Fortress Forever

Go Back   Fortress Forever > Editing > Modding

Thread Tools Display Modes
Old 06-01-2010, 04:41 AM   #1
FF Player
D&A Member
Join Date: Jan 2008
Location: Tacoma, WA
Posts Rated Helpful 1 Times
Pre 2.2 flamethrower effect?

color43 is offline   Reply With Quote

Old 06-01-2010, 04:47 AM   #2
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
squeek.'s Avatar
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Yeah, the flamethrower effect is defined in code.
#FF.Pickup Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote

Old 08-05-2010, 07:46 PM   #3
StrYdeR's Avatar
Join Date: Mar 2008
Location: Utah
Posts Rated Helpful 0 Times
Send a message via MSN to StrYdeR
But given the right argument in the .vmt it can become quite....ghostly.
StrYdeR is offline   Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 02:20 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.