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Slowfield recurring sound added to the collection. Issue Tools
issueid=350 06-26-2011 06:08 PM
Everyones favorite FreaK
Slowfield recurring sound added to the collection.
Slowfield recurring sound joins the Flame, Rocket, and Water recurring rounds that happen in FF randomly.

Summary told the story, I was in Impact yesterday and realised I had been hearing the Slow Grenade sound for a very long time, then snd_restart fixed it.

But it's another recurring sound added to the common Flamethrower/burning sound, the not so common Rocket going in a circle sound, and the less common underwater sound.

Is there any way to permanently fix them once and for all?, I only get the recurring sounds in FF. Thankfully steam has snd_restart to sort it out. Which I often use at least once every time I play, usually with the flame/burning recurring sound.

It's a small bug but I remember it through numerous versions of FF. And it seems with updates, comes more recurring sounds. In version 6.5 one day there will be hundreds of them.
Issue Details
Project Fortress Forever
Category Sound
Status Fixed
Priority 10 - Lowest
Affected Version 2.42
Fixed Version (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)

06-26-2011 07:06 PM
Gets tickled by FF
 
I'm gonna try and look into this for all such recurring sounds

I think i've got a simple method that will surely stop it for good.
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06-26-2011 07:40 PM
Stuff Do-er
 
Fixed in 2.43 for the slowfield.
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06-26-2011 08:50 PM
Everyones favorite FreaK
 
Quote:
Originally Posted by squeek.
Fixed in 2.43 for the slowfield.
Thank you Squeek, you get things done fast.
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