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Old 07-24-2012, 02:10 AM   #4
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Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
Originally Posted by CaptainAhab View Post
What about the map balance? Is it balanced around slow flag movement?
No, because, if you were looking closely, I gave an example in the post of a map that

1) Is LESS restrictive against jumping caps (higher skybox, walls to det, you know the cool jump to 3rd point, cornfield waterway, etc..)
2) Has LESS restriction against movement (From here on referred to as: FlagLag)

as opposed to Dustbowl and Anticitizen

1) Are MORE restrictive against jumping caps.
2) Are MORE restrictive on movement, with FlagLag

ergo, the proof is in the pudding. Thank you for your time.
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