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Old 09-26-2005, 10:43 AM   #41
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wow cant wait to play the map
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Old 09-26-2005, 11:19 AM   #42
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I had that black wall bug too. I didnt get it repaired... Good thing that is was just a minor test map.

Nice stuff, keep it up
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Old 09-26-2005, 03:56 PM   #43
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Looking good!

This map looked painful to make
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Old 09-26-2005, 04:37 PM   #44
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I've never had the guts to do a large outdoor map before, so I don't have a lot to add. ff_harbor_b.jpg, though, could use some more trim and detail. it looks a bit too empty and boxy.
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Old 09-26-2005, 08:38 PM   #45
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Quote:
Originally Posted by Jinx
ff_harbor_b.jpg, though, could use some more trim and detail. it looks a bit too empty and boxy.
I totally respect Jinx's opinion on trim, so I added some to some of the platforms in there. What looks like the ceiling in this shot isn't actually the ceiling of the room, which has it's own border on top (built into the texture).

I'd like to add a bunch of the concrete bag and tire stack props to this place, like in the new push screenshots, but I can't find them. They must be CS:S models, right? (Because I know I've used them before in a CS map...)
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Old 09-26-2005, 09:07 PM   #46
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I don't like the rock texture. It's too glossy. Dull it a bit?
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Old 09-26-2005, 09:38 PM   #47
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and a bit large on the scale too, imo
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Old 09-27-2005, 01:51 PM   #48
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Overall though, that's an incredibly impressive-looking map!
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Old 09-28-2005, 03:05 AM   #49
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Unfortunately, I can't do anything about the glassy rock, unless I use another texture. Maybe I can steal whichever one stino decides on for badlands.

This map was a pain in the ass to make. Actually, I got the idea for this city type setting before I even knew of the city17 type setting for HL2. (The design for this map is years old). Now that HL2 is here, I've got a huge wealth of textures and moddels to use, which made things a lot easier.

Also, does anyone have any idea of what to do about the fuxored textures in the lighthouse?
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Old 09-28-2005, 01:10 PM   #50
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Quote:
Originally Posted by Nezumi
Unfortunately, I can't do anything about the glassy rock, unless I use another texture. Maybe I can steal whichever one stino decides on for badlands.

This map was a pain in the ass to make. Actually, I got the idea for this city type setting before I even knew of the city17 type setting for HL2. (The design for this map is years old). Now that HL2 is here, I've got a huge wealth of textures and moddels to use, which made things a lot easier.

Also, does anyone have any idea of what to do about the fuxored textures in the lighthouse?
you can use my texture if you send me a prefab of the lighthouse (i can't get the stairs good!
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Old 09-29-2005, 11:52 PM   #51
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Old 09-30-2005, 03:09 AM   #52
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Wow nice job on this

The map looks big, good I like big maps
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Old 09-30-2005, 06:20 AM   #53
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Old 10-02-2005, 01:01 AM   #54
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Old 10-02-2005, 01:42 AM   #55
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Old 10-02-2005, 04:39 AM   #56
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RUSSIAN SMASH!
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Old 10-02-2005, 06:39 AM   #57
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Ok, I've shot a note off to Ghroth about how to use soundscapes. Perhaps when he gets back to me and the map has compiled again the map'll be done.

Heh, who am I kidding. I know I'll find like 200 more problems the next time I playtest it.

Still! When everyone is distracted by the awesome sounds, they won't notice tiny little texture errors... hopefully...
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Old 10-02-2005, 06:41 AM   #58
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You have no Idea how bad I want tot play this map
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Old 10-03-2005, 05:52 AM   #59
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Yay! Ghroth is t3h smart. The soundscapes work now.

Unfortunately there are too many leaves so random parts of the map randomly aren't rendered, and 75% of the textures in hammer fell off.

Talk about a tradeoff.

So with a quick restart of my computer and some clever clip brushing, hopefully this map will be right as rain again.
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Old 10-03-2005, 06:16 AM   #60
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Keep working on it. With your custom Hunted map and Dr.s along with the remake of Hunted thats 3 promising Hunted style maps!
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