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Old 08-18-2009, 01:31 AM   #1
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2.4 Status Update

It's definitely about time we tell you what has been going on.

The 2.4 patch has been coming along nicely. All that is left to do is a few small tweaks and some more testing. However, no release date has been set just yet.

Here are some screenshots of four (that's right, four) new maps that will be included in this upcoming patch.


Genesis (Type: Attack and Defend the Zone)
Brand new map and gametype. One team tries to get to and stay in the zone while the other tries to keep them out. Teams switch roles 3 times (4 quarters)


Ksour (Type: Invade/Defend)
Remake of a TFC map by Zouave of the same name.


Fusion (Type: Invade/Defend the Zone)
Brand new map and gametype. Similar to Attack and Defend the Zone, but with multiple zones. Teams switch roles after one team captures all 3 zones.


Napoli (Type: Invade/Defend)
Complete re-imagining of a CS:S map of the same name.

Last edited by squeek.; 08-18-2009 at 01:49 AM.
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Old 08-18-2009, 04:10 AM   #2
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Old 08-18-2009, 05:42 AM   #3
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Great, finally going to play these maps outside the beta
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Old 08-18-2009, 05:55 AM   #4
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No CTF.

Ksour looks good tho
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Old 08-18-2009, 07:16 AM   #5
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there have been many updates to MANY existing CTF maps to improve playability
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Old 08-18-2009, 07:38 AM   #6
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give us 2.4 features : P
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Old 08-18-2009, 07:41 AM   #7
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Yipeee
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Old 08-18-2009, 08:48 AM   #8
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Originally Posted by =AS= zE View Post
give us 2.4 features : P
2.4 Features
  • Elmo's balls drop
  • When ever Squeek is playing engy, railgun bounce is set to 10,000
  • teh rape gets +25 to skills
  • Mushy is now known as Blue Mushy
  • Bully gets +100 to manliness


There ya go zE!
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Old 08-18-2009, 10:16 AM   #9
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Originally Posted by killu View Post
No CTF.
looking at the wip changelog there have been updates to 8 official CTF maps for 2.4, ranging from admittedly minor tweaking to a complete rebuild. new CTF maps would be nice, yeah, but fixing/improving the current ones to get the most out of them and the work that's gone into them is also important.

ultimately it's about focusing our limited manpower where it can make the biggest difference, and while there are ideas that we think might significantly help existing maps (that are far quicker to do than making a completely new map and ofc all the risks that come with that) that's a good use of time imo. when there are no more blatant things like that to try for existing maps, then i'm hoping to have time to make some new maps though yeah

Last edited by Elmo; 08-18-2009 at 04:29 PM.
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Old 08-18-2009, 08:27 PM   #10
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Originally Posted by =AS= zE View Post
give us 2.4 features : P
There are lots of improvements to the HUD.
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Old 08-18-2009, 08:49 PM   #11
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Sounds good. Is there going to be an option to choose whether to use this new automated jump thing or not? I'm sure most of the existing players are used to and like the way the jump works currently. If not, how difficult is it to adjust to?
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Old 08-18-2009, 08:54 PM   #12
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Yep, there is a cvar for it. But, you can still jump queue with it on (meaning if you don't adjust how you play and don't turn autojump off, nothing much will change [except maybe you'll double jump/trimp when you don't want to once in a while]).
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Old 08-18-2009, 08:57 PM   #13
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I use it all the time now and found it very easy to adjust to

In fact I miss it when I play 2.3
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Old 08-18-2009, 11:44 PM   #14
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Let me say that ksour is a FANTASTIC remake of the TFC version! I think everyone that has ever played it on TFC will really enjoy it.

Also, ff_genesis is the original "zone A/D" map, and has been under construction for quite some time. I was a bit disappointed it wasn't ready for 2.3, but trust me, it was worth the wait! I am very happy to see it finally ready to hit the streets.
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definitely seemed like it was going slower when i was playing with mushy last night.
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Old 08-19-2009, 02:46 AM   #15
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With the autojump turned on, you could play an entire match and not even notice a difference. Like squeek said, you might do a doublejump when you didn't mean to.

Props to Green Mushy who designed/originated all the above maps. He's a mapping powerhouse.
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Old 08-19-2009, 04:51 AM   #16
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Wow. Looks like things are coming along nicely. I can't wait to see the changelog. Ksour looks pimpin!
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Old 08-19-2009, 05:31 AM   #17
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Quote:
Originally Posted by Elmo View Post
I use it all the time now and found it very easy to adjust to

In fact I miss it when I play 2.3
I hate playing 2.3 b/c of that same reason. killu, believe me your not gonna miss the old jump queue once you play with 2.4 in a few pickups.

Edit: Also those maps are made of pure win! Be excited!

Last edited by Dr.Satan; 08-19-2009 at 05:31 AM.
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Old 08-19-2009, 05:38 AM   #18
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I never thought I'd see the day when 2.4 would actually be released.
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Old 08-19-2009, 03:50 PM   #19
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Good job looks very promising!! Really good job ff-devs I thought that you all have gived up hope for ff, But nothing is minder less very good job you guys!
Cant wait to play it!.. Its a long time ago since i played FF..
ive played 2,3 but then i stopped with it. Meaby because there ware'nt enough players at that time. Its a shame i know.

But i really give it a try again and i will stick there for quite some time like i always did :P! The maps looks amazing!,
Sorry for bad english if i have it haha im from the netherlands thats the reason then.

oke im sorry to say it! But I really hope rock2 will come some day too
Cant really wait to play this! I say it once again good job!! 2,4 for the win!

Last edited by DarkieJ; 08-19-2009 at 03:57 PM.
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Old 08-19-2009, 07:23 PM   #20
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where is de_dust, anyways looks promising, hope the changes will be delicious , to put it gently.
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