Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 08-30-2009, 04:17 PM   #41
Gwarsbane
Slayer of humans
D&A Member
 
Gwarsbane's Avatar
 
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person
Gametype: Fortress Forever
Affiliations: I'm a merc, only thing that talks is money
Posts Rated Helpful 3 Times
So far so good, the map looked pretty good. Brings back many memories. I played beta 1 on OT things seemed to work good.

I didn't see any of the safe suits but I think I heard someone say that they weren't working or something. I can't confirm that though. Diving in the water worked like always.

It took me a bit to remember where everything was. lol
Gwarsbane is offline   Reply With Quote


Old 08-30-2009, 05:35 PM   #42
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
very nice man!

Like I said in-game, darken up the yard a bit so that the lights are a little more noticeable.

Other than that the only complaints I have are:
  • the lockers you climb when you exit the underground, to get up to the balcony; The space between the 2nd and 3rd is a pain to get right if your trying to trimp up the bench. Not sure if that's intentional tho.
  • locations
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 08-30-2009, 07:10 PM   #43
Pon
Not choking. Yet.
Lua Team
Wiki Team
Fortress Forever Staff
 
Pon's Avatar
 
Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off
Gametype: Anything but yet more fucking CTF
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Gwarsbane View Post
I didn't see any of the safe suits but I think I heard someone say that they weren't working or something. I can't confirm that though. Diving in the water worked like always.
They work... they're just masks, and a faily small model in comparison to the compartment. I may change it to a smaller glass compartment that moves the mask out when opened. And put in a light there too.

Quote:
Originally Posted by Dr.Satan View Post
  • the lockers you climb when you exit the underground, to get up to the balcony; The space between the 2nd and 3rd is a pain to get right if your trying to trimp up the bench. Not sure if that's intentional tho.
  • locations

Lighting: I actually turned up the enviro light in this beta from b1 . I may put it back to b1 levels for b3.

Lockers: Kinda intentional. Trimping makes it faster to get up, which can be real handy for the gasmask in the area in a pinch - only fair it's made a little more difficult to pull off successfully I think . It gets easier with practice.

Locations: I've never actually added locations to any of my maps yet :P. Doesn't look too difficult, but then, not a massive priority. Will likely be in for the final release.
__________________
Support FF:

YOU GUYS REALLY SHOULD UPDATE YOUR STAFF LIST!
I haven't posted since 2010...

Preferable to death. But only just...
Pon is offline   Reply With Quote


Old 08-30-2009, 07:54 PM   #44
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 41 Times
Each team does have 2 nade bags. The one in the "main" spawn by the library, and the other is on the opposite side toward the gas chamber. You enter that side from the yard, turn left, go around the corner, and left through the door, it should be behind the wall to your right. I can post a screenshot if needed.
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 08-30-2009, 08:08 PM   #45
Pon
Not choking. Yet.
Lua Team
Wiki Team
Fortress Forever Staff
 
Pon's Avatar
 
Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off
Gametype: Anything but yet more fucking CTF
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
The bag just before the stairs up to the second cellblock?

I always though that was just a bag... must be getting old and senile :P

EDIT: checked tfc, yeah, know which one you mean.
__________________
Support FF:

YOU GUYS REALLY SHOULD UPDATE YOUR STAFF LIST!
I haven't posted since 2010...

Preferable to death. But only just...

Last edited by Pon; 08-30-2009 at 08:18 PM.
Pon is offline   Reply With Quote


Old 08-31-2009, 10:20 PM   #46
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
lol, glad their busting your balls and not mine!

i wouldnt "cut ya balls off", you didnt try and make an official one, you just made one for the masses to play. i'd like to play it!

i havent been online at home in almost a year, i went to get on about 3 weeks ago and my PSU is burnt up, BUT i'm not in school anymore sooooo, soon.

not a day goes by i dont think about what im going to do with certain parts(the few parts i havent gotten to already) of the map.

there is alot more of the map made than ya'll think, just never posted SS's.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 08-31-2009, 10:24 PM   #47
Pon
Not choking. Yet.
Lua Team
Wiki Team
Fortress Forever Staff
 
Pon's Avatar
 
Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off
Gametype: Anything but yet more fucking CTF
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
Yeah, taken the heat off you a little bit I guess, looking at how your rock2 topic has been going lately

As I've said before, the map is a side effect of me doing the Lua for the game mode. Just figured the best way to test it works and it up to scratch is to have an actual map to play it on

But yeah, the Lua will be done for when you finally get chance to finish up your map, Gambit. Thats really been the main focus of this little project for me.
__________________
Support FF:

YOU GUYS REALLY SHOULD UPDATE YOUR STAFF LIST!
I haven't posted since 2010...

Preferable to death. But only just...
Pon is offline   Reply With Quote


Old 08-31-2009, 10:49 PM   #48
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 41 Times
Quote:
Originally Posted by Pon View Post
The bag just before the stairs up to the second cellblock?

I always though that was just a bag... must be getting old and senile :P

EDIT: checked tfc, yeah, know which one you mean.
Any help I can be. I LOVE me some rock2!!
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 09-01-2009, 01:47 PM   #49
treateD
ka1zeN
 
treateD's Avatar
 
Join Date: Jul 2009
Location: Ankara,TURKEY
Class/Position: Medic,Hw
Gametype: Capture the Flag
Affiliations: DmC
Posts Rated Helpful 0 Times
nice map for pubs
__________________
#clandmc @ Qnet
treateD is offline   Reply With Quote


Old 09-01-2009, 02:53 PM   #50
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
Quote:
Originally Posted by GambiT View Post
lol, glad their busting your balls and not mine!

i wouldnt "cut ya balls off", you didnt try and make an official one, you just made one for the masses to play. i'd like to play it!

i havent been online at home in almost a year, i went to get on about 3 weeks ago and my PSU is burnt up, BUT i'm not in school anymore sooooo, soon.

not a day goes by i dont think about what im going to do with certain parts(the few parts i havent gotten to already) of the map.

there is alot more of the map made than ya'll think, just never posted SS's.
Damn it Gambit, stop ninja vanishing!
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 09-06-2009, 12:38 AM   #51
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
i'm vanishing even more now, some of you know i work for the government and well, i've spent to much time on this website(and a few others) and they have blocked them, lol.

so until i fix my comp at home you wont see me on.

anyway, going fishing and froggin, lata!
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 09-15-2009, 12:53 AM   #52
Pon
Not choking. Yet.
Lua Team
Wiki Team
Fortress Forever Staff
 
Pon's Avatar
 
Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off
Gametype: Anything but yet more fucking CTF
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
Beta 3 released!

See the original post for info.
__________________
Support FF:

YOU GUYS REALLY SHOULD UPDATE YOUR STAFF LIST!
I haven't posted since 2010...

Preferable to death. But only just...

Last edited by Pon; 09-15-2009 at 12:53 AM.
Pon is offline   Reply With Quote


Old 10-04-2009, 09:02 PM   #53
Pon
Not choking. Yet.
Lua Team
Wiki Team
Fortress Forever Staff
 
Pon's Avatar
 
Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off
Gametype: Anything but yet more fucking CTF
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
Beta 4 released!

See the original post for info.
__________________
Support FF:

YOU GUYS REALLY SHOULD UPDATE YOUR STAFF LIST!
I haven't posted since 2010...

Preferable to death. But only just...
Pon is offline   Reply With Quote


Old 10-05-2009, 12:32 AM   #54
ian.de
 
Join Date: Aug 2009
Gametype: Capture the Flag
Posts Rated Helpful 14 Times
looks really good, im sure ill be playing this in TALOS. Good work man
ian.de is offline   Reply With Quote


Old 10-08-2009, 12:43 AM   #55
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
Quote:
'Key' is actually a flag, since there's no key model. Might change when Ricey gets off his Ass and does one like he promised

oops
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 10-08-2009, 01:26 AM   #56
Pon
Not choking. Yet.
Lua Team
Wiki Team
Fortress Forever Staff
 
Pon's Avatar
 
Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off
Gametype: Anything but yet more fucking CTF
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
You finally noticed that!
__________________
Support FF:

YOU GUYS REALLY SHOULD UPDATE YOUR STAFF LIST!
I haven't posted since 2010...

Preferable to death. But only just...
Pon is offline   Reply With Quote


Old 10-08-2009, 01:27 AM   #57
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
Who is this Ricey person? :>
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 10-08-2009, 01:32 AM   #58
Pon
Not choking. Yet.
Lua Team
Wiki Team
Fortress Forever Staff
 
Pon's Avatar
 
Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off
Gametype: Anything but yet more fucking CTF
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
Some lazy bastard who messages me on Steam sometimes, often for no apparent reason....
__________________
Support FF:

YOU GUYS REALLY SHOULD UPDATE YOUR STAFF LIST!
I haven't posted since 2010...

Preferable to death. But only just...
Pon is offline   Reply With Quote


Old 10-08-2009, 07:53 AM   #59
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
I say fuck this lazy Ricey person, you should do it yourself with propper!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 10-08-2009, 12:28 PM   #60
thiz
Tealeaf
Beta Tester
 
thiz's Avatar
 
Join Date: Dec 2007
Location: Scotland
Affiliations: fo!
Posts Rated Helpful 1 Times
We kinda broke this map yesterday, capping the key at simultaneously seems to cause the gas green screen/noise to stay after the gas is released. When you die the green goes away, but the noise stays.
thiz is offline   Reply With Quote


Reply

Tags
classic, ctf, gas, port, rock2, tfc


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:55 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.