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Old 03-22-2015, 08:19 PM   #321
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squeek502 commented on issue fortressforever/fortressforever#33 ('Reduce jump-pad horizontal push'):
Here's my changes: https://github.com/fortressforever/fortressforever/tree/balance/jumppad-nerf

Let me know how you want to handle this.
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Old 03-22-2015, 08:21 PM   #322
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AfterShockFF commented on issue fortressforever/fortressforever#33 ('Reduce jump-pad horizontal push'):
Open a PR with yours and I'll close this one.
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Old 03-22-2015, 08:24 PM   #323
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squeek502 opened pull request fortressforever/fortressforever#122 ('Reduce jump-pad horizontal push (take 2)')

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Old 03-22-2015, 08:26 PM   #324
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squeek502 commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
Yeah, adding it now would probably be fine. We can add sounds afterwards.
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Old 03-22-2015, 08:29 PM   #325
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squeek502 merged pull request fortressforever/fortressforever#96 ('Rampslide sparks (take 2)') from squeek502 to beta

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Old 03-22-2015, 08:41 PM   #326
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AfterShockFF closed without merging pull request fortressforever/fortressforever#33 ('Reduce jump-pad horizontal push')

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Old 03-22-2015, 08:41 PM   #327
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AfterShockFF commented on issue fortressforever/fortressforever#122 ('Reduce jump-pad horizontal push (take 2)'):
Do we want the vars exposed for release or do u want to hardcode them?
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Old 03-22-2015, 08:45 PM   #328
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squeek502 commented on issue fortressforever/fortressforever#122 ('Reduce jump-pad horizontal push (take 2)'):
The [FCVAR_FF_FFDEV_REPLICATED define includes the FCVAR_CHEAT flag](https://github.com/fortressforever/fortressforever/blob/3ec0faa920834ec82441d2dd0538d9757199aff9/public/tier1/convar.h#L85), so it's okay to leave it in if we want.
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Old 03-23-2015, 12:03 AM   #329
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AfterShockFF opened pull request fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs ')

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Old 03-23-2015, 12:12 AM   #330
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AfterShockFF commented on issue fortressforever/fortressforever#18 ('Convert Lua HUD identifiers to a byte when sending over the network'):
Squeek and I have been playing. see https://github.com/fortressforever/fortressforever/pull/123
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Old 03-23-2015, 12:32 AM   #331
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squeek502 commented on issue fortressforever/fortressforever-scripts#25 ('Optimise lua strings'):
Obsoleted by fortressforever/fortressforever#123
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Old 03-23-2015, 12:32 AM   #332
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squeek502 closed without merging pull request fortressforever/fortressforever-scripts#25 ('Optimise lua strings')

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Old 03-23-2015, 12:58 AM   #333
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squeek502 synchronized pull request fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs ')

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Old 03-23-2015, 01:07 AM   #334
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squeek502 synchronized pull request fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs ')

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Old 03-23-2015, 01:09 AM   #335
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AfterShockFF commented on issue fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs '):
letsago :+1:
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Old 03-23-2015, 01:09 AM   #336
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AfterShockFF closed issue fortressforever/fortressforever#18 ('Convert Lua HUD identifiers to a byte when sending over the network')

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Old 03-23-2015, 01:09 AM   #337
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AfterShockFF merged pull request fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs ') from AfterShockFF to beta

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Old 03-23-2015, 02:38 AM   #338
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squeek502 created fortressforever/fortressforever:lua/player_onuse at 80c857 (+2 new commits)

  • c692ca squeek502: 'Add CFFLuaSC::DidReturnNil function'
  • 80c857 squeek502: 'Lua: Add player_onuse callback'

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Old 03-23-2015, 02:38 AM   #339
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squeek502 opened pull request fortressforever/fortressforever#124 ('Lua: Add player_onuse callback')

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Old 03-23-2015, 02:43 AM   #340
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squeek502 closed issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible')

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