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					<title>Fortress-Forever News</title>
					<description>The Fortress-Forever News Feed</description>
					<link>http://www.fortress-forever.com</link>
<item>
			<title>Dev. Journal: squeek.</title>
			<description>In 2.44, there is a server crash related to laser grenades. We have found the cause (thanks to the cake and Trailer) and fixed it for next patch, but in the meantime here is a .zip containing only the fixed server .dll:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/files/244/FF_2.44_Server_Hotfix.zip&quot; target=&quot;_blank&quot;&gt;2.44 Server Hotfix&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Server owners should update their servers with this.</description>
			<link>http://www.fortress-forever.com/?a=devj&amp;dev=53#227</link>
			<pubDate>Wed, 28 Dec 2011 20:32:54 GMT</pubDate>
			<author>fortress-forever@gmail.com (squeek.)</author>
		</item>
<item>
			<title>Dev. Journal: Crazycarl</title>
			<description>This Christmas, don&apos;t spend time with your family, play FF! They might accuse you of having no holiday spirit, until you show them these new Xmas-mode model replacements:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://cloud.steampowered.com/ugc/648748577967378243/0C2A0403FC2359B48E069C48741826AB6E8F1189/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://cloud.steampowered.com/ugc/648748577967381450/57C93D2AB0A520F601038468B5E31A65A954430B/&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://cloud.steampowered.com/ugc/648748577972195702/1C23DF54841BF58FDE7D8DAA045ECB319E4812D8/&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://cloud.steampowered.com/ugc/648748577972197035/1311688BD527E5BE9C98A0D7ADEAC538D3752050/&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Download the installer &lt;a href=&quot;http://www.fortress-forever.com/public/FF_XmasPack_1.exe&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
This will allow you to select from a list of model replacements:&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;Christmas tree flag&lt;br /&gt;
&lt;li&gt;Candy cane crowbar&lt;br /&gt;
&lt;li&gt;Gift-wrapped detpack&lt;br /&gt;
&lt;li&gt;Snowglobe EMP grenade&lt;br /&gt;
&lt;li&gt;Ornament conc grenade&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
The installer should be pointed to your FortressForever folder. All default models are put into backup folders, so you can use the uninstaller to replace them.&lt;br /&gt;
&lt;br /&gt;
Is that all? I might be able to make a few more of these before the holiday hits, so make a request! I&apos;d like to change as many grenades and items as possible.</description>
			<link>http://www.fortress-forever.com/?a=devj&amp;dev=65#226</link>
			<pubDate>Sun, 18 Dec 2011 16:55:50 GMT</pubDate>
			<author>fortress-forever@gmail.com (Crazycarl)</author>
		</item>
<item>
			<title>News: 2.44 Released!</title>
			<description>Patch 2.44 is a (much needed) bugfix patch with a few balance tweaks and general improvements. Enjoy!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Changelog&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.fortress-forever.com/changelogs/2.44&quot; target=&quot;_blank&quot;&gt;2.44 Changelog&lt;/a&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Client Installers&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.desura.com/mods/fortress-forever&quot; target=&quot;_blank&quot;&gt;Download/Update Fortress Forever automatically with Desura&lt;/a&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2.43 to 2.44 Patch Installer&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;&lt;a href=&quot;http://www.moddb.com/mods/fortress-forever/downloads/ff-244-patch-installer-243-to-244&quot; target=&quot;_blank&quot;&gt;ModDB.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;li&gt;&lt;a href=&quot;http://www.fortress-forever.com/files/244/FF_2.44_Patch.exe&quot; target=&quot;_blank&quot;&gt;Fortress-Forever.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;li&gt;&lt;a href=&quot;http://www.ffpickup.com/files/2.44/FF_2.44_Patch.exe&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;li&gt;&lt;a href=&quot;http://atreuce.site.nfoservers.com/FF/FF_2.44_Patch.exe&quot; target=&quot;_blank&quot;&gt;Atreuce (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2.44 Full Installer&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;&lt;a href=&quot;http://www.moddb.com/mods/fortress-forever/downloads/fortress-forever-244-full-installer&quot; target=&quot;_blank&quot;&gt;ModDB.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;li&gt;&lt;a href=&quot;http://www.fortress-forever.com/files/244/FortressForever_2.44_Full.exe&quot; target=&quot;_blank&quot;&gt;Fortress-Forever.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;li&gt;&lt;a href=&quot;http://www.ffpickup.com/files/2.44/FortressForever_2.44_Full.exe&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;li&gt;&lt;a href=&quot;http://atreuce.site.nfoservers.com/FF/FortressForever_2.44_Full.exe&quot; target=&quot;_blank&quot;&gt;Atreuce (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Server Packages&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2.43 to 2.44 Server Patch&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;&lt;a href=&quot;http://www.fortress-forever.com/files/244/FF_2.44_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;Fortress-Forever.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;li&gt;&lt;a href=&quot;http://www.ffpickup.com/files/2.44/FF_2.44_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;li&gt;&lt;a href=&quot;http://atreuce.site.nfoservers.com/FF/FF_2.44_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;Atreuce (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2.44 Server Full&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;&lt;a href=&quot;http://www.fortress-forever.com/files/244/FortressForever_2.44_Server_Full.zip&quot; target=&quot;_blank&quot;&gt;Fortress-Forever.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;li&gt;&lt;a href=&quot;http://www.ffpickup.com/files/2.44/FortressForever_2.44_Server_Full.zip&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;li&gt;&lt;a href=&quot;http://atreuce.site.nfoservers.com/FF/FortressForever_2.44_Server_Full.zip&quot; target=&quot;_blank&quot;&gt;Atreuce (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;font color=&quot;blue&quot;&gt;UPDATE:&lt;/font&gt; There is a server crash in this patch. Here is a fixed server.dll:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/files/244/FF_2.44_Server_Hotfix.zip&quot; target=&quot;_blank&quot;&gt;2.44 Server Hotfix&lt;/a&gt;</description>
			<link>http://www.fortress-forever.com/forums/showthread.php?t=23144</link>
			<pubDate>Fri, 16 Dec 2011 16:21:00 GMT</pubDate>
			<author>fortress-forever@gmail.com (Fortress Forever Team)</author>
		</item>
<item>
			<title>Dev. Journal: squeek.</title>
			<description>If all goes well, patch 2.44 will be released in the next week or so. In the meantime, you can preview the changelog here:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/changelogs/2.44&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;2.44 Changelog&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Note: Some things are potentially subject to change (removed/tweaked/added) before release.</description>
			<link>http://www.fortress-forever.com/?a=devj&amp;dev=53#225</link>
			<pubDate>Wed, 07 Dec 2011 14:54:32 GMT</pubDate>
			<author>fortress-forever@gmail.com (squeek.)</author>
		</item>
<item>
			<title>Dev. Journal: squeek.</title>
			<description>I thought I&apos;d try something out. I&apos;m going to talk about an idea that we tried for a while in the beta but ultimately scrapped, why we ending up removing it, and what we replaced it with.&lt;br /&gt;
&lt;br /&gt;
One thing that we try to do is look at every mechanic in the game and form some sort of consensus on it with regards to the following questions: Is it good for the game? Does it need to be replaced or removed? If so, what is worth keeping about it? And other questions along those lines.&lt;br /&gt;
&lt;br /&gt;
In this process, some mechanics stand out in terms of needing replacement. One such mechanic was the soldier&apos;s nail grenade, which stood out because, essentially, the correct use of it was spam. There was no depth, no interactivity, and no skill involved both in its use and its avoidance. This is a huge problem, because it means that it&apos;s not fun to play against, kills that were netted from it didn&apos;t feel earned, and therefore it would primarily cause frustration. This is a post from a thread on the beta forums about it:&lt;br /&gt;
&lt;blockquote&gt;&lt;span class=&quot;quotehead&quot;&gt;Originally posted by &lt;strong&gt;squeek.&lt;/strong&gt;&lt;/span&gt;1. The nail pattern isn&apos;t interactive. To avoid damage you just can&apos;t go near it.&lt;br /&gt;
2. The explosion at the end is only effective against people that accidentally run into it. Running through a nailgren is a gamble; sometimes it explodes, sometimes it doesn&apos;t, and it&apos;s not dependent on anything the soldier is/was doing (when he threw it he never could have predicted [even with wallhacks] that you&apos;d go there at that specific time, he was just guessing).&lt;/blockquote&gt;&lt;br /&gt;
So, we went about thinking of replacements. There are a few criteria for class-specific grenades: that it conforms with or strengthens the role of the class and/or that it creates a deep moment-to-moment choice about which type of grenade to prime (the Medic choosing between frags and concs is a good example of this type of depth).&lt;br /&gt;
&lt;br /&gt;
Our first idea was called the vert grenade. It converted horizontal momentum into vertical momentum; in other words, it slowed people down and popped them up in the air. This works quite well with the soldier because it creates an opportunity for a rocket airshot, buys time for reloading, creates an easy rocket shot when they land, or creates an easy opportunity for getting a few shotgun blasts in.&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.fortress-forever.com/public/vertgren.gif&quot;&gt;&lt;br /&gt;
&lt;i&gt;the vert grenade in all its glory&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;
&lt;br /&gt;
This was all well and good. It was interactive, it created some amount of depth in grenade choice, and it conformed with the role of the soldier. But, it was not as thrilling in practice. The huge, glaring problem was that it was really, really difficult to use because of the 4 second grenade timer. Elmo summed it up well in a post on the dev forums:&lt;br /&gt;
&lt;blockquote&gt;&lt;span class=&quot;quotehead&quot;&gt;Originally posted by &lt;strong&gt;Elmo&lt;/strong&gt;&lt;/span&gt;[If you think,] &quot;Someone should be coming around the corner soon, it&apos;s been a while. I&apos;ll prime a vert gren&quot;&lt;br /&gt;
&lt;br /&gt;
With the vert grenade, the effect is so quick that the chance of getting someone with it in this way is very low. (it&apos;s wasted)&lt;br /&gt;
&lt;br /&gt;
[If you think,] &quot;Aha a victim, I&apos;ll prime a vert gren *primed*&quot;&lt;br /&gt;
&lt;br /&gt;
The chances are that they will avoid you (wasted) or frequently the fight is over in under 4 seconds (wasted).&lt;br /&gt;
&lt;br /&gt;
So to make this grenade work (as it is now) you either have to....&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;increase the duration of the effect in the hope it will get someone (likely that you didn&apos;t intend to hit)&lt;br /&gt;
&lt;li&gt; &lt;font size=&quot;&quot;4&quot;&quot;&gt;OR&lt;/font&gt;&lt;br /&gt;
&lt;li&gt;Reduce the timer so that you can hit the intended person before the fight is over.&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
Neither are good solutions...&lt;br /&gt;
&lt;br /&gt;
Say you primed it &lt;b&gt;AND&lt;/b&gt; you actually hit them - woo about fucking time....&lt;br /&gt;
&lt;br /&gt;
Most maps have a low-ish roof, especially in CTF around choke points that a soldier would be defending. I DO NOT believe maps should be made FOR vert grens, we need to make a gren that can be used in multiple spaces and surroundings.&lt;/blockquote&gt;&lt;br /&gt;
With low approval by beta members and playtests with the vert grenade not feeling quite right, we decided to try something else. That something else ended up being the laser grenade.&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;http://www.fortress-forever.com/public/nailgren-arms.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/public/nailgren-arms_th.jpg&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;an early/alternate version of the laser grenade with nails for arms&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;
&lt;br /&gt;
The original idea, suggested by caesium, was for a grenade similar to the original nail grenade but with defined arms. After some discussion, we settled on an idea that we could work with and got to coding it. Both nails and lasers were tried, but we ended up going with lasers because the nail version was simply too expensive. Lasers had the added bonus of being really simple to team-color, among other small benefits.&lt;br /&gt;
&lt;br /&gt;
Luckily, the laser grenade worked as well in practice as we thought it would in theory. It solved all of the problems with the nail grenade while retaining the nail grenade&apos;s area denial ability. Removing the explosion at the end solves the nail grenade&apos;s need-for-spam/luck. Making the arms of the laser grenade dodgable creates a level of interactivity that the nail grenade could never have dreamed of attaining. It conforms with the soldiers role and was fun to use and play against. It ticked all the boxes and after extensive testing we decided it was worthy of inclusion in patch 2.42.&lt;br /&gt;
&lt;br /&gt;
Finally, to sum up:&lt;br /&gt;
&lt;blockquote&gt;&lt;span class=&quot;quotehead&quot;&gt;Originally posted by &lt;strong&gt;squeek.&lt;/strong&gt;&lt;/span&gt;The laser grenade is similar to the nail grenade, but also entirely different. It does damage in an area, making people want to avoid it. But, the damage is dodgable if you behave in a certain manner. This creates an interesting dynamic, because if there is no one around, you can dodge the damage fairly easily (meaning spamming is less effective, and damage from it always feels deserved [you failed to dodge it well]); but, if there is someone around (say the soldier that threw the grenade), your movement as you dodge the damage becomes MUCH more predictable, making it easier for the soldier to hit you. Once you get into that loop, there is a lot of depth and interactivity (avoiding damage makes me easier to hit with rockets, should I take some damage from the laser grenade? should I hang back and wait? etc...) All are viable and potentially logical choices, dependent on both the situation and the actions of each player. That is what we are looking for.&lt;br /&gt;
&lt;br /&gt;
Anything can be made effective. We want to try to make our mechanics effective, interactive, deep, and fun wherever possible (and jump roping laser grenades is rather fun :)).&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
And so that&apos;s that. Let me know on the forums if you&apos;d like to see more of this type of dev journal.&lt;br /&gt;
&lt;br /&gt;
P.S. Be on the look out for a hefty laser grenade damage increase in patch 2.44 (coming soon!).</description>
			<link>http://www.fortress-forever.com/?a=devj&amp;dev=53#224</link>
			<pubDate>Wed, 30 Nov 2011 23:46:06 GMT</pubDate>
			<author>fortress-forever@gmail.com (squeek.)</author>
		</item>
<item>
			<title>News: 2.43 Released!</title>
			<description>Less than a week after 2.42 was released, a new patch arrives. We have scrambled to fixed every bug we could find and have also rebalanced a few of the new features that were added in 2.42.&lt;br /&gt;
&lt;br /&gt;
Hopefully this makes up for the slight disaster that 2.42 turned out to be.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Changelog&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://www.fortress-forever.com/changelogs/2.43&quot; target=&quot;_blank&quot;&gt;2.43 Changelog&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/changelogs/2.42&quot; target=&quot;_blank&quot;&gt;2.42 Changelog&lt;/a&gt; (in case you missed it)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Client Installer&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://www.desura.com/mods/fortress-forever&quot; target=&quot;_blank&quot;&gt;Download/Update Fortress Forever automatically with Desura&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Patch (2.42 to 2.43)&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/files/243/FF_2.43_Patch.exe&quot; target=&quot;_blank&quot;&gt;Fortress-Forever.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.43/FF_2.43_Patch.exe&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://dexterhaslem.com/WhenWillFFOut/FF_2.43_Patch.exe&quot; target=&quot;_blank&quot;&gt;DexterHaslem.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.kubedawg.com/ff/FF_2.43_Patch.exe&quot; target=&quot;_blank&quot;&gt;KubeDawg.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Patch (2.41 to 2.43)&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.moddb.com/mods/fortress-forever/downloads/ff-243-patch-installer-241-to-243&quot; target=&quot;_blank&quot;&gt;ModDB.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/files/243/FF_2.41_to_2.43_Patch.exe&quot; target=&quot;_blank&quot;&gt;Fortress-Forever.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.43/FF_2.41_to_2.43_Patch.exe&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://dexterhaslem.com/WhenWillFFOut/FF_2.41_to_2.43_Patch.exe&quot; target=&quot;_blank&quot;&gt;DexterHaslem.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.kubedawg.com/ff/FF_2.41_to_2.43_Patch.exe&quot; target=&quot;_blank&quot;&gt;KubeDawg.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Full&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.moddb.com/mods/fortress-forever/downloads/fortress-forever-243-full-installer&quot; target=&quot;_blank&quot;&gt;ModDB.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/files/243/FortressForever_2.43_Full.exe&quot; target=&quot;_blank&quot;&gt;Fortress-Forever.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.43/FortressForever_2.43_Full.exe&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://dexterhaslem.com/WhenWillFFOut/FortressForever_2.43_Full.exe&quot; target=&quot;_blank&quot;&gt;DexterHaslem.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Server Packages&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Patch (2.42 to 2.43)&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/files/243/FF_2.43_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;Fortress-Forever.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.43/FF_2.43_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.kubedawg.com/ff/FF_2.43_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;KubeDawg.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://dexterhaslem.com/WhenWillFFOut/FF_2.43_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;DexterHaslem.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Patch (2.41 to 2.43)&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/files/243/FF_2.41_to_2.43_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;Fortress-Forever.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.43/FF_2.41_to_2.43_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://dexterhaslem.com/WhenWillFFOut/FF_2.41_to_2.43_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;DexterHaslem.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Full&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/files/243/FortressForever_2.43_Server_Full.zip&quot; target=&quot;_blank&quot;&gt;Fortress-Forever.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.43/FortressForever_2.43_Server_Full.zip&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://dexterhaslem.com/WhenWillFFOut/FortressForever_2.43_Server_Full.zip&quot; target=&quot;_blank&quot;&gt;DexterHaslem.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;</description>
			<link>http://www.fortress-forever.com/forums/showthread.php?t=22801</link>
			<pubDate>Thu, 30 Jun 2011 21:51:00 GMT</pubDate>
			<author>fortress-forever@gmail.com (Fortress Forever Team)</author>
		</item>
<item>
			<title>News: 2.43 Incoming Very Soon</title>
			<description>A few major things slipped through the cracks of 2.42 and are wreaking havoc. Primarily, a client crash related to joining a server while a laser grenade is active or thrown, which has been found and will be fixed in 2.43.&lt;br /&gt;
&lt;br /&gt;
We also plan on addressing a few balance concerns, particularly with the slowfield, which is currently too strong. We made some last minute changes before 2.42 was released that needed more testing than they received. The Super Nailgun clip will also be raised from 30 nails to 50.&lt;br /&gt;
&lt;br /&gt;
This balance/bugfix patch will be released within the next few days at most, so stay tuned. &lt;br /&gt;
&lt;br /&gt;
Sorry about any issues you&apos;ve been having with 2.42/2.42.1.</description>
			<link>http://www.fortress-forever.com/forums/showthread.php?t=22771</link>
			<pubDate>Sat, 25 Jun 2011 21:43:00 GMT</pubDate>
			<author>fortress-forever@gmail.com (Fortress Forever Team)</author>
		</item>
<item>
			<title>News: 2.42.1 bugfix patch</title>
			<description>Turns out we didn&apos;t fix an error that we thought we had fixed (CL_CopyExistingEntity). Hopefully this time we actually got it solved.&lt;br /&gt;
&lt;br /&gt;
Here is a .zip of the files while we update the installers and server packages.&lt;br /&gt;
&lt;br /&gt;
Extract this to your Steam/Steamapps/Sourcemods folder:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/files/242/FF_2.42.1_Hotfix.zip&quot; target=&quot;_blank&quot;&gt;2.42 to 2.42.1 Hotfix&lt;/a&gt;</description>
			<link>http://www.fortress-forever.com/forums/showthread.php?t=22767</link>
			<pubDate>Sat, 25 Jun 2011 09:50:06 GMT</pubDate>
			<author>fortress-forever@gmail.com (Fortress Forever Team)</author>
		</item>
<item>
			<title>News: 2.42 Released!</title>
			<description>It has actually happened: 2.42 is ready and is finally being released. Download links and the changelog are below.&lt;br /&gt;
&lt;br /&gt;
A deserved (and belated) thanks to an invaluable community member, Bully, for helping us out big time with the training voiceover (and the announcer sounds that were added in 2.1!). Thanks also to hlstriker for implementing the friendly soft clipping.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Changelog&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://www.fortress-forever.com/changelogs/2.42&quot; target=&quot;_blank&quot;&gt;2.42 Changelog&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Client Installer&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://www.desura.com/mods/fortress-forever&quot; target=&quot;_blank&quot;&gt;Download/Update Fortress Forever on Desura&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Patch (2.41 to 2.42)&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/files/242/FF_2.42_Patch.exe&quot; target=&quot;_blank&quot;&gt;Fortress-Forever.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.3pxl.com/fortressforever/2.42/client/FF_2.42_Patch.exe&quot; target=&quot;_blank&quot;&gt;3pxl.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://dexterhaslem.com/WhenWillFFOut/FF_2.42_Patch.exe&quot; target=&quot;_blank&quot;&gt;DexterHaslem.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.42/FF_2.42_Patch.exe&quot; target=&quot;_blank&quot;&gt;FF.Pickup (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://awillden.co.uk/ff/FF_2.42_Patch.exe&quot; target=&quot;_blank&quot;&gt;Awillden.co.uk (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.kubedawg.com/ff/FF_2.42_Patch.exe&quot; target=&quot;_blank&quot;&gt;KubeDawg.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Full&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/files/242/FortressForever_2.42_Full.exe&quot; target=&quot;_blank&quot;&gt;Fortress-Forever.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.3pxl.com/fortressforever/2.42/client/FortressForever_2.42_Full.exe&quot; target=&quot;_blank&quot;&gt;3pxl.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://dexterhaslem.com/WhenWillFFOut/FortressForever_2.42_Full.exe&quot; target=&quot;_blank&quot;&gt;DexterHaslem.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.42/FortressForever_2.42_Full.exe&quot; target=&quot;_blank&quot;&gt;FF.Pickup (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Server Packages&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Patch (2.41 to 2.42)&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/files/242/FF_2.42_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;Fortress-Forever.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.3pxl.com/fortressforever/2.42/server/FF_2.42_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;3pxl.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://dexterhaslem.com/WhenWillFFOut/FF_2.42_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;DexterHaslem.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.42/FF_2.42_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;FF.Pickup (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.kubedawg.com/ff/FF_2.42_Server_Patch.zip&quot; target=&quot;_blank&quot;&gt;KubeDawg.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Full&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/files/242/FortressForever_2.42_Server_Full.zip&quot; target=&quot;_blank&quot;&gt;Fortress-Forever.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://dexterhaslem.com/WhenWillFFOut/FortressForever_2.42_Server_Full.zip&quot; target=&quot;_blank&quot;&gt;DexterHaslem.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.42/FortressForever_2.42_Server_Full.zip&quot; target=&quot;_blank&quot;&gt;FF.Pickup (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.3pxl.com/fortressforever/2.42/server/FortressForever_2.42_Server_Full.zip&quot; target=&quot;_blank&quot;&gt;3pxl.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;</description>
			<link>http://www.fortress-forever.com/forums/showthread.php?t=22764</link>
			<pubDate>Sat, 25 Jun 2011 08:01:33 GMT</pubDate>
			<author>fortress-forever@gmail.com (Fortress Forever Team)</author>
		</item>
<item>
			<title>News: Patch 2.42 coming... soon?</title>
			<description>We have been more than flakey with the release date of this patch. Early June has come and gone. We thought we&apos;d be able to release it this past weekend, but that didn&apos;t happen either. In fact, this patch was meant to be a small, mostly-bugfix patch and released months ago.&lt;br /&gt;
&lt;br /&gt;
So, instead of announcing a release date that we can&apos;t seem to stick to, here are the days that we won&apos;t be releasing FF 2.42 in the month of June (out of the days still remaining):&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;June 23rd, June 24th, June 26th, June 27th, June 28th, June 29th, and June 30th&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;http://www.fortress-forever.com/public/ff_june2011_schedule.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/public/ff_june2011_schedule_th.jpg&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;our revised release schedule&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;
&lt;br /&gt;
Hopefully we&apos;ll be able to stick to that. In the meantime, here are a few more changes coming in 2.42:&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;img src=&quot;http://www.fortress-forever.com/public/242_jumppad.jpg&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/public/242_concuss.jpg&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/public/242_tranq.jpg&quot;&gt;&lt;br /&gt;
&lt;i&gt;team-oriented jump pads, concussed world status effect, and tranquilized world status effect&lt;/i&gt;&lt;/center&gt;</description>
			<link>http://www.fortress-forever.com/forums/showthread.php?t=22754</link>
			<pubDate>Thu, 23 Jun 2011 11:08:00 GMT</pubDate>
			<author>fortress-forever@gmail.com (Fortress Forever Team)</author>
		</item>
<item>
			<title>News: 2.42 Teaser</title>
			<description>At long last, we&apos;re close to releasing our next patch, 2.42. We&apos;re currently in the process of release candidate testing and are shooting for an early June release date.&lt;br /&gt;
&lt;br /&gt;
Here is a teaser video showing some of the new features that will be included in the patch:&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;object width=&quot;425&quot; height=&quot;349&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/v-Cne5ut82Q&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/v-Cne5ut82Q&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;349&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;</description>
			<link>http://www.fortress-forever.com/forums/showthread.php?t=22646</link>
			<pubDate>Mon, 16 May 2011 18:29:20 GMT</pubDate>
			<author>fortress-forever@gmail.com (Fortress Forever Team)</author>
		</item>
<item>
			<title>Dev. Journal: squeek.</title>
			<description>Hey everyone,&lt;br /&gt;
&lt;br /&gt;
I want to try something. I&apos;m going to stream myself working on FF every day from 7pm PST to 8pm PST. I&apos;ll do it for at least a week and we&apos;ll see how it goes.&lt;br /&gt;
&lt;br /&gt;
What I&apos;ll be working on:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Getting 2.42 ready for release&lt;br /&gt;
&lt;li&gt;Coding new features, fixing bugs, etc&lt;br /&gt;
&lt;li&gt;Balancing/tweaking existing features&lt;br /&gt;
&lt;li&gt;Testing new maps&lt;br /&gt;
&lt;li&gt;Finishing training and adding it to the game&lt;br /&gt;
&lt;li&gt;Perhaps streaming beta tests&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
The exact specifics will change from day to day.&lt;br /&gt;
&lt;br /&gt;
Why I&apos;m streaming:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;I think it&apos;ll be enjoyable&lt;br /&gt;
&lt;li&gt;To involve the community more in FF&apos;s development&lt;br /&gt;
&lt;li&gt;To give you guys a behind-the-scenes look at FF&apos;s development&lt;br /&gt;
&lt;li&gt;To get immediate feedback from the community on what I&apos;m doing&lt;br /&gt;
&lt;li&gt;To provide a direct route for suggesting features and maybe seeing them implemented/tested&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
I&apos;ll be doing a test run tonight at 7pm PST (in a few minutes). I hope you&apos;ll tune in.&lt;br /&gt;
&lt;br /&gt;
The stream can be found at:&lt;br /&gt;
&lt;a href=&quot;http://www.justin.tv/ffdev&quot; target=&quot;_blank&quot;&gt;http://www.justin.tv/ffdev&lt;/a&gt;</description>
			<link>http://www.fortress-forever.com/?a=devj&amp;dev=53#223</link>
			<pubDate>Mon, 28 Mar 2011 18:56:09 GMT</pubDate>
			<author>fortress-forever@gmail.com (squeek.)</author>
		</item>
<item>
			<title>Dev. Journal: squeek.</title>
			<description>There is a criminally underused entity in FF map making: the trigger_ff_clip. Although, its rarity is forgivable because it has never really been implemented correctly. Since FF&apos;s initial release, trigger_ff_clip could not block players and their hitscan bullets separately, which meant that players of one team could potentially stand behind it, invincible, while shooting enemies outside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;http://www.fortress-forever.com/public/trigger_ff_clip.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/public/trigger_ff_clip-small.jpg&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;What&apos;s that thing?&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;
Well, hlstriker changed all that. He dove into the trace/collision code and got a few very notable things done: fixed the long-standing trigger_ff_clip inconsistency, and added teammate soft-clipping. Since then, I have added some more capabilities to trigger_ff_clip. It can now optionally block players, bullets, grenades, projectiles, buildables, buildable weapons, backpacks, flags (info_ff_scripts), and spawn turrets. Also, In doing so, I fixed a few bugs and made SGs/spawnturrets tracking a bit more consistent; they both will now correctly lock on to anything they can shoot at (playerclip brushes have always caused weird behavior).&lt;br /&gt;
&lt;br /&gt;
So, now to the real reason behind this dev journal: how to use the new trigger_ff_clip that&apos;ll be released with 2.42.&lt;br /&gt;
&lt;br /&gt;
A trigger_ff_clip entity is made by tying a world brush to an entity (Ctrl+T) and selecting trigger_ff_clip as the class. You then give it a name and Lua code handles the rest. The texture of the trigger_ff_clip can be anything that normally works on world brushes; it behaves like any other entity-tied brush (func_brush, for example). I have included a few standard clip brush definitions in base_teamplay.lua (almost every map uses base_teamplay). They should serve most general purposes.&lt;br /&gt;
&lt;br /&gt;
Name your trigger_ff_clip one of the following to use these standard clip brushes (case matters, so make sure your entity names are all lowercase):&lt;br /&gt;
&lt;blockquote&gt;&lt;b&gt;clip_blue&lt;/b&gt; - clips everything except blue players (blue team &quot;owns&quot; the clip brush)&lt;br /&gt;
&lt;b&gt;clip_red&lt;/b&gt; - clips everything except red players (red team &quot;owns&quot; the clip brush)&lt;br /&gt;
&lt;b&gt;clip_yellow&lt;/b&gt; - clips everything except yellow players (yellow team &quot;owns&quot; the clip brush)&lt;br /&gt;
&lt;b&gt;clip_green&lt;/b&gt; - clips everything except green players (green team &quot;owns&quot; the clip brush)&lt;br /&gt;
&lt;b&gt;block_buildables&lt;/b&gt; - blocks buildables and buildable weapons&lt;br /&gt;
&lt;b&gt;block_buildablepathing&lt;/b&gt; - blocks buildables but not buildable weapons&lt;br /&gt;
&lt;b&gt;block_buildableweapons&lt;/b&gt; - blocks buildable weapons but not buildables&lt;br /&gt;
&lt;b&gt;block_spawnturrets&lt;/b&gt; - blocks spawnturrets (turrets can&apos;t see or shoot through this)&lt;br /&gt;
&lt;b&gt;block_nonplayers&lt;/b&gt; - blocks everything except players&lt;br /&gt;
&lt;b&gt;block_backpacks&lt;/b&gt; - blocks backpacks&lt;br /&gt;
&lt;b&gt;block_flags&lt;/b&gt; - blocks info_ff_script entities (flags are info_ff_scripts)&lt;/blockquote&gt;&lt;br /&gt;
If you&apos;re more adventurous or need something more specific, here are all the clip flags available. Note that the generic clip flags (kClipPlayers, kClipGrenades, etc) are aliases for their ByTeam counterparts. This is to make the new system backwards compatible so that no current maps using trigger_ff_clip need to be reconfigured. Also, kClipInfoScriptByTeam is not implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;font size=&quot;3&quot;&gt;ClipFlags&lt;/font&gt;&lt;/b&gt;&lt;br /&gt;
Corresponds to a trigger_ff_clip flag&lt;br /&gt;
&lt;blockquote&gt;&lt;b&gt;ClipFlags.kClipTeamBlue&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipTeamRed&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipTeamYellow&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipTeamGreen&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipAllPlayers&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipAllGrenades&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipAllProjectiles&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipAllBullets&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipAllBuildables&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipAllBuildableWeapons&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipAllBackpacks&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipAllInfoScripts&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipAllSpawnTurrets&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipAllNonPlayers&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipPlayersByTeam&lt;/b&gt; or &lt;b&gt;ClipFlags.kClipPlayers&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipGrenadesByTeam&lt;/b&gt; or &lt;b&gt;ClipFlags.kClipGrenades&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipProjectilesByTeam&lt;/b&gt; or &lt;b&gt;ClipFlags.kClipProjectiles&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipBulletsByTeam&lt;/b&gt; or &lt;b&gt;ClipFlags.kClipBullets&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipBuildablesByTeam&lt;/b&gt; or &lt;b&gt;ClipFlags.kClipBuildables&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipBuildableWeaponsByTeam&lt;/b&gt; or &lt;b&gt;ClipFlags.kClipBuildableWeapons&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipBackpacksByTeam&lt;/b&gt; or &lt;b&gt;ClipFlags.kClipBackpacks&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipSpawnTurretsByTeam&lt;/b&gt; or &lt;b&gt;ClipFlags.kClipSpawnTurrets&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;ClipFlags.kClipNonPlayersByTeam&lt;/b&gt; or &lt;b&gt;ClipFlags.kClipNonPlayers&lt;/b&gt;&lt;br /&gt;
&lt;/blockquote&gt;&lt;br /&gt;
You define a trigger_ff_clip like so:&lt;br /&gt;
&lt;blockquote&gt;&lt;pre&gt;&lt;br /&gt;
clip_example = trigger_ff_clip:new({ clipflags = {&lt;br /&gt;
ClipFlags.kClipPlayersByTeam, ClipFlags.kClipTeamRed, &lt;br /&gt;
ClipFlags.kClipTeamYellow, ClipFlags.kClipTeamGreen, &lt;br /&gt;
ClipFlags.kClipAllNonPlayers} })&lt;/pre&gt;&lt;/blockquote&gt;&lt;br /&gt;
The team clip flags apply to any and all ByTeam flags added to the trigger_ff_clip. If no team clipflags are included, ByTeam flags will block all teams.&lt;br /&gt;
&lt;br /&gt;
Hopefully these new trigger_ff_clips will both be helpful in protecting respawns and open up the possibility for weird and unique maps (invincible SG spots? constantly changing clip brushes? a ceiling detpack-only drop-point? spawnturret dodging skill maps?).</description>
			<link>http://www.fortress-forever.com/?a=devj&amp;dev=53#222</link>
			<pubDate>Mon, 14 Mar 2011 03:06:09 GMT</pubDate>
			<author>fortress-forever@gmail.com (squeek.)</author>
		</item>
<item>
			<title>News: Releasing Warpath Beta &amp; Life gets in the way sometimes...</title>
			<description>Well with our very small development team it&apos;s easy for life to get in the way of things as it has for a majority of the team lately. I think things might start moving again now but it&apos;s been a tough one... can&apos;t help these things with our small team unfortunately. Apologies FF fans.&lt;br /&gt;
&lt;br /&gt;
As I didn&apos;t want to leave you all with nothing and as I really want to get some play time going on warpath I decided to just release what I had done. There&apos;s imperfections in the lighting and a few clip brushes missing. You&apos;ll probably even find a few bugs but that&apos;s what beta testing is about!&lt;br /&gt;
&lt;br /&gt;
So I guess here&apos;s an official beta test for the public servers! Most of all I hope you enjoy it. Please give me some feedback on the forum including the good, the bad and the &apos;bugly&apos; (get it?)! &lt;br /&gt;
&lt;br /&gt;
Should be appearing on pub servers soon. If not then nag the admins!&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.awillden.co.uk/ff/ff_warpath_b1.zip&quot; target=&quot;_blank&quot;&gt;&lt;a href=&quot;http://www.awillden.co.uk/ff/ff_warpath_b1.zip&quot; target=&quot;_blank&quot;&gt;http://www.awillden.co.uk/ff/ff_warpath_b1.zip&lt;/a&gt;&lt;/a&gt;</description>
			<link>http://www.fortress-forever.com/forums/showthread.php?t=22553</link>
			<pubDate>Wed, 09 Mar 2011 05:04:00 GMT</pubDate>
			<author>fortress-forever@gmail.com (Elmo)</author>
		</item>
<item>
			<title>News: Planned 2.5 split to make a 2.42 update</title>
			<description>For those of you who don&apos;t read the forums you will have missed a lot of talk over the past year. We apologise for our lack of attention to this news page and accept that it could seem as though we&apos;ve abandoned the FF project. However this is &lt;b&gt;NOT&lt;/b&gt; the case!&lt;br /&gt;
&lt;br /&gt;
We are still very much active and are continuing to evolve and improve Fortress Forever.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What was planned&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
We have been testing a lot of big changes for the upcoming 2.5 patch--adding new weapons and even going as far as completely changing how some classes operate. Some of those changes will make the cut, and some won&apos;t, but we realized that there are a number of small changes and bug fixes that we want to release. Hence, the 2.42 patch.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Where we&apos;re at right now&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Squeek and Dexter have been working very hard merging changes from our beta build and have, as of last night, got it up to date so that we can shortly begin testing release builds.&lt;br /&gt;
&lt;br /&gt;
There are a few (four or five) changes which are still up for debate as to their inclusion in this patch.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Can we have some idea of what to expect in the 2.42 patch?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Here&apos;s a taste:&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;You no longer lose a kill for suiciding.&lt;br /&gt;
&lt;li&gt;Added soft-clipping of friendly players. This means no bumping into your allies and missing that conc (you can still stack on their heads, if that&apos;s your thing).&lt;br /&gt;
&lt;li&gt;No longer will your crosshair betray you: Your crosshair disappears when you are concussed. The true crosshair (where you are actually firing) now flashes upon firing a weapon.&lt;br /&gt;
&lt;li&gt;The scout&apos;s jump pad can now only be used by friendly players (with a team-colored paint job to reflect that fact). Enemies can damage and destroy them, but they regenerate health when left alone.&lt;br /&gt;
&lt;li&gt;Due to recent U.N. mandates regarding biological weapons (“we really mean it this time”), we thought the days of the infection were numbered. However our crack team of lawyers thankfully discovered a loophole. The medic&apos;s infection wears off after a set amount of time. It will bring players to 1hp, but won&apos;t kill them. When the infection wears off, the lost health returns.&lt;br /&gt;
&lt;li&gt;HWGuy now has a secondary attack called the &quot;overpressure&quot;. Use it to push nearby enemies away where you can safely fill them full of lead.&lt;br /&gt;
&lt;li&gt;New map ff_warpath will be released! Fight your way through this pristine desert valley, capturing each command point until you are at the enemy&apos;s doorstep.&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
That&apos;s only a portion of what we have in store, so watch this space for the full change log coming in a few weeks.&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;http://awillden.co.uk/ff/news/lasergren.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://awillden.co.uk/ff/news/lasergren_th.jpg&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;font size=&quot;1&quot;&gt;the soldier&apos;s new laser grenade can lock down a narrow corridor, but won&apos;t fill the entire room with projectiles.&lt;/font&gt;&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;http://awillden.co.uk/ff/news/warpath.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://awillden.co.uk/ff/news/warpath_th.jpg&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;font size=&quot;1&quot;&gt;ff_warpath&lt;/font&gt;&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;So what&apos;s happening to these &apos;considerable changes&apos; &amp; the 2.5 patch?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Some of the changes we like, but are waiting for further testing, appropriate models, and textures or coding in some required changes. Some items will be cut in the end, but 2.5 will contain some rdical new changes that we&apos;ve been having a lot of fun with.&lt;br /&gt;
&lt;br /&gt;
If you want to help get this next patch out the door, consider joining the beta team! We are always looking for active players who can attend tests and give good feedback. &lt;a href=&quot;http://forums.fortress-forever.com/forumdisplay.php?f=80&quot; target=&quot;_blank&quot;&gt;Apply&lt;/a&gt; in the forums. If you have developer skills such as SDK coding, modelling, animation, or level design, see our &lt;a href=&quot;http://www.fortress-forever.com/jobs/&quot; target=&quot;_blank&quot;&gt;jobs page&lt;/a&gt;.</description>
			<link>http://www.fortress-forever.com/forums/showthread.php?t=22415</link>
			<pubDate>Thu, 06 Jan 2011 09:47:00 GMT</pubDate>
			<author>fortress-forever@gmail.com (Fortress Forever Team)</author>
		</item>
<item>
			<title>News: FF 2.41 Released!</title>
			<description>2.41 is mostly a bugfix patch. It was supposed to have been released only a few weeks after 2.4, but that didn&apos;t end up happening. Enjoy!&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;http://www.fortress-forever.com/changelogs/2.41&quot; target=&quot;_blank&quot;&gt;Click here for the changelog&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/media/ff_roasted0118.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/ff_roasted0118_th.jpg&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;The new concussion explosion effect on ff_roasted&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Client Installer&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2.4 to 2.41 Patch&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/modsfiles/ff/clientrelated/installs/2.41/Fortress_Forever_2.41_Patch.exe&quot; target=&quot;_blank&quot;&gt;AE Clan (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.mininova.org/tor/3191046&quot; target=&quot;_blank&quot;&gt;Mininova (&lt;b&gt;.EXE&lt;/b&gt;, &lt;b&gt;TORRENT&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/modfiles/fortressforever/FF2.41/Fortress_Forever_2.41_Patch.exe&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.41/Fortress_Forever_2.41_Patch.exe&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2.41 Full&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/modsfiles/ff/clientrelated/installs/2.41/Fortress_Forever_2.41_Full.exe&quot; target=&quot;_blank&quot;&gt;AE Clan (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.mininova.org/tor/3191047&quot; target=&quot;_blank&quot;&gt;Mininova (&lt;b&gt;.EXE&lt;/b&gt;, &lt;b&gt;TORRENT&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/modfiles/fortressforever/FF2.41/Fortress_Forever_2.41_Full.exe&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.41/Fortress_Forever_2.41_Full.exe&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Server Packages&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2.4 to 2.41 Patch&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/modsfiles/ff/serverrelated/2.41/FortressForever_2.41_Server_patch.zip&quot; target=&quot;_blank&quot;&gt;AE Clan (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/modsfiles/ff/serverrelated/2.41/FortressForever_2.41_Server_patch.tar.gz&quot; target=&quot;_blank&quot;&gt;AE Clan (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/modfiles/fortressforever/FF2.41/FortressForever_2.41_Server_patch.zip&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/modfiles/fortressforever/FF2.41/FortressForever_2.41_Server_patch.tar.gz&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.41/FortressForever_2.41_Server_patch.zip&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.41/FortressForever_2.41_Server_patch.tar.gz&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2.41 Full&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/modsfiles/ff/serverrelated/2.41/FortressForever_2.41_Server_full.zip&quot; target=&quot;_blank&quot;&gt;AE Clan (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/modsfiles/ff/serverrelated/2.41/FortressForever_2.41_Server_full.tar.gz&quot; target=&quot;_blank&quot;&gt;AE Clan (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/modfiles/fortressforever/FF2.41/FortressForever_2.41_Server_full.zip&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/modfiles/fortressforever/FF2.41/FortressForever_2.41_Server_full.tar.gz&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.41/FortressForever_2.41_Server_full.zip&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.41/FortressForever_2.41_Server_full.tar.gz&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;</description>
			<link>http://www.fortress-forever.com/forums/showthread.php?t=21556</link>
			<pubDate>Fri, 26 Feb 2010 14:13:00 GMT</pubDate>
			<author>fortress-forever@gmail.com (Fortress Forever Team)</author>
		</item>
<item>
			<title>News: FF 2.4 Released!</title>
			<description>2.4 is finally here. Downloads are below. Changelog is &lt;a href=&quot;http://www.fortress-forever.com/changelogs/2.4&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;. And here is a wonderful video showcasing Fortress Forever:&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;object width=&quot;425&quot; height=&quot;349&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/-0-6wdDyGLI&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/-0-6wdDyGLI&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;349&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Client Installer&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Patch&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/gamingrelateddownloads/FortressForever/2.4/FF_2.4_Patch.exe&quot; target=&quot;_blank&quot;&gt;AE Clan Hosting (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt; &lt;br /&gt;
&lt;a href=&quot;ftp://ftp.snt.utwente.nl/pub/games/halflife2/mods/fortressforever/client/FF_2.4_Patch.exe&quot; target=&quot;_blank&quot;&gt;SNT, University of Twente (EU) (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/ff_2.4/FF_2.4_Patch.exe&quot; target=&quot;_blank&quot;&gt;hl2sm.com(&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.4/FF_2.4_Patch.exe&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.trepid.net/ff/files/2.4/FF_2.4_Patch.exe&quot; target=&quot;_blank&quot;&gt;Trepid.net (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Full&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/asseater.org/gamingrelateddownloads/FortressForever/2.4/FortressForever_2.4_Full.exe&quot; target=&quot;_blank&quot;&gt;AE Clan Hosting (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;ftp://ftp.snt.utwente.nl/pub/games/halflife2/mods/fortressforever/client/FortressForever_2.4_Full.exe&quot; target=&quot;_blank&quot;&gt;SNT, University of Twente (EU) (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.fortress-forever.com/hl2sm.com/ff_2.4/FortressForever_2.4_Full.exe&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.4/FortressForever_2.4_Full.exe&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://trepid.net/ff/files/2.4/FortressForever_2.4_Full.exe&quot; target=&quot;_blank&quot;&gt;Trepid.net (&lt;b&gt;.EXE&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Server Packages&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Patch&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.moddb.com/mods/fortress-forever/downloads/ff-24-patch-server&quot; target=&quot;_blank&quot;&gt;ModDB (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.moddb.com/mods/fortress-forever/downloads/ff-24-patch-server-targz&quot; target=&quot;_blank&quot;&gt;ModDB (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/gamingrelateddownloads/FortressForever/2.4/FF_2.4_Patch_Server.zip&quot; target=&quot;_blank&quot;&gt;AE Clan Hosting (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/gamingrelateddownloads/FortressForever/2.4/FF_2.4_Patch_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;AE Clan Hosting (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;ftp://ftp.snt.utwente.nl/pub/games/halflife2/mods/fortressforever/server/win32/FF_2.4_Patch_Server.zip&quot; target=&quot;_blank&quot;&gt;SNT, University of Twente (EU) (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;ftp://ftp.snt.utwente.nl/pub/games/halflife2/mods/fortressforever/server/linux/FF_2.4_Patch_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;SNT, University of Twente (EU) (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/ff_2.4/FF_2.4_Patch_Server.zip&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/ff_2.4/FF_2.4_Patch_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.3pxl.com/FF/server/FF_2.4_Patch_Server.zip&quot; target=&quot;_blank&quot;&gt;3pxl.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.3pxl.com/FF/server/FF_2.4_Patch_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;3pxl.com (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.4/FF_2.4_Patch_Server.zip&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.4/FF_2.4_Patch_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.trepid.net/ff/files/2.4/FF_2.4_Patch_Server.zip&quot; target=&quot;_blank&quot;&gt;Trepid.net (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.trepid.net/ff/files/2.4/FF_2.4_Patch_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;Trepid.net (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Full&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.moddb.com/mods/fortress-forever/downloads/ff-24-full-server-zip&quot; target=&quot;_blank&quot;&gt;ModDB (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.moddb.com/mods/fortress-forever/downloads/ff-24-full-server-targz&quot; target=&quot;_blank&quot;&gt;ModDB (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/gamingrelateddownloads/FortressForever/2.4/FortressForever_2.4_Full_Server.zip&quot; target=&quot;_blank&quot;&gt;AE Clan Hosting (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/gamingrelateddownloads/FortressForever/2.4/FortressForever_2.4_Full_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;AE Clan Hosting (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://ftp.snt.utwente.nl/pub/games/halflife2/mods/fortressforever/server/win32/FortressForever_2.4_Full_Server.zip&quot; target=&quot;_blank&quot;&gt;SNT, University of Twente (EU) (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://ftp.snt.utwente.nl/pub/games/halflife2/mods/fortressforever/server/linux/FortressForever_2.4_Full_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;SNT, University of Twente (EU) (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/ff_2.4/FortressForever_2.4_Full_Server.zip&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/ff_2.4/FortressForever_2.4_Full_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.3pxl.com/FF/server/FortressForever_2.4_Full_Server.zip&quot; target=&quot;_blank&quot;&gt;3pxl.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.3pxl.com/FF/server/FortressForever_2.4_Full_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;3pxl.com (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.4/FortressForever_2.4_Full_Server.zip&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.4/FortressForever_2.4_Full_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.trepid.net/ff/files/2.4/FortressForever_2.4_Full_Server.zip&quot; target=&quot;_blank&quot;&gt;Trepid.net (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.trepid.net/ff/files/2.4/FortressForever_2.4_Full_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;Trepid.net (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;</description>
			<link>http://www.fortress-forever.com/forums/showthread.php?t=20713</link>
			<pubDate>Sat, 19 Sep 2009 20:51:03 GMT</pubDate>
			<author>fortress-forever@gmail.com (Fortress Forever Team)</author>
		</item>
<item>
			<title>News: 2.4 Server Files Available</title>
			<description>2.4 is here! The client installers will follow soon. In the meantime, check out the &lt;a href=&quot;http://www.fortress-forever.com/changelogs/2.4&quot; target=&quot;_blank&quot;&gt;2.4 changelog&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
NOTE: These packages are for servers only. If you try to install them on your own computer and play, you will not be able to.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Server Packages&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Patch&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/gamingrelateddownloads/FortressForever/2.4/FF_2.4_Patch_Server.zip&quot; target=&quot;_blank&quot;&gt;AE Clan (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/gamingrelateddownloads/FortressForever/2.4/FF_2.4_Patch_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;AE Clan (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;ftp://ftp.snt.utwente.nl/pub/games/halflife2/mods/fortressforever/server/win32/FF_2.4_Patch_Server.zip&quot; target=&quot;_blank&quot;&gt;SNT, University of Twente (EU) (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;ftp://ftp.snt.utwente.nl/pub/games/halflife2/mods/fortressforever/server/linux/FF_2.4_Patch_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;SNT, University of Twente (EU) (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/ff_2.4/FF_2.4_Patch_Server.zip&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/ff_2.4/FF_2.4_Patch_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.4/FF_2.4_Patch_Server.zip&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.4/FF_2.4_Patch_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.trepid.net/ff/files/2.4/FF_2.4_Patch_Server.zip&quot; target=&quot;_blank&quot;&gt;Trepid.net (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.trepid.net/ff/files/2.4/FF_2.4_Patch_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;Trepid.net (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.3pxl.com/FF/server/FF_2.4_Patch_Server.zip&quot; target=&quot;_blank&quot;&gt;3pxl.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Full&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/gamingrelateddownloads/FortressForever/2.4/FortressForever_2.4_Full_Server.zip&quot; target=&quot;_blank&quot;&gt;AE Clan (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://asseater.org/gamingrelateddownloads/FortressForever/2.4/FortressForever_2.4_Full_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;AE Clan (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://ftp.snt.utwente.nl/pub/games/halflife2/mods/fortressforever/server/win32/FortressForever_2.4_Full_Server.zip&quot; target=&quot;_blank&quot;&gt;SNT, University of Twente (EU) (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://ftp.snt.utwente.nl/pub/games/halflife2/mods/fortressforever/server/linux/FortressForever_2.4_Full_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;SNT, University of Twente (EU) (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/ff_2.4/FortressForever_2.4_Full_Server.zip&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hl2sm.com/ff_2.4/FortressForever_2.4_Full_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;hl2sm.com (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.4/FortressForever_2.4_Full_Server.zip&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/2.4/FortressForever_2.4_Full_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;FFPickup.com (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.trepid.net/ff/files/2.4/FortressForever_2.4_Full_Server.zip&quot; target=&quot;_blank&quot;&gt;Trepid.net (&lt;b&gt;.ZIP&lt;/b&gt;)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.trepid.net/ff/files/2.4/FortressForever_2.4_Full_Server.tar.gz&quot; target=&quot;_blank&quot;&gt;Trepid.net (&lt;b&gt;.TAR.GZ&lt;/b&gt;)&lt;/a&gt;</description>
			<link>http://www.fortress-forever.com/forums/showthread.php?t=20707</link>
			<pubDate>Sat, 19 Sep 2009 16:38:00 GMT</pubDate>
			<author>fortress-forever@gmail.com (Fortress Forever Team)</author>
		</item>
<item>
			<title>News: 2.4 Delay, Surprise</title>
			<description>The Linux server build is giving us trouble (as usual), and therefore 2.4 will be delayed until we can get it fixed. But, as a result, we are &quot;leaking&quot; the official Ksour for you guys to play while you wait.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Download:&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/ff_ksour_leak.zip&quot; target=&quot;_blank&quot;&gt;FF_Ksour_Leak (.ZIP)&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ffpickup.com/files/ff_ksour_leak.rar&quot; target=&quot;_blank&quot;&gt;FF_Ksour_Leak (.RAR)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_ksour01&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_ksour01_th.jpg&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_ksour02&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_ksour02_th.jpg&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_ksour03&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_ksour03_th.jpg&quot;&gt;&lt;/a&gt;&lt;/center&gt;&lt;center&gt;&lt;b&gt;Ksour&lt;/b&gt; (Type: Invade/Defend)&lt;/center&gt;&lt;center&gt;&lt;i&gt;Remake of a TFC map by Zouave of the same name.&lt;/i&gt;&lt;/center&gt;Enjoy!</description>
			<link>http://www.fortress-forever.com/forums/showthread.php?t=20617</link>
			<pubDate>Wed, 09 Sep 2009 23:11:18 GMT</pubDate>
			<author>fortress-forever@gmail.com (Fortress Forever Team)</author>
		</item>
<item>
			<title>News: 2.4 Status Update</title>
			<description>It&apos;s definitely about time we tell you what has been going on.&lt;br /&gt;
&lt;br /&gt;
The 2.4 patch has been coming along nicely. All that is left to do is a few small tweaks and some more testing. However, no release date has been set just yet.&lt;br /&gt;
&lt;br /&gt;
Here are some screenshots of four (that&apos;s right, four) new maps that will be included in this upcoming patch.&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_genesis02&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_genesis02_th.jpg&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_genesis03&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_genesis03_th.jpg&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_genesis04&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_genesis04_th.jpg&quot;&gt;&lt;/a&gt;&lt;/center&gt;&lt;center&gt;&lt;b&gt;Genesis&lt;/b&gt; (Type: Attack and Defend the Zone)&lt;/center&gt;&lt;center&gt;&lt;i&gt;Brand new map and gametype. One team tries to get to and stay in the zone while the other tries to keep them out. Teams switch roles 3 times (4 quarters)&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_ksour01&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_ksour01_th.jpg&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_ksour02&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_ksour02_th.jpg&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_ksour03&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_ksour03_th.jpg&quot;&gt;&lt;/a&gt;&lt;/center&gt;&lt;center&gt;&lt;b&gt;Ksour&lt;/b&gt; (Type: Invade/Defend)&lt;/center&gt;&lt;center&gt;&lt;i&gt;Remake of a TFC map by Zouave of the same name.&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_fusion01&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_fusion01_th.jpg&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_fusion02&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_fusion02_th.jpg&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_fusion03&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_fusion03_th.jpg&quot;&gt;&lt;/a&gt;&lt;/center&gt;&lt;center&gt;&lt;b&gt;Fusion&lt;/b&gt; (Type: Invade/Defend the Zone)&lt;/center&gt;&lt;center&gt;&lt;i&gt;Brand new map and gametype. Similar to Attack and Defend the Zone, but with multiple zones. Teams switch roles after one team captures all 3 zones.&lt;/i&gt;&lt;/center&gt;&lt;br /&gt;
&lt;center&gt;&lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_napoli01&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_napoli01_th.jpg&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_napoli02&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_napoli02_th.jpg&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.fortress-forever.com/media/ff_24_napoli03&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://www.fortress-forever.com/media/thumbs/ff_24_napoli03_th.jpg&quot;&gt;&lt;/a&gt;&lt;/center&gt;&lt;center&gt;&lt;b&gt;Napoli&lt;/b&gt; (Type: Invade/Defend)&lt;/center&gt;&lt;center&gt;&lt;i&gt;Complete re-imagining of a CS:S map of the same name.&lt;/i&gt;&lt;/center&gt;</description>
			<link>http://www.fortress-forever.com/forums/showthread.php?t=20381</link>
			<pubDate>Mon, 17 Aug 2009 19:53:28 GMT</pubDate>
			<author>fortress-forever@gmail.com (Fortress Forever Team)</author>
		</item>
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			</rss>
