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Old 05-21-2013, 11:10 PM   #1
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Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
Help with 'On Player Death' trigger sound

Trying to make it so when player dies a custom sound plays local to death area, tried using input/output system with ambient_generic set to play local to entity ( teamspawn ) and nothing happens, is there a work around in lua for this, a bonus would be different sounds played depending what class dies.

Almost finished my ctf map called Pilkington just need this last bit to work and ready to go, many thanks if anyone can help.
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