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Bunnyhopping speed cap should be removed Issue Tools
issueid=219 09-29-2009 04:10 AM
Bunnyhopping speed cap should be removed

"But that makes Scout useless!" you say. No, not at all actually. The Scout has a higher base speed which gives him higher acceleration. And don't forget, bunnyhopping is a bug, well, a replicated bug in FF's case, but because of 0 friction there was no cap in TFC/QWTF. So, I propose that the cap be removed. However, to get beyond the 170% speed mark, your speed has to be influenced by an outside force, I.E concs/pipes/rockets.
Issue Details
Issue Type Feature
Project Fortress Forever
Category General Game
Status Rejected
Priority Unknown
Suggested Version 2.4
Implemented Version (none)
Votes for this feature 0
Votes against this feature 4
Assigned Users (none)
Tags (none)

09-29-2009 06:11 AM
Stuff Do-er
 
What you're suggesting (if I'm understanding your suggestion correctly) was in the game pre-2.1 and was taken out because it had negative impacts on the gameplay.

Read all about it here:
http://forums.fortress-forever.com/s...ad.php?t=16575
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10-01-2009 02:49 PM
Nade Whore
 
Ghetto. I lost this war long ago. It's useless to try to change their minds. I've actually become fond of how the movement works now. It's starting to grow on me.
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10-01-2009 03:47 PM
Supa-leet-cap-a-cop
 
Quote:
Originally Posted by KubeDawg
Ghetto. I lost this war long ago. It's useless to try to change their minds. I've actually become fond of how the movement works now. It's starting to grow on me.
What he said. Its for the better that the cap is on.
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