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Make physics affect gibs more Issue Tools
issueid=103 02-01-2009 02:53 AM
FF Player
Make physics affect gibs more

I've noticed that when someone gibs they all pop out with the same direction and speed. In TFC they were affected by whatever blew them up. For example a grenade gibs a guy and the gibs go flying away in the opposite direction like they were affected by the explosion.
Issue Details
Issue Type Feature
Project Fortress Forever
Category Visuals
Status Implemented
Priority 6
Suggested Version Undefined
Implemented Version (none)
Votes for this feature 4
Votes against this feature 0
Assigned Users Elmo
Tags (none)

02-01-2009 04:49 AM
FF Loremaster
 
I have noticed that TF2 gibs in a similar way. The main difference being that instead of the model disappearing, the model flies apart. I'm not sure if this is actually doable with the source engine or not. My reasoning is TF2.

But I'd like this as well.
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02-02-2009 05:44 PM
sKeeD
 
Quote:
Originally Posted by Credge
I have noticed that TF2 gibs in a similar way. The main difference being that instead of the model disappearing, the model flies apart. I'm not sure if this is actually doable with the source engine or not. My reasoning is TF2.

But I'd like this as well.

agreed
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02-24-2012 09:19 PM
Gets tickled by FF
 
I think I've done this now. Might need tweaking but its there - no more random gibs.
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02-24-2012 10:19 PM
FF Player
 
Thanks Elmo
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02-25-2012 12:30 AM
Gets tickled by FF
 
Sorry it took 3 years.

What I've done is only for your own gibs at the moment it seems. Gotta find the server code to get it working for other players gibs.
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02-25-2012 12:44 PM
crystaLcity
 
where can i get this?
Reply
02-25-2012 03:55 PM
Gets tickled by FF
 
You can't. Next patch. Was just saying it's partially done.
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