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Old 11-12-2007, 02:35 AM   #61
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ty

thank you very much i have figured it out. It works just fine now. Thanks again for the help. Ill have a map ready for you in six months!
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Old 12-19-2007, 05:55 AM   #62
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How To Make FF Maps [update please]

can someone fix the thread for this topic? i am having the hardest time configuring my hammer for FF, im just about ready to give up finding the gameinfo.txt file.
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Old 12-19-2007, 02:15 PM   #63
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update please

--------------------------------------------------------------
Posted in this thread before the two were merged. Do not flame for this.
-Nodnarb

Last edited by nodnarb; 12-19-2007 at 09:11 PM.
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Old 12-19-2007, 02:49 PM   #64
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I don't think much has changed...aside from needing to add -ep1 to the launch options of the SDK.

If you need help check out this thread. I had some problems getting things set up at first and those guys really helped me out!
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Old 12-19-2007, 03:11 PM   #65
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the gameinfo.txt file is in the Fortressforever folder, along with maps, materials. are you sure its the gameinfo.txt your looking for and not the "gameconfig.txt"?
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-------------------------------FF_Rock2(WIP)------------------------------
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Old 12-19-2007, 09:12 PM   #66
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No need for multiple threads, Nukem. Merged.
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Old 03-11-2008, 10:26 PM   #67
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this needs to stay bumped
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Old 06-28-2008, 09:07 AM   #68
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why is this not stickied?
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Old 06-28-2008, 09:11 AM   #69
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Quote:
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why is this not stickied?
http://www.fortress-forever.com/foru...ad.php?t=12007
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Old 06-28-2008, 06:32 PM   #70
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Oh, and THAT is a good reason!?

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Old 01-06-2009, 01:47 AM   #71
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can someone post a link to a tutorial on the basics of doors that will work for ff, I am looking for the basics that are assumed knowledge from the first post.

I've searched the valve developer wiki, but the functions they reference are not in my hammer entities list. The only one that is the same is prop_door_rotating, this doesn't sound like what I am looking for (a simple slide door)


Where I am now: I have a brush based trigger_ff_script named redrespawndoor (and a bluerespawndoor as well). I don't know what entity I need to target (using radiant terms). Thanks.
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Old 01-06-2009, 03:16 AM   #72
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You want func_door. This is a brush-based entity, so it's not in your list. Make a brush for your door, and click the toEntity button (ctrl-t is the shortcut, I think). The pick func_door from the list.

You can also use a prop_dynamic if you like some of the door models that come with FF. Set its "parent" to the func_door you've already made, and they will move together. You can can texture the func_door with toolsnodraw, so that you only see the prop.
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