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Forum: Mapping 10-09-2007, 02:40 PM
Replies: 17
Views: 2,002
Posted By Lichme
The box you have around the level is messed up...

The box you have around the level is messed up some how. It looks like it is just 1 big square or something. I reconstructed that box using 6 different walls, and it worked with no leaks. Am I...
Forum: Mapping 10-09-2007, 01:56 PM
Replies: 17
Views: 2,002
Posted By Lichme
There was a leak when I tested too, but it should...

There was a leak when I tested too, but it should still compile. If you look at the error log, it is reporting errors with the command line, which is related to a path error.

Make sure your...
Forum: Mapping 10-09-2007, 01:35 PM
Replies: 17
Views: 2,002
Posted By Lichme
I think I have had that problem before. My...

I think I have had that problem before. My solution was that I changed the directories to not add the closing \ to the directories. I believe it should be fortressforever rather then...
Forum: Maps 10-09-2007, 01:03 PM
Replies: 4
Views: 2,432
Posted By Lichme
All the barrels have custom radius and damage. ...

All the barrels have custom radius and damage. They were actually put where they are (except the yard) for strategic places. I have tested in game and believe it or not they have more use then you...
Forum: Maps 10-09-2007, 03:13 AM
Replies: 4
Views: 2,432
Posted By Lichme
Official Releast: ff_twistedfort_small

I really hope there is no problems with this, as I am making this the final official release of the map. So far the servers running it have had no complaints, so I hope all is well.

Map Type: CTF...
Forum: Mapping 10-08-2007, 08:56 PM
Replies: 19
Views: 1,399
Posted By Lichme
Perfect, absolutely perfect!

Perfect, absolutely perfect!
Forum: Mapping 10-08-2007, 08:02 PM
Replies: 19
Views: 1,399
Posted By Lichme
Well, heres a new problem. I have about 5...

Well, heres a new problem. I have about 5 barrels in one group. I have quite a few different groups. Each barrel in group 1 is called barrel1, group2 is called barrel2 etc.

How do I make it so...
Forum: Mapping 10-08-2007, 07:11 PM
Replies: 19
Views: 1,399
Posted By Lichme
I checked, there was no OnExplode - I tried with...

I checked, there was no OnExplode - I tried with OnBreak though and it worked perfecty. No logic_case or logic_timer needed. Thanks for the help!
Forum: Mapping 10-08-2007, 05:52 PM
Replies: 19
Views: 1,399
Posted By Lichme
The tutorial posted, does that use logic_case to...

The tutorial posted, does that use logic_case to randomly pick a number between 1-16 and spawn the spawner# that is set on the oncase #? If I have only one thing to spawn, I could eliminate the...
Forum: Mapping 10-08-2007, 02:47 PM
Replies: 19
Views: 1,399
Posted By Lichme
Still no news on how to get respawnable objects -...

Still no news on how to get respawnable objects - I like the idea of having that near the flag, but with all the spots one can defend from, another advantage for defenders seems a bit much. I have...
Forum: Maps 10-08-2007, 02:11 PM
Replies: 9
Views: 1,988
Posted By Lichme
It shouldn't be too much longer. I just want to...

It shouldn't be too much longer. I just want to make sure that everything is working as it should be, and that nothing else needs to be added/changed. So far all of the feedback has been positive. ...
Forum: Maps 10-07-2007, 12:24 PM
Replies: 9
Views: 1,988
Posted By Lichme
Indeed it looks like a bad res files. Two lines...

Indeed it looks like a bad res files. Two lines of the res file include the following.

sns_sign_twist.vmt
sns_sign_twist.vtf


The actual file names are just sns_twist.vmt and...
Forum: Maps 10-07-2007, 07:07 AM
Replies: 9
Views: 1,988
Posted By Lichme
can you maybe screenie the missing textures, and...

can you maybe screenie the missing textures, and could this be a problem in the conversion to bz2? I havent had any other issues like this come up with any other servers.

Thanks for the feedback.
Forum: Mapping 10-07-2007, 01:58 AM
Replies: 5
Views: 1,117
Posted By Lichme
There is more then one leak. It appears that if...

There is more then one leak. It appears that if I change the glass texture to some other texture, the first one fixes. Having said that, if you use glass on an outer texture light will try to pass...
Forum: Mapping 10-06-2007, 11:39 PM
Replies: 19
Views: 1,399
Posted By Lichme
Lol you did it again! replied right before I did....

Lol you did it again! replied right before I did. Oh well, thanks for all the help. For now I'll settle for having it explode once. Hopefully this function will be added at a later time.

I...
Forum: Mapping 10-06-2007, 11:29 PM
Replies: 19
Views: 1,399
Posted By Lichme
I was looking into making it respawnable. I...

I was looking into making it respawnable. I couldnt see _respawnable in the list though. No idea how that works. The first time I tried to set a module it wouldnt work, dont know why, but it seemed...
Forum: Mapping 10-06-2007, 11:19 PM
Replies: 19
Views: 1,399
Posted By Lichme
Okay, how do I tie a prop_physics to an actual...

Okay, how do I tie a prop_physics to an actual object in the game like a barrel?
Forum: Mapping 10-06-2007, 11:04 PM
Replies: 19
Views: 1,399
Posted By Lichme
explodable stuff

Okay - I've googled this, and searched the forums with no luck.

Is there any tutorial anywhere of how to make props like barrels/crates be explodable? The closest thing I have seen was using...
Forum: Maps 10-06-2007, 07:48 PM
Replies: 9
Views: 1,988
Posted By Lichme
All you have to do is stick the .res file where...

All you have to do is stick the .res file where the .bsp file goes and everything will automatically download. I know in TFC I made a custom .wad file and just used -wadinclude in the compile...
Forum: Maps 10-05-2007, 09:35 PM
Replies: 9
Views: 1,988
Posted By Lichme
Twistedfort_small : Final Beta

Okay, here it is, the final beta release of twistedfort_small : again this is my first source map. I cleaned up the look a lot (at least I think so) and fixed everything else that I wanted to fix.
...
Forum: Mapping 10-03-2007, 08:32 PM
Replies: 8
Views: 1,143
Posted By Lichme
I would assume if you did that, if somebody had...

I would assume if you did that, if somebody had the non banner map, and tried to play the altered one you would get "your map differs from the servers" error.

I know in TFC there were servers...
Forum: Maps 10-03-2007, 06:58 PM
Replies: 6
Views: 2,121
Posted By Lichme
I didnt think of that yet. I basically just...

I didnt think of that yet. I basically just wanted to get the original ported to FF before I did anything else with it. I did take out the guns in the middle (which will upset some people and...
Forum: Maps 10-03-2007, 06:26 PM
Replies: 6
Views: 2,121
Posted By Lichme
I meant the level of detail compared to most FF...

I meant the level of detail compared to most FF maps out there. For example, most of my map consists of squares and rectangles rather then curves.

The doors make a tiny clink sound when they...
Forum: Maps 10-03-2007, 05:11 PM
Replies: 6
Views: 2,121
Posted By Lichme
beta map: twistedfort_small

This is my first time working with source maps, thanks to sir_frags and AltPluzF4 for the help.

The map detail kinda sucks, I mainly did this to get used to source mapping. I still need to add...
Forum: Mapping 10-02-2007, 07:09 PM
Replies: 8
Views: 1,090
Posted By Lichme
Okay, I tried to make a small example file to...

Okay, I tried to make a small example file to send you and it worked lol. It appears the problem was that I am porting an old map to FF, and I had to recreate an entire new func_button rather then...
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