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ping-dependant delay of the grentimer-sound Issue Tools
issueid=72 01-11-2009 01:04 PM
Interzone technican
ping-dependant delay of the grentimer-sound
like he said ...

Hi there,

playing on high-ping connections isnt fun and one of the most annoying effect is the gren being late compared to the grentimer-sound. Maybe you could delay the grentimer-sound for the current ping-time (maybe the mean of it) of the player? would be nice :)
Issue Details
Issue Type Feature
Project Fortress Forever
Category Sound
Status Rejected
Priority Unknown
Suggested Version Undefined
Implemented Version (none)
Votes for this feature 0
Votes against this feature 2
Assigned Users (none)
Tags (none)

01-16-2009 08:28 PM
Time Lord, Doctor
 
Quote:
Originally Posted by squeek.
Use the visual timer. It's never wrong.
I have actually seen the grenade explode slightly before the timer finishes.
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01-17-2009 10:34 AM
Stuff Do-er
 
Quote:
Originally Posted by ensiform
I have actually seen the grenade explode slightly before the timer finishes.
Yeah, it's not perfect. I find the visual timer to be more consistent, though.
Reply
01-18-2009 08:43 PM
[AE] 0112 Ihmhi *SJB
 
This may be to a lack of my understanding on the system, but why can't it be like:

Activate Conc >
Server Receives Conc >
Server Broadcasts Conc to all Players >
The grenade activates clientside >
Your visual timer and sounds begin >
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