Fortress Forever

Go Back   Fortress Forever > Search Forums

Showing results 1 to 5 of 5
Search took 0.00 seconds.
Search: Posts Made By: chilledsanity
Forum: General Discussion 02-06-2010, 08:01 AM
Replies: 59
Views: 12,392
Posted By chilledsanity
Those are counters. You could be able to damage...

Those are counters. You could be able to damage the jump pad until it breaks, use up its charges or use it between delay to deny it to the offense, sabotage it to throw enemies in random directions,...
Forum: General Discussion 02-06-2010, 06:35 AM
Replies: 59
Views: 12,392
Posted By chilledsanity
Well, what do you expect, Chilled? Do you expect...

Well, what do you expect, Chilled? Do you expect the D to blink at the jump pad and have it blow up? No, I typed this already: I think the best solution is since the devs weren't shy about giving...
Forum: General Discussion 02-06-2010, 04:49 AM
Replies: 59
Views: 12,392
Posted By chilledsanity
Sabotage jump pads. Throws players in random...

Sabotage jump pads. Throws players in random directions.
Players can damage jump pad.
EMPS waste jump pad charge.
Enemy can jump on the pad and waste charge or delay its usage.
Detpacks clear the...
Forum: General Discussion 02-06-2010, 02:48 AM
Replies: 59
Views: 12,392
Posted By chilledsanity
Well here's an easy question then. Even if they...

Well here's an easy question then. Even if they have more limitations, jump pads are a clear advantage to offense, which erodes balance. What does defense get to compensate?
Forum: General Discussion 02-02-2010, 06:07 AM
Replies: 59
Views: 12,392
Posted By chilledsanity
Here's how I see it: Boosts have a long...

Here's how I see it:

Boosts have a long history back to TFC and I kind of feel like teamwork like that should be rewarded. Jump pads and pyro jumps are fun, period. Redesigning the maps is a...
Showing results 1 to 5 of 5

 
Forum Jump

All times are GMT. The time now is 08:04 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.