Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 08-21-2007, 04:51 PM   #81
`badger`
 
Join Date: Mar 2007
Location: N Lincs, UK
Posts Rated Helpful 0 Times
Send a message via MSN to `badger`
i suggested a cave midmap also, but he didnt like it =[
`badger` is offline   Reply With Quote


Old 08-21-2007, 08:33 PM   #82
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by mistermojo
here's an idea: make the entire middle except bridge just some crazy dugout rock design, with ramps built in for concing

also make bridge connect to ground and no stairs, i hate those. you could make it a really rickety looking bridge so it would look like something that was done quick to walk across the place
Yeah, as badger said, I don't like the idea of a cave/dug-out mid-map. This is mostly because I want to keep the 'pit' the only real 'pit' in the map. I like the idea of the pit just being a hole in the ground, while everything else is at ground level.

Also, as much as I dislike the raised bridge, I think it would be balance-breaking to take it away. Heavy offense would be able to cross the mid-map in a very short amount of time (increasing spam), and concing classes wouldn't be forced to conc over the mid-map anymore (saving a conc). It would be ambitious to remove the raised bridge, but I think it would make the map lose it's greatness.

New screenshots soon. I've almost finished the bottom-to-top side ramps.
squeek. is offline   Reply With Quote


Old 08-22-2007, 03:24 PM   #83
Teh Hwoling Manz
Banned
 
Teh Hwoling Manz's Avatar
 
Join Date: Jun 2007
Location: Stan Mikita's Donuts
Posts Rated Helpful 0 Times
Send a message via AIM to Teh Hwoling Manz
lazers =(
Teh Hwoling Manz is offline   Reply With Quote


Old 08-22-2007, 06:18 PM   #84
Coronius
Alcoholic Artist
 
Coronius's Avatar
 
Join Date: Mar 2007
Location: Sweden
Posts Rated Helpful 2 Times
go make ff_lazers
Coronius is offline   Reply With Quote


Old 08-22-2007, 07:20 PM   #85
Teh Hwoling Manz
Banned
 
Teh Hwoling Manz's Avatar
 
Join Date: Jun 2007
Location: Stan Mikita's Donuts
Posts Rated Helpful 0 Times
Send a message via AIM to Teh Hwoling Manz
k
Teh Hwoling Manz is offline   Reply With Quote


Old 09-20-2007, 11:38 AM   #86
IvaQuaL
 
IvaQuaL's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
RELEASE
IvaQuaL is offline   Reply With Quote


Old 09-20-2007, 09:51 PM   #87
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by IvaQuaL
RELEASE
Far from it, actually. Still working on it though.

But, since we're on the topic:
I've ran through the map (the part that is done) as a scout and realized that there may be some balance issues with the new 'reverse trimping' or whatever you want to call it (gaining speed jumping down a slope). The ramps going from the top level to the bottom-level pit can make you gain incredible speeds, then a double jump off the flagroom ramp gets you into the flagroom in a heartbeat.

Not sure if this will be a problem or not. It'll make for some great plays, that's for sure. SG in the flagroom might solve the problem, but we'll have to wait and see.

Still having trouble thinking of a concept for the exterior of the base. Hopefully I'll get something soon. I think I'll start on the yard and see if I get any inspiration.
squeek. is offline   Reply With Quote


Old 12-09-2007, 03:05 AM   #88
StatisticZ
My title is... Custom.
 
StatisticZ's Avatar
 
Join Date: Mar 2007
Location: Tri-State Area
Posts Rated Helpful 0 Times
Bump!
StatisticZ is offline   Reply With Quote


Old 12-09-2007, 03:10 AM   #89
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
If all goes well, Pitfall will be ready for playtesting within the week. I have finally gotten the midmap/bases to look at least somewhat decent.

EDIT: Screenshots coming soon (but probably not today)

Last edited by squeek.; 12-09-2007 at 03:17 AM.
squeek. is offline   Reply With Quote


Old 12-09-2007, 04:55 AM   #90
StatisticZ
My title is... Custom.
 
StatisticZ's Avatar
 
Join Date: Mar 2007
Location: Tri-State Area
Posts Rated Helpful 0 Times
[11:12 pm] <+StatisticZ> I bumped your threadz for e-proz
[11:12 pm] <+StatisticZ> e-propz*
[11:12 pm] * @[MoC]Gogeta`eS (~kapri0gog@cpe-76-87-209-8.socal.res.rr.com) Quit (Ping timeout)
[11:12 pm] <+squeek> thanks bro I need the e-propz
StatisticZ is offline   Reply With Quote


Old 12-09-2007, 11:30 AM   #91
Adamido
Its over nine thousands!!!
 
Adamido's Avatar
 
Join Date: Nov 2007
Location: Poland
Class/Position: midmap pyro / o spy
Gametype: AvD
Posts Rated Helpful 0 Times
This looks awesome, I'm waiting for release!
Adamido is offline   Reply With Quote


Old 12-14-2007, 12:30 AM   #92
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Um, so I'm a little bit embarrassed to have forgotten this, but:

Is the small resupply (including the grenade pack) on the raised platform on the middle level of the bottom-to-top-level sideramp passage available to all teams, or is it specific to one team?

Other than that, I am hoping to have this making the playtesting rounds by this Sunday.

I've made some pretty drastic changes (that will remain a surprise until beta release), and am curious to see how they pan out in clanstyle play.
__________________
#FF.Pickup Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 12-14-2007, 01:04 AM   #93
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
you mean the platform that's like just after the top ramp and leads left or right around and down to flag? (hope that makes since lol)

If that's what your talking about it was available to all players...one armor, one backpack and a nade bag...all available to all.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 12-14-2007, 02:16 AM   #94
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Quote:
Originally Posted by Dr.Satan
you mean the platform that's like just after the top ramp and leads left or right around and down to flag? (hope that makes since lol)

If that's what your talking about it was available to all players...one armor, one backpack and a nade bag...all available to all.
That is what I thought. I have the specs on the bags, I just wasn't sure if they were originally available to everyone or not. I don't have TFC installed currently, so I can't check for myself.

Thanks for your help.
__________________
#FF.Pickup Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 12-14-2007, 07:27 AM   #95
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Updated first post; exterior of the base revealed

Quick link to the new preview:
Blue Base Exterior
squeek. is offline   Reply With Quote


Old 12-14-2007, 07:41 AM   #96
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
That Looks good
GeoKill-----> is offline   Reply With Quote


Old 12-14-2007, 03:08 PM   #97
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
Quote:
Originally Posted by GeoKill----->
That Looks good
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 12-16-2007, 09:01 PM   #98
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
I love the exterior man...that is sweet and the FR looks awesome. The wood is just perfect for this map! Can't wait to test it out...hope you get a beta out soon!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:06 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.