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Forum: General Discussion 03-03-2010, 12:49 AM
Replies: 574
Views: 62,800
Posted By be_
If that is the case, then I'm out of ideas. :/

If that is the case, then I'm out of ideas. :/
Forum: General Discussion 03-01-2010, 08:26 PM
Replies: 574
Views: 62,800
Posted By be_
Remember my suggestions here on page 25...

Remember my suggestions here on page 25 http://forums.fortress-forever.com/showthread.php?t=21345&page=25





Couldn't figure out something to balance these negatives. Well what about this?
...
Forum: General Discussion 02-26-2010, 07:57 PM
Replies: 574
Views: 62,800
Posted By be_
I can't visualize it well enough, but I imagine...

I can't visualize it well enough, but I imagine that death match/fighting as a whole would change for everyone then. Might be too big a change to accommodate one class; but would have to see it. Try...
Forum: General Discussion 02-24-2010, 11:26 AM
Replies: 574
Views: 62,800
Posted By be_
I was not saying that's how it was in TFC and so...

I was not saying that's how it was in TFC and so make it like TFC. I was saying that is how it was, and I saw no problem with it. I'm giving an example of when this worked and did not seem to be a...
Forum: General Discussion 02-24-2010, 04:43 AM
Replies: 574
Views: 62,800
Posted By be_
Sure. Why not? That's how it was in TFC and I saw...

Sure. Why not? That's how it was in TFC and I saw no problem. If it's a headshot, give the snipers that gib satisfaction; they earned it. Especially if that's the only time they will get it.
Forum: General Discussion 02-23-2010, 03:46 PM
Replies: 574
Views: 62,800
Posted By be_
I read a suggestion somewhere here suggesting...

I read a suggestion somewhere here suggesting that the sniper extend the reload time, charge time or a recoil effect. Sounds pretty good for non-snipers as it gives them more time to run across the...
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