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Old 06-11-2012, 05:03 PM   #1
Crazycarl
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ff_tiger_pl

This is a new version of tiger, that map everybody loves and never plays. It's a payload map! Blue team needs to escort the tank up to the lighthouse, while red team tries to stop them.

Download it here: http://www.mediafire.com/?2voxdz7ujd3w4xs

Known issues:
-HUD is a work in progress
-Red team doesn't get points, and teams don't switch
-tank treads don't move and other visuals are very basic
-It may be possible to body-block the tank in a few situations; other times it crushes you.
-Detpacks get pushed by the tank
-also it gives you twice the fortress points/ammo/hp it's supposed to, because ontrigger is called twice. squeek I thought you fixed that.
-There are a few bugs involving cloaked/disguised spies touching the tank. If you uncloak/undisguise while inside the trigger, you have to leave and enter to start pushing.

The map is now up on the FF official server, but it's not in the rotation. If anyone's interested in a playtest, reply and we can set up a time.
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Last edited by Crazycarl; 06-11-2012 at 05:04 PM.
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Old 06-11-2012, 05:40 PM   #2
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Payload?

YES.

When are you available?
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Old 06-11-2012, 05:46 PM   #3
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I have my doubts about how PL would work out in FF. But it should be fun, I look forward to playing it. Sign me up for when ever.
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Old 06-11-2012, 08:36 PM   #4
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sounds gay but ill playtest. ill be a silent extra body :]

hopefully it surprises me

Last edited by aleXtric; 06-11-2012 at 08:36 PM.
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Old 06-11-2012, 10:02 PM   #5
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Ok, I'll be on 6:30 EDT today for anyone who wants to give it a shot. I really don't know how it's going to play; if we can get a good amount of people on the server I think it will be fun.
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Old 06-11-2012, 10:40 PM   #6
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On now if anyone wants to check it out.

66.150.121.134:27015
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Old 06-12-2012, 12:23 AM   #7
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Damn, I missed it.

How did it go?
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Old 06-12-2012, 12:40 AM   #8
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Nobody showed. We'll try tomorrow. Same time.
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Old 06-12-2012, 12:59 AM   #9
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Sorry. It was a bit short notice. Didn't check the forums till after it was over.
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Old 06-12-2012, 10:03 PM   #10
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Will be slightly delayed, but I'll try to make it by 4:00 if the map is still up.

Last edited by CaptainAhab; 06-12-2012 at 10:18 PM.
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Old 06-12-2012, 11:07 PM   #11
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Oh, shit I lost track of time. I'll put it up now if anyone's around.
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Old 06-12-2012, 11:19 PM   #12
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I would love to check it out, and I bet some of the late night crowd would chime in too if there is a way to schedule it late for us west coasters.
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Old 06-12-2012, 11:38 PM   #13
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Good fun, has lots of potential. Maybe this type of thing could get pubbers into more of and AvD mind set. Which is my biggest disapointment with pubs atm.

Obviously spawns need some reworking.
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Old 06-12-2012, 11:58 PM   #14
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Want to thank everybody who came out, it was a very successful test and I don't think I've seen that full of a server in a long time.

I'll put my list of suggestions here so I don't forget:
-bags need to give health
-tank should give more health
-O spawns are too far away
-let tank move faster
-HUD indicator for when you are pushing
-snipers are an issue, should probably limit them at least

I think I also want to work on spawn exits--make them a little more convenient and useful, and give some protection against snipers. Also some better routes out of the water; the little ladder doesn't cut it.
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Old 06-13-2012, 12:27 AM   #15
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Quote:
Originally Posted by Crazycarl View Post
Want to thank everybody who came out, it was a very successful test and I don't think I've seen that full of a server in a long time.

I'll put my list of suggestions here so I don't forget:
-bags need to give health
-tank should give more health
-O spawns are too far away
-let tank move faster
-HUD indicator for when you are pushing
-snipers are an issue, should probably limit them at least

I think I also want to work on spawn exits--make them a little more convenient and useful, and give some protection against snipers. Also some better routes out of the water; the little ladder doesn't cut it.
Very solid ideas.
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Old 06-13-2012, 12:29 AM   #16
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Might I suggest having the cart only stop when there is no blue team pushing it, rather than one red simply crouching in front of it?

Also, tracks that the cart goes on would be a welcome addition.

Nice work!
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