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Old 01-09-2009, 05:23 AM   #1
Nuk3m
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[Help] Localized sound playback.

Hey, im trying to figure out how to make a sound play on a client locally once they press a trigger_multiple. I have it targeted to the ambient entity, but how can I make it only play on the client, and not to the world? i cant figure it out.

I want to make a tutorial area for my map in respawn, where they can press it and it tells them how to play the map. you know the floating HL2 commentary model? yeah like that kind of thing.
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Old 01-09-2009, 06:27 AM   #2
shadow
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i think you would want to use the LUA system to do this.

and im supposed to warn you... something about a precache function?
i dunno, im tired. :/
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Old 01-09-2009, 08:09 AM   #3
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