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Forum: Mapping 04-03-2010, 01:35 AM
Replies: 13
Views: 3,033
Posted By Eccentricity
EDIT: Whoops, didn't read your code before...

EDIT: Whoops, didn't read your code before replying, you are basically saying I can change 0 to whatever integer I like. Thanks!
Forum: Mapping 04-03-2010, 12:32 AM
Replies: 13
Views: 3,033
Posted By Eccentricity
Hello again, squeek. EDIT: It appears...

Hello again, squeek.

EDIT: It appears lowering the number to 200 created an appreciable effect; players can now doublejump wherever they please, though they get no height benefit. I'm assuming...
Forum: Mapping 04-02-2010, 11:14 PM
Replies: 13
Views: 3,033
Posted By Eccentricity
Thanks for the reply! I completely...

Thanks for the reply!

I completely understand wanting to maintain consistency - things could get rather muddled up if players were constantly guessing the game rules from map to map.

I also...
Forum: Mapping 04-02-2010, 08:21 PM
Replies: 13
Views: 3,033
Posted By Eccentricity
If I were to post this in the "public to team...

If I were to post this in the "public to team communication" forum, might I then get a response?
Forum: Mapping 03-31-2010, 12:40 AM
Replies: 13
Views: 3,033
Posted By Eccentricity
Though I'm not against creating escape maps that...

Though I'm not against creating escape maps that take advantage of certain movement mechanics (bhopping, trimping, longjumping, etc.) some are definitely more powerful than others; as they can be...
Forum: Mapping 03-30-2010, 10:33 PM
Replies: 13
Views: 3,033
Posted By Eccentricity
Ability to disable double-jump?

In creating an "escape" style map for Fortress Forever I've run into a problem that severely and negatively impacts cooperative gameplay.

The double-jump ability lets players use doorways,...
Forum: Mapping 03-20-2010, 09:59 PM
Replies: 19
Views: 7,850
Posted By Eccentricity
Nonsense! I started several days ago with a blank...

Nonsense! I started several days ago with a blank slate, and just today I finished another layout draft. If originals are too tough at the moment, focus on a recreation of something you like or find...
Forum: Maps 03-20-2010, 09:28 PM
Replies: 31
Views: 5,665
Posted By Eccentricity
Hey there, VEXEMP! A few friends and I...

Hey there, VEXEMP!

A few friends and I played your escapebasex1 last night, and though some of the puzzles were decent, there were several things we thought might improve the map as a whole.
...
Forum: Mapping 03-20-2010, 08:10 PM
Replies: 19
Views: 7,850
Posted By Eccentricity
Thanks! That video was taken by one of my...

Thanks!

That video was taken by one of my friends, and like I mentioned earlier I'm not in it. D: But it is a good example if anyone is wondering just what escape maps are.

Also, after tossing...
Forum: Mapping 03-17-2010, 08:40 PM
Replies: 19
Views: 7,850
Posted By Eccentricity
You mean colonyx_r. ;) There are many, many...

You mean colonyx_r. ;)

There are many, many escape maps for TFC; I only listed a few as an example. A couple more good ones I didn't mention are jurassicpark, and saw_beta.

..I was tearing my...
Forum: Mapping 03-17-2010, 07:50 PM
Replies: 19
Views: 7,850
Posted By Eccentricity
I'd recommend taking a look at this...

I'd recommend taking a look at this video.k_thegame2_r It's a small compilation of some of the obstacles that need to be overcome in a TFC map by the name of k_thegame2_r. My friends and I have...
Forum: Mapping 03-16-2010, 01:08 AM
Replies: 19
Views: 7,850
Posted By Eccentricity
Thanks for the interest in this endeavour of...

Thanks for the interest in this endeavour of mine!

I have to admit, as appropriate as it would be to make escape maps for FF (as the natural evolution from TFC), I would love to create an "escape...
Forum: Maps 03-15-2010, 04:35 AM
Replies: 31
Views: 5,665
Posted By Eccentricity
Out of curiosity, does anyone have a copy of this...

Out of curiosity, does anyone have a copy of this map available? I would very much like to give this remake a shot, both as a mapper myself, and as an avid escape player. Thanks!
Forum: Mapping 03-15-2010, 04:10 AM
Replies: 19
Views: 7,850
Posted By Eccentricity
Thanks for the replies! I have used...

Thanks for the replies!

I have used Worldcraft/Hammer extensively, so I already have a firm grasp of how to design maps for the Source engine. In the past I tried to recreate k_thegame2_r for...
Forum: Mapping 03-15-2010, 02:53 AM
Replies: 19
Views: 7,850
Posted By Eccentricity
It's interesting to hear that there is LUA...

It's interesting to hear that there is LUA support for individual maps; that certainly opens up several possibilities. However with regards to the entities, have any standard HL2/Source ones been...
Forum: Mapping 03-15-2010, 01:44 AM
Replies: 19
Views: 7,850
Posted By Eccentricity
Escape maps in Fortress Forever

Before I'm told to search before posting, I have done my homework - but much of the information is old and/or out of date; hence the new thread.

This is my first post on the FF boards, so hello...
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