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Old 02-12-2008, 03:36 AM   #21
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So what's going on with this?
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Old 02-12-2008, 08:57 AM   #22
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shok and ppl are currently working solidly on getting FF 2.0 ready, so i suggest you wait until that's released then speak to him about how you can help out.
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Old 02-12-2008, 12:02 PM   #23
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Ah, that's cool. Well, he knows I'm here. I just didn't know what was going on.
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Old 02-12-2008, 02:49 PM   #24
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dude...you should totally just start working on something.

Get us a single shotgun animation...that will go a long way and it's a nice place to start.
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Old 02-14-2008, 12:40 AM   #25
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If anyone's got the models, I'd be happy to. For Maya if you have them.
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Old 02-17-2008, 04:55 PM   #26
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Quote:
Originally Posted by Aven86
If anyone's got the models, I'd be happy to. For Maya if you have them.
GET THIS KID SOME MODELS!
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Old 02-22-2008, 08:05 AM   #27
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the single shotty's got one already, in 2.0 (albeitp retty basic and weird). was it done by you?
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Old 02-22-2008, 11:22 AM   #28
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No, a082 (and i don't think it's half bad).
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Old 03-03-2008, 06:28 PM   #29
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so what's up with this.. aven doesn't have a staff title yet
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Old 03-03-2008, 06:48 PM   #30
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Third person AC model, it doesn't move at all!
Get to it!

(Doom replica)
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Old 03-03-2008, 06:59 PM   #31
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we do indeed have a custom skeleton (custom meaning we didn't use valves)

i think our pipeline for the characters was/is:
  • do some shit in maya
  • do some shit in motion builder
  • export (?) somehow shits gotta get to valve's format
  • compile w/ studiomdl
  • go back and fix all the errors *sigh*

We do have some source files for models but I'm not entirely sure we have everything that would be needed if one were to try and compile an existing model RIGHT NOW. There were issues in the past with people not committing their stuff to SVN.

Anyway, if someone does make it on the team you would then have all those available resources... and you would need to talk to aftershock about that as I'm pretty sure we're not just going to give out all the source files (well, the ones we still have anyway).

Aven should be trying to contact aftershock if he/she isn't already.
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Old 03-03-2008, 09:23 PM   #32
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I have tried multiple times to contact AfterShock, before and after the FF 2.0 release date. I didn't think it would go over well if I were to flood his inbox. At this point, I'm not sure what to do and did not know who else to contact.

Quote:
Originally Posted by Mulchman MM
we do indeed have a custom skeleton (custom meaning we didn't use valves)

i think our pipeline for the characters was/is:
  • do some shit in maya
  • do some shit in motion builder
  • export (?) somehow shits gotta get to valve's format
  • compile w/ studiomdl
  • go back and fix all the errors *sigh*

We do have some source files for models but I'm not entirely sure we have everything that would be needed if one were to try and compile an existing model RIGHT NOW. There were issues in the past with people not committing their stuff to SVN.

Anyway, if someone does make it on the team you would then have all those available resources... and you would need to talk to aftershock about that as I'm pretty sure we're not just going to give out all the source files (well, the ones we still have anyway).

Aven should be trying to contact aftershock if he/she isn't already.
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Old 03-03-2008, 09:49 PM   #33
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Submit an application?
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Old 03-04-2008, 03:28 AM   #34
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Quote:
Originally Posted by Aven86
I have tried multiple times to contact AfterShock, before and after the FF 2.0 release date. I didn't think it would go over well if I were to flood his inbox. At this point, I'm not sure what to do and did not know who else to contact.
hrm. i'd love to say i'll remind him when he gets online but truthfully i'll probably get busy and forget. i'd continue email, pm, irc, & msn spam. if all else fails just tell him i told you to and direct him to this thread.
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Old 03-04-2008, 03:32 AM   #35
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Ah, thanks a lot. I'll make sure I hassle him a little bit.
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Old 03-04-2008, 03:27 PM   #36
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yeh.. he's a busy man
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Old 03-05-2008, 02:26 AM   #37
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oh god I heard weapon bobbing

you have to add it, cmonnnnnn (cough tf2 has it cough)

even just a subtle tiny mm up/down or the kinda sway like in hl2
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Old 03-05-2008, 02:41 AM   #38
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I've always found first person/head bobbing quite annoying.. and i'm not sure what it'd look like in a fast game such as FF (depending on whether the bobbing is linked to the player's movement).

Also, there's Idle states for all weapons.. thats a form of bobbing..?
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Old 03-05-2008, 04:26 AM   #39
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fuck weapon bobbing


fuck it right in the face
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Old 03-06-2008, 10:24 PM   #40
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Weapon bobbing, not view bobbing.

Fuck view bobbing and all the nausea it induces.
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