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Old 01-05-2011, 10:13 PM   #41
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Originally Posted by KubeDawg View Post

If I play a new game, it literally has to WOW me before I'll even think about renting/buying it. Fortress Forever needs a WOW factor in its arsenal.
there should be some FF videos with explosions and cool moves only.

Something like the 2nd part of this short clip:
May John Woo can direct it?
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Old 01-06-2011, 12:34 AM   #42
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Today you don't need to learn anything if you don't want to. TF2 for example. Get on a server and if you know how to handle a mouse you get instant kills. it doesn't take much skill - but that's ok.
Well, that's the point of an entertainment source, being able to get instant gratification. The only reason you can go into TF2 and get instant kills, and not so much in Fortress Forever is because these games cater to different base skill levels. It's apples to oranges in comparison. Go play against competitive-level TF2 players, and you will get mopped. There's your incentive to get better. There's your months of practice. There's your long goal of mastery.

See, that's my entire point. TF2 is immediately accessible to beginners without robbing from the more experienced crowd. The entry standard is low, so you can still have fun even if you're not as experienced or unwilling to commit to a video game as if it were a fucking occupation. Gaining experience to take on more challenging opponents, mastering advanced movement maneuvers, and so on is completely optional.

Last edited by Bridget; 01-06-2011 at 12:38 AM.
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Old 01-06-2011, 01:29 AM   #43
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Quote:
Originally Posted by JackBauer View Post
there should be some FF videos with explosions and cool moves only.

Something like the 2nd part of this short clip: http://www.youtube.com/watch?v=fncp0sQvBM0

May John Woo can direct it?
haha that was a badass trailer.
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Old 01-06-2011, 02:02 AM   #44
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i normally wouldnt like andrew wk, but his music is perfect for trailers like that
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Old 02-24-2011, 01:16 PM   #45
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so has anyone heard any indications of what whatever eventually comes out of the current "TF2 Beta" process is likely to be like? all i've seen is big lists of mainly rofl suggestions and sweeping mission statements like this:

Quote:
Originally Posted by TF2 Beta
A small group of top-teams from europe and the USA have been asked to join this new project.

The project headed up by our great friend Robin Walker. The aim of this project is to get the competetive community to help fine-tune TF2 for competetive 6v6 play. We’re still at an early stage, nothing new has been introduced on the beta-client yet but the forums are up and discussions are already ongoing.
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Originally Posted by robin walker
Up until now we’ve been successful at measuring that impact on the non-competitive TF2 community, because we have good internal proxies for it – the TF2 team itself, plus other internal and external playtesters. Our proxies for the high end competitive play aren’t as good, and that’s lead to us making some design decisions that have hurt it.
if you're one of the many who loves competitive TF2 atm then does the very idea that valve themselves apparantly admit it's crap for competitive play and need to try to do this make you upset?

if you don't love competitive TF2 atm then do you think that valve have even the slightest clue how to make it what you would consider a good competitive game?

is "fine-tune" secret talk for ctrl-a delete?

is robin walker the saviour of competitive gaming?

so many big questions. personally i just hope they let me customise my shoes cos that's the real reason i quit TF2 clanning.

Last edited by caesium; 02-24-2011 at 01:28 PM.
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Old 02-24-2011, 02:12 PM   #46
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My take on this is valve opened tf2 to beta to everyone to try out more stuff and get more feedback. Some clanners are but hurt and got some sort of effort together to try and exert more influence on the beta for the purpose of "high end" competitive play.
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Old 02-24-2011, 05:16 PM   #47
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It's a conspiracy.
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Old 02-25-2011, 02:09 AM   #48
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TF2 is Valve's project for experimentation (in the context of the Mann Store and microtransactions, but also in other things). A game that they constantly tinker with would not seem to mesh with competitive play, so it's probably not been on their radar for a while.
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Old 03-04-2011, 02:01 PM   #49
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TF2 is Valve's project for experimentation (in the context of the Mann Store and microtransactions, but also in other things). A game that they constantly tinker with would not seem to mesh with competitive play, so it's probably not been on their radar for a while.
Reminds one of the constant bickering with TFC. That game was also constantly tinkered with as well. Although not nearly as much as TF2 with the ability make quick changes to the CLOUD almost instantaneously.
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Old 03-09-2011, 01:55 AM   #50
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TF2 is Valve's project for experimentation (in the context of the Mann Store and microtransactions, but also in other things). A game that they constantly tinker with would not seem to mesh with competitive play, so it's probably not been on their radar for a while.
Personally, I don't see why people try to focus on competitive TF2. The game is being altered so often with radical changes that I see no point in trying to shape a competitive game out of it. Trying to make a "pro game" out of what has become Valve's testbed for new Steam technologies seems like a waste of time.
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Old 03-09-2011, 06:12 PM   #51
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Personally, I don't see why people try to focus on competitive TF2. The game is being altered so often with radical changes that I see no point in trying to shape a competitive game out of it. Trying to make a "pro game" out of what has become Valve's testbed for new Steam technologies seems like a waste of time.
How else are they going to measure their e-penises? By playing other games? Get real.
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Old 03-28-2011, 02:46 AM   #52
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what is TF2 clanning like compared to TFC?

is the TF2 clan scene big?
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