizz (Post 500631)
There is multiplayer, they just haven't stated what specific modes will be available at launch. They developers have been saying they want a good emphasis on modding the game so its future won't be limited to the multiplayer options at launch. Also, access to things such as steam workshop for custom content.

want multiplayer well you have pay us for dlc. (i say this so if it does happened i can yell CALLLED IT :mrgreen:)

seriously though looks good.

ddm999 07-11-2013 04:45 PM

need lowgrav instagib ctf.

then game is done.

WiFiDi 07-13-2013 01:46 PM

honestly im prob gonna buy this. :mrgreen::thumbsup:

Paft 07-31-2013 02:57 PM

Available: 31 July 2013

This game will unlock in approximately 6 hours

http://store.steampowered.com/app/217140/

Paft 08-05-2013 07:16 PM

This game is unplayable on my system even on "low".

This is supposed to be a PC game, right? Why the fuck does it have mouse acceleration? Garbage.

Guess I'll be waiting weeks 'till it's playable.

http://www.metacritic.com/game/pc/ri...?dist=negative

KubeDawg 08-05-2013 07:28 PM

FF has mouse accel. Does it at least have the option to turn it off?

Paft 08-05-2013 09:18 PM

Nope. It has plenty of options, but you get that console port feeling when you first play the game where the mouse is insanely sensitive and needs to be turned almost all the way down.

the_cake 08-06-2013 02:00 AM

Code:


This fix was used in some unreal engine games, and it actually seems to do the trick in this game.

Go to your steamapps/common/Rise of The Triad/Engine/Config/BaseInput
as well as Users/yourname/mydocuments/mygames/riseofthetriad/rottgame/config/rottinput

Find these lines and replace them:


[Engine.PlayerInput]
LookRightScale=0.000000
LookUpScale=0.000000
bEnableMouseSmoothing=False

Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0")

Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=0")
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=0")

Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-40.0 AbsoluteAxis=0")
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+40.0 AbsoluteAxis=0")

Fixed most of the mouse accel weirdness for me.

FDA_Approved 08-06-2013 02:13 AM

cake 2da res-q

Paft 08-14-2013 06:24 PM

http://www.escapistmagazine.com/vide...e-of-the-Triad


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