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Search: Posts Made By: o_nezumi
Forum: Mapping 02-24-2007, 07:28 PM
Replies: 21
Views: 1,700
Posted By o_nezumi
I like the combine theme. And combine props are...

I like the combine theme. And combine props are more interesting than pipes anyway.
Forum: Mapping 02-24-2007, 07:23 PM
Replies: 44
Views: 2,818
Posted By o_nezumi
Nice displacements.

Nice displacements.
Forum: Mapping 02-24-2007, 07:17 PM
Replies: 20
Views: 1,914
Posted By o_nezumi
I don't understand the problem? Both fixtures...

I don't understand the problem? Both fixtures are emitting light.
Forum: Mapping 02-24-2007, 07:08 PM
Replies: 348
Views: 27,884
Posted By o_nezumi
No, I like my idea better. Now get to work. ...

No, I like my idea better.
Now get to work.






...:lol:
Forum: Chat 02-24-2007, 06:59 PM
Replies: 23
Views: 1,430
Posted By o_nezumi
I'd qft the last 3 posts but that'd be a waste of...

I'd qft the last 3 posts but that'd be a waste of space. Anyways consider yourselves seconded.

Halo is one of those games where the way you fight, especially since you have to beat different...
Forum: Mapping 02-23-2007, 11:37 AM
Replies: 348
Views: 27,884
Posted By o_nezumi
Actually, that's a great idea. You just toss in...

Actually, that's a great idea. You just toss in a displacement or two and some of the handy rubble props that already come with and you're set.

No ladders, no stairs, everyone wins.
Forum: Mapping 02-23-2007, 11:24 AM
Replies: 23
Views: 1,717
Posted By o_nezumi
What's the name of the stripey texture just to...

What's the name of the stripey texture just to the right of the crosshair in this shot?

http://img87.imageshack.us/img87/4240/fftriumph9or7.jpg
Forum: Mapping 02-23-2007, 11:13 AM
Replies: 9
Views: 957
Posted By o_nezumi
I'm sure LUA has a class check function, or...

I'm sure LUA has a class check function, or something equivalent.
Forum: Mapping 02-23-2007, 11:11 AM
Replies: 7
Views: 1,053
Posted By o_nezumi
A weapons class maser.

A weapons class maser.
Forum: Mapping 02-23-2007, 11:08 AM
Replies: 4
Views: 778
Posted By o_nezumi
You could fake it with cameras and monitors ala...

You could fake it with cameras and monitors ala the end of HL2, but as far as I know the portal stuff isn't in the engine at all yet.

I'd REALLY like to be able to use them in TF maps. I'd make a...
Forum: Chat 02-23-2007, 11:03 AM
Replies: 15
Views: 1,856
Posted By o_nezumi
Edit: Uber, what don't you get? I think...

Edit: Uber, what don't you get?

I think you're underestemating superjer, Agret. :lol:

Aparently people on digg were telling him to use photon mapping...
Forum: Chat 02-23-2007, 10:53 AM
Replies: 23
Views: 1,430
Posted By o_nezumi
You've got that backwards Agret. Halo is only...

You've got that backwards Agret. Halo is only good on the PC. As PC gamers, I'm sure we all understand that an FPS can only truly be played on the PC.

The Halo SP is really fun and realy easy on...
Forum: Chat 02-22-2007, 08:09 PM
Replies: 15
Views: 1,856
Posted By o_nezumi
And like it says in the article he's probably...

And like it says in the article he's probably including this in the game engine he's developing. It'd be good for screenshots or prerendered scenes even if it doesn't work in real time.

Edit:...
Forum: Chat 02-22-2007, 09:44 AM
Replies: 15
Views: 1,856
Posted By o_nezumi
Pixelmachine, a ray trace engine.

Pixelmachine.

This is what you can do with your weekend if you put your mind to it.
http://superjer.com/pixelmachine/img029.jpg

superjer.com/pixelmachine

It got on the front page of digg...
Forum: Chat 02-21-2007, 11:34 PM
Replies: 2,091
Views: 106,083
Posted By o_nezumi
I'm making this post with my Wii. :] It's a...

I'm making this post with my Wii. :] It's a little faster than hunt and peck, if you know what I'm saying.
Forum: Mapping 02-20-2007, 10:43 PM
Replies: 66
Views: 3,662
Posted By o_nezumi
It seems like it wouldn't be faster for more...

It seems like it wouldn't be faster for more people to work on the same map if the layout was done, but maybe not.

I guess it'd still be fun. :)
Forum: Mapping 02-20-2007, 10:39 PM
Replies: 66
Views: 3,662
Posted By o_nezumi
I'd assume they still plan on finishing openfire,...

I'd assume they still plan on finishing openfire, and it seems to me that maps of a more experimental nature are much better suited to community/team efforts.

If it's just standard concrete bases,...
Forum: Mapping 02-20-2007, 10:23 PM
Replies: 125
Views: 5,975
Posted By o_nezumi
The devs are making 2fort, they're just keeping...

The devs are making 2fort, they're just keeping pretty quiet about it.
Forum: General Discussion 02-20-2007, 09:45 AM
Replies: 77
Views: 4,946
Posted By o_nezumi
This video, btw, was done by a bunch of different...

This video, btw, was done by a bunch of different people. It's a non single-segment run, and each person loaded the save file of the previous record and continued from there.

Flying around on...
Forum: Mapping 02-20-2007, 09:04 AM
Replies: 125
Views: 5,975
Posted By o_nezumi
Amen brother! Score! :D

Amen brother!


Score! :D
Forum: Mapping 02-20-2007, 09:01 AM
Replies: 13
Views: 964
Posted By o_nezumi
I think the devs are making it pretty damn close....

I think the devs are making it pretty damn close. Things like basic jump and step height can easily be made exactly the same. And all the measurements here...
Forum: Mapping 02-20-2007, 08:57 AM
Replies: 348
Views: 27,884
Posted By o_nezumi
Maybe if we say it enough times GL will come to...

Maybe if we say it enough times GL will come to his senses:

Put the ladders back in! :evil:
HL-style ladders are the ONLY ladders in any game that actually work in an action setting. BSP...
Forum: Mapping 02-20-2007, 08:54 AM
Replies: 7
Views: 1,053
Posted By o_nezumi
Purchase a firearm and hunt down specific valve...

Purchase a firearm and hunt down specific valve employees.
Forum: Mapping 02-20-2007, 08:53 AM
Replies: 84
Poll: ff_heavys
Views: 3,075
Posted By o_nezumi
If you wanted to keep the indoors feel, you could...

If you wanted to keep the indoors feel, you could do something like, say, open the roof up, but the gap is covered by grating, and behind the grating is all sorts of ducts and wires and pipes and...
Forum: Maps 02-20-2007, 08:43 AM
Replies: 363
Views: 21,549
Posted By o_nezumi
Looks very clean. You get a cookie for the trim...

Looks very clean. You get a cookie for the trim too.

@ Tyrus: Pipes are in every map 'cause that's the prop that valve gave us. Making new props requires learning how to model. There are other...
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