Thread: (PC) OnLive
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Old 03-25-2009, 02:02 PM   #6
Exceedingly Correct.
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Join Date: Feb 2009
Location: London, England.
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Gametype: QuakeLive CTF
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There isn't enough bandwidth in the world for this to become anything like a massive success. Yes, more bandwidth is arriving as the years go by, but the size of the data we are demanding is rising even faster.

Even today there are people who can't play games each evening on their DSL/Cable due to poor throttling, overcrowding and other issues that many ISP's never fix or cause themselves. If people can't even play games that require less than 30KB/sec upstream/downstream how on earth are they going to come close to demanding all of the content for the game and playing it through similar connections?
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