From Fortress Forever Wiki
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Client console variables
HUD options
| cl_chat_colorize (1)
| Enable (1) or disable (0) colored chat messages from other players.
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| cl_chat_color_default ("255 170 0")
| Default chat colour before colorization.
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| hud_centerid (0)
| Centers the player information text on the hud (otherwis it displays to the lower left).
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| hud_fortpoints_latest (1)
| Toggle visible team scores on the HUD.
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| hud_fortpoints_total (1)
| Toggle visible team scores on the HUD.
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| hud_speedometer (0)
| Toggle speedometer on the HUD.
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| hud_teamscores (1)
| Toggle visible team scores on the HUD.
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| cl_teamcolourhud (0)
| HUD is drawn in team colors.
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| cl_hints (1)
| Display hints.
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Radial Context Menu Options
| cl_cmusemouse (1)
| Enable the mouse during the context menu (set to 0 for classic vgui style).
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| cl_cmcapture (1)
| When using the mouse on the context menu your player view will not be affected.
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| cl_cmhidecursor (0)
| Hide the cursor when using the mouse on the context menu.
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| cl_cmsize (120)
| Size of the context menu.
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| cl_cmbounds (120)
| Bounds of context menu.
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| cl_cmprogresstime (0.7)
| Delay before automatically selecting an option under the mouse cursor.
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| cl_cmsquash (0.7)
| How squashed the context menu looks.
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| cm_highlightdistance (50)
| How far the cursor needs to be towards a menu option before it is highlighted.
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| cm_waitforrelease (1)
| Whether the menu waits for the mouse to be released before selecting a final option.
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| cm_defaultactiontime (0.5)
| How long to wait for the menu to be closed before doing the default action.
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| cm_noradialaimsentry (0)
| Aim sentry gun after the option has been selected (by pointing and clicking again).
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Miscellaneous Graphical
| cl_effectsdetail (1)
| Controls amount of effect detail displayed: 0 - none, 1 - medium, 2 - full.
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| cl_ragdoll_deathview (1)
| When you die, you see in First Person what the ragdoll does. I.E. being flown across the map, dead, and hit a wall, all while in first person view.
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