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Lethal injection (Medic class) Issue Tools
issueid=261 01-18-2010 09:59 PM
Lethal injection (Medic class)
Giving the Medic a melee weapon that he currently does not.

As we know TFC has a very overpowered diseased medkit. What I'm proposing is to recreate something similar (but balanced) counter part for a newer team fortress classic game. A Lethal Injection melee weapon.

* It slowly damages a players health until that player is a) healed by a medic b) find a medkit

* It allows the medic to have a melee weapon which he currently does not have one

* It makes medics more valuable.

* It turns the medic it functioning melee class, though of course balancing can be done to make it less usable in all fights and rather to be used in specific situations (we don't want medics to use it all the time)

It's uniqueness separates FF from TF2. Everyone's thoughts?
Issue Details
Issue Type Feature
Project Fortress Forever
Category Classes (Scout/Engineer/etc)
Status Rejected
Priority 5 - Medium
Suggested Version Undefined
Implemented Version (none)
Votes for this feature 0
Votes against this feature 2
Assigned Users (none)
Tags (none)

01-19-2010 01:39 AM
This describes what the medkit already does.
01-19-2010 03:36 AM
Ditto what Flea said.
01-19-2010 12:36 PM
Gets tickled by FF
in general melee needs a look at cause its quite redundant in this game at the moment
01-20-2010 01:33 PM
AKA LittleAndroidMan
The medic is an offensive support class. Why would it need to melee when it's concing around?

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