Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Thread Tools Display Modes
Old 07-16-2010, 11:08 PM   #1
D&A Member
chilledsanity's Avatar
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted
Posts Rated Helpful 6 Times
pub simulation idea

I've been told that many ideas I consider huge balance problems somehow worked in beta testing. I've been told it's impossible to simulate a pub environment, but I had some ideas that you may want to consider the next time you test things to better simulate real world gameplay (at least for AvD):

-Have at least one person on each team play an inappropriate class (D scout, O heavy, etc.)

-Have someone either intentionally run the flag backwards at least once or else skip a cap point entirely for maps it applies.

-Have medics never drop medkits, even with teammates shouting

-Have at least 25% of the players use no move assists or jump.

-Have some games where scouts never use jumppads. Have other games where you have 4 scouts using jumppads.

-Have some games with at least half of O playing as soldier

This may sound ludicrous, but this stuff happens frequently in pub games, ESPECIALLY people who don't jump or use move assists. I think if you mixed people intentionally playing like this with players who know exactly what they're doing, you might get a better simulation of what the game is like in pubs.
chilledsanity is offline   Reply With Quote

Old 07-17-2010, 06:01 AM   #2
Bridget's Avatar
Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
The Beta Team should just make things work initially. They should balance things out generally, try to iron out any problems with it, but the real testing should be done by the public. This requires rolling out patches more frequently. The Team Fortress devs do this. No matter how much their beta team tests a weapon, the public almost always finds a problem with it and it ends up getting nerfed or buffed or changed a bit with the fix-patches that come out after major updates and between them.
Bridget is offline   Reply With Quote

Old 07-18-2010, 06:51 AM   #3
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
squeek.'s Avatar
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Is that you volunteering to get the patches together (making the code branches, testing the compiled code from the branches, packing RCs, making the installers, etc)?
#FF.Pickup Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote

Old 07-18-2010, 04:34 PM   #4
D&A Member
Beta Tester
Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D
Gametype: Capture the Flag
Affiliations: Goodfellas
Posts Rated Helpful 7 Times
Ill do it!
CHURCHMOUTH is offline   Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 09:46 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2021, vBulletin Solutions, Inc.