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Search: Posts Made By: Bridget
Forum: General Discussion 02-06-2010, 07:55 AM
Replies: 59
Views: 12,392
Posted By Bridget
Those are counters. You could be able to damage...

Those are counters. You could be able to damage the jump pad until it breaks, use up its charges or use it between delay to deny it to the offense, sabotage it to throw enemies in random directions,...
Forum: General Discussion 02-06-2010, 05:00 AM
Replies: 59
Views: 12,392
Posted By Bridget
Well, what do you expect, Chilled? Do you expect...

Well, what do you expect, Chilled? Do you expect the D to blink at the jump pad and have it blow up?
Forum: General Discussion 02-06-2010, 04:18 AM
Replies: 59
Views: 12,392
Posted By Bridget
Sabotage jump pads. Throws players in random...

Sabotage jump pads. Throws players in random directions.
Players can damage jump pad.
EMPS waste jump pad charge.
Enemy can jump on the pad and waste charge or delay its usage.
Detpacks clear...
Forum: General Discussion 02-05-2010, 05:19 AM
Replies: 59
Views: 12,392
Posted By Bridget
Suggestions: The jump pad could use a...

Suggestions:


The jump pad could use a timer. (It glows when available)
The jump pad could have a use limit.
The jump pad could 'recharge'. Jumping too soon means little push. You must wait...
Forum: General Discussion 02-05-2010, 02:52 AM
Replies: 59
Views: 12,392
Posted By Bridget
Why should people even be allowed to get shot...

Why should people even be allowed to get shot across the map in the first place?
Forum: General Discussion 02-04-2010, 11:00 PM
Replies: 59
Views: 12,392
Posted By Bridget
Couldn't Demomen run about stripping their...

Couldn't Demomen run about stripping their team-mate's armor to grief?
Forum: General Discussion 02-02-2010, 12:18 AM
Replies: 59
Views: 12,392
Posted By Bridget
Thanks for pointing that out, I completely forgot...

Thanks for pointing that out, I completely forgot about Snipers being able to shoot their team mates across the map.
Forum: General Discussion 02-01-2010, 09:43 PM
Replies: 59
Views: 12,392
Posted By Bridget
That's the thing about the Demoman piping his...

That's the thing about the Demoman piping his team mates. They get dealt no damage so they can go flying through the air off eight pipes without any downside. Demoman being able to propel themselves...
Forum: General Discussion 02-01-2010, 09:22 PM
Replies: 59
Views: 12,392
Posted By Bridget
It's about working out a solution that is simple...

It's about working out a solution that is simple to implement and doesn't rob another aspect of the game. Ridding AVD maps of the Demoman isn't ideal and recreating the maps to suppress the problem...
Forum: General Discussion 02-01-2010, 08:29 PM
Replies: 59
Views: 12,392
Posted By Bridget
The AvD 'boost' issues are easily solved by...

The AvD 'boost' issues are easily solved by enabling friendly-fire, if you are so inclined. This is how the game was 'intended' to be played (see leagues.)

As said, the development team doesn't...
Forum: General Discussion 02-01-2010, 07:51 PM
Replies: 59
Views: 12,392
Posted By Bridget
Though I don't think it fixes the problem, I...

Though I don't think it fixes the problem, I think the jump pad should have a 'recharge' delay between jumps to stop entire teams just stepping one after another onto it and getting propelled toward...
Forum: General Discussion 02-01-2010, 08:47 AM
Replies: 59
Views: 12,392
Posted By Bridget
Assisted Movement, does it break AVD?

Here's a quick little discussion: Who agrees that assisted movement breaks AVD maps? There are so many movement skills in this game with the jump pad included, that I think demoman piping their team...
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