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		<id>https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=10022</id>
		<title>TF2 Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=10022"/>
		<updated>2014-10-02T22:50:55Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever differs in 4 major ways to TF2:&lt;br /&gt;
&lt;br /&gt;
# Speed&lt;br /&gt;
# Defensive strategy&lt;br /&gt;
# Focus on movement&lt;br /&gt;
# Individual ability&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is much faster than TF2, and players have stricter positions. In TF2 both teams move around the map pushing each other back in a kind of tug-of-war; in FF the defending team creates a defensive strategy and then tries to hold their base against the oncoming attacking team. FF is more structured and static, having players with expertise defending particular choke points in maps and creating a defensive strategy together as to how to defend their base.&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is typically played Capture-the-flag, with teams being split into Offense and Defense. Defenders typically have &amp;quot;positions&amp;quot; at key choke points in their base which they are expected to hold down, stopping attackers getting past and relaying information about those that do to their teammates. Competitive play typically has 4 defenders and 4 attackers, either in a 4v4 (swapping sides at half time) or 8v8 format (with each team having 4 attackers and 4 defenders).&lt;br /&gt;
&lt;br /&gt;
Most high level play splits 4 defenders into 2 lines of defense - front line (2 players) and back line (2 players), but this can depend on the map. Typically, an Engineer builds a sentry gun right at the back, covering the flag, because he is weak and needs defending whilst he builds. Often he has another player to help defend him - either a Demoman (with pipes (similar to &amp;quot;stickies&amp;quot;) on the flag), or a Soldier, or an HWGuy.&lt;br /&gt;
&lt;br /&gt;
Attacking in Fortress Forever is very much based on the various movement abilities: Conc-jumping, ramp sliding, wall-strafing, trimping, double jumping, sharking, air control, and bunny hopping. Frequently Fortress Forever attackers are more concerned with getting past their opponents than killing them. This leads to great fun for both teams as defenders rack up kills and attackers pull off sweet moves.&lt;br /&gt;
&lt;br /&gt;
In Fortress Forever, there is a balance between relying on your team, and shining as an individual. Some defensive positions are played solo, for those &amp;quot;lone wolf&amp;quot; types, and some have a greater emphasis on teamwork (such as defending the flag room with 1-2 other players). It&amp;#039;s possible to capture the flag on your own, if you show some outstanding skill, but it is much easier with a good team backing you up. There is much less frustration if you have a bad team - there is no yelling at the medic, like TF2.&lt;br /&gt;
&lt;br /&gt;
Other misc notes:&lt;br /&gt;
&lt;br /&gt;
* There are grenades usable for every class. There are two: a [[Grenade:Frag|frag grenade]] for every class (except the Scout) and a &amp;quot;special&amp;quot;� one that has a unique trait ([[Grenade:Laser|like shooting lasers]] or [[Grenade:EMP|blowing up nearby ammunition]].).&lt;br /&gt;
&lt;br /&gt;
* There is no store, and there are no items. ( No hats, miscs, etc. )&lt;br /&gt;
&lt;br /&gt;
* There are no loadouts, and there are more than 3 weapon slots. However, melee weapons still have their own slot.&lt;br /&gt;
&lt;br /&gt;
* Base run speed is higher for all classes.&lt;br /&gt;
&lt;br /&gt;
* Respawn is instant.&lt;br /&gt;
&lt;br /&gt;
* Each class has [[armor]], and the amount of it and the percent of damage absorbed depends on the class.  See the [[Reference:Classes|Class Reference]] for details.&lt;br /&gt;
&lt;br /&gt;
* Critical Hits are not in the game.&lt;br /&gt;
&lt;br /&gt;
* If a player dies, a backpack is left behind that contains all the ammo he had when he died.&lt;br /&gt;
&lt;br /&gt;
* Resupply rooms consist of backpacks containing supplies, instead of supply lockers. In addition, these backpacks must respawn. What&amp;#039;s in the backpacks is determined by the map maker.&lt;br /&gt;
&lt;br /&gt;
* You can [[Movement:Bunnyhopping|Bunny Hop]] in FF to get to places quicker.&lt;br /&gt;
&lt;br /&gt;
* You can discard unused ammo for others to use, or to decrease the damage taken from an [[Grenade:EMP|EMP Grenade]].&lt;br /&gt;
&lt;br /&gt;
* There are Yellow and Green teams that are used on some maps.&lt;br /&gt;
&lt;br /&gt;
* Much less emphasis on Capture Point maps than in TF2.&lt;br /&gt;
&lt;br /&gt;
* Attack vs Defend maps are further split into 4 categories: [[Game Type:Attack/Invade And Defend|Attack v Defend]], [[Game Type:Attack/Invade And Defend|Invade v Defend]], [[Game Type:Attack and Defend Zone|Attack v Defend the Zone]], [[Game Type:Attack and Defend Zone|Invade v Defend the Zone]].&lt;br /&gt;
&lt;br /&gt;
* In Attack Defend / Invade Defend maps, the Capture Points can only be captured by a player holding the flag. As soon as a flag carrier touches the point, the CP will be captured, as it is also instant.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* There are two types of shotguns: [[Weapon:Single_Shotgun|Single]] and [[Weapon:Super_Shotgun|Super]]. The Super Shotgun takes up two bullets per shot, where as the Single only takes one. However, the [[Weapon:Super_Shotgun|Super Shotgun]] deals a lot more damage than the [[Weapon:Single_Shotgun|Single]].&lt;br /&gt;
&lt;br /&gt;
* There is a [[Weapon:Nailgun|Nailgun]] in the game which fires a constant stream of bullets.&lt;br /&gt;
&lt;br /&gt;
* Only the Medic, Spy, Engineer, and Civilian have their own melee weapons. Everybody else has a [[Weapon:Crowbar|Crowbar]].&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
===[[Class:Scout|Scout]]===&lt;br /&gt;
&lt;br /&gt;
* The FF Scout is much more movement based, with much less firepower. Instead of using hit and run tactics to do massive damage before the enemy knew what happened in Team Fortress 2, the FF Scout is more focused on capturing objectives.&lt;br /&gt;
&lt;br /&gt;
*The double jump TF2 skill is replaced by a much more powerful [[Grenade:Concussion|concussion grenade]] ability.&lt;br /&gt;
&lt;br /&gt;
* A Scout can remove a Spy&amp;#039;s disguise or disable a [[Weapon:Detpack|Detpack]] if he touches them.&lt;br /&gt;
&lt;br /&gt;
* He can build a [[:Category:Buildables#Jump_Pad|Jump Pad]] that can give anybody an extra speed boost.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Sniper|Sniper]]===&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Sniper_Rifle|Sniper Rifle]] is no longer a bolt-action weapon like in Team Fortress 2. It must be charged up by holding down the fire button, rather then simply being zoomed in. You also must charge it up slightly before you can take a shot.&lt;br /&gt;
&lt;br /&gt;
* The SMG is replaced with an [[Weapon:Auto_Rifle|automatic rifle]] that uses the same ammunition as the Sniper Rifle. The Sniper is also equipped with a nailgun.&lt;br /&gt;
&lt;br /&gt;
* The Sniper &amp;#039;tags&amp;#039; enemies he hits, so all his teammates can see the enemy through walls.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Soldier|Soldier]]===&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:RPG|Rocket Launcher]] has been changed from TF2. Now you can fire more rockets in a shorter amount of time, and rocket damage does not decrease over distance.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Demoman|Demoman]]===&lt;br /&gt;
&lt;br /&gt;
* [[Weapon:Pipe_Launcher|Pipebombs]] are not sticky (they bounce until they come to rest), which means they can be placed from a lot further away, bounced around corners, and used as a long range deathmatching weapon.&lt;br /&gt;
&lt;br /&gt;
* The Grenade and Pipe Launcher share a magazine.&lt;br /&gt;
&lt;br /&gt;
* [[Weapon:Grenade_Launcher|Blue grenades]] detonate a lot faster than in TF2 - they are used as more of a close range combat weapon rather than a long range weapon.&lt;br /&gt;
&lt;br /&gt;
* Has a special weapon called a [[Weapon:Detpack|Detpack]] that can be set to explode after a certain amount of time and is the most powerful weapon in the game.&lt;br /&gt;
&lt;br /&gt;
* He&amp;#039;s not scottish or black. He has a eye patch though, :D.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Medic|Medic]]===&lt;br /&gt;
&lt;br /&gt;
* The Medic in FF is more of a combat medic, specialising in movement, recon and firepower - rather than focusing strictly on healing. He can be a formidable force on his own, and does not require so much protection from his teammates.&lt;br /&gt;
&lt;br /&gt;
* To heal, use the Medic&amp;#039;s healing weapon, the [[Weapon:Medkit|Medkit]]. It must be used on an ally at point-blank range, which will heal the target to 100% of his health instantly. You can also throw medkits by pressing alternate fire (Default is your Right Mouse Button). Note that you do not have to have the medkit out to throw them, and that thrown medkits heal much less than ones.&lt;br /&gt;
&lt;br /&gt;
* If used on an enemy, the [[Weapon:Medkit|Medkit]] can [[:Category:Status_Effects#Infected|infect enemies with a virus]].&lt;br /&gt;
&lt;br /&gt;
* Much like the Scout, the Medic can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
===[[Class:HWGuy|Heavy]]===&lt;br /&gt;
&lt;br /&gt;
* While no serious changes to gameplay, he is called &amp;quot;HWGuy&amp;quot; instead of just &amp;quot;Heavy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* You cannot rev the minigun without firing it. Secondary fire will use Overpressure instead.&lt;br /&gt;
&lt;br /&gt;
* Overpressure stops every enemy within its radius. Good for stopping quick players in their tracks.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Pyro|Pyro]]===&lt;br /&gt;
&lt;br /&gt;
* Has a rocket launcher called the [[IC|Incendiary Cannon]] that can light enemies on fire. However, the rocket begins to fall to the ground after launch, traveling in an arc. You may find it in a way similar to the Flare Gun.&lt;br /&gt;
&lt;br /&gt;
* Instead of simply &amp;#039;being on fire&amp;#039;, enemies can be burn level 1, 2 or 3, depending on how many different flame weapons you hit them with. See the [[:Category:Status_Effects#On_Fire|On Fire]] article for more details.&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Flamethrower|Flamethrower]] can be [[Pyro_Jump|used as a jetpack]]. Face down, jump and hold down the fire button. If you keep it down for too long, you&amp;#039;ll start to head back to the ground.&lt;br /&gt;
&lt;br /&gt;
* The flamethrower cannot airblast. Secondary fire will just change weapons.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Spy|Spy]]===&lt;br /&gt;
&lt;br /&gt;
* Has a [[Weapon:Tranquilizer Gun|tranquilizer gun]] instead of a revolver. This slows the enemy, blurs his vision, and makes him a nice easy backstab target. He is also equipped with the Nailgun and Super Shotgun.&lt;br /&gt;
&lt;br /&gt;
* If a Spy makes a successful backstab, [[Class_Ability:ID_Theft|his disguise changes to the person he just killed]].&lt;br /&gt;
&lt;br /&gt;
* Sapping, or as it&amp;#039;s called in FF: &amp;#039;Sabotaging&amp;#039;, a buildable is a bit different. Instead of having a weapon slot, you simply stand near a building for a few seconds to sabotage it. When you successfully sabotage a building, you need to first &amp;quot;Activate&amp;quot; it. For a dispenser, it simply blows up. For a Sentry Gun (SG), it makes a distinct sound, and starts firing at whatever the team the engineer that built the SG is on. It also stops firing at your own team, and after a little while, it blows up.&lt;br /&gt;
&lt;br /&gt;
* The Spy has two types of cloaks: Silent Cloak and Normal Cloak. The Normal Cloak causes a body to be left behind, making it look like the Spy died (or who they are disguised as). The Silent Cloak cannot be used while moving, but it allows the Spy to just simply cloak, without the body or death sound. By default, you must use your radial menu to select &amp;#039;Smart Cloak&amp;#039;, then, if you can Silent Cloak, it will, else, it will Normal Cloak.&lt;br /&gt;
&lt;br /&gt;
* The Spy [[Class_Ability:Stealth|makes no noise when walking]].&lt;br /&gt;
&lt;br /&gt;
* The weapon the Spy has equipped is reflected on his disguise. E.g.: If a spy is disguised as an Engineer and is holding the knife, to others, he will be holding the Wrench. This makes backstabs that little bit harder, as a teammate with a melee weapon is a bit of a giveaway.&lt;br /&gt;
&lt;br /&gt;
* If the Spy is disguised he will look like his disguise to his teammates as well. However there is a sign above his head to indicate he is on your team.&lt;br /&gt;
&lt;br /&gt;
* If the Spy falls down, he will make no noise and takes 50% damage from the fall when you crouch.&lt;br /&gt;
&lt;br /&gt;
* The Spy&amp;#039;s special abilities are done via a menu accessed by hitting the Secondary Fire key. (default: Right Mouse Button)&lt;br /&gt;
&lt;br /&gt;
* Much like the Scout, Spies can reveal other spies disguises by touching them.&lt;br /&gt;
&lt;br /&gt;
* Cloaking never runs out, however, there is a small delay after uncloaking before you can cloak again.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Engineer|Engineer]]===&lt;br /&gt;
&lt;br /&gt;
* Destroying, dismantling, building and aiming are all available as options on the right click (alternate fire) menu.&lt;br /&gt;
&lt;br /&gt;
* Upgrading SGs only takes 1 hit with the wrench, and only 130 metal.&lt;br /&gt;
&lt;br /&gt;
* The sentry can be aimed in any direction once built (including up / down) by hitting Secondary Fire (default: Right Mouse Button).&lt;br /&gt;
&lt;br /&gt;
* The Engineer cannot make teleporters.&lt;br /&gt;
&lt;br /&gt;
* An Engineer can repair a teammate&amp;#039;s armor by hitting the ally with the [[Weapon:Spanner|wrench]].&lt;br /&gt;
&lt;br /&gt;
* You do not get alerted when a spy has sabotaged your SG, only when they activate it.&lt;br /&gt;
&lt;br /&gt;
* If one of your buildings is sabotaged ( even if it&amp;#039;s not enabled ), you will be unable to detonate it.&lt;br /&gt;
&lt;br /&gt;
* Sentries make sonar sounds when a cloaked Spy is near it. The closer a Spy is, the higher the pitch, and the louder it will be.&lt;br /&gt;
&lt;br /&gt;
* When an engineer discards ammo, he will throw ammo he uses out too. He can also throw multiple bags, each removing a little bit more ammo.&lt;br /&gt;
&lt;br /&gt;
* The Pistol is replaced with the [[Weapon:Railgun|Railgun]], which can charged up. If charged for 3.3 seconds, the Engineer will receive 40 metal.&lt;br /&gt;
&lt;br /&gt;
* The [[Buildables#Dispenser|Dispenser]] gives armor and ammo, but not health.&lt;br /&gt;
&lt;br /&gt;
* Dispensers can absorb ammo from backpacks.&lt;br /&gt;
&lt;br /&gt;
* When a dispenser is detonated, the damage it deals is based on what it contains. Cells increase damage, rockets increase explosive damage and radius.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Civilian|Civilian]]===&lt;br /&gt;
* Special class with little health and only a [[Weapon:Umbrella|Umbrella]] to protect himself with.&lt;br /&gt;
&lt;br /&gt;
* However, maps which include the civilian can edit his speed, weapons, damage, etc.&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=10021</id>
		<title>TF2 Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=10021"/>
		<updated>2014-10-02T22:49:32Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever differs in 4 major ways to TF2:&lt;br /&gt;
&lt;br /&gt;
1. Speed&lt;br /&gt;
2. Defensive strategy&lt;br /&gt;
3. Focus on movement&lt;br /&gt;
4. Individual ability&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is much faster than TF2, and players have stricter positions. In TF2 both teams move around the map pushing each other back in a kind of tug-of-war; in FF the defending team creates a defensive strategy and then tries to hold their base against the oncoming attacking team. FF is more structured and static, having players with expertise defending particular choke points in maps and creating a defensive strategy together as to how to defend their base.&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is typically played Capture-the-flag, with teams being split into Offense and Defense. Defenders typically have &amp;quot;positions&amp;quot; at key choke points in their base which they are expected to hold down, stopping attackers getting past and relaying information about those that do to their teammates. Competitive play typically has 4 defenders and 4 attackers, either in a 4v4 (swapping sides at half time) or 8v8 format (with each team having 4 attackers and 4 defenders).&lt;br /&gt;
&lt;br /&gt;
Most high level play splits 4 defenders into 2 lines of defense - front line (2 players) and back line (2 players), but this can depend on the map. Typically, an Engineer builds a sentry gun right at the back, covering the flag, because he is weak and needs defending whilst he builds. Often he has another player to help defend him - either a Demoman (with pipes (similar to &amp;quot;stickies&amp;quot;) on the flag), or a Soldier, or an HWGuy.&lt;br /&gt;
&lt;br /&gt;
Attacking in Fortress Forever is very much based on the various movement abilities: Conc-jumping, ramp sliding, wall-strafing, trimping, double jumping, sharking, air control, and bunny hopping. Frequently Fortress Forever attackers are more concerned with getting past their opponents than killing them. This leads to great fun for both teams as defenders rack up kills and attackers pull off sweet moves.&lt;br /&gt;
&lt;br /&gt;
In Fortress Forever, there is a balance between relying on your team, and shining as an individual. Some defensive positions are played solo, for those &amp;quot;lone wolf&amp;quot; types, and some have a greater emphasis on teamwork (such as defending the flag room with 1-2 other players). It&amp;#039;s possible to capture the flag on your own, if you show some outstanding skill, but it is much easier with a good team backing you up. There is much less frustration if you have a bad team - there is no yelling at the medic, like TF2.&lt;br /&gt;
&lt;br /&gt;
Other misc notes:&lt;br /&gt;
&lt;br /&gt;
* There are grenades usable for every class. There are two: a [[Grenade:Frag|frag grenade]] for every class (except the Scout) and a &amp;quot;special&amp;quot;� one that has a unique trait ([[Grenade:Laser|like shooting lasers]] or [[Grenade:EMP|blowing up nearby ammunition]].).&lt;br /&gt;
&lt;br /&gt;
* There is no store, and there are no items. ( No hats, miscs, etc. )&lt;br /&gt;
&lt;br /&gt;
* There are no loadouts, and there are more than 3 weapon slots. However, melee weapons still have their own slot.&lt;br /&gt;
&lt;br /&gt;
* Base run speed is higher for all classes.&lt;br /&gt;
&lt;br /&gt;
* Respawn is instant.&lt;br /&gt;
&lt;br /&gt;
* Each class has [[armor]], and the amount of it and the percent of damage absorbed depends on the class.  See the [[Reference:Classes|Class Reference]] for details.&lt;br /&gt;
&lt;br /&gt;
* Critical Hits are not in the game.&lt;br /&gt;
&lt;br /&gt;
* If a player dies, a backpack is left behind that contains all the ammo he had when he died.&lt;br /&gt;
&lt;br /&gt;
* Resupply rooms consist of backpacks containing supplies, instead of supply lockers. In addition, these backpacks must respawn. What&amp;#039;s in the backpacks is determined by the map maker.&lt;br /&gt;
&lt;br /&gt;
* You can [[Movement:Bunnyhopping|Bunny Hop]] in FF to get to places quicker.&lt;br /&gt;
&lt;br /&gt;
* You can discard unused ammo for others to use, or to decrease the damage taken from an [[Grenade:EMP|EMP Grenade]].&lt;br /&gt;
&lt;br /&gt;
* There are Yellow and Green teams that are used on some maps.&lt;br /&gt;
&lt;br /&gt;
* Much less emphasis on Capture Point maps than in TF2.&lt;br /&gt;
&lt;br /&gt;
* Attack vs Defend maps are further split into 4 categories: [[Game Type:Attack/Invade And Defend|Attack v Defend]], [[Game Type:Attack/Invade And Defend|Invade v Defend]], [[Game Type:Attack and Defend Zone|Attack v Defend the Zone]], [[Game Type:Attack and Defend Zone|Invade v Defend the Zone]].&lt;br /&gt;
&lt;br /&gt;
* In Attack Defend / Invade Defend maps, the Capture Points can only be captured by a player holding the flag. As soon as a flag carrier touches the point, the CP will be captured, as it is also instant.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* There are two types of shotguns: [[Weapon:Single_Shotgun|Single]] and [[Weapon:Super_Shotgun|Super]]. The Super Shotgun takes up two bullets per shot, where as the Single only takes one. However, the [[Weapon:Super_Shotgun|Super Shotgun]] deals a lot more damage than the [[Weapon:Single_Shotgun|Single]].&lt;br /&gt;
&lt;br /&gt;
* There is a [[Weapon:Nailgun|Nailgun]] in the game which fires a constant stream of bullets.&lt;br /&gt;
&lt;br /&gt;
* Only the Medic, Spy, Engineer, and Civilian have their own melee weapons. Everybody else has a [[Weapon:Crowbar|Crowbar]].&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
===[[Class:Scout|Scout]]===&lt;br /&gt;
&lt;br /&gt;
* The FF Scout is much more movement based, with much less firepower. Instead of using hit and run tactics to do massive damage before the enemy knew what happened in Team Fortress 2, the FF Scout is more focused on capturing objectives.&lt;br /&gt;
&lt;br /&gt;
*The double jump TF2 skill is replaced by a much more powerful [[Grenade:Concussion|concussion grenade]] ability.&lt;br /&gt;
&lt;br /&gt;
* A Scout can remove a Spy&amp;#039;s disguise or disable a [[Weapon:Detpack|Detpack]] if he touches them.&lt;br /&gt;
&lt;br /&gt;
* He can build a [[:Category:Buildables#Jump_Pad|Jump Pad]] that can give anybody an extra speed boost.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Sniper|Sniper]]===&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Sniper_Rifle|Sniper Rifle]] is no longer a bolt-action weapon like in Team Fortress 2. It must be charged up by holding down the fire button, rather then simply being zoomed in. You also must charge it up slightly before you can take a shot.&lt;br /&gt;
&lt;br /&gt;
* The SMG is replaced with an [[Weapon:Auto_Rifle|automatic rifle]] that uses the same ammunition as the Sniper Rifle. The Sniper is also equipped with a nailgun.&lt;br /&gt;
&lt;br /&gt;
* The Sniper &amp;#039;tags&amp;#039; enemies he hits, so all his teammates can see the enemy through walls.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Soldier|Soldier]]===&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:RPG|Rocket Launcher]] has been changed from TF2. Now you can fire more rockets in a shorter amount of time, and rocket damage does not decrease over distance.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Demoman|Demoman]]===&lt;br /&gt;
&lt;br /&gt;
* [[Weapon:Pipe_Launcher|Pipebombs]] are not sticky (they bounce until they come to rest), which means they can be placed from a lot further away, bounced around corners, and used as a long range deathmatching weapon.&lt;br /&gt;
&lt;br /&gt;
* The Grenade and Pipe Launcher share a magazine.&lt;br /&gt;
&lt;br /&gt;
* [[Weapon:Grenade_Launcher|Blue grenades]] detonate a lot faster than in TF2 - they are used as more of a close range combat weapon rather than a long range weapon.&lt;br /&gt;
&lt;br /&gt;
* Has a special weapon called a [[Weapon:Detpack|Detpack]] that can be set to explode after a certain amount of time and is the most powerful weapon in the game.&lt;br /&gt;
&lt;br /&gt;
* He&amp;#039;s not scottish or black. He has a eye patch though, :D.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Medic|Medic]]===&lt;br /&gt;
&lt;br /&gt;
* The Medic in FF is more of a combat medic, specialising in movement, recon and firepower - rather than focusing strictly on healing. He can be a formidable force on his own, and does not require so much protection from his teammates.&lt;br /&gt;
&lt;br /&gt;
* To heal, use the Medic&amp;#039;s healing weapon, the [[Weapon:Medkit|Medkit]]. It must be used on an ally at point-blank range, which will heal the target to 100% of his health instantly. You can also throw medkits by pressing alternate fire (Default is your Right Mouse Button). Note that you do not have to have the medkit out to throw them, and that thrown medkits heal much less than ones.&lt;br /&gt;
&lt;br /&gt;
* If used on an enemy, the [[Weapon:Medkit|Medkit]] can [[:Category:Status_Effects#Infected|infect enemies with a virus]].&lt;br /&gt;
&lt;br /&gt;
* Much like the Scout, the Medic can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
===[[Class:HWGuy|Heavy]]===&lt;br /&gt;
&lt;br /&gt;
* While no serious changes to gameplay, he is called &amp;quot;HWGuy&amp;quot; instead of just &amp;quot;Heavy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* You cannot rev the minigun without firing it. Secondary fire will use Overpressure instead.&lt;br /&gt;
&lt;br /&gt;
* Overpressure stops every enemy within its radius. Good for stopping quick players in their tracks.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Pyro|Pyro]]===&lt;br /&gt;
&lt;br /&gt;
* Has a rocket launcher called the [[IC|Incendiary Cannon]] that can light enemies on fire. However, the rocket begins to fall to the ground after launch, traveling in an arc. You may find it in a way similar to the Flare Gun.&lt;br /&gt;
&lt;br /&gt;
* Instead of simply &amp;#039;being on fire&amp;#039;, enemies can be burn level 1, 2 or 3, depending on how many different flame weapons you hit them with. See the [[:Category:Status_Effects#On_Fire|On Fire]] article for more details.&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Flamethrower|Flamethrower]] can be [[Pyro_Jump|used as a jetpack]]. Face down, jump and hold down the fire button. If you keep it down for too long, you&amp;#039;ll start to head back to the ground.&lt;br /&gt;
&lt;br /&gt;
* The flamethrower cannot airblast. Secondary fire will just change weapons.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Spy|Spy]]===&lt;br /&gt;
&lt;br /&gt;
* Has a [[Weapon:Tranquilizer Gun|tranquilizer gun]] instead of a revolver. This slows the enemy, blurs his vision, and makes him a nice easy backstab target. He is also equipped with the Nailgun and Super Shotgun.&lt;br /&gt;
&lt;br /&gt;
* If a Spy makes a successful backstab, [[Class_Ability:ID_Theft|his disguise changes to the person he just killed]].&lt;br /&gt;
&lt;br /&gt;
* Sapping, or as it&amp;#039;s called in FF: &amp;#039;Sabotaging&amp;#039;, a buildable is a bit different. Instead of having a weapon slot, you simply stand near a building for a few seconds to sabotage it. When you successfully sabotage a building, you need to first &amp;quot;Activate&amp;quot; it. For a dispenser, it simply blows up. For a Sentry Gun (SG), it makes a distinct sound, and starts firing at whatever the team the engineer that built the SG is on. It also stops firing at your own team, and after a little while, it blows up.&lt;br /&gt;
&lt;br /&gt;
* The Spy has two types of cloaks: Silent Cloak and Normal Cloak. The Normal Cloak causes a body to be left behind, making it look like the Spy died (or who they are disguised as). The Silent Cloak cannot be used while moving, but it allows the Spy to just simply cloak, without the body or death sound. By default, you must use your radial menu to select &amp;#039;Smart Cloak&amp;#039;, then, if you can Silent Cloak, it will, else, it will Normal Cloak.&lt;br /&gt;
&lt;br /&gt;
* The Spy [[Class_Ability:Stealth|makes no noise when walking]].&lt;br /&gt;
&lt;br /&gt;
* The weapon the Spy has equipped is reflected on his disguise. E.g.: If a spy is disguised as an Engineer and is holding the knife, to others, he will be holding the Wrench. This makes backstabs that little bit harder, as a teammate with a melee weapon is a bit of a giveaway.&lt;br /&gt;
&lt;br /&gt;
* If the Spy is disguised he will look like his disguise to his teammates as well. However there is a sign above his head to indicate he is on your team.&lt;br /&gt;
&lt;br /&gt;
* If the Spy falls down, he will make no noise and takes 50% damage from the fall when you crouch.&lt;br /&gt;
&lt;br /&gt;
* The Spy&amp;#039;s special abilities are done via a menu accessed by hitting the Secondary Fire key. (default: Right Mouse Button)&lt;br /&gt;
&lt;br /&gt;
* Much like the Scout, Spies can reveal other spies disguises by touching them.&lt;br /&gt;
&lt;br /&gt;
* Cloaking never runs out, however, there is a small delay after uncloaking before you can cloak again.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Engineer|Engineer]]===&lt;br /&gt;
&lt;br /&gt;
* Destroying, dismantling, building and aiming are all available as options on the right click (alternate fire) menu.&lt;br /&gt;
&lt;br /&gt;
* Upgrading SGs only takes 1 hit with the wrench, and only 130 metal.&lt;br /&gt;
&lt;br /&gt;
* The sentry can be aimed in any direction once built (including up / down) by hitting Secondary Fire (default: Right Mouse Button).&lt;br /&gt;
&lt;br /&gt;
* The Engineer cannot make teleporters.&lt;br /&gt;
&lt;br /&gt;
* An Engineer can repair a teammate&amp;#039;s armor by hitting the ally with the [[Weapon:Spanner|wrench]].&lt;br /&gt;
&lt;br /&gt;
* You do not get alerted when a spy has sabotaged your SG, only when they activate it.&lt;br /&gt;
&lt;br /&gt;
* If one of your buildings is sabotaged ( even if it&amp;#039;s not enabled ), you will be unable to detonate it.&lt;br /&gt;
&lt;br /&gt;
* Sentries make sonar sounds when a cloaked Spy is near it. The closer a Spy is, the higher the pitch, and the louder it will be.&lt;br /&gt;
&lt;br /&gt;
* When an engineer discards ammo, he will throw ammo he uses out too. He can also throw multiple bags, each removing a little bit more ammo.&lt;br /&gt;
&lt;br /&gt;
* The Pistol is replaced with the [[Weapon:Railgun|Railgun]], which can charged up. If charged for 3.3 seconds, the Engineer will receive 40 metal.&lt;br /&gt;
&lt;br /&gt;
* The [[Buildables#Dispenser|Dispenser]] gives armor and ammo, but not health.&lt;br /&gt;
&lt;br /&gt;
* Dispensers can absorb ammo from backpacks.&lt;br /&gt;
&lt;br /&gt;
* When a dispenser is detonated, the damage it deals is based on what it contains. Cells increase damage, rockets increase explosive damage and radius.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Civilian|Civilian]]===&lt;br /&gt;
* Special class with little health and only a [[Weapon:Umbrella|Umbrella]] to protect himself with.&lt;br /&gt;
&lt;br /&gt;
* However, maps which include the civilian can edit his speed, weapons, damage, etc.&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
{{Rating|4}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8253</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8253"/>
		<updated>2008-02-24T02:07:43Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Example systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; p4 3.0Ghz / Athlon 3400 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example systems===&lt;br /&gt;
With reported FPS (1024x768, medium graphics settings, aardvark midmap) - taken from beta testers:&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gb RAM, Geforce 7600GS : &amp;#039;&amp;#039;&amp;#039;200 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 +4800, 2gb RAM, Radeon X1900XTX : &amp;#039;&amp;#039;&amp;#039;170 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 5000+, 2gb RAM, Geforce 7600 GT : &amp;#039;&amp;#039;&amp;#039;150 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2gb RAM,Geforce 7900 GTX : &amp;#039;&amp;#039;&amp;#039;140 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 3800+, 2gb RAM, Radeon X1950 PRO (AGP) 512MB : &amp;#039;&amp;#039;&amp;#039;130 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.0GHz, 1gb RAM, Radeon X800 : &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3400, 1gb RAM, Geforce 7800 AGP : &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.4ghz dual core, 1gb RAM, radeon 9600 256 mb : &amp;#039;&amp;#039;&amp;#039;85 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3.0GHz p4, 1gb RAM, 6200LE oced : &amp;#039;&amp;#039;&amp;#039;70 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3800+, 1gb RAM, 6200 : &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: During battles and large maps you can lose up to 30-40 FPS from these stated values, so if constant 60+ FPS is vital to you, go for a 100+ FPS quoted system.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8252</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8252"/>
		<updated>2008-02-24T02:07:20Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Example systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; p4 3.0Ghz / Athlon 3400 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example systems===&lt;br /&gt;
With reported FPS (1024x768, medium graphics settings, aardvark midmap) - taken from beta testers:&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gb RAM, Geforce 7600GS : &amp;#039;&amp;#039;&amp;#039;200 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 +4800, 2gb RAM, Radeon X1900XTX : &amp;#039;&amp;#039;&amp;#039;170 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 5000+, 2gb RAM, Geforce 7600 GT : &amp;#039;&amp;#039;&amp;#039;150 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2gb RAM,Geforce 7900 GTX : &amp;#039;&amp;#039;&amp;#039;140 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 3800+, 2gb RAM, Radeon X1950 PRO (AGP) 512MB : &amp;#039;&amp;#039;&amp;#039;130 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.0GHz, 1gb RAM, Radeon X800 : &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3400, 1gb RAM, Geforce 7800 AGP : &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.4ghz dual core, 1gb RAM, radeon 9600 256 mb : &amp;#039;&amp;#039;&amp;#039;85 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3.0GHz p4, 1gb RAM, 6200LE oced : &amp;#039;&amp;#039;&amp;#039;70 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3800+, 1gb RAM, 6200 : &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: During battles and large maps you can lose up to 30-40 FPS from these stated values, so if constant 60+ FPS is vital to you, go for a 100+ FPS quoted system.&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8251</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8251"/>
		<updated>2008-02-24T02:06:19Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Example systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; p4 3.0Ghz / Athlon 3400 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example systems===&lt;br /&gt;
With reported FPS (1024x768, medium graphics settings, aardvark midmap) - taken from beta testers:&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gb RAM, Geforce 7600GS: &amp;#039;&amp;#039;&amp;#039;200 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 +4800, 2gb RAM, Radeon X1900XTX: &amp;#039;&amp;#039;&amp;#039;170 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 5000+, 2gb RAM, Geforce 7600 GT: &amp;#039;&amp;#039;&amp;#039;150 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2gb RAM,Geforce 7900 GTX : &amp;#039;&amp;#039;&amp;#039;140 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 3800+, 2gb RAM, Radeon X1950 PRO (AGP) 512MB : &amp;#039;&amp;#039;&amp;#039;130 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.0GHz, 1gb RAM, Radeon X800: &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3400, 1gb RAM, Geforce 7800 AGP &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.4ghz dual core, 1gb RAM, radeon 9600 256 mb &amp;#039;&amp;#039;&amp;#039;85 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3.0GHz p4, 1gb RAM, 6200LE oced: &amp;#039;&amp;#039;&amp;#039;70 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3800+, 1gb RAM, 6200: &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: During battles and large maps you can lose up to 30-40 FPS from these stated values, so if constant 60+ FPS is vital to you, go for a 100+ FPS quoted system.&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8250</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8250"/>
		<updated>2008-02-24T02:06:08Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; p4 3.0Ghz / Athlon 3400 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example systems===&lt;br /&gt;
 With reported FPS (1024x768, medium graphics settings, aardvark midmap) - taken from beta testers:&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gb RAM, Geforce 7600GS: &amp;#039;&amp;#039;&amp;#039;200 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 +4800, 2gb RAM, Radeon X1900XTX: &amp;#039;&amp;#039;&amp;#039;170 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 5000+, 2gb RAM, Geforce 7600 GT: &amp;#039;&amp;#039;&amp;#039;150 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2gb RAM,Geforce 7900 GTX : &amp;#039;&amp;#039;&amp;#039;140 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 3800+, 2gb RAM, Radeon X1950 PRO (AGP) 512MB : &amp;#039;&amp;#039;&amp;#039;130 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.0GHz, 1gb RAM, Radeon X800: &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3400, 1gb RAM, Geforce 7800 AGP &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.4ghz dual core, 1gb RAM, radeon 9600 256 mb &amp;#039;&amp;#039;&amp;#039;85 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3.0GHz p4, 1gb RAM, 6200LE oced: &amp;#039;&amp;#039;&amp;#039;70 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3800+, 1gb RAM, 6200: &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: During battles and large maps you can lose up to 30-40 FPS from these stated values, so if constant 60+ FPS is vital to you, go for a 100+ FPS quoted system.&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8249</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8249"/>
		<updated>2008-02-24T02:05:15Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Hardware Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; p4 3.0Ghz / Athlon 3400 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example systems and reported FPS (1024x768, medium graphics settings, aardvark midmap) - taken from beta testers:&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gb RAM, Geforce 7600GS: &amp;#039;&amp;#039;&amp;#039;200 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 +4800, 2gb RAM, Radeon X1900XTX: &amp;#039;&amp;#039;&amp;#039;170 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 5000+, 2gb RAM, Geforce 7600 GT: &amp;#039;&amp;#039;&amp;#039;150 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2gb RAM,Geforce 7900 GTX : &amp;#039;&amp;#039;&amp;#039;140 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 3800+, 2gb RAM, Radeon X1950 PRO (AGP) 512MB : &amp;#039;&amp;#039;&amp;#039;130 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.0GHz, 1gb RAM, Radeon X800: &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3400, 1gb RAM, Geforce 7800 AGP &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.4ghz dual core, 1gb RAM, radeon 9600 256 mb &amp;#039;&amp;#039;&amp;#039;85 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3.0GHz p4, 1gb RAM, 6200LE oced: &amp;#039;&amp;#039;&amp;#039;70 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3800+, 1gb RAM, 6200: &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
NOTE: During battles and large maps you can lose up to 30-40 FPS from these stated values, so if constant 60+ FPS is vital to you, go for a 100+ FPS quoted system.&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8248</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8248"/>
		<updated>2008-02-24T02:03:48Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Hardware Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; p4 3.0Ghz / Athlon 3400 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example systems and reported FPS (1024x768, medium graphics settings, aardvark midmap) - taken from beta testers:&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gb RAM, Geforce 7600GS: &amp;#039;&amp;#039;&amp;#039;200 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 +4800, 2gb RAM, Radeon X1900XTX: &amp;#039;&amp;#039;&amp;#039;170 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 5000+, 2gb RAM, Geforce 7600 GT: &amp;#039;&amp;#039;&amp;#039;150 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2gb RAM,Geforce 7900 GTX : &amp;#039;&amp;#039;&amp;#039;140 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 3800+, 2gb RAM, Radeon X1950 PRO (AGP) 512MB : &amp;#039;&amp;#039;&amp;#039;130 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.0GHz, 1gb RAM, Radeon X800: &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3400, 1gb RAM, Geforce 7800 AGP &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.4ghz dual core, 1gb RAM, radeon 9600 256 mb &amp;#039;&amp;#039;&amp;#039;85 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3.0GHz p4, 1gb RAM, 6200LE oced: &amp;#039;&amp;#039;&amp;#039;70 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3800+, 1gb RAM, 6200: &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8247</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8247"/>
		<updated>2008-02-24T02:02:03Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Hardware Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; p4 3.0Ghz / Athlon 3400 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example systems and reported FPS (1024x768, medium graphics settings, aardvark midmap) - taken from beta testers:&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gb RAM, Geforce 7600GS: &amp;#039;&amp;#039;&amp;#039;200 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 +4800, 2gb RAM, Radeon X1900XTX: &amp;#039;&amp;#039;&amp;#039;170 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 5000+, 2gb RAM, Geforce 7600 GT: &amp;#039;&amp;#039;&amp;#039;150 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2gb RAM,Geforce 7900 GTX : &amp;#039;&amp;#039;&amp;#039;140 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 3800+, 2gb RAM, Radeon X1950 PRO (AGP) 512MB : &amp;#039;&amp;#039;&amp;#039;130 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.0GHz, 1gb RAM, Radeon X800: &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3400, 1gb RAM, Geforce 7800 AGP &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.4ghz dual core, 1gb RAM, radeon 9600 256 mb &amp;#039;&amp;#039;&amp;#039;85 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3.0GHz p4, 1gb RAM, 6200LE oced: &amp;#039;&amp;#039;&amp;#039;70 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3800+, 1gb RAM, 6200: &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8246</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8246"/>
		<updated>2008-02-24T01:56:40Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Hardware Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; 2.4 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example systems and reported FPS (1024x768, medium graphics settings, aardvark midmap) - taken from beta testers:&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gb RAM, 7600GS: &amp;#039;&amp;#039;&amp;#039;200 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 +4800, 2gb RAM, Radeon X1900XTX: &amp;#039;&amp;#039;&amp;#039;170 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 5000+, 2gb RAM, 7600 GT: &amp;#039;&amp;#039;&amp;#039;150 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2gb RAM,7900 GTX : &amp;#039;&amp;#039;&amp;#039;140 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 3800+, 2gb RAM, ATI X1950 PRO (AGP) 512MB : &amp;#039;&amp;#039;&amp;#039;130 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.0GHz, 1gb RAM, Radeon X800: &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.4ghz dual core, 1gb RAM, radeon 9600 256 mb &amp;#039;&amp;#039;&amp;#039;85 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3.0GHz p4, 1gb RAM, 6200LE oced: &amp;#039;&amp;#039;&amp;#039;70 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3800+, 1gb RAM, 6200: &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium D CPU 2.80GHz 2.79GHz, 2gb RAM, Radeon 256M X 1300SFF: &amp;#039;&amp;#039;&amp;#039;40 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8245</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8245"/>
		<updated>2008-02-24T01:56:12Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Hardware Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; 2.4 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
Example systems and reported FPS (1024x768, medium graphics settings, aardvark midmap) - taken from beta testers:&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gb RAM, 7600GS: &amp;#039;&amp;#039;&amp;#039;200 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 +4800, 2gb RAM, Radeon X1900XTX: &amp;#039;&amp;#039;&amp;#039;170 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 5000+, 2gb RAM, 7600 GT: &amp;#039;&amp;#039;&amp;#039;150 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2gb RAM,7900 GTX : &amp;#039;&amp;#039;&amp;#039;140 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 3800+, 2gb RAM, ATI X1950 PRO (AGP) 512MB : &amp;#039;&amp;#039;&amp;#039;130 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.0GHz, 1gb RAM, Radeon X800: &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.4ghz dual core, 1gb RAM, radeon 9600 256 mb &amp;#039;&amp;#039;&amp;#039;85 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3.0GHz p4, 1gb RAM, 6200LE oced: &amp;#039;&amp;#039;&amp;#039;70 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3800+, 1gb RAM, 6200: &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium D CPU 2.80GHz 2.79GHz, 2gb RAM, Radeon 256M X 1300SFF: &amp;#039;&amp;#039;&amp;#039;40 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8244</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8244"/>
		<updated>2008-02-24T01:54:54Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Hardware Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; 2.4 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
Example systems and reported FPS (1024x768, medium graphics settings, aardvark midmap):&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gb RAM, 7600GS: &amp;#039;&amp;#039;&amp;#039;200 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 +4800, 2gb RAM, Radeon X1900XTX: &amp;#039;&amp;#039;&amp;#039;170 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 5000+, 2gb RAM, 7600 GT: &amp;#039;&amp;#039;&amp;#039;150 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2gb RAM,7900 GTX : &amp;#039;&amp;#039;&amp;#039;140 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.0GHz, 1gb RAM, Radeon X800: &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.4ghz dual core, 1gb RAM, radeon 9600 256 mb &amp;#039;&amp;#039;&amp;#039;85 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3.0GHz p4, 1gb RAM, 6200LE oced: &amp;#039;&amp;#039;&amp;#039;70 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3800+, 1gb RAM, 6200: &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium D CPU 2.80GHz 2.79GHz, 2gb RAM, Radeon 256M X 1300SFF: &amp;#039;&amp;#039;&amp;#039;40 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8243</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8243"/>
		<updated>2008-02-24T01:53:00Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Hardware Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; 2.4 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
Example systems and reported FPS (1024x768, medium graphics settings, aardvark midmap):&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gb RAM, 7600GS: &amp;#039;&amp;#039;&amp;#039;200 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 +4800, 2gb RAM, Radeon X1900XTX: &amp;#039;&amp;#039;&amp;#039;170 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 5000+, 2gb RAM, 7600 GT: &amp;#039;&amp;#039;&amp;#039;150 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2gb RAM,7900 GTX : &amp;#039;&amp;#039;&amp;#039;140 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.0GHz, 1gb RAM, Radeon X800: &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3.0GHz p4, 1gb RAM, 6200LE oced: &amp;#039;&amp;#039;&amp;#039;70 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3800+, 1gb RAM, 6200: &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium D CPU 2.80GHz 2.79GHz, 2gb RAM, Radeon 256M X 1300SFF: &amp;#039;&amp;#039;&amp;#039;40 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Low Settings Test - All Advanced settings at minimum, 1024x786&lt;br /&gt;
&lt;br /&gt;
Spawn - ~200&lt;br /&gt;
Balcony - ~150&lt;br /&gt;
Flagroom - ~140&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8242</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8242"/>
		<updated>2008-02-24T01:52:29Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Hardware Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; 2.4 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
Example systems and reported FPS (1024x768, medium graphics settings, aardvark midmap):&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gig RAM, 7600GS: &amp;#039;&amp;#039;&amp;#039;200 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 +4800, 2GB RAM, Radeon X1900XTX: &amp;#039;&amp;#039;&amp;#039;170 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 5000+, 2GB RAM, 7600 GT: &amp;#039;&amp;#039;&amp;#039;150 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2GB RAM,7900 GTX : &amp;#039;&amp;#039;&amp;#039;140 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.0GHz, 1GB RAM, Radeon X800: &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3.0GHz p4, 1GB RAM, 6200LE oced: &amp;#039;&amp;#039;&amp;#039;70 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3800+, 1GB RAM, 6200: &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium D CPU 2.80GHz 2.79GHz, 2GB RAM, Radeon 256M X 1300SFF: &amp;#039;&amp;#039;&amp;#039;40 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Low Settings Test - All Advanced settings at minimum, 1024x786&lt;br /&gt;
&lt;br /&gt;
Spawn - ~200&lt;br /&gt;
Balcony - ~150&lt;br /&gt;
Flagroom - ~140&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8241</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8241"/>
		<updated>2008-02-24T01:52:12Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Hardware Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; 2.4 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
Example systems and reported FPS (1024x768, medium graphics settings, aardvark midmap):&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gig RAM, 7600GS: 200 FPS&lt;br /&gt;
* Athlon X2 +4800, 2GB RAM, Radeon X1900XTX: 170 FPS&lt;br /&gt;
* Athlon X2 5000+, 2GB RAM, 7600 GT: 150 FPS&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2GB RAM,7900 GTX : 140 FPS&lt;br /&gt;
* Pentium 4 3.0GHz, 1GB RAM, Radeon X800: 100 FPS&lt;br /&gt;
* 3.0GHz p4, 1GB RAM, 6200LE oced: 70 FPS&lt;br /&gt;
* Athlon 64 3800+, 1GB RAM, 6200: 60 FPS&lt;br /&gt;
* Pentium D CPU 2.80GHz 2.79GHz, 2GB RAM, Radeon 256M X 1300SFF: 40 FPS&lt;br /&gt;
&lt;br /&gt;
Low Settings Test - All Advanced settings at minimum, 1024x786&lt;br /&gt;
&lt;br /&gt;
Spawn - ~200&lt;br /&gt;
Balcony - ~150&lt;br /&gt;
Flagroom - ~140&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8240</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8240"/>
		<updated>2008-02-24T01:51:45Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Hardware Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; 2.4 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
Example systems and reported FPS (1024x768, medium graphics settings, aardvark midmap):&lt;br /&gt;
&lt;br /&gt;
Intel dual core, 2gig RAM, 7600GS: 200 FPS&lt;br /&gt;
Athlon X2 +4800, 2GB RAM, Radeon X1900XTX: 170 FPS&lt;br /&gt;
Athlon X2 5000+, 2GB RAM, 7600 GT: 150 FPS&lt;br /&gt;
Athlon 64 (2.81 GHz), 2GB RAM,7900 GTX : 140 FPS&lt;br /&gt;
Pentium 4 3.0GHz, 1GB RAM, Radeon X800: 100 FPS&lt;br /&gt;
3.0GHz p4, 1GB RAM, 6200LE oced: 70 FPS&lt;br /&gt;
Athlon 64 3800+, 1GB RAM, 6200: 60 FPS&lt;br /&gt;
Pentium D CPU 2.80GHz 2.79GHz, 2GB RAM, Radeon 256M X 1300SFF: 40 FPS&lt;br /&gt;
&lt;br /&gt;
Low Settings Test - All Advanced settings at minimum, 1024x786&lt;br /&gt;
&lt;br /&gt;
Spawn - ~200&lt;br /&gt;
Balcony - ~150&lt;br /&gt;
Flagroom - ~140&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Downloads&amp;diff=7971</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Downloads&amp;diff=7971"/>
		<updated>2008-02-18T10:43:48Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* I need to download the whole mod! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
You can either have Fortress Forever installed automatically by CrosuS (a program a bit like Steam that has lots of free games on it) or you use the traditional method of downloading a Fortress Forever installer. There are instructions for both methods below, along with links for the server files (for those who run their own dedicated servers).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%; margin:0; padding:0; font-family: Verdana, Arial, sans-serif; border-top:2px solid #eee; border-bottom:2px solid #eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#f0f4f7; border:2px solid #385F89; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[#Automatic_downloads_with_CrosuS|Download using CrosuS]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#fffcf1; border:2px solid #FFB42F; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[#Install_packages_for_players|Download install package]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFFFFF; border:2px solid #000000; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[#Files_for_server_operators|Download server files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Automatic downloads with CrosuS=&lt;br /&gt;
The simplest and fastest way to take advantage of all the updates with out having to do a thing! This program will automatically update for you whenever Fortress Forever is updated.&lt;br /&gt;
To start downloading Fortress Forever with CrosuS, first download CrosuS from [http://www.isotx.com/CrosuSInstaller.exe here]. When you are up and running with a CrosuS account you can use this handy link [crosus://download/mod/hl2/fortressforever here] to get Fortress Forever automatically.&lt;br /&gt;
&lt;br /&gt;
Click [http://www.fortress-forever.com/forum/showthread.php?t=12819 here] for more information and help. If you would rather install &amp;#039;&amp;#039;&amp;#039;just&amp;#039;&amp;#039;&amp;#039; Fortress Forever by itself instead of using any other program, see the next section!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Install packages for players=&lt;br /&gt;
&lt;br /&gt;
These install packages will install just Fortress Forever on your computer. There are currently three different Fortress Forever downloads which depend on your situation. You only need to pick &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of the options below. If you already have Fortress Forever and you are unsure which of the updates you need then your best bet is to download the &amp;#039;&amp;#039;1.0 to 2.0&amp;#039;&amp;#039; update.&lt;br /&gt;
&lt;br /&gt;
==I need to download the whole mod!==&lt;br /&gt;
Download the full 1.11 installer, then download the 1.11 -&amp;gt; 2.0 patch. &amp;#039;&amp;#039;&amp;#039;1.11 Full installer here:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [http://files.filefront.com/FortressForever+111+Fullexe/;9163592;/fileinfo.html Filefront]&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FortressForever_1.11_Full.exe AE Clan Mirror]&lt;br /&gt;
* [http://wherestheflag.org/FortressForever_1.11_Full.exe Wherestheflag.org Mirror]&lt;br /&gt;
* [http://nfo-clan.com/files/FortressForever_1.11_Full.exe NFO Clan Mirror]&lt;br /&gt;
&lt;br /&gt;
==I&amp;#039;ve already downloaded the second patch (I&amp;#039;m up to date before this release came out!) (I have 1.11)!==&lt;br /&gt;
You just need to install the &amp;#039;&amp;#039;1.11 to 2.0&amp;#039;&amp;#039; update from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of the following locations:&lt;br /&gt;
* [http://www.keydown.com/FortressForever/FF_111_to_20.exe AE 5316&amp;#039;s Hosting]&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FF_111_to_20.exe AE Clan Hosting]&lt;br /&gt;
* [http://www.dctrs8tn.com/files/FF_111_to_20.exe Dr.Satan&amp;#039;s Hosting]&lt;br /&gt;
* [http://files.filefront.com/FF+111+to+20exe/;9639820;/fileinfo.html FileFront]&lt;br /&gt;
* [ftp://ukftp.multiplay.co.uk/pub/games/fps/halflife2/mods/fortressforever/FF_111_to_20.exe Multiplay UK - UK only]&lt;br /&gt;
* [ftp://ftp.multiplay.co.uk/pub/games/fps/halflife2/mods/fortressforever/FF_111_to_20.exe Multiplay UK - worldwide]&lt;br /&gt;
* [ftp://ftp.wireplay.co.uk/pub/halflife/mods/teamfortressclassic/resources/ff/FF_111_to_20.exe Wireplay UK]&lt;br /&gt;
&lt;br /&gt;
==I downloaded the original release (1.0) of Fortress Forever!==&lt;br /&gt;
You need to download the &amp;#039;&amp;#039;1.0 to 2.0&amp;#039;&amp;#039; update install from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of these locations in order to be fully up to date:&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FF_10_to_20.exe AE Clan Mirror]&lt;br /&gt;
* [http://www.dctrs8tn.com/files/FF_10_to_20.exe Dr.Satan&amp;#039;s Mirror]&lt;br /&gt;
* [http://files.filefront.com/FF+10+to+20exe/;9640120;/fileinfo.html File Front]&lt;br /&gt;
&lt;br /&gt;
=Files for server operators=&lt;br /&gt;
These are &amp;#039;&amp;#039;&amp;#039;only&amp;#039;&amp;#039;&amp;#039; required if you run a Fortress Forever &amp;#039;&amp;#039;&amp;#039;server&amp;#039;&amp;#039;&amp;#039;. To play Fortress Forever, you should have downloaded one of the files above, okay!&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.11 to 2.0 UPDATE [SERVER]==&lt;br /&gt;
You will need to already have 1.11 installed:&lt;br /&gt;
* [http://www.dctrs8tn.com/files/ff1.11to2.0server.zip Dr.Satan&amp;#039;s Hosting]&lt;br /&gt;
* [http://www.keydown.com/FortressForever/ff111to20server.zip AE 5316&amp;#039;s Hosting]&lt;br /&gt;
* [ftp://ftp.multiplay.co.uk/pub/games/fps/halflife2/mods/fortressforever/ff111to20server.zip Multiplay UK - worldwide]&lt;br /&gt;
* [ftp://ukftp.multiplay.co.uk/pub/games/fps/halflife2/mods/fortressforever/ff111to20server.zip Multiplay UK - UK only]&lt;br /&gt;
* [http://files.filefront.com/ff111to20serverzip/;9639700;/fileinfo.html Filefront]&lt;br /&gt;
* [http://kubedawg.com/ff111to20server.zip KubeDawg&amp;#039;s Hosting]&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/ff111to20server.zip AE 82694&amp;#039;s Hosting (AKA Zip)]&lt;br /&gt;
* [ftp://ftp.wireplay.co.uk/pub/halflife/mods/teamfortressclassic/resources/ff/ff111to20server.zip Wireplay UK]&lt;br /&gt;
* [http://jbmpaintball.com/goodfellas/ftp/ff111to20server.zip Clan Goodfella&amp;#039;s FTP]&lt;br /&gt;
* [http://unpro.techstuffmedia.com/download/ff111to20server.zip Professional&amp;#039;s FTP]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.1 to 1.11 UPDATE [SERVER]==&lt;br /&gt;
You will need to already have 1.1 installed via either the 1.1 FULL or 1.0 to 1.1 UPDATE downloads below:&lt;br /&gt;
* [http://www.omni-bot.com/mirrors/FortressForever1.11_incremental.zip Omni-bot]&lt;br /&gt;
* [http://trepid.net/ff/files/FortressForever1.11_incremental.zip Trepid]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.1 FULL [SERVER]==&lt;br /&gt;
* [http://fortresspimp.net/?game=2&amp;amp;p=browse&amp;amp;id=676 FortressPimp]&lt;br /&gt;
* [http://dongues.net/dls/FortressForever1.1_full.zip Atreus - Dongues.net]&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FortressForever1.1_full.zip AE Clan]&lt;br /&gt;
* [http://www.steamfriends.com/downloads/p13_sectionid/39/p13_fileid/231 Steam Friends]&lt;br /&gt;
* [http://www.exp.de/download.php?id=13854 exp.de]&lt;br /&gt;
* [http://www.gamershell.com/download_21825.shtml Gamershell]&lt;br /&gt;
* [http://b1tt.com/content/view/968/36/ Bitt News]&lt;br /&gt;
* [http://www.fileplanet.com/180681/180000/fileinfo/Half-Life-2---Fortress-Forever-Mod-v1.1 FilePlanet]&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Downloads&amp;diff=7970</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Downloads&amp;diff=7970"/>
		<updated>2008-02-18T10:42:55Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Fortress Forever 1.11 to 2.0 UPDATE [SERVER] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
You can either have Fortress Forever installed automatically by CrosuS (a program a bit like Steam that has lots of free games on it) or you use the traditional method of downloading a Fortress Forever installer. There are instructions for both methods below, along with links for the server files (for those who run their own dedicated servers).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%; margin:0; padding:0; font-family: Verdana, Arial, sans-serif; border-top:2px solid #eee; border-bottom:2px solid #eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#f0f4f7; border:2px solid #385F89; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[#Automatic_downloads_with_CrosuS|Download using CrosuS]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#fffcf1; border:2px solid #FFB42F; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[#Install_packages_for_players|Download install package]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFFFFF; border:2px solid #000000; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[#Files_for_server_operators|Download server files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Automatic downloads with CrosuS=&lt;br /&gt;
The simplest and fastest way to take advantage of all the updates with out having to do a thing! This program will automatically update for you whenever Fortress Forever is updated.&lt;br /&gt;
To start downloading Fortress Forever with CrosuS, first download CrosuS from [http://www.isotx.com/CrosuSInstaller.exe here]. When you are up and running with a CrosuS account you can use this handy link [crosus://download/mod/hl2/fortressforever here] to get Fortress Forever automatically.&lt;br /&gt;
&lt;br /&gt;
Click [http://www.fortress-forever.com/forum/showthread.php?t=12819 here] for more information and help. If you would rather install &amp;#039;&amp;#039;&amp;#039;just&amp;#039;&amp;#039;&amp;#039; Fortress Forever by itself instead of using any other program, see the next section!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Install packages for players=&lt;br /&gt;
&lt;br /&gt;
These install packages will install just Fortress Forever on your computer. There are currently three different Fortress Forever downloads which depend on your situation. You only need to pick &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of the options below. If you already have Fortress Forever and you are unsure which of the updates you need then your best bet is to download the &amp;#039;&amp;#039;1.0 to 2.0&amp;#039;&amp;#039; update.&lt;br /&gt;
&lt;br /&gt;
==I need to download the whole mod!==&lt;br /&gt;
Download the full 1.11 installer, then download the 1.11 -&amp;gt; 2.0 patch. 1.11 Full installer here:&lt;br /&gt;
&lt;br /&gt;
* [http://files.filefront.com/FortressForever+111+Fullexe/;9163592;/fileinfo.html Filefront]&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FortressForever_1.11_Full.exe AE Clan Mirror]&lt;br /&gt;
* [http://wherestheflag.org/FortressForever_1.11_Full.exe Wherestheflag.org Mirror]&lt;br /&gt;
* [http://nfo-clan.com/files/FortressForever_1.11_Full.exe NFO Clan Mirror]&lt;br /&gt;
&lt;br /&gt;
==I&amp;#039;ve already downloaded the second patch (I&amp;#039;m up to date before this release came out!) (I have 1.11)!==&lt;br /&gt;
You just need to install the &amp;#039;&amp;#039;1.11 to 2.0&amp;#039;&amp;#039; update from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of the following locations:&lt;br /&gt;
* [http://www.keydown.com/FortressForever/FF_111_to_20.exe AE 5316&amp;#039;s Hosting]&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FF_111_to_20.exe AE Clan Hosting]&lt;br /&gt;
* [http://www.dctrs8tn.com/files/FF_111_to_20.exe Dr.Satan&amp;#039;s Hosting]&lt;br /&gt;
* [http://files.filefront.com/FF+111+to+20exe/;9639820;/fileinfo.html FileFront]&lt;br /&gt;
* [ftp://ukftp.multiplay.co.uk/pub/games/fps/halflife2/mods/fortressforever/FF_111_to_20.exe Multiplay UK - UK only]&lt;br /&gt;
* [ftp://ftp.multiplay.co.uk/pub/games/fps/halflife2/mods/fortressforever/FF_111_to_20.exe Multiplay UK - worldwide]&lt;br /&gt;
* [ftp://ftp.wireplay.co.uk/pub/halflife/mods/teamfortressclassic/resources/ff/FF_111_to_20.exe Wireplay UK]&lt;br /&gt;
&lt;br /&gt;
==I downloaded the original release (1.0) of Fortress Forever!==&lt;br /&gt;
You need to download the &amp;#039;&amp;#039;1.0 to 2.0&amp;#039;&amp;#039; update install from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of these locations in order to be fully up to date:&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FF_10_to_20.exe AE Clan Mirror]&lt;br /&gt;
* [http://www.dctrs8tn.com/files/FF_10_to_20.exe Dr.Satan&amp;#039;s Mirror]&lt;br /&gt;
* [http://files.filefront.com/FF+10+to+20exe/;9640120;/fileinfo.html File Front]&lt;br /&gt;
&lt;br /&gt;
=Files for server operators=&lt;br /&gt;
These are &amp;#039;&amp;#039;&amp;#039;only&amp;#039;&amp;#039;&amp;#039; required if you run a Fortress Forever &amp;#039;&amp;#039;&amp;#039;server&amp;#039;&amp;#039;&amp;#039;. To play Fortress Forever, you should have downloaded one of the files above, okay!&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.11 to 2.0 UPDATE [SERVER]==&lt;br /&gt;
You will need to already have 1.11 installed:&lt;br /&gt;
* [http://www.dctrs8tn.com/files/ff1.11to2.0server.zip Dr.Satan&amp;#039;s Hosting]&lt;br /&gt;
* [http://www.keydown.com/FortressForever/ff111to20server.zip AE 5316&amp;#039;s Hosting]&lt;br /&gt;
* [ftp://ftp.multiplay.co.uk/pub/games/fps/halflife2/mods/fortressforever/ff111to20server.zip Multiplay UK - worldwide]&lt;br /&gt;
* [ftp://ukftp.multiplay.co.uk/pub/games/fps/halflife2/mods/fortressforever/ff111to20server.zip Multiplay UK - UK only]&lt;br /&gt;
* [http://files.filefront.com/ff111to20serverzip/;9639700;/fileinfo.html Filefront]&lt;br /&gt;
* [http://kubedawg.com/ff111to20server.zip KubeDawg&amp;#039;s Hosting]&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/ff111to20server.zip AE 82694&amp;#039;s Hosting (AKA Zip)]&lt;br /&gt;
* [ftp://ftp.wireplay.co.uk/pub/halflife/mods/teamfortressclassic/resources/ff/ff111to20server.zip Wireplay UK]&lt;br /&gt;
* [http://jbmpaintball.com/goodfellas/ftp/ff111to20server.zip Clan Goodfella&amp;#039;s FTP]&lt;br /&gt;
* [http://unpro.techstuffmedia.com/download/ff111to20server.zip Professional&amp;#039;s FTP]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.1 to 1.11 UPDATE [SERVER]==&lt;br /&gt;
You will need to already have 1.1 installed via either the 1.1 FULL or 1.0 to 1.1 UPDATE downloads below:&lt;br /&gt;
* [http://www.omni-bot.com/mirrors/FortressForever1.11_incremental.zip Omni-bot]&lt;br /&gt;
* [http://trepid.net/ff/files/FortressForever1.11_incremental.zip Trepid]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.1 FULL [SERVER]==&lt;br /&gt;
* [http://fortresspimp.net/?game=2&amp;amp;p=browse&amp;amp;id=676 FortressPimp]&lt;br /&gt;
* [http://dongues.net/dls/FortressForever1.1_full.zip Atreus - Dongues.net]&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FortressForever1.1_full.zip AE Clan]&lt;br /&gt;
* [http://www.steamfriends.com/downloads/p13_sectionid/39/p13_fileid/231 Steam Friends]&lt;br /&gt;
* [http://www.exp.de/download.php?id=13854 exp.de]&lt;br /&gt;
* [http://www.gamershell.com/download_21825.shtml Gamershell]&lt;br /&gt;
* [http://b1tt.com/content/view/968/36/ Bitt News]&lt;br /&gt;
* [http://www.fileplanet.com/180681/180000/fileinfo/Half-Life-2---Fortress-Forever-Mod-v1.1 FilePlanet]&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Downloads&amp;diff=7969</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Downloads&amp;diff=7969"/>
		<updated>2008-02-18T10:41:22Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
You can either have Fortress Forever installed automatically by CrosuS (a program a bit like Steam that has lots of free games on it) or you use the traditional method of downloading a Fortress Forever installer. There are instructions for both methods below, along with links for the server files (for those who run their own dedicated servers).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%; margin:0; padding:0; font-family: Verdana, Arial, sans-serif; border-top:2px solid #eee; border-bottom:2px solid #eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#f0f4f7; border:2px solid #385F89; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[#Automatic_downloads_with_CrosuS|Download using CrosuS]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#fffcf1; border:2px solid #FFB42F; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[#Install_packages_for_players|Download install package]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFFFFF; border:2px solid #000000; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[#Files_for_server_operators|Download server files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Automatic downloads with CrosuS=&lt;br /&gt;
The simplest and fastest way to take advantage of all the updates with out having to do a thing! This program will automatically update for you whenever Fortress Forever is updated.&lt;br /&gt;
To start downloading Fortress Forever with CrosuS, first download CrosuS from [http://www.isotx.com/CrosuSInstaller.exe here]. When you are up and running with a CrosuS account you can use this handy link [crosus://download/mod/hl2/fortressforever here] to get Fortress Forever automatically.&lt;br /&gt;
&lt;br /&gt;
Click [http://www.fortress-forever.com/forum/showthread.php?t=12819 here] for more information and help. If you would rather install &amp;#039;&amp;#039;&amp;#039;just&amp;#039;&amp;#039;&amp;#039; Fortress Forever by itself instead of using any other program, see the next section!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Install packages for players=&lt;br /&gt;
&lt;br /&gt;
These install packages will install just Fortress Forever on your computer. There are currently three different Fortress Forever downloads which depend on your situation. You only need to pick &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of the options below. If you already have Fortress Forever and you are unsure which of the updates you need then your best bet is to download the &amp;#039;&amp;#039;1.0 to 2.0&amp;#039;&amp;#039; update.&lt;br /&gt;
&lt;br /&gt;
==I need to download the whole mod!==&lt;br /&gt;
Download the full 1.11 installer, then download the 1.11 -&amp;gt; 2.0 patch. 1.11 Full installer here:&lt;br /&gt;
&lt;br /&gt;
* [http://files.filefront.com/FortressForever+111+Fullexe/;9163592;/fileinfo.html Filefront]&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FortressForever_1.11_Full.exe AE Clan Mirror]&lt;br /&gt;
* [http://wherestheflag.org/FortressForever_1.11_Full.exe Wherestheflag.org Mirror]&lt;br /&gt;
* [http://nfo-clan.com/files/FortressForever_1.11_Full.exe NFO Clan Mirror]&lt;br /&gt;
&lt;br /&gt;
==I&amp;#039;ve already downloaded the second patch (I&amp;#039;m up to date before this release came out!) (I have 1.11)!==&lt;br /&gt;
You just need to install the &amp;#039;&amp;#039;1.11 to 2.0&amp;#039;&amp;#039; update from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of the following locations:&lt;br /&gt;
* [http://www.keydown.com/FortressForever/FF_111_to_20.exe AE 5316&amp;#039;s Hosting]&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FF_111_to_20.exe AE Clan Hosting]&lt;br /&gt;
* [http://www.dctrs8tn.com/files/FF_111_to_20.exe Dr.Satan&amp;#039;s Hosting]&lt;br /&gt;
* [http://files.filefront.com/FF+111+to+20exe/;9639820;/fileinfo.html FileFront]&lt;br /&gt;
* [ftp://ukftp.multiplay.co.uk/pub/games/fps/halflife2/mods/fortressforever/FF_111_to_20.exe Multiplay UK - UK only]&lt;br /&gt;
* [ftp://ftp.multiplay.co.uk/pub/games/fps/halflife2/mods/fortressforever/FF_111_to_20.exe Multiplay UK - worldwide]&lt;br /&gt;
* [ftp://ftp.wireplay.co.uk/pub/halflife/mods/teamfortressclassic/resources/ff/FF_111_to_20.exe Wireplay UK]&lt;br /&gt;
&lt;br /&gt;
==I downloaded the original release (1.0) of Fortress Forever!==&lt;br /&gt;
You need to download the &amp;#039;&amp;#039;1.0 to 2.0&amp;#039;&amp;#039; update install from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of these locations in order to be fully up to date:&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FF_10_to_20.exe AE Clan Mirror]&lt;br /&gt;
* [http://www.dctrs8tn.com/files/FF_10_to_20.exe Dr.Satan&amp;#039;s Mirror]&lt;br /&gt;
* [http://files.filefront.com/FF+10+to+20exe/;9640120;/fileinfo.html File Front]&lt;br /&gt;
&lt;br /&gt;
=Files for server operators=&lt;br /&gt;
These are &amp;#039;&amp;#039;&amp;#039;only&amp;#039;&amp;#039;&amp;#039; required if you run a Fortress Forever &amp;#039;&amp;#039;&amp;#039;server&amp;#039;&amp;#039;&amp;#039;. To play Fortress Forever, you should have downloaded one of the files above, okay!&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.11 to 2.0 UPDATE [SERVER]==&lt;br /&gt;
You will need to already have 1.11 installed:&lt;br /&gt;
* [http://www.dctrs8tn.com/files/ff1.11to2.0server.zip Dr.Satan&amp;#039;s Hosting]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.1 to 1.11 UPDATE [SERVER]==&lt;br /&gt;
You will need to already have 1.1 installed via either the 1.1 FULL or 1.0 to 1.1 UPDATE downloads below:&lt;br /&gt;
* [http://www.omni-bot.com/mirrors/FortressForever1.11_incremental.zip Omni-bot]&lt;br /&gt;
* [http://trepid.net/ff/files/FortressForever1.11_incremental.zip Trepid]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.1 FULL [SERVER]==&lt;br /&gt;
* [http://fortresspimp.net/?game=2&amp;amp;p=browse&amp;amp;id=676 FortressPimp]&lt;br /&gt;
* [http://dongues.net/dls/FortressForever1.1_full.zip Atreus - Dongues.net]&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FortressForever1.1_full.zip AE Clan]&lt;br /&gt;
* [http://www.steamfriends.com/downloads/p13_sectionid/39/p13_fileid/231 Steam Friends]&lt;br /&gt;
* [http://www.exp.de/download.php?id=13854 exp.de]&lt;br /&gt;
* [http://www.gamershell.com/download_21825.shtml Gamershell]&lt;br /&gt;
* [http://b1tt.com/content/view/968/36/ Bitt News]&lt;br /&gt;
* [http://www.fileplanet.com/180681/180000/fileinfo/Half-Life-2---Fortress-Forever-Mod-v1.1 FilePlanet]&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Downloads&amp;diff=7968</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Downloads&amp;diff=7968"/>
		<updated>2008-02-18T10:38:51Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
You can either have Fortress Forever installed automatically by CrosuS (a program a bit like Steam that has lots of free games on it) or you use the traditional method of downloading a Fortress Forever installer. There are instructions for both methods below, along with links for the server files (for those who run their own dedicated servers).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%; margin:0; padding:0; font-family: Verdana, Arial, sans-serif; border-top:2px solid #eee; border-bottom:2px solid #eee;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#f0f4f7; border:2px solid #385F89; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[#Automatic_downloads_with_CrosuS|Download using CrosuS]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#fffcf1; border:2px solid #FFB42F; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[#Install_packages_for_players|Download install package]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:33%; float:left; margin:0; padding:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #FFFFFF; border:2px solid #000000; margin:5px; padding: 5px; padding-top:10px; padding-bottom:10px; font-size:125%; font-weight:bold; text-align:center;&amp;quot;&amp;gt;[[#Files_for_server_operators|Download server files]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Automatic downloads with CrosuS=&lt;br /&gt;
The simplest and fastest way to take advantage of all the updates with out having to do a thing! This program will automatically update for you whenever Fortress Forever is updated.&lt;br /&gt;
To start downloading Fortress Forever with CrosuS, first download CrosuS from [http://www.isotx.com/CrosuSInstaller.exe here]. When you are up and running with a CrosuS account you can use this handy link [crosus://download/mod/hl2/fortressforever here] to get Fortress Forever automatically.&lt;br /&gt;
&lt;br /&gt;
Click [http://www.fortress-forever.com/forum/showthread.php?t=12819 here] for more information and help. If you would rather install &amp;#039;&amp;#039;&amp;#039;just&amp;#039;&amp;#039;&amp;#039; Fortress Forever by itself instead of using any other program, see the next section!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Install packages for players=&lt;br /&gt;
&lt;br /&gt;
These install packages will install just Fortress Forever on your computer. There are currently three different Fortress Forever downloads which depend on your situation. You only need to pick &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of the options below. If you already have Fortress Forever and you are unsure which of the updates you need then your best bet is to download the &amp;#039;&amp;#039;1.0 to 2.0&amp;#039;&amp;#039; update.&lt;br /&gt;
&lt;br /&gt;
==I need to download the whole mod!==&lt;br /&gt;
Download the full 1.11 installer, then download the 1.11 -&amp;gt; 2.0 patch. 1.11 Full installer here:&lt;br /&gt;
1.11 Full&lt;br /&gt;
&lt;br /&gt;
[http://files.filefront.com/FortressForever+111+Fullexe/;9163592;/fileinfo.html Filefront]&lt;br /&gt;
[http://www.rawlie.com/file/FF/downloads/FortressForever_1.11_Full.exe AE Clan Mirror]&lt;br /&gt;
[http://wherestheflag.org/FortressForever_1.11_Full.exe Wherestheflag.org Mirror]&lt;br /&gt;
[http://nfo-clan.com/files/FortressForever_1.11_Full.exe NFO Clan Mirror]&lt;br /&gt;
&lt;br /&gt;
==I downloaded the original release (1.0) of Fortress Forever!==&lt;br /&gt;
You need to download the &amp;#039;&amp;#039;1.0 to 2.0&amp;#039;&amp;#039; update install from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of these locations in order to be fully up to date:&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FF_10_to_20.exe AE Clan Mirror]&lt;br /&gt;
* [http://www.dctrs8tn.com/files/FF_10_to_20.exe Dr.Satan&amp;#039;s Mirror]&lt;br /&gt;
* [http://files.filefront.com/FF+10+to+20exe/;9640120;/fileinfo.html File Front]&lt;br /&gt;
&lt;br /&gt;
==I&amp;#039;ve already downloaded the second patch (I&amp;#039;m up to date before this release came out!) (1.11)!==&lt;br /&gt;
You just need to install the &amp;#039;&amp;#039;1.11 to 2.0&amp;#039;&amp;#039; update from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of the following locations:&lt;br /&gt;
* [http://www.keydown.com/FortressForever/FF_111_to_20.exe AE 5316&amp;#039;s Hosting]&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FF_111_to_20.exe AE Clan Hosting]&lt;br /&gt;
* [http://www.dctrs8tn.com/files/FF_111_to_20.exe Dr.Satan&amp;#039;s Hosting]&lt;br /&gt;
* [http://files.filefront.com/FF+111+to+20exe/;9639820;/fileinfo.html FileFront]&lt;br /&gt;
* [ftp://ukftp.multiplay.co.uk/pub/games/fps/halflife2/mods/fortressforever/FF_111_to_20.exe Multiplay UK - UK only]&lt;br /&gt;
* [ftp://ftp.multiplay.co.uk/pub/games/fps/halflife2/mods/fortressforever/FF_111_to_20.exe Multiplay UK - worldwide]&lt;br /&gt;
* [ftp://ftp.wireplay.co.uk/pub/halflife/mods/teamfortressclassic/resources/ff/FF_111_to_20.exe Wireplay UK]&lt;br /&gt;
&lt;br /&gt;
=Files for server operators=&lt;br /&gt;
These are &amp;#039;&amp;#039;&amp;#039;only&amp;#039;&amp;#039;&amp;#039; required if you run a Fortress Forever &amp;#039;&amp;#039;&amp;#039;server&amp;#039;&amp;#039;&amp;#039;. To play Fortress Forever, you should have downloaded one of the files above, okay!&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.11 to 2.0 UPDATE [SERVER]==&lt;br /&gt;
You will need to already have 1.11 installed:&lt;br /&gt;
* [http://www.dctrs8tn.com/files/ff1.11to2.0server.zip Dr.Satan&amp;#039;s Hosting]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.1 to 1.11 UPDATE [SERVER]==&lt;br /&gt;
You will need to already have 1.1 installed via either the 1.1 FULL or 1.0 to 1.1 UPDATE downloads below:&lt;br /&gt;
* [http://www.omni-bot.com/mirrors/FortressForever1.11_incremental.zip Omni-bot]&lt;br /&gt;
* [http://trepid.net/ff/files/FortressForever1.11_incremental.zip Trepid]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.1 FULL [SERVER]==&lt;br /&gt;
* [http://fortresspimp.net/?game=2&amp;amp;p=browse&amp;amp;id=676 FortressPimp]&lt;br /&gt;
* [http://dongues.net/dls/FortressForever1.1_full.zip Atreus - Dongues.net]&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FortressForever1.1_full.zip AE Clan]&lt;br /&gt;
* [http://www.steamfriends.com/downloads/p13_sectionid/39/p13_fileid/231 Steam Friends]&lt;br /&gt;
* [http://www.exp.de/download.php?id=13854 exp.de]&lt;br /&gt;
* [http://www.gamershell.com/download_21825.shtml Gamershell]&lt;br /&gt;
* [http://b1tt.com/content/view/968/36/ Bitt News]&lt;br /&gt;
* [http://www.fileplanet.com/180681/180000/fileinfo/Half-Life-2---Fortress-Forever-Mod-v1.1 FilePlanet]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.0 to 1.1 UPDATE [SERVER]==&lt;br /&gt;
* [http://fortresspimp.net/?game=2&amp;amp;p=browse&amp;amp;id=675 FortressPimp]&lt;br /&gt;
* [http://files.filefront.com/FortressForever11+incremlzip/;8935345;/fileinfo.html File Front]&lt;br /&gt;
* [ftp://ftp.wireplay.co.uk/pub/halflife/mods/teamfortressclassic/resources/ff/FortressForever1.1_incremental.zip Wire Play]&lt;br /&gt;
* [http://www.rawlie.com/file/FF/downloads/FortressForever1.1_increml.zip AE Clan]&lt;br /&gt;
* [http://dongues.net/dls/FortressForever1.1_increml.zip Atreus - Dongues.net]&lt;br /&gt;
* [http://www.steamfriends.com/downloads/p13_sectionid/39/p13_fileid/232 Steam Friends]&lt;br /&gt;
* [http://www.strategyinformer.com/pc/halflife2/mod/18526.html Strategy Informer]&lt;br /&gt;
* [http://www.exp.de/download.php?id=13853 exp.de]&lt;br /&gt;
* [http://www.gamershell.com/download_21826.shtml Gamershell]&lt;br /&gt;
* [http://b1tt.com/content/view/959/36/ Bitt News]&lt;br /&gt;
* [http://www.fileplanet.com/182077/180000/fileinfo/Half-Life-2---Fortress-Forever-Mod-v1.1-Incremental-Patch FilePlanet]&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=7120</id>
		<title>TFC Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=7120"/>
		<updated>2008-02-02T00:04:35Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Weapon Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Class Changes==&lt;br /&gt;
&lt;br /&gt;
===[[Class:Scout|Scout]]===&lt;br /&gt;
* Caltrops are now contained in a canister which can be thrown like a normal grenade.&lt;br /&gt;
* Scout now has a radar which provides a snapshot of enemy player&amp;#039;s locations.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Sniper|Sniper]]===&lt;br /&gt;
* Sniper rifle &amp;#039;tags&amp;#039; enemies so that your teammates can see them behind walls.&lt;br /&gt;
* Legshots are more powerful with low charge&lt;br /&gt;
&lt;br /&gt;
===[[Class:Soldier|Soldier]]===&lt;br /&gt;
* Rockets move a bit faster.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Demoman|Demoman]]===&lt;br /&gt;
* Detpack now in the sixth weapon slot.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Medic|Medic]]===&lt;br /&gt;
* The medikit infections no longer spread between enemies.&lt;br /&gt;
&lt;br /&gt;
===[[Class:HWGuy|HWGuy]]===&lt;br /&gt;
* Assault cannon now overheats if fired for too long.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Pyro|Pyro]]===&lt;br /&gt;
* Flamethrower does more damage.&lt;br /&gt;
* Flamethrower has a mild pushback effect for the Pyro and can be used to decelerate falling or other things.&lt;br /&gt;
* IC projectile now acts more as a mortar, can be used for long-range bombardment.&lt;br /&gt;
* Damage from the flamethrower, IC projectile, and napalm grenade now stack to do extra damage.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Spy|Spy]]===&lt;br /&gt;
* Spies cloak instead of feign, they can move around while cloaked to a limited degree. Sentry guns see through cloaks.&lt;br /&gt;
* Spies can sabotage buildings by going up to them. Sabotaged buildings behave erratically; sentry guns can be turned onto their own team and dispensers detonated.&lt;br /&gt;
* Spies can fall greater distances without making a noise.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Engineer|Engineer]]===&lt;br /&gt;
* Sentry and dispensers are now selectable in the weapon slots.&lt;br /&gt;
* Sentry gun can be aimed at whatever the crosshair is pointing at.&lt;br /&gt;
* Rail gun now fires a bouncing projectile that becomes more powerful with each bounce. It also ignores armor.&lt;br /&gt;
&lt;br /&gt;
==Weapon Changes==&lt;br /&gt;
&lt;br /&gt;
* Nails travel faster than before.&lt;br /&gt;
* Explosion range on many weapons has been reduced (the exact amount differs between weapons)&lt;br /&gt;
&lt;br /&gt;
==Movement changes==&lt;br /&gt;
* Bunnyhopping no longer requires a script or mousewheel to time jumps; simply press and hold jump before each jump.&lt;br /&gt;
* You can now double jump to greater heights by jumping off the floor twice in quick succession.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=7119</id>
		<title>TFC Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TFC_Player%27s_Guide_to_FF&amp;diff=7119"/>
		<updated>2008-02-02T00:03:33Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Sniper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Class Changes==&lt;br /&gt;
&lt;br /&gt;
===[[Class:Scout|Scout]]===&lt;br /&gt;
* Caltrops are now contained in a canister which can be thrown like a normal grenade.&lt;br /&gt;
* Scout now has a radar which provides a snapshot of enemy player&amp;#039;s locations.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Sniper|Sniper]]===&lt;br /&gt;
* Sniper rifle &amp;#039;tags&amp;#039; enemies so that your teammates can see them behind walls.&lt;br /&gt;
* Legshots are more powerful with low charge&lt;br /&gt;
&lt;br /&gt;
===[[Class:Soldier|Soldier]]===&lt;br /&gt;
* Rockets move a bit faster.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Demoman|Demoman]]===&lt;br /&gt;
* Detpack now in the sixth weapon slot.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Medic|Medic]]===&lt;br /&gt;
* The medikit infections no longer spread between enemies.&lt;br /&gt;
&lt;br /&gt;
===[[Class:HWGuy|HWGuy]]===&lt;br /&gt;
* Assault cannon now overheats if fired for too long.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Pyro|Pyro]]===&lt;br /&gt;
* Flamethrower does more damage.&lt;br /&gt;
* Flamethrower has a mild pushback effect for the Pyro and can be used to decelerate falling or other things.&lt;br /&gt;
* IC projectile now acts more as a mortar, can be used for long-range bombardment.&lt;br /&gt;
* Damage from the flamethrower, IC projectile, and napalm grenade now stack to do extra damage.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Spy|Spy]]===&lt;br /&gt;
* Spies cloak instead of feign, they can move around while cloaked to a limited degree. Sentry guns see through cloaks.&lt;br /&gt;
* Spies can sabotage buildings by going up to them. Sabotaged buildings behave erratically; sentry guns can be turned onto their own team and dispensers detonated.&lt;br /&gt;
* Spies can fall greater distances without making a noise.&lt;br /&gt;
&lt;br /&gt;
===[[Class:Engineer|Engineer]]===&lt;br /&gt;
* Sentry and dispensers are now selectable in the weapon slots.&lt;br /&gt;
* Sentry gun can be aimed at whatever the crosshair is pointing at.&lt;br /&gt;
* Rail gun now fires a bouncing projectile that becomes more powerful with each bounce. It also ignores armor.&lt;br /&gt;
&lt;br /&gt;
==Weapon Changes==&lt;br /&gt;
&lt;br /&gt;
* Nails travel faster than before.&lt;br /&gt;
* Explosion range has been reduced.&lt;br /&gt;
&lt;br /&gt;
==Movement changes==&lt;br /&gt;
* Bunnyhopping no longer requires a script or mousewheel to time jumps; simply press and hold jump before each jump.&lt;br /&gt;
* You can now double jump to greater heights by jumping off the floor twice in quick succession.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=7118</id>
		<title>TF2 Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=7118"/>
		<updated>2008-02-02T00:02:01Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* There are grenades usable for every class. There are two: a [[Grenade:Frag|frag grenade]] for every class (except the Scout) and a “special” one that has a unique trait ([[Grenade:Nail|like shooting nails]] or [[Grenade:EMP|blowing up an enemy’s ammunition]].).&lt;br /&gt;
&lt;br /&gt;
* Respawn is instantaneous.&lt;br /&gt;
&lt;br /&gt;
* Realistic art style compared to TF2’s cartoony style.&lt;br /&gt;
&lt;br /&gt;
* Each class has armor, and the amount of it and the percent of damage absorbed depends on the class.  See the [[Reference:Classes|Class Reference]] for details.&lt;br /&gt;
&lt;br /&gt;
* No taunt button.&lt;br /&gt;
&lt;br /&gt;
* If a player dies, a backpack is left behind that contains all the ammo he had when he died.&lt;br /&gt;
&lt;br /&gt;
* Resupply rooms consist of backpacks containing supplies, instead of supply lockers. In addition, these backpacks must respawn. What’s in the backpacks is determined by the map maker.&lt;br /&gt;
&lt;br /&gt;
* Ammo boxes are replaced with backpacks.&lt;br /&gt;
&lt;br /&gt;
* You can discard unused ammo for others to use.&lt;br /&gt;
&lt;br /&gt;
* There are four teams; Red, Blue, Green and Yellow. However, most maps use only Red and Blue.&lt;br /&gt;
&lt;br /&gt;
* Much less emphasis on Capture Point maps than in TF2.&lt;br /&gt;
&lt;br /&gt;
* A lot more maps to choose from.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* There are two types of shotguns: [[Weapon:Single_Shotgun|Single]] and [[Weapon:Super_Shotgun|Super]]. &lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Grenade_Launcher|Grenade]] and [[Weapon:Pipe Launcher|Pipe Launcher]] share a magazine.&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Assault_Cannon|Minigun]] can overheat if fired for too long.&lt;br /&gt;
&lt;br /&gt;
* Grenades fired from the Pipe Launcher do not stick onto walls.&lt;br /&gt;
&lt;br /&gt;
* Only the Medic, Spy and Engineer have their own melee weapons. Everybody else has a [[Weapon:Crowbar|Crowbar]].&lt;br /&gt;
&lt;br /&gt;
* Every class except the [[Class:Civilian|Civilian]] and [[Class:Scout|Scout]] can grenade jump over a distance.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Scout|Scout]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The FF Scout is much more movement based, with much less firepower. The double jump TF2 skill is replaced by a much more powerful concussion grenade and buildable jump pad ability.&lt;br /&gt;
&lt;br /&gt;
* A Scout can remove a Spy’s disguise or disable a [[Weapon:Detpack|Detpack]] if he touches them.&lt;br /&gt;
&lt;br /&gt;
* The Scout can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Sniper|Sniper]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Sniper_Rifle|Sniper Rifle]] must be charged up by holding down the fire button.&lt;br /&gt;
&lt;br /&gt;
* He has an [[Weapon:Auto_Rifle|automatic rifle]] that uses the same ammunition as the Sniper Rifle.&lt;br /&gt;
* The sniper &amp;#039;tags&amp;#039; enemies he hits, so all his teammates can see the enemy through walls.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Soldier|Soldier]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The FF rocket launcher travels significantly faster than TF2&lt;br /&gt;
* You can fire a lot more rockets faster in FF than TF2&lt;br /&gt;
* The FF soldier is able to bounce his opponents around a lot more than TF2 - the FF RPG has serious stopping power &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Demoman|Demoman]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Pipebombs are not sticky (they bounce until they come to rest), which means they can be placed from a lot further away, bounced around corners, and used as a long range deathmatching weapon.&lt;br /&gt;
* Blue grenades detonate a lot faster than in TF2 - they are used as more of a close range combat weapon rather than a long range weapon&lt;br /&gt;
* Has a special weapon called a [[Weapon:Detpack|Detpack]] that can be set to explode after a certain amount of time and is the most powerful weapon in the game.&lt;br /&gt;
* He&amp;#039;s not scottish or black. He has a eye patch though, :D.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Medic|Medic]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The medic in FF is more a combat medic, specialising in movement, recon and firepower - rather than focusing strictly on healing. He can be a formidable force on his own, and does not require so much protection from his teammates.&lt;br /&gt;
* No ubercharge&lt;br /&gt;
* To heal, use the Medic&amp;#039;s healing weapon, the [[Weapon:Medikit|Medikit]]. It must be used on an ally at point-blank range. However, it will heal the target to 100% of his health instantly.&lt;br /&gt;
* Can also throw medkits by pressing alternate fire&lt;br /&gt;
&lt;br /&gt;
* If you use the [[Weapon:Medikit|Medikit]] on a person with 100% of his health, it will add 5 points of health for each use, up to a maximum of 150% of his default maximum health.&lt;br /&gt;
&lt;br /&gt;
* The Medikit can [[:Category:Status_Effects#Infected|infect enemies with a virus]] if it is used on one.&lt;br /&gt;
&lt;br /&gt;
* The Medic can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
* Can be very effective on offense, thanks to [[Concjumping|concjumping]], his speed and the Super Shotgun.&lt;br /&gt;
&lt;br /&gt;
* The Medic cannot make anyone invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:HWGuy|HWGuy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* His Minigun heats up as he fires. As heat increases, so does rate of fire and his cone of fire. That is, the longer you fire, the faster you fire, but the less accurate you get. This has a cap which can be clamped with the alternate fire. (So when you find your personal &amp;#039;sweet spot&amp;#039;, right click to maintain that fire rate without having to adjust your fire speed constantly!)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Pyro|Pyro]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a rocket launcher called the [[IC|Incendiary Cannon]] that can light enemies on fire. However, the rocket begins to fall to the ground after launch, traveling in an arc.&lt;br /&gt;
&lt;br /&gt;
* Instead of simply &amp;#039;being on fire&amp;#039;, enemies can be burn level 1, 2 or 3, depending on how many different flame weapons you hit them with. See the [[:Category:Status_Effects#On_Fire|On Fire]] article for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Spy|Spy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a [[Weapon:Tranquilizer Gun|tranquilizer gun]] instead of a revolver. This slows the enemy, blurs his vision, and makes him a nice easy backstab target!&lt;br /&gt;
&lt;br /&gt;
* If a Spy makes a successful backstab, [[Class_Ability:ID_Theft|his disguise changes to the person he just killed]].&lt;br /&gt;
&lt;br /&gt;
* Instead of simply destroying enemy sentry guns, he can hack them into attacking their own team.&lt;br /&gt;
&lt;br /&gt;
* The Spy [[Class_Ability:Stealth|makes no noise when walking]].&lt;br /&gt;
&lt;br /&gt;
* The weapon the Spy has equipped is reflected on his disguise. E.g.: If a spy is disguised as an Engineer and is holding the knife, to others, he will be holding the Wrench.&lt;br /&gt;
&lt;br /&gt;
* If the Spy is disguised, he will look like his disguise, including to his teammates.&lt;br /&gt;
&lt;br /&gt;
* If the Spy falls down, he will make no noise and takes 50% damage from the fall.&lt;br /&gt;
&lt;br /&gt;
* The Spy’s special abilities are done via a menu accessed by hitting the Fire 2 (default: Mouse 2) key.&lt;br /&gt;
&lt;br /&gt;
* Spies can reveal other spies disguises by touching them.&lt;br /&gt;
&lt;br /&gt;
* Cloaking never runs out. (there is a small recharge time before recloaking again)&lt;br /&gt;
&lt;br /&gt;
* Enemy Sentry Guns will fire at a cloaked spy regardless of disguise.&lt;br /&gt;
&lt;br /&gt;
* Sabotaging a buildable is a bit different. When you sabatoge a building, you need to first &amp;quot;Activate&amp;quot; it. For a dispenser, it simply blows up. For a Sentry Gun (SG), it makes a distinct sound, and starts firing at whatever the team the engineer that built the SG is on. It also stops firing at your own team, and after a little while, it blows up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Engineer|Engineer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Upgrading SGs only takes 1 whack with the wrench, and only 130 metal.&lt;br /&gt;
&lt;br /&gt;
* The sentry can be aimed in any direction once built (including up / down) by hitting Fire 2 (default: Mouse 2).&lt;br /&gt;
&lt;br /&gt;
* You cannot make teleporters.&lt;br /&gt;
&lt;br /&gt;
* Metal is collected from backpacks.&lt;br /&gt;
&lt;br /&gt;
* An Engineer can repair a teammate’s armor by hitting the ally with the wrench.&lt;br /&gt;
&lt;br /&gt;
* You do not get alerted when a spy has stealth-hacked your SG, only when they activate the hack.&lt;br /&gt;
&lt;br /&gt;
* When an engineer discards ammo, he will throw out ammo of every type, even if he doesn’t currently have a certain type.&lt;br /&gt;
&lt;br /&gt;
* The Pistol is replaced with the [[Weapon:Railgun|Railgun]], which can be used to railgun jump, and propel the engineer to higher places.&lt;br /&gt;
&lt;br /&gt;
* The Sentry Gun uses shells and rockets from the Engineer as ammo. If your SG runs out of ammo, whack it to restock it.&lt;br /&gt;
&lt;br /&gt;
* Destroying, dismantling, building and aiming are all available as options on the right click (alternate fire) menu&lt;br /&gt;
&lt;br /&gt;
* The dispenser gives armor and ammo, but not health.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Civilian|Civilian]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* VIP class with little health and no firepower.&lt;br /&gt;
&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Pyro&amp;diff=7116</id>
		<title>Class:Pyro</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Pyro&amp;diff=7116"/>
		<updated>2008-02-01T23:29:08Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:pyro_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Pyro&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| healthmax = 100&lt;br /&gt;
| armtype = [[Armour:Yellow|Yellow]]&lt;br /&gt;
| armspawn = 50&lt;br /&gt;
| armmax = 150&lt;br /&gt;
| maxspeed = 315&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:Napalm|Napalm]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Flamethrower|Flamethrower]]&lt;br /&gt;
| slot5 = [[Weapon:Incendiary_Cannon|Incendiary Cannon]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| gren2 = [[Grenade:Napalm|Napalm Grenade]]&lt;br /&gt;
| gren2atspawn = 4&lt;br /&gt;
| gren2max = 4&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 20&lt;br /&gt;
| shellsmax = 40&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 0&lt;br /&gt;
| nailsmax = 50&lt;br /&gt;
| discardnails = Yes&lt;br /&gt;
| cellsatspawn = 170&lt;br /&gt;
| cellsmax = 200&lt;br /&gt;
| discardcells = No&lt;br /&gt;
| rocketsatspawn = 5&lt;br /&gt;
| rocketsmax = 20&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Pyro&lt;br /&gt;
| classintro =&lt;br /&gt;
A fireman gone horribly wrong, the Pyro is the chaos-causer of Fortress Forever. He carries a multitude of different flame-based weapons to set enemies alight and burn them all to death. He has the third highest armor in the game (after the HW Guy and Soldier) and is faster than all but the Scout and Medic. This combination of armor and speed allows the Pyro to operate efficiently in either an offensive role, defensive role, or maybe even somewhere in between. The map can also influence this choice. &lt;br /&gt;
&lt;br /&gt;
The Pyro&amp;#039;s main weapon is, fittingly, the [[Weapon:Flamethrower|flamethrower]]. It pumps out a continuous stream of flames and has a huge ammo reserve; allowing the Pyro to harass and control areas for extensive periods of time. He also packs an incendiary cannon and napalm grenades to complete his fiery repertoire. The incendiary cannon is useful at range and the grenades can set a small area ablaze. The main tools of a good Pyro are harassment and confusion. Although the changes to the Pyro in FF make him an effective killing machine, he is still good at being the team distraction. On offense, he can keep enemies preoccupied while the faster, more mobile classes (i.e. Scout and Medic) make their way to the objective untouched. On defense, he can serve as a sort of roamer, confusing and being a constant in thorn in the side of the enemy offense.&lt;br /&gt;
&lt;br /&gt;
While countless specific examples of what a Pyro can do could be given, it all boils down to the fact the Pyro&amp;#039;s main role is harassment and chaos-causing. If you&amp;#039;ve been looking for an outlet for that brewing pyromania, this is the class for you.&lt;br /&gt;
&lt;br /&gt;
| changesinfo =&lt;br /&gt;
Actually useful.&lt;br /&gt;
&lt;br /&gt;
Incendiary Cannon rockets are affected by gravity, and their slow pace makes them closer to mortars than RPGs.&lt;br /&gt;
&lt;br /&gt;
IC + Napalm jumps are a bit trickier to time, but grant much better propulsion.&lt;br /&gt;
| abilities = &lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Fire-Retardant&lt;br /&gt;
|description=&lt;br /&gt;
A Pyro cannot be lit on fire. He still takes full damage from flame-based weapons, however.&lt;br /&gt;
}}&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It&amp;#039;s a good humiliation tool for someone who is about to die, however.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Single Shotgun|Shotgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The regular shotgun is a surprisingly useful addition to the pyro&amp;#039;s arsenal. While definitely not a main weapon, a few quick shots can kill that low-health scout who is out of range of your flame weaponry and is about to disappear with your flag.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Flamethrower|Flamethrower]]&lt;br /&gt;
|imgsrc=W_ft_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The signature weapon of the pyro. It spews fire out to a medium range and lights enemies [[:Category:Status_Effects#On_Fire|ablaze]]. The flame stream does considerable damage by itself, but it works best when combined with the stacking damage over time effects of the pyro&amp;#039;s other flame weaponry. It holds a maximum of 200 cells and thus can be fired continuously for an long period of time.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Incendiary_Cannon|Incendiary Cannon]]&lt;br /&gt;
|imgsrc=W_rp_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
This could be considered the pyro&amp;#039;s other &amp;quot;main weapon.&amp;quot; It works somewhat like the rocket launcher. However, the projectiles fire in an arc and don&amp;#039;t do as much damage as a rocket. However, it has a large splash radius that sets enemies on fire. This is often used as an opener or if you can&amp;#039;t close in on your opponent. It also serves as a means of propulsion for the pyro, who can IC jump similar to the soldiers rocket jump, but doesn&amp;#039;t take nearly as much damage.&lt;br /&gt;
}}&lt;br /&gt;
| grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. &lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Napalm|Napalm Grenade]]&lt;br /&gt;
|imgsrc=G_np_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
Since the addition of flame damage stacking, these are arguably the Pyro&amp;#039;s main grenade. He spawns with 4 every life, so make good use of them. A Napalm Grenade has an initial explosion that deals substantial damage and then a bunch of flaming balls (for lack of a better word) scatter around the ground where the grenade exploded. These deal continued damage over time and light any enemy that walks through it on fire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
Special command switches to the [[Weapon:Flamethrower|Flamethrower]].&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
====Damage Stacking====&lt;br /&gt;
The Pyro&amp;#039;s weapons will &amp;quot;stack&amp;quot; damage if they are causing burns at the same time.  He can achieve level 1, level 2 or level 3 burn damage rates. Burn level 1 is a mild annoyance, where as burn level 3 is almost a guaranteed kill in most cases. To do this, Pyro must use all of his flame weapons in a very brief time.  He can still do serious damage to lighter classes like Medic or Demoman by using only level 2 burn.  However, to kill a soldier or heavy weapons guy quickly, light them to burn level 3.  The most effective tactic is to first prime a napalm grenade, shoot an Increndiary Cannon round, throw the primed napalm grenade and finally light enemy with flamethrower.  This will make the enemy scream like a banshee and can take out a Heavy Weapons Guy in only a couple seconds. &lt;br /&gt;
&lt;br /&gt;
====Weapon Jumping====&lt;br /&gt;
The Pyro can also make use of his incendiary cannon and napalm grenades to achieve a very effective means of self-propulsion. Shooting oneself with the incendiary cannon (IC) will provide a small, but significant height gain. Using the IC alone can clear most important areas and is also useful for starting a quick bunnyhop. If you find yourself in need of more height, add a napalm grenade to the mix. Although the timing can be a bit tricky, an IC + napalm grenade jump can propel the Pyro to great heights. This is accomplished by priming a napalm grenade and then doing an IC jump right before the grenade goes off. If timed properly, the combined force of the cannon and the grenade will give an extreme vertical boost. This tactic seems most effective with basic vertical jumps, but it may be possible to apply it to horizontal or arcing jumps. The pyro can also push himself around backwards (and upwards if you face downwards) with the flamethrower.&lt;br /&gt;
&lt;br /&gt;
====Keeping Yourself Alive====&lt;br /&gt;
For all the havoc and damage a Pyro can wreak, there are plenty of things that will end him before he even gets started. The biggest weaknesses of the Pyro are EMP Grenades, Sentry Guns, and long range battles. An EMP Grenade will instantly kill a Pyro with full (or almost full) ammunition. The many cells he carries in his flamethrower make him a prime target. In order to survive EMP grenades, you should empty your flamethrower to about half-ammo (100 cells). Start this when you spawn and usually by the time you make it to the enemy base, you should have about 100 cells left. The 100 cells remaining are plenty of ammo. Emptying your flamethrower ammunition should allow you to survive at least one EMP. It tends to leave you with barely any health, but the important fact is that you&amp;#039;re alive.&lt;br /&gt;
&lt;br /&gt;
Sentry Guns present another problem for the Pyro. They are often in high places at a range the pyro cannot effectively attack. Your best bet with sentry guns is to find a way around them, figure out how to get into close range in order to circle strafe it to death with your flamethrower, or lob grenades at it (assuming your grenades can reach it).&lt;br /&gt;
&lt;br /&gt;
The final big weakness is related to the sentry gun problem. By his very nature, the Pyro is a close-quarters combatant. The IC is a terrible weapon for long-range damage (it is best used for harassment and setting up combos) and the shotgun is out of the question for long range combat. The best solution for this problem is to choose your battles wisely and learn how to navigate through enemy fire to close the gap quickly. The Pyro&amp;#039;s has a big speed advantage over most defensive classes. Use it wisely.&lt;br /&gt;
&lt;br /&gt;
====Offensive Pyro====&lt;br /&gt;
As an offensive Pyro, you fall somewhere in between a medium and heavy offense class. A lack of concussion grenades makes it take longer for you to get over to the enemy base, but you trade that off for more power. Your primary goal in the enemy base is to act as heavy support: distracting and killing enemy defenders so the other, lighter classes can get through un-harmed. With enough skill and proper timing, you can easily drop multiple enemies in short periods of time. You should also try to move the flag as much as possible. You&amp;#039;re fast and have good maneuverability with your IC jumps.&lt;br /&gt;
&lt;br /&gt;
====Defensive Pyro====&lt;br /&gt;
The defensive Pyro does best in spots where enemies cannot easily avoid or move past him. Stay away from wide, open areas. Enemy scouts and medics will easily conc jump by you, making you pretty much worthless. Stay in areas where enemies are forced to slow down or move in a predictable route. Also, don&amp;#039;t worry about killing them, but try to achieve at least a level 2 burn on anyone that goes by you. It will severely injure them by the time they get to the rest of the defense.&lt;br /&gt;
&lt;br /&gt;
====Fighting other Pyros====&lt;br /&gt;
Since you&amp;#039;re both flame retardant, the fight will take a little longer than usual. The flamethrower will not ignite your opponent, but it still does decent damage if you manage to keep it on him. Use your Incendiary Cannon and Shotgun at range. Use the Shotgun to damage them from long range, then use your IC to throw them around once they get close to you. Do not waste napalm grenades on other Pyros, use your regular frag grenades.&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/5 Media Page]&lt;br /&gt;
&lt;br /&gt;
| furtherreading =&lt;br /&gt;
*Learn [[Pyro Jump|pyro jumping techniques]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Outdated Pages]]&lt;br /&gt;
{{Rating|4}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Demoman&amp;diff=7115</id>
		<title>Class:Demoman</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Demoman&amp;diff=7115"/>
		<updated>2008-02-01T23:16:50Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:demoman_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Demoman&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| healthmax = 90&lt;br /&gt;
| armtype = [[Armour:Yellow|Yellow]]&lt;br /&gt;
| armspawn = 100&lt;br /&gt;
| armmax = 120&lt;br /&gt;
| maxspeed = 294&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Very High&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:MIRV|MIRV]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Grenade_Launcher|Grenade Launcher]]&lt;br /&gt;
| slot5 = [[Weapon:Pipe_Launcher|Pipe Launcher]]&lt;br /&gt;
| slot6 = [[Buildable:Detpack|Detpack]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| gren2 = [[Grenade:MIRV|MIRV]]&lt;br /&gt;
| gren2atspawn = 2&lt;br /&gt;
| gren2max = 2&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 30&lt;br /&gt;
| shellsmax = 75&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 0&lt;br /&gt;
| nailsmax = 20&lt;br /&gt;
| discardnails = Yes&lt;br /&gt;
| cellsatspawn = 0&lt;br /&gt;
| cellsmax = 50&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 20&lt;br /&gt;
| rocketsmax = 50&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 1&lt;br /&gt;
| detpacksmax = 1&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Demoman&lt;br /&gt;
| classintro =&lt;br /&gt;
&lt;br /&gt;
One of the more challenging classes, the Demoman is for the player who likes to pack the firepower and use the terrain of a level to his advantage. As his name implies, the Demoman excels in demolishing things. He packs the most firepower in the game with a [[Weapon:Grenade Launcher|Grenade Launcher]], [[Weapon:Pipe_Launcher|Pipe Launcher]], [[Grenade:MIRV|MIRV Grenades]], and a [[Buildable:Detpack|Detpack]]. Each of these weapons has lots of explosive power and thus the Demoman can create seemingly endless amounts of spam with them. The trade-off is the lack of serious armor and that the weapons themselves are a challenge to use. Instinctive aiming is thrown out the window because of the Demoman&amp;#039;s arcing projectile weapons. The aspiring Demoman must learn how and where to use each of his weapons, lead his targets, and gain a deep understanding of the game&amp;#039;s physics. &lt;br /&gt;
&lt;br /&gt;
The Demoman&amp;#039;s primary weapon is his grenade/pipe launcher, which has two separate fire modes: timed detonation (blues) and remote detonation (pipes). The two types take up separate weapon slots and each has its own time and place to be used. The remote detonation pipe bombs make the Demoman an excellent area control specialist. He can completely cut off attack routes in his base and funnel the enemy offense straight into the waiting hands of the rest of his team.&lt;br /&gt;
&lt;br /&gt;
Although he is primarily a defensive class, the Demoman can excel in a heavy offense role as well. Even though his health and armor are mediocre, the sheer power of his weaponry push the Demoman into the &amp;quot;heavy&amp;quot; category of offense. He&amp;#039;s ideal for punching holes in a strong enemy defense where the lighter classes simply just won&amp;#039;t do. The Demoman is a challenging class, but the rewards of mastering it exceed most of the other classes. There is almost limitless potential for combos and creative use of game physics to destroy your enemies.&lt;br /&gt;
&lt;br /&gt;
| abilities = &lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Remote Detonation&lt;br /&gt;
|description=&lt;br /&gt;
Right clicking detonates any deployed pipes that were laid using the [[Weapon:Pipe_Launcher|Pipe Launcher]], regardless of which weapon is currently equipped.  This command does not work if the player has just fired a fresh pipe (which glows red).&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=[[Buildable:Detpack|Detpack]]&lt;br /&gt;
|description=&lt;br /&gt;
By selecting weapon slot 6, a Demoman can lay a detpack. The detpack is an extremely powerful explosive that instantly kills anything within its blast radius. It can also destroy certain parts of levels and thus open up new pathways. The downside of a detpack is that it takes a long time to set. Scouts can disarm detpacks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It&amp;#039;s a good humiliation tool for someone who is about to die, however.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Single Shotgun|Shotgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The shotgun is a last resort-type weapon. It makes a decent backup weapon when you run out of ammo and grenades. Use it against opponents that you know you won&amp;#039;t be able to hit with your blue grenades and pipebombs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Grenade_Launcher|Grenade Launcher]]&lt;br /&gt;
|imgsrc=W_gl_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The Demoman&amp;#039;s default weapon is the grenade launcher. It holds six grenades. The blue grenades this weapon launches have a hybrid timer/contact detonation system. If you score a direct hit on an opponent, they do massive amounts of damage. If the grenades don&amp;#039;t score a direct hit, they explode a few seconds after being fired. This makes the grenade launcher an effective area control weapon. It can spam and deny the enemy a route of attack. This is arguably the most difficult weapon in the game to master; precise aim and control is needed to get consistent direct hits. This gun shares its ammo clip with the pipe launcher. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Pipe_Launcher|Pipe Launcher]]&lt;br /&gt;
|imgsrc=W_pl_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
This is an alternate fire mode of the grenade launcher. Pipe bombs are green instead of blue and feature a remote detonation system. You can lay up to eight of them; typically on the flag or a controllable choke point (the front door of Well is a prime example). When an enemy crosses over your pipes, right click to detonate them and destroy your foe. As an added bonus, the pipe bombs are tied to your life signs. Should you die, all currently laid pipe bombs you have will explode. If you shoot more than eight pipe bombs, the previous ones will begin to explode (starting with the first one fired). Also, pipe bombs will explode after a few minutes of inactivity. Make sure to reset your pipe bomb trap if you don&amp;#039;t detonate it for awhile. As a final caveat, pipe bombs have a delayed detonation. There is about a second after firing where the pipe glows red and is unable to be detonated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
A standard fragmentation grenade. Use this when you have run out of the more powerful MIRV grenades (below).&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:MIRV|MIRV Grenade]]&lt;br /&gt;
|imgsrc=G_mi_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The most destructive grenade in Fortress Forever. The MIRV grenade explodes at the end of its fuse, releasing four more mini grenades which then explode too. That&amp;#039;s 5 high-damage explosions for your enemies to avoid.&lt;br /&gt;
}}&lt;br /&gt;
| changesinfo =&lt;br /&gt;
The Demoman&amp;#039;s detpack now uses physics when being dropped/placed, but locks into position when it stops. You can roll it down hills or off of edges using this.&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
Detonates any deployed pipes that were laid using the [[Weapon:Pipe_Launcher|Pipe Launcher]], regardless of which weapon is currently equipped.  This command does not work if the player has just fired a fresh pipe (which glows red).&lt;br /&gt;
&lt;br /&gt;
The Demoman can clear or destroy special obstacles using his [[Buildable:Detpack|Detpacks]], see the weapon page for details.  The Demoman can pipe jump, check out the [[Weapon:Pipe Launcher|Pipe Launcher]] page for details.&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
====Effective Grenade Launcher Usage====&lt;br /&gt;
The blue grenade launcher is arguably the most difficult weapon to master. It is effective at spamming choke points (especially when coupled with your powerful grenades); but its true power lies in direct hits and being a compliment to your pipe bombs. In order to get direct hits consistently, you must learn to lead targets in all variety of situations and get a feel for the launcher&amp;#039;s arc. This is something that comes only through experience. Getting direct hits means you don&amp;#039;t have to detonate your valuable pipe bombs and you don&amp;#039;t have to waste grenades (although they tend to be a good friend of the blue grenade launcher).&lt;br /&gt;
&lt;br /&gt;
The other important use of the blue grenade launcher is being a compliment to your pipe bombs. This can mean two things, depending on if you&amp;#039;re playing offense or defense. On defense, launch blues into your pipe bomb trap and into places you think an enemy will be coming from. They serve as a deterrent and an extra &amp;quot;set&amp;quot; of pipe bombs. Sometimes the blues will kill an enemy walking over your pipe trap and detonation will not even be necessary. Also use it as your main weapon once you&amp;#039;ve laid your pipe trap. Even though the shotgun is easier to aim, the grenade launcher does far more damage and is more effective in normal situations. &lt;br /&gt;
&lt;br /&gt;
On offense, you can mix blue grenades with your pipe bombs. As you become more skilled, you will be able to use pipe bombs to bounce enemies into blues you have lying around (or even do midair blue grenade shots!). The blue grenades also create an important element of chaos that you can exploit. Often times, enemies are not paying attention to what goes on outside of their field of vision in the heat of battle. Use this to your advantage.&lt;br /&gt;
&lt;br /&gt;
====Effective Pipe Bomb Usage====&lt;br /&gt;
[[Image:pipetrap.jpg|thumb|A Pipebomb trap on ff_aardvark.]]&lt;br /&gt;
Pipe bombs are probably the most important part of the Demoman&amp;#039;s arsenal. Since you control when they explode, they are the weapon of choice for both offense and defense. They have a &amp;#039;&amp;#039;&amp;#039;detonation delay&amp;#039;&amp;#039;&amp;#039;, but this is of little consequence once you know how pipe bombs interact with the game world. When you fire a pipe, there&amp;#039;s about a second before you can actually detonate it (the pipe glows red during this time). Be creative with your pipe bombs. Bounce them off walls, floors, ceilings, and people. This will shorten the effective distance needed for detonation and will allow you to deal with close range threats much easier. &lt;br /&gt;
&lt;br /&gt;
On offense, it is recommended that you use pipe bombs as your main method of attack. You don&amp;#039;t have to worry about trying to get direct hits and the remote detonation guarantees a hit on your enemy much more than blue grenades do. Fire the pipe bombs in clusters of one or two, combined with primed grenades, in order to obliterate the enemy defense. As an alternative strategy, lay quick pipe bomb traps (three or four usually does the trick) around corners and lure enemies into them. It is an effective tactic that many don&amp;#039;t expect. As you get more advanced, you can even use blues and grenades to bounce people into these traps and instantly destroy them.&lt;br /&gt;
&lt;br /&gt;
On defense, the pipe bomb launcher&amp;#039;s obvious use is to lay traps on the flag or other important areas. The concept is simple: wait for someone to step over the trap and then blow them up. In actuality, of course, this is much harder than it sounds--especially if the enemy offense is quick and relentless. You should always lay your pipe bombs in a spread-out radius around your target (usually the flag). This helps account for delay in reaction time. Unless you&amp;#039;re specifically trying to lure enemies into the trap, don&amp;#039;t worry about hiding pipe bombs. They cannot be moved via explosions or other physics objects (though EMPs can detonate them). The most important parts about using pipe bombs on defense are timing and recovery (covered below in The Defensive Demoman).&lt;br /&gt;
&lt;br /&gt;
The final thing to note about pipe bombs is that they can be used to jump to great heights. A single pipe bomb is usually sufficient for anything you will need in normal play. Lay a pipe bomb on the ground and then detonate it as you run over it and jump. If you need to cover a &amp;#039;&amp;#039;&amp;#039;large&amp;#039;&amp;#039;&amp;#039; amount of distance (vertical or horizontal), use two pipe bombs. Two will severely injure you; anything more will likely kill you.&lt;br /&gt;
&lt;br /&gt;
====The Defensive Demoman====&lt;br /&gt;
By his nature, the Demoman is a defensive class. He&amp;#039;s not good at dealing with long range threats and is thus safest when staying inside his own base. He excels at controlling enemy attack routes and keeping the flag where it was dropped. Lay your pipe bombs in a spread-out trap around the flag (or control point, it varies by game type. We&amp;#039;ll use CTF as the main example here). After you&amp;#039;ve laid your trap, find a good spot to hide. Note that this does not mean cramming yourself into a dark little nook. You need to be able to move freely and quickly. It&amp;#039;s just a good idea to not be immediately visible to the enemy since you can easily die if your blue grenade aim isn&amp;#039;t great.&lt;br /&gt;
&lt;br /&gt;
Enemy offense don&amp;#039;t make your job easy. They&amp;#039;ll often try to fake you out by running at the pipe trap and then turning away at the last second. This is where &amp;#039;&amp;#039;&amp;#039;timing&amp;#039;&amp;#039;&amp;#039; and trap layout come into play. You have to know when to detonate your trap. Too early and they&amp;#039;ll be gone with the flag before you can even shoot another pipe bomb. Too late and your web of explosive death just killed a bunch of air molecules. Be patient with your enemy. Play their game (while harassing them with blues and grenades, of course). Watch where they move. As time goes on, they usually  get more and more daring, passing closer and closer to those small explosives. When the time is right, blow the trap and watch their gibs fly all over the room.&lt;br /&gt;
&lt;br /&gt;
After your trap is detonated, the second (and arguably more important) part of being a defensive Demoman comes into play. This is &amp;#039;&amp;#039;&amp;#039;recovery&amp;#039;&amp;#039;&amp;#039;. If you&amp;#039;re anywhere near the flag, there should be something denying access to it at all times. Pipe bomb traps take awhile to lay; therefore you should follow up a detonation with a MIRV grenade (or a frag if you have no MIRVs). The grenade ideally explodes right as you begin laying your trap and finishes as you finish your trap. This takes care of multiple offense charging at the flag in an attempt to get it out. One will usually sacrifice themselves on the trap so the other can take the flag home safely. However, if a grenade blows the second person to pieces before they can grab the flag... Well, then it&amp;#039;s all good right?&lt;br /&gt;
&lt;br /&gt;
====No One Expects the Detpack!====&lt;br /&gt;
A dubious (and usually dangerous) strategy is to make use of your detpack in more ways than just blowing up walls on certain maps. If you have time while on offense, try dropping one down pits such as the Crossover2 pit or the pit on Congestus. Often times, this will result in you getting a few kills from the explosion. Use the 5 second detonation. On defense, again if you have time, lay a 10 second detpack somewhere near your pipe trap. This will also often result in enemy offense being killed by it.&lt;br /&gt;
&lt;br /&gt;
The downsides of this strategy are numerous:&lt;br /&gt;
* If friendly fire is on, expect a lot of collateral damage (team kills). Your team probably won&amp;#039;t like being blown up. Don&amp;#039;t do this on friendly fire servers.&lt;br /&gt;
* It takes awhile to lay a detpack. Make sure you&amp;#039;re safe and have your pipe trap laid (if on defense). You can still detonate pipe bombs while a detpack is being set.&lt;br /&gt;
* You only get one detpack per life. If you don&amp;#039;t kill anything with it, it was a waste.&lt;br /&gt;
* You can be blown up by your own detpack, be careful of where you stand. A &amp;#039;&amp;#039;&amp;#039;GENERAL&amp;#039;&amp;#039;&amp;#039; rule is that if you can&amp;#039;t see the detpack, it can&amp;#039;t blow you up.&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/16 Media Page]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|4}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Soldier&amp;diff=7114</id>
		<title>Class:Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Soldier&amp;diff=7114"/>
		<updated>2008-02-01T23:10:31Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:soldier_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Soldier&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthmax = 100&lt;br /&gt;
| armtype = [[Armour:Red|Red]]&lt;br /&gt;
| armspawn = 100&lt;br /&gt;
| armmax = 200&lt;br /&gt;
| maxspeed = 252&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:Nail|Nail]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]&lt;br /&gt;
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
| slot5 = [[Weapon:RPG|RPG]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| gren2 = [[Grenade:Nail|Nail Grenade]]&lt;br /&gt;
| gren2atspawn = 1&lt;br /&gt;
| gren2max = 2&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 50&lt;br /&gt;
| shellsmax = 100&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 0&lt;br /&gt;
| nailsmax = 100&lt;br /&gt;
| discardnails = Yes&lt;br /&gt;
| cellsatspawn = 0&lt;br /&gt;
| cellsmax = 50&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 10&lt;br /&gt;
| rocketsmax = 50&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Soldier&lt;br /&gt;
| classintro =&lt;br /&gt;
The Soldier is the second most heavily [[Armor|armored]] class in Fortress Forever. The Soldier is primarily a defensive class, and can do massive damage very quickly at short range.&lt;br /&gt;
&lt;br /&gt;
| abilities = &lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Quickswitch&lt;br /&gt;
|description=&lt;br /&gt;
Right clicking changes between super shotgun and RPG, so you can get a quick shotgun shot off while your enemy is in the air, then switch back to RPG to shoot the floor as they land. Remember to reload both weapons when you have a spare moment!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=[[Jumping_Skills#Rocket_jumps|Rocket Jump]]&lt;br /&gt;
|description=By firing a rocket and the ground and jumping simultaneously, the Soldier can rocket jump to great heights. This jump takes a fairly large amount of health off, so use sparingly (about a 5th)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It&amp;#039;s a good humiliation tool for someone who is about to die, however.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Single Shotgun|Shotgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The shotgun is the soldier&amp;#039;s longer range weapon. Use this when an opponent is harassing you from far away, but you don&amp;#039;t want to waste super shotgun / RPG ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
|imgsrc=W_ss_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The super shotgun is the soldier&amp;#039;s main backup weapon. It packs a powerful punch, especially at close range, and is a favorite in combos with many soldiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:RPG|Rocket Launcher]]&lt;br /&gt;
|imgsrc=W_rp_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
This is the Soldier&amp;#039;s signature weapon. It holds up to four rockets at a time, and each of them does massive damage. Aim for your opponent&amp;#039;s feet in order to maximize its effectiveness. The blast will push your enemies around, so it is ideal for stopping fast moving classes in their tracks.&lt;br /&gt;
}}&lt;br /&gt;
| grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction.}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Nail|Nail Grenade]]&lt;br /&gt;
|imgsrc=G_ng_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
After the grenade countdown ends, it jumps up and begins spewing nails,then explodes like a frag grenade after 3 seconds. It is used as an area denial tool in tight spaces as anyone who runs through it will receive a large amount of damage. If you&amp;#039;re defending a tight space but you need to run to get health, leave a nail grenade to guard the area for a few seconds.&lt;br /&gt;
}}&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
The soldier is most useful at close range. His ability to deal massive damage very quickly means battles will be short and sweet. He is one of the few players who can move the enemy around easily, so he is perfect for stopping fast movers (scouts and medics - although you&amp;#039;ll need a good rocket aim!), and stopping people who are shooting at a sentry gun (he can blast them into it&amp;#039;s firing arc). Out in the open, soldiers are easy targets for snipers, and inside, they are vunerable to pyro fire, so watch out for those two classes. A soldier on offense can take out enemy sentries easily with a nail grenade, can rocket jump into new attack routes and has a lot of armor - however, some consider him too slow to effectively attack the enemy base.&lt;br /&gt;
&lt;br /&gt;
====Offensive Soldier====&lt;br /&gt;
Rocketjump and reload your rocket launcher very often.&lt;br /&gt;
&lt;br /&gt;
====Defensive Soldier====&lt;br /&gt;
Stay at one spot (prefferably near a resupply), and aim for the feet. Stay in tight spots where offense must pass to get to your flag. Sit back and wait for them to come. Remember, it&amp;#039;s them who need to attack you, not the other way around.&lt;br /&gt;
&lt;br /&gt;
====Playing against a Soldier====&lt;br /&gt;
Pyro&amp;#039;s are excellent against soldiers, as are demomen at slightly longer range. Try to lure the soldier out into the open and try to attack him from longer range than he&amp;#039;d like. Force him to use his rockets at longer range and attack when he has to reload. If he&amp;#039;s out in the open, conc / rocket jump past him.&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
Jeremy &amp;quot;dr_nick&amp;quot; Todd&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/26 Media Page]&lt;br /&gt;
&lt;br /&gt;
| furtherreading =&lt;br /&gt;
* Learn how to [[Jumping_Skills#Rocket_jumps|rocket jump.]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|2}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Scout&amp;diff=7113</id>
		<title>Class:Scout</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Scout&amp;diff=7113"/>
		<updated>2008-02-01T22:54:36Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:scout_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Scout&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Very High&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthmax = 75&lt;br /&gt;
| armtype = [[Armour:Green|Green]]&lt;br /&gt;
| armspawn = 25&lt;br /&gt;
| armmax = 50&lt;br /&gt;
| maxspeed = 420&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
| gren2atspawn = 3&lt;br /&gt;
| gren2max = 4&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 25&lt;br /&gt;
| shellsmax = 50&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 100&lt;br /&gt;
| nailsmax = 200&lt;br /&gt;
| discardnails = No&lt;br /&gt;
| cellsatspawn = 10&lt;br /&gt;
| cellsmax = 40&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 25&lt;br /&gt;
| discardrockets = Yes&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = Yes&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Scout&lt;br /&gt;
| classintro =&lt;br /&gt;
The Scout is all about speed. The Scout is the fastest class in Fortress Forever. Consequently, he is also lightly armed and armored. Scouts are best used for capturing the enemy Flag; they are ill-equipped to fight in a defensive or offensive role as they are always outgunned in fights.&lt;br /&gt;
| abilities = &lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Radar&lt;br /&gt;
|description=&lt;br /&gt;
Scouts are equipped with radar, which provides a &amp;quot;snapshot&amp;quot; of the positions of friendly and enemy players. It does not actively track players, so using it will only give you a general idea of where enemies and allies are currently positioned. Using the radar consume cells.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Disguise Removal&lt;br /&gt;
|description=&lt;br /&gt;
A Scout can remove an enemy Spy&amp;#039;s disguise by coming into contact with them. The enemy Spy&amp;#039;s HUD will show &amp;#039;&amp;#039;&amp;quot;Your disguise has been removed!&amp;quot;&amp;#039;&amp;#039;. The [[Class:Spy|Spy]] also possesses this ability.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Detpack Defusion&lt;br /&gt;
|description=&lt;br /&gt;
Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Concussion jumping&lt;br /&gt;
|description=&lt;br /&gt;
The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade&amp;#039;s push to gain additional speed and height). See the [[Jumping_Skills#Concussion_jumps|concussion jumping]] article for more information on Conc Jumping.&lt;br /&gt;
}}&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The crowbar gives a good whacking but is only advisable against weak opponents. However this doesn&amp;#039;t stop it from being the weapon of choice of many mad scouts.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Single Shotgun|Shotgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The single-barreled shotgun is the scout&amp;#039;s most potent weapon against other players. Useful if you come across somebody who is near death, but practically suicide in all other situations.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
|imgsrc=W_ng_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The scout&amp;#039;s best chance at taking down buildings lies within this handy nail-firing gizmo. Sometimes though you&amp;#039;re just better out-pacing those sentry guns.&lt;br /&gt;
}}&lt;br /&gt;
|grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Caltrop|Caltrop cannister]]&lt;br /&gt;
|imgsrc=G_ct_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The cannister holds dozens of little caltrop bars that spread out over the floor after thrown. Treading on the caltrop barbs hurts and will slow down enemies.&lt;br /&gt;
&lt;br /&gt;
Use these when you&amp;#039;re trying to make an escape and need to slow down pursuers.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
|imgsrc=G_co_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The infamous concussion grenade. Used for two things - disorientation and jumping. Throw the concussion grenade at an enemy and they will be pushed back by its force with their head spinning.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use your concussion grenades to launch yourself across the maps. See [[Concjumping]] for more information.&lt;br /&gt;
}}&lt;br /&gt;
| changesinfo =&lt;br /&gt;
The Scout&amp;#039;s special ability in TFC was a text message that showed you a vague location of both flags. It stated whether the flag is in the base, dropped, or being carried. This has been replaced by the much more useful Radar. The Scout&amp;#039;s [[Grenade:Caltrop|Caltrops]] used to spread out from his body; now they are held in a canister which can be thrown, allowing the Scout to deploy caltrops anywhere he wishes over a small area (much like a [[Grenade:Napalm|Napalm Grenade]]. &lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
The Scout&amp;#039;s Special Command activates the radar.&lt;br /&gt;
| ability1 = &lt;br /&gt;
*&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Radar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;Scouts are equipped with radar, which provides a &amp;quot;snapshot&amp;quot; of the positions of friendly and enemy players. It does not actively track players, so using it will only give you a general idea of where enemies and allies are currently positioned. Using the radar consume cells.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability2 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Disguise Removal&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;A Scout can remove an enemy Spy&amp;#039;s disguise by coming into contact with them. The enemy Spy&amp;#039;s HUD will show &amp;quot;Your disguise has been removed!&amp;quot;. The [[Class:Spy|Spy]] also possesses this ability.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability3 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Detpack Defusion&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability4 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Concussion jumping&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade&amp;#039;s push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade&amp;#039;s]] article for more information on Conc Jumping.&amp;lt;/p&amp;gt;&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
====Playing As Scout====&lt;br /&gt;
&lt;br /&gt;
The Scout&amp;#039;s best asset is his speed. Avoiding combat is typically the Scout&amp;#039;s only viable option as nearly every other class outguns him.&lt;br /&gt;
&lt;br /&gt;
Some people like to play &amp;quot;Crowbar Jedi&amp;quot; and only use the crowbar as the Scout&amp;#039;s means of attack - even against targets typically killed from a range such as [[Sentry_Gun#Sentry_Gun|Sentry Guns]]. Playing as a Crowbar Jedi takes skill; however, once it is mastered the Scout&amp;#039;s speed gives him a significant advantage in melee classes that can allow a Scout to put other medium classes to shame in short order.&lt;br /&gt;
&lt;br /&gt;
The Scout&amp;#039;s [[Grenade:Concussion|Concussion Grenades]] are used by most players for flying high and fast, but they can also be used to induce the Conced effect in enemies and push them out of your way.&lt;br /&gt;
&lt;br /&gt;
One of the Scout&amp;#039;s best techniques is jumping when a splash damage weapon goes off near him for a speed and height boost (an effect similar to conc-jumping). Since Soldiers are typically the Scout&amp;#039;s worst enemy, the technique of &amp;quot;rocket riding&amp;quot; (jumping just as a rocket is about to hit the ground and using the splash damage to fly up into the air) permits a Scout to get around or above a Soldier in wide open areas.&lt;br /&gt;
&lt;br /&gt;
Your [[Grenade:Caltrop|Caltrops]] are a key in stopping rushes and helping your defense get setup before anything goes wrong. Always toss around your caltrops when leaving your base for the initial scout rush or any other time you are leaving the base itself. Don&amp;#039;t just die with 2 sets of caltrops wasted, USE THEM!&lt;br /&gt;
&lt;br /&gt;
Scouts are more powerful than people think if they are used correctly. The speed of the scout can not only help outrun opponents but also sentry guns. There are maps where a sentry gun can&amp;#039;t even lock in on you before you are gone with the flag/done doing what you came to do. In some cases, the combination of concing and bunnyhopping will get you by the SG with only a couple shots taken.&lt;br /&gt;
&lt;br /&gt;
As a scout, you have to be smart. Stupid scouts make stupid mistakes. ALWAYS follow your teammate and keep track of what they are doing. Look at who was just killed and in what way to make sure you don&amp;#039;t get treated the same way. Keep your distance from your friends/foes after their death because your speed may take you over their dead bodies, but it won&amp;#039;t help you with an exploding grenade in your face.&lt;br /&gt;
&lt;br /&gt;
Use your concussion grenades intelligently. They can be used to make AWESOME jumps that free up the flag, but there are many more uses for them. Don&amp;#039;t forget that when running by an opposing defender, try tossing a conc behind them and they will fly right past you. Keep in mind, however, that FF has soldiers who are well aware of the effects of concussion grenades and can still aim with the conc in effect. Here is where your intelligence comes into play.&lt;br /&gt;
&lt;br /&gt;
Play like a boxer, always keep moving and use your speed to fake your opponents out. A sentry is your friend. No really, if you circle strafe around a sentry gun, it cannot keep up with you. Use your nailgun to keep shooting at it until it is out of energy to keep up with you, but remember that the SG explosion will hurt you as well, make sure you are farther away from it then when you started strafing around it.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that while you concussion jump you can change direction in mid air. This is key on some maps like epicenter and even openfire as you can conc from the water all the way to the button.&lt;br /&gt;
&lt;br /&gt;
The best tip, once again, is play smart and use your heavies. It all depends how carefully you use your skills. To be as good as possible, without any other help, you must think like a scout. Would you walk into an alley filled with pissed off people who hold guns and are ready to beat your ass if you were a skinny guy with nothing but a knife? No - so bring all you have to the table and trust your teammates to help do the rest.&lt;br /&gt;
&lt;br /&gt;
=====How to be a killer Scout=====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;by Rfinersfire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# Learn to enjoy moving around. You&amp;#039;re going to die a lot, and probably not kill anything. However, you&amp;#039;re going to see the flag more than anyone else on the map.&lt;br /&gt;
# Use all your concs to jump around the map quickly. Speed is your deadliest weapon.&lt;br /&gt;
# Learn to &amp;#039;skim&amp;#039; off a conc jump - jump when you hit the ground to maintain some of that speed.&lt;br /&gt;
# Distract your enemy. If a soldier wastes 4 rockets trying to hit your speedy butt, thats 4 rockets your teammates don&amp;#039;t have to take.&lt;br /&gt;
# Avoid the enemy where possible. If a defender dies, you know his position will be open. Attack straight after a teammate so the enemy is distracted. Once you&amp;#039;re past an enemy, he can&amp;#039;t catch up.&lt;br /&gt;
# Seek out and find all the possible conc jumps you can. Practice them for hours on end. Speed cap the flag. Speed cap the command points. Find the perfect timing for all your concs. Know exactly where you need to prime the conc in order to jump right when you reach the place you want to jump from. Make sure you never have to wait for a conc to go off.&lt;br /&gt;
# If at first you don&amp;#039;t succeed, try again. Just make as many perfect runs as you can at the NME flag. Go fast fast fast. Sooner or later they&amp;#039;ll mess up, and you&amp;#039;ll get that cap.&lt;br /&gt;
# Tell your team where things are. Constantly communicate about NME positions, and weaknesses you can see. Call for backup when you need that sentry gun taking out.&lt;br /&gt;
&lt;br /&gt;
====Playing Against A Scout====&lt;br /&gt;
&lt;br /&gt;
Scouts are fast as the wind yet as fragile as glass. Accuracy is key when fighting against a Scout. [[Class:Soldier|Soldiers]] are one of the Scout&amp;#039;s worst assailants; even when conced, a Soldier can just run next to a Scout and fire his [[Weapon:RPG|RPG]] downwards. While the Soldier will receive some damage, the Scout can survive far fewer [[Ammo:Rocket|Rocket]] hits than the Soldier can. Don&amp;#039;t waste ammo on trying to hit a scout far away. Wait for the right moment when he gets close.&lt;br /&gt;
&lt;br /&gt;
A Scout can typically survive two Soldier rockets, so experienced Sollys make a point of knocking a Scout up into the air with the first rocket and finishing them off with the second one.&lt;br /&gt;
&lt;br /&gt;
The more space a Scout has to move around, the lower chances most classes have of killing him. Placing defenses in tight areas will make it easier to stop a Scout from getting to vital areas in a map (such as the flag room in CTF maps).&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
Jeremy &amp;quot;dr_nick&amp;quot; Todd&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/19 Media Page]&lt;br /&gt;
&lt;br /&gt;
| furtherreading =&lt;br /&gt;
* How to perform [[Jumping_Skills#Concussion_jumps|concussion jumping]] with your concussion grenades.&lt;br /&gt;
* [[Movement_Skills|Movement skills]] to get around the battlefield quicker.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rating|3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Outdated Pages]]&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Scout&amp;diff=7112</id>
		<title>Class:Scout</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Scout&amp;diff=7112"/>
		<updated>2008-02-01T22:45:14Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:scout_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Scout&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Very High&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthmax = 75&lt;br /&gt;
| armtype = [[Armour:Green|Green]]&lt;br /&gt;
| armspawn = 25&lt;br /&gt;
| armmax = 50&lt;br /&gt;
| maxspeed = 420&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
| gren2atspawn = 3&lt;br /&gt;
| gren2max = 4&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 25&lt;br /&gt;
| shellsmax = 50&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 100&lt;br /&gt;
| nailsmax = 200&lt;br /&gt;
| discardnails = No&lt;br /&gt;
| cellsatspawn = 10&lt;br /&gt;
| cellsmax = 40&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 25&lt;br /&gt;
| discardrockets = Yes&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = Yes&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Scout&lt;br /&gt;
| classintro =&lt;br /&gt;
The Scout is all about speed. The Scout is the fastest class in Fortress Forever. Consequently, he is also lightly armed and armored. Scouts are best used for capturing the enemy Flag; they are ill-equipped to fight in a defensive or offensive role as they are always outgunned in fights.&lt;br /&gt;
| abilities = &lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Radar&lt;br /&gt;
|description=&lt;br /&gt;
Scouts are equipped with radar, which provides a &amp;quot;snapshot&amp;quot; of the positions of friendly and enemy players. It does not actively track players, so using it will only give you a general idea of where enemies and allies are currently positioned. Using the radar consume cells.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Disguise Removal&lt;br /&gt;
|description=&lt;br /&gt;
A Scout can remove an enemy Spy&amp;#039;s disguise by coming into contact with them. The enemy Spy&amp;#039;s HUD will show &amp;#039;&amp;#039;&amp;quot;Your disguise has been removed!&amp;quot;&amp;#039;&amp;#039;. The [[Class:Spy|Spy]] also possesses this ability.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Detpack Defusion&lt;br /&gt;
|description=&lt;br /&gt;
Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Concussion jumping&lt;br /&gt;
|description=&lt;br /&gt;
The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade&amp;#039;s push to gain additional speed and height). See the [[Jumping_Skills#Concussion_jumps|concussion jumping]] article for more information on Conc Jumping.&lt;br /&gt;
}}&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The crowbar gives a good whacking but is only advisable against weak opponents. However this doesn&amp;#039;t stop it from being the weapon of choice of many mad scouts.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Single Shotgun|Shotgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The single-barreled shotgun is the scout&amp;#039;s most potent weapon against other players. Useful if you come across somebody who is near death, but practically suicide in all other situations.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
|imgsrc=W_ng_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The scout&amp;#039;s best chance at taking down buildings lies within this handy nail-firing gizmo. Sometimes though you&amp;#039;re just better out-pacing those sentry guns.&lt;br /&gt;
}}&lt;br /&gt;
|grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Caltrop|Caltrop cannister]]&lt;br /&gt;
|imgsrc=G_ct_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The cannister holds dozens of little caltrop bars that spread out over the floor after thrown. Treading on the caltrop barbs hurts and will slow down enemies.&lt;br /&gt;
&lt;br /&gt;
Use these when you&amp;#039;re trying to make an escape and need to slow down pursuers.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
|imgsrc=G_co_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The infamous concussion grenade. Used for two things - disorientation and jumping. Throw the concussion grenade at an enemy and they will be pushed back by its force with their head spinning.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use your concussion grenades to launch yourself across the maps. See [[Concjumping]] for more information.&lt;br /&gt;
}}&lt;br /&gt;
| changesinfo =&lt;br /&gt;
The Scout&amp;#039;s special ability in TFC was a text message that showed you a vague location of both flags. It stated whether the flag is in the base, dropped, or being carried. This has been replaced by the much more useful Radar. The Scout&amp;#039;s [[Grenade:Caltrop|Caltrops]] used to spread out from his body; now they are held in a canister which can be thrown, allowing the Scout to deploy caltrops anywhere he wishes over a small area (much like a [[Grenade:Napalm|Napalm Grenade]]. &lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
The Scout&amp;#039;s Special Command activates the radar.&lt;br /&gt;
| ability1 = &lt;br /&gt;
*&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Radar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;Scouts are equipped with radar, which provides a &amp;quot;snapshot&amp;quot; of the positions of friendly and enemy players. It does not actively track players, so using it will only give you a general idea of where enemies and allies are currently positioned. Using the radar consume cells.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability2 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Disguise Removal&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;A Scout can remove an enemy Spy&amp;#039;s disguise by coming into contact with them. The enemy Spy&amp;#039;s HUD will show &amp;quot;Your disguise has been removed!&amp;quot;. The [[Class:Spy|Spy]] also possesses this ability.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability3 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Detpack Defusion&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability4 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Concussion jumping&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade&amp;#039;s push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade&amp;#039;s]] article for more information on Conc Jumping.&amp;lt;/p&amp;gt;&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
====Playing As Scout====&lt;br /&gt;
&lt;br /&gt;
The Scout&amp;#039;s best asset is his speed. Avoiding combat is typically the Scout&amp;#039;s only viable option as nearly every other class outguns him.&lt;br /&gt;
&lt;br /&gt;
Some people like to play &amp;quot;Crowbar Jedi&amp;quot; and only use the crowbar as the Scout&amp;#039;s means of attack - even against targets typically killed from a range such as [[Sentry_Gun#Sentry_Gun|Sentry Guns]]. Playing as a Crowbar Jedi takes skill; however, once it is mastered the Scout&amp;#039;s speed gives him a significant advantage in melee classes that can allow a Scout to put other medium classes to shame in short order.&lt;br /&gt;
&lt;br /&gt;
The Scout&amp;#039;s [[Grenade:Concussion|Concussion Grenades]] are used by most players for flying high and fast, but they can also be used to induce the Conced effect in enemies and push them out of your way.&lt;br /&gt;
&lt;br /&gt;
One of the Scout&amp;#039;s best techniques is jumping when a splash damage weapon goes off near him for a speed and height boost (an effect similar to conc-jumping). Since Soldiers are typically the Scout&amp;#039;s worst enemy, the technique of &amp;quot;rocket riding&amp;quot; (jumping just as a rocket is about to hit the ground and using the splash damage to fly up into the air) permits a Scout to get around or above a Soldier in wide open areas.&lt;br /&gt;
&lt;br /&gt;
Your [[Grenade:Caltrop|Caltrops]] are a key in stopping rushes and helping your defense get setup before anything goes wrong. Always toss around your caltrops when leaving your base for the initial scout rush or any other time you are leaving the base itself. Don&amp;#039;t just die with 2 sets of caltrops wasted, USE THEM!&lt;br /&gt;
&lt;br /&gt;
Scouts are more powerful than people think if they are used correctly. The speed of the scout can not only help outrun opponents but also sentry guns. There are maps where a sentry gun can&amp;#039;t even lock in on you before you are gone with the flag/done doing what you came to do. In some cases, the combination of concing and bunnyhopping will get you by the SG with only a couple shots taken.&lt;br /&gt;
&lt;br /&gt;
As a scout, you have to be smart. Stupid scouts make stupid mistakes. ALWAYS follow your teammate and keep track of what they are doing. Look at who was just killed and in what way to make sure you don&amp;#039;t get treated the same way. Keep your distance from your friends/foes after their death because your speed may take you over their dead bodies, but it won&amp;#039;t help you with an exploding grenade in your face.&lt;br /&gt;
&lt;br /&gt;
Use your concussion grenades intelligently. They can be used to make AWESOME jumps that free up the flag, but there are many more uses for them. Don&amp;#039;t forget that when running by an opposing defender, try tossing a conc behind them and they will fly right past you. Keep in mind, however, that FF has soldiers who are well aware of the effects of concussion grenades and can still aim with the conc in effect. Here is where your intelligence comes into play.&lt;br /&gt;
&lt;br /&gt;
Play like a boxer, always keep moving and use your speed to fake your opponents out. A sentry is your friend. No really, if you circle strafe around a sentry gun, it cannot keep up with you. Use your nailgun to keep shooting at it until it is out of energy to keep up with you, but remember that the SG explosion will hurt you as well, make sure you are farther away from it then when you started strafing around it.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that while you concussion jump you can change direction in mid air. This is key on some maps like epicenter and even openfire as you can conc from the water all the way to the button.&lt;br /&gt;
&lt;br /&gt;
The best tip, once again, is play smart and use your heavies. It all depends how carefully you use your skills. To be as good as possible, without any other help, you must think like a scout. Would you walk into an alley filled with pissed off people who hold guns and are ready to beat your ass if you were a skinny guy with nothing but a knife? No - so bring all you have to the table and trust your teammates to help do the rest.&lt;br /&gt;
&lt;br /&gt;
=====How to be a killer Scout=====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;by Rfinersfire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# Practice Practice Practice.&lt;br /&gt;
# Know the maps like the folds for your um piece! Know them perfectly. Know every nook and crany. You&amp;#039;re going to see most of the NME base at least twice as much as the rest of your team. So know every path in to and out of it.&lt;br /&gt;
# Seek out and find all the concs you can. Practice them for hours on end. Speed cap the flag. Speed cap the command points. Find the perfect timing for all your concs. Know exactly where you need to prime the conc in order to jump right when you reach the place you want to jump from. Make sure you never have to wait for a conc to go off.&lt;br /&gt;
# Use your speed to confuse and muddle the NME&amp;#039;s. If their watching you and trying to shoot you. They arn&amp;#039;t shooting anyone else.&lt;br /&gt;
# If at first you don&amp;#039;t sucecceed, try again. Just make as many perfect runs as you can at the NME flag. Go fast fast fast. Sooner or later they&amp;#039;ll mess up, and you&amp;#039;ll get that cap.&lt;br /&gt;
# Timing is everything. Know where each of your team members are. Know where they&amp;#039;ll be when. And be ready for that hole on the flag they&amp;#039;ll open for you.&lt;br /&gt;
# Use your caltrops. Often. Never die with caltrops in hand. They piss peeps off. Which is fun.&lt;br /&gt;
# Use your gun. It&amp;#039;s not super effective. But then again, most D don&amp;#039;t have alot of health after your other O have died.&lt;br /&gt;
# Tell your team where things are. Constantly communicate about NME positions, and weaknesses you can see.&lt;br /&gt;
# Have fun. Scout is a fun class. You&amp;#039;ll die alot, but it&amp;#039;s fun.&lt;br /&gt;
&lt;br /&gt;
====Playing Against A Scout====&lt;br /&gt;
&lt;br /&gt;
Scouts are fast as the wind yet as fragile as glass. Accuracy is key when fighting against a Scout. [[Class:Soldier|Soldiers]] are one of the Scout&amp;#039;s worst assailants; even when conced, a Soldier can just run next to a Scout and fire his [[Weapon:RPG|RPG]] downwards. While the Soldier will receive some damage, the Scout can survive far fewer [[Ammo:Rocket|Rocket]] hits than the Soldier can.&lt;br /&gt;
&lt;br /&gt;
A Scout can typically survive two Soldier rockets, so experienced Sollys make a point of knocking a Scout up into the air with the first rocket and finishing them off with the second one.&lt;br /&gt;
&lt;br /&gt;
The more space a Scout has to move around, the lower chances most classes have of killing him. Placing defenses in tight areas will make it easier to stop a Scout from getting to vital areas in a map (such as the flag room in CTF maps).&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
Jeremy &amp;quot;dr_nick&amp;quot; Todd&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/19 Media Page]&lt;br /&gt;
&lt;br /&gt;
| furtherreading =&lt;br /&gt;
* How to perform [[Jumping_Skills#Concussion_jumps|concussion jumping]] with your concussion grenades.&lt;br /&gt;
* [[Movement_Skills|Movement skills]] to get around the battlefield quicker.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rating|3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Outdated Pages]]&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Scout&amp;diff=7111</id>
		<title>Class:Scout</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Scout&amp;diff=7111"/>
		<updated>2008-02-01T22:44:15Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:scout_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Scout&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Very High&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthmax = 75&lt;br /&gt;
| armtype = [[Armour:Green|Green]]&lt;br /&gt;
| armspawn = 25&lt;br /&gt;
| armmax = 50&lt;br /&gt;
| maxspeed = 420&lt;br /&gt;
| gren1 = [[Grenade:Caltrop|Caltrop]]&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
| gren2atspawn = 3&lt;br /&gt;
| gren2max = 4&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 25&lt;br /&gt;
| shellsmax = 50&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 100&lt;br /&gt;
| nailsmax = 200&lt;br /&gt;
| discardnails = No&lt;br /&gt;
| cellsatspawn = 10&lt;br /&gt;
| cellsmax = 40&lt;br /&gt;
| discardcells = No&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 25&lt;br /&gt;
| discardrockets = Yes&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = Yes&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Scout&lt;br /&gt;
| classintro =&lt;br /&gt;
The Scout is all about speed. The Scout is the fastest class in Fortress Forever. Consequently, he is also lightly armed and armored. Scouts are best used for capturing the enemy Flag; they are ill-equipped to fight in a defensive or offensive role as they are always outgunned in fights.&lt;br /&gt;
| abilities = &lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Radar&lt;br /&gt;
|description=&lt;br /&gt;
Scouts are equipped with radar, which provides a &amp;quot;snapshot&amp;quot; of the positions of friendly and enemy players. It does not actively track players, so using it will only give you a general idea of where enemies and allies are currently positioned. Using the radar consume cells.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Disguise Removal&lt;br /&gt;
|description=&lt;br /&gt;
A Scout can remove an enemy Spy&amp;#039;s disguise by coming into contact with them. The enemy Spy&amp;#039;s HUD will show &amp;#039;&amp;#039;&amp;quot;Your disguise has been removed!&amp;quot;&amp;#039;&amp;#039;. The [[Class:Spy|Spy]] also possesses this ability.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Detpack Defusion&lt;br /&gt;
|description=&lt;br /&gt;
Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=Concussion jumping&lt;br /&gt;
|description=&lt;br /&gt;
The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade&amp;#039;s push to gain additional speed and height). See the [[Jumping_Skills#Concussion_jumps|concussion jumping]] article for more information on Conc Jumping.&lt;br /&gt;
}}&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The crowbar gives a good whacking but is only advisable against weak opponents. However this doesn&amp;#039;t stop it from being the weapon of choice of many mad scouts.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Single Shotgun|Shotgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The single-barreled shotgun is the scout&amp;#039;s most potent weapon against other players. Useful if you come across somebody who is near death, but practically suicide in all other situations.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
|imgsrc=W_ng_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The scout&amp;#039;s best chance at taking down buildings lies within this handy nail-firing gizmo. Sometimes though you&amp;#039;re just better out-pacing those sentry guns.&lt;br /&gt;
}}&lt;br /&gt;
|grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Caltrop|Caltrop cannister]]&lt;br /&gt;
|imgsrc=G_ct_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The cannister holds dozens of little caltrop bars that spread out over the floor after thrown. Treading on the caltrop barbs hurts and will slow down enemies.&lt;br /&gt;
&lt;br /&gt;
Use these when you&amp;#039;re trying to make an escape and need to slow down pursuers.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
|imgsrc=G_co_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The infamous concussion grenade. Used for two things - disorientation and jumping. Throw the concussion grenade at an enemy and they will be pushed back by its force with their head spinning.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use your concussion grenades to launch yourself across the maps. See [[Concjumping]] for more information.&lt;br /&gt;
}}&lt;br /&gt;
| changesinfo =&lt;br /&gt;
The Scout&amp;#039;s special ability in TFC was a text message that showed you a vague location of both flags. It stated whether the flag is in the base, dropped, or being carried. This has been replaced by the much more useful Radar. The Scout&amp;#039;s [[Grenade:Caltrop|Caltrops]] used to spread out from his body; now they are held in a canister which can be thrown, allowing the Scout to deploy caltrops anywhere he wishes over a small area (much like a [[Grenade:Napalm|Napalm Grenade]]. &lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
The Scout&amp;#039;s Special Command activates the radar.&lt;br /&gt;
| ability1 = &lt;br /&gt;
*&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Radar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;Scouts are equipped with radar, which provides a &amp;quot;snapshot&amp;quot; of the positions of friendly and enemy players. It does not actively track players, so using it will only give you a general idea of where enemies and allies are currently positioned. Using the radar consume cells.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability2 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Disguise Removal&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;A Scout can remove an enemy Spy&amp;#039;s disguise by coming into contact with them. The enemy Spy&amp;#039;s HUD will show &amp;quot;Your disguise has been removed!&amp;quot;. The [[Class:Spy|Spy]] also possesses this ability.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability3 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Detpack Defusion&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.&amp;lt;/p&amp;gt;&lt;br /&gt;
*| ability4 = &lt;br /&gt;
&amp;lt;p&amp;gt;&amp;#039;&amp;#039;&amp;#039;Concussion jumping&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;The Scout has [[Grenade:Concussion|Concussion Grenades]] as part of his arsenal, which allows him to Conc Jump (using the grenade&amp;#039;s push to gain additional speed and height). See the [[Grenade:Concussion|Concussion Grenade&amp;#039;s]] article for more information on Conc Jumping.&amp;lt;/p&amp;gt;&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
====Playing As Scout====&lt;br /&gt;
&lt;br /&gt;
The Scout&amp;#039;s best asset is his speed. Avoiding combat is typically the Scout&amp;#039;s only viable option as nearly every other class outguns him.&lt;br /&gt;
&lt;br /&gt;
Some people like to play &amp;quot;Crowbar Jedi&amp;quot; and only use the crowbar as the Scout&amp;#039;s means of attack - even against targets typically killed from a range such as [[Sentry_Gun#Sentry_Gun|Sentry Guns]]. Playing as a Crowbar Jedi takes skill; however, once it is mastered the Scout&amp;#039;s speed gives him a significant advantage in melee classes that can allow a Scout to put other medium classes to shame in short order.&lt;br /&gt;
&lt;br /&gt;
The Scout&amp;#039;s [[Grenade:Concussion|Concussion Grenades]] are used by most players for flying high and fast, but they can also be used to induce the Conced effect in enemies and push them out of your way.&lt;br /&gt;
&lt;br /&gt;
One of the Scout&amp;#039;s best techniques is jumping when a splash damage weapon goes off near him for a speed and height boost (an effect similar to conc-jumping). Since Soldiers are typically the Scout&amp;#039;s worst enemy, the technique of &amp;quot;rocket riding&amp;quot; (jumping just as a rocket is about to hit the ground and using the splash damage to fly up into the air) permits a Scout to get around or above a Soldier in wide open areas.&lt;br /&gt;
&lt;br /&gt;
Your [[Grenade:Caltrop|Caltrops]] are a key in stopping rushes and helping your defense get setup before anything goes wrong. Always toss around your caltrops when leaving your base for the initial scout rush or any other time you are leaving the base itself. Don&amp;#039;t just die with 2 sets of caltrops wasted, USE THEM!&lt;br /&gt;
&lt;br /&gt;
Scouts are more powerful than people think if they are used correctly. The speed of the scout can not only help outrun opponents but also sentry guns. There are maps where a sentry gun can&amp;#039;t even lock in on you before you are gone with the flag/done doing what you came to do. In some cases, the combination of concing and bunnyhopping will get you by the SG with only a couple shots taken.&lt;br /&gt;
&lt;br /&gt;
As a scout, you have to be smart. Stupid scouts make stupid mistakes. ALWAYS follow your teammate and keep track of what they are doing. Look at who was just killed and in what way to make sure you don&amp;#039;t get treated the same way. Keep your distance from your friends/foes after their death because your speed may take you over their dead bodies, but it won&amp;#039;t help you with an exploding grenade in your face.&lt;br /&gt;
&lt;br /&gt;
Use your concussion grenades intelligently. They can be used to make AWESOME jumps that free up the flag, but there are many more uses for them. Don&amp;#039;t forget that when running by an opposing defender, try tossing a conc behind them and they will fly right past you. Keep in mind, however, that FF has soldiers who are well aware of the effects of concussion grenades and can still aim with the conc in effect. Here is where your intelligence comes into play.&lt;br /&gt;
&lt;br /&gt;
Play like a boxer, always keep moving and use your speed to fake your opponents out. A sentry is your friend. No really, if you circle strafe around a sentry gun, it cannot keep up with you. Use your nailgun to keep shooting at it until it is out of energy to keep up with you, but remember that the SG explosion will hurt you as well, make sure you are farther away from it then when you started strafing around it.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that while you concussion jump you can change direction in mid air. This is key on some maps like epicenter and even openfire as you can conc from the water all the way to the button.&lt;br /&gt;
&lt;br /&gt;
The best tip, once again, is play smart and use your heavies. It all depends how carefully you use your skills. To be as good as possible, without any other help, you must think like a scout. Would you walk into an alley filled with pissed off people who hold guns and are ready to beat your ass if you were a skinny guy with nothing but a knife? No - so bring all you have to the table and trust your teammates to help do the rest.&lt;br /&gt;
&lt;br /&gt;
=====How to be a killer Scout=====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;by Rfinersfire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# Practice Practice Practice.&lt;br /&gt;
# Know the maps like the folds for your um piece! Know them perfectly. Know every nook and crany. You&amp;#039;re going to see most of the NME base at least twice as much as the rest of your team. So know every path in to and out of it.&lt;br /&gt;
# Seek out and find all the concs you can. Practice them for hours on end. Speed cap the flag. Speed cap the command points. Find the perfect timing for all your concs. Know exactly where you need to prime the conc in order to jump right when you reach the place you want to jump from. Make sure you never have to wait for a conc to go off.&lt;br /&gt;
# Use your speed to confuse and muddle the NME&amp;#039;s. If their watching you and trying to shoot you. They arn&amp;#039;t shooting anyone else.&lt;br /&gt;
# If at first you don&amp;#039;t sucecceed, try again. Just make as many perfect runs as you can at the NME flag. Go fast fast fast. Sooner or later they&amp;#039;ll mess up, and you&amp;#039;ll get that cap.&lt;br /&gt;
# Timing is everything. Know where each of your team members are. Know where they&amp;#039;ll be when. And be ready for that hole on the flag they&amp;#039;ll open for you.&lt;br /&gt;
# Use your caltrops. Often. Never die with caltrops in hand. They piss peeps off. Which is fun.&lt;br /&gt;
# Use your gun. It&amp;#039;s not super effective. But then again, most D don&amp;#039;t have alot of health after your other O have died.&lt;br /&gt;
# Tell your team where things are. Constantly communicate about NME positions, and weaknesses you can see.&lt;br /&gt;
# Have fun. Scout is a fun class. You&amp;#039;ll die alot, but it&amp;#039;s fun.&lt;br /&gt;
&lt;br /&gt;
====Playing Against A Scout====&lt;br /&gt;
&lt;br /&gt;
Scouts are fast as the wind yet as fragile as glass. Accuracy is key when fighting against a Scout. [[Class:Soldier|Soldiers]] are one of the Scout&amp;#039;s worst assailants; even when conced, a Soldier can just run next to a Scout and fire his [[Weapon:RPG|RPG]] downwards. While the Soldier will receive some damage, the Scout can survive far fewer [[Ammo:Rocket|Rocket]] hits than the Soldier can.&lt;br /&gt;
&lt;br /&gt;
A Scout can typically survive two Soldier rockets, so experienced Sollys make a point of knocking a Scout up into the air with the first rocket and finishing them off with the second one.&lt;br /&gt;
&lt;br /&gt;
The more space a Scout has to move around, the lower chances most classes have of killing him. Placing defenses in tight areas will make it easier to stop a Scout from getting to vital areas in a map (such as the flag room in CTF maps).&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
Jeremy &amp;quot;dr_nick&amp;quot; Todd&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/19 Media Page]&lt;br /&gt;
&lt;br /&gt;
| furtherreading =&lt;br /&gt;
* How to perform [[Jumping_Skills#Concussion_jumps|concussion jumping]] with your concussion grenades.&lt;br /&gt;
* [[Movement_Skills|Movement skills]] to get around the battlefield quicker.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rating|3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Infobox manual/Footer}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Outdated Pages]]&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=7110</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=7110"/>
		<updated>2008-02-01T22:37:32Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Hardware Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220&amp;amp;cc=GB Half-Life 2], and/or the Source SDK base. The Source SDK can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include the Source SDK at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; 2.4 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Beginner%27s_Guide&amp;diff=6369</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Beginner%27s_Guide&amp;diff=6369"/>
		<updated>2008-01-22T20:15:57Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Soldier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Welcome to Fortress Forever! This little tutorial should give you an overview of the game and provide a link to a more detailed description of the abilities, tactics and features in FF.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
In Fortress Forever, 2 teams (averaging 5-10 players on each team) compete to capture each others flag (and other [[:Category:Game Types|gameplay types]]). Each player can choose his character class, out of nine possible classes. Each class has different speed, armor, health, weapons and abilities. If you die in fortress forever, you can respawn back into battle immediately - no waiting around like other games! In addition to using a primary weapon, players can simultaneously throw grenades. Each class has a different set of grenades with different abilities, and most classes have primary and secondary grenades. In Fortress Forever, maintaining speed is key for some attacking players. You can speed yourself up by &amp;#039;Weapons Jumping&amp;#039;, which means shooting the floor, and the explosion propels you forwards. Since Fortress Forever is not a realistic game, you take little damage from such explosions. Another key feature is that, if you jump as soon as you hit the floor, you will maintain some of your speed (if you are going fast from a weapons jump). The most powerful weapons jump is the concussion grenade, which medics and scouts both posess, and can send themselves flying high into the air with little damage. This, combined with the ability to turn in the air, makes moving around Fortress Forever fun in itself, even when there are no enemies to shoot.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
* 2 teams (usually), competing to capture each others flag (more on CTF and other gametypes)&lt;br /&gt;
* 9 Classes of player - each with strengths / weaknesses (e.g. Spy can turn invisible, Engineer can build sentry guns)&lt;br /&gt;
* Instant respawning - If you die, you can respawn instantly back inside your base. no loss of time getting back to the action&lt;br /&gt;
* Using grenades whilst firing (different from other FPS&amp;#039;s)&lt;br /&gt;
* Weapons jumping, movement techniques (maintaining speed)&lt;br /&gt;
&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
&lt;br /&gt;
By default Fortress Forever has basic controls which are similar to other Half-life / HL2 games where WASD moves you, control ducks, and space jumps. There are however a few extra controls that have been added to Fortress Forever:&lt;br /&gt;
&lt;br /&gt;
* To talk:  [Y] to everyone, [U]: Team-only chat, [k] Team Voice Chat.&lt;br /&gt;
* A few weapons have two modes of fire. [mouse1] Primary fire, [mouse2] secondary fire. &lt;br /&gt;
* Throwing grenades: [F] Frag Grenade, [G] Special class grenades.  Most characters have two types of grenades, which can be primed and thrown at any time. Depending on your setup you either hold down the button, then release to throw the grenade, or if you wish to free up your fingers for movement while the grenade is primed, using &amp;#039;Toggle grenade&amp;#039; means one press to prime, press again to throw. &lt;br /&gt;
* Change class / team: [n] Change team, [b] Change class. Remember auto-team-select is your friend!&lt;br /&gt;
* Selecting weapons : [1] - [6]. The higher the number, the more powerful the weapon, in general. For example, the demoman&amp;#039;s detpack is weapon [6] (kills everyone it hits in one shot), and his crowbar is on [1]. The most powerful weapon in the engineer&amp;#039;s arsenal is the Sentry Gun, which is built by weapon slot [5].&lt;br /&gt;
&lt;br /&gt;
==Advanced Controls==&lt;br /&gt;
* Throw the flag [C]&lt;br /&gt;
* Discard ammo [X]&lt;br /&gt;
* Call for medic [Z]&lt;br /&gt;
* Bring down console [~]&lt;br /&gt;
&lt;br /&gt;
Note, while by default reloading is done automatically, you can switch to manual reloading by opening up the console by pressing [~] and type &amp;quot;cl_autoreload 0&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Game Types ==&lt;br /&gt;
There are potentially an unlimited amount of game types in Fortress Forever, limited only by mappers imaginations. However, here are some of the main types that are available at this point:&lt;br /&gt;
&lt;br /&gt;
* CTF - Capture the Flag - Your team must go into the enemy base, steal their flag, and bring it back to the capture point in your base. All while preventing the enemy team from doing the same with your flag. Different to other CTF games (e.g. quake 3), in Fortress Forever, you cannot return your flag by touching it. Rather, the flag returns on its own after 60 seconds of not being touched. - eg. ff_crossover&lt;br /&gt;
** Security - Some maps may have additional security placed in the enemy base which needs to be turned off before you can access the flag. - eg. ff_shutdown2&lt;br /&gt;
&lt;br /&gt;
* AD - Attack &amp;amp; Defend - The attackers must bring their flag to the capture point to advance through the map. The defending team tries to prevent the attackers from doing this until the time runs out. - eg. ff_dustbowl&lt;br /&gt;
&lt;br /&gt;
* Push - Fight against the opposing team to bring the ball from the center of the map to the capture point inside of their base. - eg. ff_push&lt;br /&gt;
&lt;br /&gt;
* RCTF - Reverse CTF - Bring the flag from your base to the capture point inside the enemy base, while keeping the enemy team from bringing their flag to the capture point in your base.&lt;br /&gt;
&lt;br /&gt;
* ID - Invade and Defend - Invaders must capture each point sequentially, while the defenders try to stop them. Once the invaders capture all the points the map rests and the teams switch roles. - Eg. ff_cornfield&lt;br /&gt;
&lt;br /&gt;
* Hunted - The bodyguards try to escort the civilian to the escape point, and the assassins try stop the civilian from getting there. - eg. ff_hunted&lt;br /&gt;
&lt;br /&gt;
Full list here: [[:Category:Game Types]]&lt;br /&gt;
&lt;br /&gt;
==Quick guide to classes==&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Scout|Scout]] ===&lt;br /&gt;
&lt;br /&gt;
Very fast, and very weak. Primary skill is the concussion grenade [G]&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Sniper|Sniper]] === &lt;br /&gt;
&lt;br /&gt;
Long range killer.&lt;br /&gt;
&lt;br /&gt;
===  [[Class:Soldier|Soldier]] === &lt;br /&gt;
&lt;br /&gt;
Slow, massive firepower at short range. Primary weapon is the Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
===  [[Class:Demoman|Demolitions Man (Demoman)]] === &lt;br /&gt;
&lt;br /&gt;
Lots of explosives, can lay traps in key areas.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Medic|Medic]] === &lt;br /&gt;
&lt;br /&gt;
2nd Fastest class, strong arsenal of weapons, can heal friendly players.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:HWGuy|Heavy Weapons Guy]] === &lt;br /&gt;
&lt;br /&gt;
Slowest, most heavily armored class. Powerful chaingun best used at medium range. &lt;br /&gt;
&lt;br /&gt;
=== [[Class:Pyro|Pyro]] === &lt;br /&gt;
&lt;br /&gt;
Lights people on fire, spreads chaos. Also a fast class with his weapons jump.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Spy|Spy]] === &lt;br /&gt;
&lt;br /&gt;
Sneaky, assassin class. Can turn invisible and hack into enemy sentry guns.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Engineer|Engineer]] === &lt;br /&gt;
&lt;br /&gt;
Can build sentry guns, ammo dispensers and repair teammates armor.&lt;br /&gt;
&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Beginner%27s_Guide&amp;diff=6368</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Beginner%27s_Guide&amp;diff=6368"/>
		<updated>2008-01-22T20:15:17Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Scout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Welcome to Fortress Forever! This little tutorial should give you an overview of the game and provide a link to a more detailed description of the abilities, tactics and features in FF.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
In Fortress Forever, 2 teams (averaging 5-10 players on each team) compete to capture each others flag (and other [[:Category:Game Types|gameplay types]]). Each player can choose his character class, out of nine possible classes. Each class has different speed, armor, health, weapons and abilities. If you die in fortress forever, you can respawn back into battle immediately - no waiting around like other games! In addition to using a primary weapon, players can simultaneously throw grenades. Each class has a different set of grenades with different abilities, and most classes have primary and secondary grenades. In Fortress Forever, maintaining speed is key for some attacking players. You can speed yourself up by &amp;#039;Weapons Jumping&amp;#039;, which means shooting the floor, and the explosion propels you forwards. Since Fortress Forever is not a realistic game, you take little damage from such explosions. Another key feature is that, if you jump as soon as you hit the floor, you will maintain some of your speed (if you are going fast from a weapons jump). The most powerful weapons jump is the concussion grenade, which medics and scouts both posess, and can send themselves flying high into the air with little damage. This, combined with the ability to turn in the air, makes moving around Fortress Forever fun in itself, even when there are no enemies to shoot.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
* 2 teams (usually), competing to capture each others flag (more on CTF and other gametypes)&lt;br /&gt;
* 9 Classes of player - each with strengths / weaknesses (e.g. Spy can turn invisible, Engineer can build sentry guns)&lt;br /&gt;
* Instant respawning - If you die, you can respawn instantly back inside your base. no loss of time getting back to the action&lt;br /&gt;
* Using grenades whilst firing (different from other FPS&amp;#039;s)&lt;br /&gt;
* Weapons jumping, movement techniques (maintaining speed)&lt;br /&gt;
&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
&lt;br /&gt;
By default Fortress Forever has basic controls which are similar to other Half-life / HL2 games where WASD moves you, control ducks, and space jumps. There are however a few extra controls that have been added to Fortress Forever:&lt;br /&gt;
&lt;br /&gt;
* To talk:  [Y] to everyone, [U]: Team-only chat, [k] Team Voice Chat.&lt;br /&gt;
* A few weapons have two modes of fire. [mouse1] Primary fire, [mouse2] secondary fire. &lt;br /&gt;
* Throwing grenades: [F] Frag Grenade, [G] Special class grenades.  Most characters have two types of grenades, which can be primed and thrown at any time. Depending on your setup you either hold down the button, then release to throw the grenade, or if you wish to free up your fingers for movement while the grenade is primed, using &amp;#039;Toggle grenade&amp;#039; means one press to prime, press again to throw. &lt;br /&gt;
* Change class / team: [n] Change team, [b] Change class. Remember auto-team-select is your friend!&lt;br /&gt;
* Selecting weapons : [1] - [6]. The higher the number, the more powerful the weapon, in general. For example, the demoman&amp;#039;s detpack is weapon [6] (kills everyone it hits in one shot), and his crowbar is on [1]. The most powerful weapon in the engineer&amp;#039;s arsenal is the Sentry Gun, which is built by weapon slot [5].&lt;br /&gt;
&lt;br /&gt;
==Advanced Controls==&lt;br /&gt;
* Throw the flag [C]&lt;br /&gt;
* Discard ammo [X]&lt;br /&gt;
* Call for medic [Z]&lt;br /&gt;
* Bring down console [~]&lt;br /&gt;
&lt;br /&gt;
Note, while by default reloading is done automatically, you can switch to manual reloading by opening up the console by pressing [~] and type &amp;quot;cl_autoreload 0&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Game Types ==&lt;br /&gt;
There are potentially an unlimited amount of game types in Fortress Forever, limited only by mappers imaginations. However, here are some of the main types that are available at this point:&lt;br /&gt;
&lt;br /&gt;
* CTF - Capture the Flag - Your team must go into the enemy base, steal their flag, and bring it back to the capture point in your base. All while preventing the enemy team from doing the same with your flag. Different to other CTF games (e.g. quake 3), in Fortress Forever, you cannot return your flag by touching it. Rather, the flag returns on its own after 60 seconds of not being touched. - eg. ff_crossover&lt;br /&gt;
** Security - Some maps may have additional security placed in the enemy base which needs to be turned off before you can access the flag. - eg. ff_shutdown2&lt;br /&gt;
&lt;br /&gt;
* AD - Attack &amp;amp; Defend - The attackers must bring their flag to the capture point to advance through the map. The defending team tries to prevent the attackers from doing this until the time runs out. - eg. ff_dustbowl&lt;br /&gt;
&lt;br /&gt;
* Push - Fight against the opposing team to bring the ball from the center of the map to the capture point inside of their base. - eg. ff_push&lt;br /&gt;
&lt;br /&gt;
* RCTF - Reverse CTF - Bring the flag from your base to the capture point inside the enemy base, while keeping the enemy team from bringing their flag to the capture point in your base.&lt;br /&gt;
&lt;br /&gt;
* ID - Invade and Defend - Invaders must capture each point sequentially, while the defenders try to stop them. Once the invaders capture all the points the map rests and the teams switch roles. - Eg. ff_cornfield&lt;br /&gt;
&lt;br /&gt;
* Hunted - The bodyguards try to escort the civilian to the escape point, and the assassins try stop the civilian from getting there. - eg. ff_hunted&lt;br /&gt;
&lt;br /&gt;
Full list here: [[:Category:Game Types]]&lt;br /&gt;
&lt;br /&gt;
==Quick guide to classes==&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Scout|Scout]] ===&lt;br /&gt;
&lt;br /&gt;
Very fast, and very weak. Primary skill is the concussion grenade [G]&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Sniper|Sniper]] === &lt;br /&gt;
&lt;br /&gt;
Long range killer.&lt;br /&gt;
&lt;br /&gt;
===  [[Class:Soldier|Soldier]] === &lt;br /&gt;
&lt;br /&gt;
Slow, massive firepower at short range.&lt;br /&gt;
&lt;br /&gt;
===  [[Class:Demoman|Demolitions Man (Demoman)]] === &lt;br /&gt;
&lt;br /&gt;
Lots of explosives, can lay traps in key areas.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Medic|Medic]] === &lt;br /&gt;
&lt;br /&gt;
2nd Fastest class, strong arsenal of weapons, can heal friendly players.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:HWGuy|Heavy Weapons Guy]] === &lt;br /&gt;
&lt;br /&gt;
Slowest, most heavily armored class. Powerful chaingun best used at medium range. &lt;br /&gt;
&lt;br /&gt;
=== [[Class:Pyro|Pyro]] === &lt;br /&gt;
&lt;br /&gt;
Lights people on fire, spreads chaos. Also a fast class with his weapons jump.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Spy|Spy]] === &lt;br /&gt;
&lt;br /&gt;
Sneaky, assassin class. Can turn invisible and hack into enemy sentry guns.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Engineer|Engineer]] === &lt;br /&gt;
&lt;br /&gt;
Can build sentry guns, ammo dispensers and repair teammates armor.&lt;br /&gt;
&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Beginner%27s_Guide&amp;diff=6367</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Beginner%27s_Guide&amp;diff=6367"/>
		<updated>2008-01-22T20:14:28Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Advanced Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Welcome to Fortress Forever! This little tutorial should give you an overview of the game and provide a link to a more detailed description of the abilities, tactics and features in FF.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
In Fortress Forever, 2 teams (averaging 5-10 players on each team) compete to capture each others flag (and other [[:Category:Game Types|gameplay types]]). Each player can choose his character class, out of nine possible classes. Each class has different speed, armor, health, weapons and abilities. If you die in fortress forever, you can respawn back into battle immediately - no waiting around like other games! In addition to using a primary weapon, players can simultaneously throw grenades. Each class has a different set of grenades with different abilities, and most classes have primary and secondary grenades. In Fortress Forever, maintaining speed is key for some attacking players. You can speed yourself up by &amp;#039;Weapons Jumping&amp;#039;, which means shooting the floor, and the explosion propels you forwards. Since Fortress Forever is not a realistic game, you take little damage from such explosions. Another key feature is that, if you jump as soon as you hit the floor, you will maintain some of your speed (if you are going fast from a weapons jump). The most powerful weapons jump is the concussion grenade, which medics and scouts both posess, and can send themselves flying high into the air with little damage. This, combined with the ability to turn in the air, makes moving around Fortress Forever fun in itself, even when there are no enemies to shoot.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
* 2 teams (usually), competing to capture each others flag (more on CTF and other gametypes)&lt;br /&gt;
* 9 Classes of player - each with strengths / weaknesses (e.g. Spy can turn invisible, Engineer can build sentry guns)&lt;br /&gt;
* Instant respawning - If you die, you can respawn instantly back inside your base. no loss of time getting back to the action&lt;br /&gt;
* Using grenades whilst firing (different from other FPS&amp;#039;s)&lt;br /&gt;
* Weapons jumping, movement techniques (maintaining speed)&lt;br /&gt;
&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
&lt;br /&gt;
By default Fortress Forever has basic controls which are similar to other Half-life / HL2 games where WASD moves you, control ducks, and space jumps. There are however a few extra controls that have been added to Fortress Forever:&lt;br /&gt;
&lt;br /&gt;
* To talk:  [Y] to everyone, [U]: Team-only chat, [k] Team Voice Chat.&lt;br /&gt;
* A few weapons have two modes of fire. [mouse1] Primary fire, [mouse2] secondary fire. &lt;br /&gt;
* Throwing grenades: [F] Frag Grenade, [G] Special class grenades.  Most characters have two types of grenades, which can be primed and thrown at any time. Depending on your setup you either hold down the button, then release to throw the grenade, or if you wish to free up your fingers for movement while the grenade is primed, using &amp;#039;Toggle grenade&amp;#039; means one press to prime, press again to throw. &lt;br /&gt;
* Change class / team: [n] Change team, [b] Change class. Remember auto-team-select is your friend!&lt;br /&gt;
* Selecting weapons : [1] - [6]. The higher the number, the more powerful the weapon, in general. For example, the demoman&amp;#039;s detpack is weapon [6] (kills everyone it hits in one shot), and his crowbar is on [1]. The most powerful weapon in the engineer&amp;#039;s arsenal is the Sentry Gun, which is built by weapon slot [5].&lt;br /&gt;
&lt;br /&gt;
==Advanced Controls==&lt;br /&gt;
* Throw the flag [C]&lt;br /&gt;
* Discard ammo [X]&lt;br /&gt;
* Call for medic [Z]&lt;br /&gt;
* Bring down console [~]&lt;br /&gt;
&lt;br /&gt;
Note, while by default reloading is done automatically, you can switch to manual reloading by opening up the console by pressing [~] and type &amp;quot;cl_autoreload 0&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Game Types ==&lt;br /&gt;
There are potentially an unlimited amount of game types in Fortress Forever, limited only by mappers imaginations. However, here are some of the main types that are available at this point:&lt;br /&gt;
&lt;br /&gt;
* CTF - Capture the Flag - Your team must go into the enemy base, steal their flag, and bring it back to the capture point in your base. All while preventing the enemy team from doing the same with your flag. Different to other CTF games (e.g. quake 3), in Fortress Forever, you cannot return your flag by touching it. Rather, the flag returns on its own after 60 seconds of not being touched. - eg. ff_crossover&lt;br /&gt;
** Security - Some maps may have additional security placed in the enemy base which needs to be turned off before you can access the flag. - eg. ff_shutdown2&lt;br /&gt;
&lt;br /&gt;
* AD - Attack &amp;amp; Defend - The attackers must bring their flag to the capture point to advance through the map. The defending team tries to prevent the attackers from doing this until the time runs out. - eg. ff_dustbowl&lt;br /&gt;
&lt;br /&gt;
* Push - Fight against the opposing team to bring the ball from the center of the map to the capture point inside of their base. - eg. ff_push&lt;br /&gt;
&lt;br /&gt;
* RCTF - Reverse CTF - Bring the flag from your base to the capture point inside the enemy base, while keeping the enemy team from bringing their flag to the capture point in your base.&lt;br /&gt;
&lt;br /&gt;
* ID - Invade and Defend - Invaders must capture each point sequentially, while the defenders try to stop them. Once the invaders capture all the points the map rests and the teams switch roles. - Eg. ff_cornfield&lt;br /&gt;
&lt;br /&gt;
* Hunted - The bodyguards try to escort the civilian to the escape point, and the assassins try stop the civilian from getting there. - eg. ff_hunted&lt;br /&gt;
&lt;br /&gt;
Full list here: [[:Category:Game Types]]&lt;br /&gt;
&lt;br /&gt;
==Quick guide to classes==&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Scout|Scout]] ===&lt;br /&gt;
&lt;br /&gt;
Very fast, and very weak. &lt;br /&gt;
&lt;br /&gt;
=== [[Class:Sniper|Sniper]] === &lt;br /&gt;
&lt;br /&gt;
Long range killer.&lt;br /&gt;
&lt;br /&gt;
===  [[Class:Soldier|Soldier]] === &lt;br /&gt;
&lt;br /&gt;
Slow, massive firepower at short range.&lt;br /&gt;
&lt;br /&gt;
===  [[Class:Demoman|Demolitions Man (Demoman)]] === &lt;br /&gt;
&lt;br /&gt;
Lots of explosives, can lay traps in key areas.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Medic|Medic]] === &lt;br /&gt;
&lt;br /&gt;
2nd Fastest class, strong arsenal of weapons, can heal friendly players.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:HWGuy|Heavy Weapons Guy]] === &lt;br /&gt;
&lt;br /&gt;
Slowest, most heavily armored class. Powerful chaingun best used at medium range. &lt;br /&gt;
&lt;br /&gt;
=== [[Class:Pyro|Pyro]] === &lt;br /&gt;
&lt;br /&gt;
Lights people on fire, spreads chaos. Also a fast class with his weapons jump.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Spy|Spy]] === &lt;br /&gt;
&lt;br /&gt;
Sneaky, assassin class. Can turn invisible and hack into enemy sentry guns.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Engineer|Engineer]] === &lt;br /&gt;
&lt;br /&gt;
Can build sentry guns, ammo dispensers and repair teammates armor.&lt;br /&gt;
&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Beginner%27s_Guide&amp;diff=6366</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Beginner%27s_Guide&amp;diff=6366"/>
		<updated>2008-01-22T20:14:05Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Basic Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Welcome to Fortress Forever! This little tutorial should give you an overview of the game and provide a link to a more detailed description of the abilities, tactics and features in FF.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
In Fortress Forever, 2 teams (averaging 5-10 players on each team) compete to capture each others flag (and other [[:Category:Game Types|gameplay types]]). Each player can choose his character class, out of nine possible classes. Each class has different speed, armor, health, weapons and abilities. If you die in fortress forever, you can respawn back into battle immediately - no waiting around like other games! In addition to using a primary weapon, players can simultaneously throw grenades. Each class has a different set of grenades with different abilities, and most classes have primary and secondary grenades. In Fortress Forever, maintaining speed is key for some attacking players. You can speed yourself up by &amp;#039;Weapons Jumping&amp;#039;, which means shooting the floor, and the explosion propels you forwards. Since Fortress Forever is not a realistic game, you take little damage from such explosions. Another key feature is that, if you jump as soon as you hit the floor, you will maintain some of your speed (if you are going fast from a weapons jump). The most powerful weapons jump is the concussion grenade, which medics and scouts both posess, and can send themselves flying high into the air with little damage. This, combined with the ability to turn in the air, makes moving around Fortress Forever fun in itself, even when there are no enemies to shoot.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
* 2 teams (usually), competing to capture each others flag (more on CTF and other gametypes)&lt;br /&gt;
* 9 Classes of player - each with strengths / weaknesses (e.g. Spy can turn invisible, Engineer can build sentry guns)&lt;br /&gt;
* Instant respawning - If you die, you can respawn instantly back inside your base. no loss of time getting back to the action&lt;br /&gt;
* Using grenades whilst firing (different from other FPS&amp;#039;s)&lt;br /&gt;
* Weapons jumping, movement techniques (maintaining speed)&lt;br /&gt;
&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
&lt;br /&gt;
By default Fortress Forever has basic controls which are similar to other Half-life / HL2 games where WASD moves you, control ducks, and space jumps. There are however a few extra controls that have been added to Fortress Forever:&lt;br /&gt;
&lt;br /&gt;
* To talk:  [Y] to everyone, [U]: Team-only chat, [k] Team Voice Chat.&lt;br /&gt;
* A few weapons have two modes of fire. [mouse1] Primary fire, [mouse2] secondary fire. &lt;br /&gt;
* Throwing grenades: [F] Frag Grenade, [G] Special class grenades.  Most characters have two types of grenades, which can be primed and thrown at any time. Depending on your setup you either hold down the button, then release to throw the grenade, or if you wish to free up your fingers for movement while the grenade is primed, using &amp;#039;Toggle grenade&amp;#039; means one press to prime, press again to throw. &lt;br /&gt;
* Change class / team: [n] Change team, [b] Change class. Remember auto-team-select is your friend!&lt;br /&gt;
* Selecting weapons : [1] - [6]. The higher the number, the more powerful the weapon, in general. For example, the demoman&amp;#039;s detpack is weapon [6] (kills everyone it hits in one shot), and his crowbar is on [1]. The most powerful weapon in the engineer&amp;#039;s arsenal is the Sentry Gun, which is built by weapon slot [5].&lt;br /&gt;
&lt;br /&gt;
==Advanced Controls==&lt;br /&gt;
* Throw the flag [C]&lt;br /&gt;
* Discard ammo [X]&lt;br /&gt;
* Call for medic [Z]&lt;br /&gt;
* Bring down console [~]&lt;br /&gt;
&lt;br /&gt;
Note, while by default reloading is done automatically, you can switch to manual reloading by opening up the console by pressing [~] and type &amp;quot;cl_autoreload 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Game Types ==&lt;br /&gt;
There are potentially an unlimited amount of game types in Fortress Forever, limited only by mappers imaginations. However, here are some of the main types that are available at this point:&lt;br /&gt;
&lt;br /&gt;
* CTF - Capture the Flag - Your team must go into the enemy base, steal their flag, and bring it back to the capture point in your base. All while preventing the enemy team from doing the same with your flag. Different to other CTF games (e.g. quake 3), in Fortress Forever, you cannot return your flag by touching it. Rather, the flag returns on its own after 60 seconds of not being touched. - eg. ff_crossover&lt;br /&gt;
** Security - Some maps may have additional security placed in the enemy base which needs to be turned off before you can access the flag. - eg. ff_shutdown2&lt;br /&gt;
&lt;br /&gt;
* AD - Attack &amp;amp; Defend - The attackers must bring their flag to the capture point to advance through the map. The defending team tries to prevent the attackers from doing this until the time runs out. - eg. ff_dustbowl&lt;br /&gt;
&lt;br /&gt;
* Push - Fight against the opposing team to bring the ball from the center of the map to the capture point inside of their base. - eg. ff_push&lt;br /&gt;
&lt;br /&gt;
* RCTF - Reverse CTF - Bring the flag from your base to the capture point inside the enemy base, while keeping the enemy team from bringing their flag to the capture point in your base.&lt;br /&gt;
&lt;br /&gt;
* ID - Invade and Defend - Invaders must capture each point sequentially, while the defenders try to stop them. Once the invaders capture all the points the map rests and the teams switch roles. - Eg. ff_cornfield&lt;br /&gt;
&lt;br /&gt;
* Hunted - The bodyguards try to escort the civilian to the escape point, and the assassins try stop the civilian from getting there. - eg. ff_hunted&lt;br /&gt;
&lt;br /&gt;
Full list here: [[:Category:Game Types]]&lt;br /&gt;
&lt;br /&gt;
==Quick guide to classes==&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Scout|Scout]] ===&lt;br /&gt;
&lt;br /&gt;
Very fast, and very weak. &lt;br /&gt;
&lt;br /&gt;
=== [[Class:Sniper|Sniper]] === &lt;br /&gt;
&lt;br /&gt;
Long range killer.&lt;br /&gt;
&lt;br /&gt;
===  [[Class:Soldier|Soldier]] === &lt;br /&gt;
&lt;br /&gt;
Slow, massive firepower at short range.&lt;br /&gt;
&lt;br /&gt;
===  [[Class:Demoman|Demolitions Man (Demoman)]] === &lt;br /&gt;
&lt;br /&gt;
Lots of explosives, can lay traps in key areas.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Medic|Medic]] === &lt;br /&gt;
&lt;br /&gt;
2nd Fastest class, strong arsenal of weapons, can heal friendly players.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:HWGuy|Heavy Weapons Guy]] === &lt;br /&gt;
&lt;br /&gt;
Slowest, most heavily armored class. Powerful chaingun best used at medium range. &lt;br /&gt;
&lt;br /&gt;
=== [[Class:Pyro|Pyro]] === &lt;br /&gt;
&lt;br /&gt;
Lights people on fire, spreads chaos. Also a fast class with his weapons jump.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Spy|Spy]] === &lt;br /&gt;
&lt;br /&gt;
Sneaky, assassin class. Can turn invisible and hack into enemy sentry guns.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Engineer|Engineer]] === &lt;br /&gt;
&lt;br /&gt;
Can build sentry guns, ammo dispensers and repair teammates armor.&lt;br /&gt;
&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Beginner%27s_Guide&amp;diff=6365</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Beginner%27s_Guide&amp;diff=6365"/>
		<updated>2008-01-22T20:12:28Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Basic Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Welcome to Fortress Forever! This little tutorial should give you an overview of the game and provide a link to a more detailed description of the abilities, tactics and features in FF.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
In Fortress Forever, 2 teams (averaging 5-10 players on each team) compete to capture each others flag (and other [[:Category:Game Types|gameplay types]]). Each player can choose his character class, out of nine possible classes. Each class has different speed, armor, health, weapons and abilities. If you die in fortress forever, you can respawn back into battle immediately - no waiting around like other games! In addition to using a primary weapon, players can simultaneously throw grenades. Each class has a different set of grenades with different abilities, and most classes have primary and secondary grenades. In Fortress Forever, maintaining speed is key for some attacking players. You can speed yourself up by &amp;#039;Weapons Jumping&amp;#039;, which means shooting the floor, and the explosion propels you forwards. Since Fortress Forever is not a realistic game, you take little damage from such explosions. Another key feature is that, if you jump as soon as you hit the floor, you will maintain some of your speed (if you are going fast from a weapons jump). The most powerful weapons jump is the concussion grenade, which medics and scouts both posess, and can send themselves flying high into the air with little damage. This, combined with the ability to turn in the air, makes moving around Fortress Forever fun in itself, even when there are no enemies to shoot.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
* 2 teams (usually), competing to capture each others flag (more on CTF and other gametypes)&lt;br /&gt;
* 9 Classes of player - each with strengths / weaknesses (e.g. Spy can turn invisible, Engineer can build sentry guns)&lt;br /&gt;
* Instant respawning - If you die, you can respawn instantly back inside your base. no loss of time getting back to the action&lt;br /&gt;
* Using grenades whilst firing (different from other FPS&amp;#039;s)&lt;br /&gt;
* Weapons jumping, movement techniques (maintaining speed)&lt;br /&gt;
&lt;br /&gt;
==Basic Controls==&lt;br /&gt;
&lt;br /&gt;
By default Fortress Forever has basic controls which are similar to other Half-life / HL2 games where WASD moves you, control ducks, and space jumps. There are however a few extra controls that have been added to Fortress Forever:&lt;br /&gt;
&lt;br /&gt;
* To talk:  [Y] to everyone, [U]: Team-only chat, [k] Team Voice Chat.&lt;br /&gt;
* A few weapons have two modes of fire. [mouse1] Primary fire, [mouse2] secondary fire. &lt;br /&gt;
* Throwing grenades: [F] Frag Grenade, [G] Special class grenades.  Most characters have two types of grenades, which can be primed and thrown at any time. Depending on your setup you either hold down the button, then release to throw the grenade, or if you wish to free up your fingers for movement while the grenade is primed, using &amp;#039;Toggle grenade&amp;#039; means one press to prime, press again to throw. &lt;br /&gt;
* Change class / team: [n] Change team, [b] Change class. Remember auto-select is your friend!&lt;br /&gt;
* Selecting weapons : [1] - [6]. The higher the number, the more powerful the weapon, in general. For example, the demoman&amp;#039;s detpack is weapon [6] (kills everyone it hits in one shot), and his crowbar is on [1]. The most powerful weapon in the engineer&amp;#039;s arsenal is the Sentry Gun, which is built by weapon slot [5].&lt;br /&gt;
&lt;br /&gt;
==Advanced Controls==&lt;br /&gt;
* Throw the flag [C]&lt;br /&gt;
* Discard ammo [X]&lt;br /&gt;
* Call for medic [Z]&lt;br /&gt;
* Bring down console [~]&lt;br /&gt;
&lt;br /&gt;
Note, while by default reloading is done automatically, you can switch to manual reloading by opening up the console by pressing [~] and type &amp;quot;cl_autoreload 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Game Types ==&lt;br /&gt;
There are potentially an unlimited amount of game types in Fortress Forever, limited only by mappers imaginations. However, here are some of the main types that are available at this point:&lt;br /&gt;
&lt;br /&gt;
* CTF - Capture the Flag - Your team must go into the enemy base, steal their flag, and bring it back to the capture point in your base. All while preventing the enemy team from doing the same with your flag. Different to other CTF games (e.g. quake 3), in Fortress Forever, you cannot return your flag by touching it. Rather, the flag returns on its own after 60 seconds of not being touched. - eg. ff_crossover&lt;br /&gt;
** Security - Some maps may have additional security placed in the enemy base which needs to be turned off before you can access the flag. - eg. ff_shutdown2&lt;br /&gt;
&lt;br /&gt;
* AD - Attack &amp;amp; Defend - The attackers must bring their flag to the capture point to advance through the map. The defending team tries to prevent the attackers from doing this until the time runs out. - eg. ff_dustbowl&lt;br /&gt;
&lt;br /&gt;
* Push - Fight against the opposing team to bring the ball from the center of the map to the capture point inside of their base. - eg. ff_push&lt;br /&gt;
&lt;br /&gt;
* RCTF - Reverse CTF - Bring the flag from your base to the capture point inside the enemy base, while keeping the enemy team from bringing their flag to the capture point in your base.&lt;br /&gt;
&lt;br /&gt;
* ID - Invade and Defend - Invaders must capture each point sequentially, while the defenders try to stop them. Once the invaders capture all the points the map rests and the teams switch roles. - Eg. ff_cornfield&lt;br /&gt;
&lt;br /&gt;
* Hunted - The bodyguards try to escort the civilian to the escape point, and the assassins try stop the civilian from getting there. - eg. ff_hunted&lt;br /&gt;
&lt;br /&gt;
Full list here: [[:Category:Game Types]]&lt;br /&gt;
&lt;br /&gt;
==Quick guide to classes==&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Scout|Scout]] ===&lt;br /&gt;
&lt;br /&gt;
Very fast, and very weak. &lt;br /&gt;
&lt;br /&gt;
=== [[Class:Sniper|Sniper]] === &lt;br /&gt;
&lt;br /&gt;
Long range killer.&lt;br /&gt;
&lt;br /&gt;
===  [[Class:Soldier|Soldier]] === &lt;br /&gt;
&lt;br /&gt;
Slow, massive firepower at short range.&lt;br /&gt;
&lt;br /&gt;
===  [[Class:Demoman|Demolitions Man (Demoman)]] === &lt;br /&gt;
&lt;br /&gt;
Lots of explosives, can lay traps in key areas.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Medic|Medic]] === &lt;br /&gt;
&lt;br /&gt;
2nd Fastest class, strong arsenal of weapons, can heal friendly players.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:HWGuy|Heavy Weapons Guy]] === &lt;br /&gt;
&lt;br /&gt;
Slowest, most heavily armored class. Powerful chaingun best used at medium range. &lt;br /&gt;
&lt;br /&gt;
=== [[Class:Pyro|Pyro]] === &lt;br /&gt;
&lt;br /&gt;
Lights people on fire, spreads chaos. Also a fast class with his weapons jump.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Spy|Spy]] === &lt;br /&gt;
&lt;br /&gt;
Sneaky, assassin class. Can turn invisible and hack into enemy sentry guns.&lt;br /&gt;
&lt;br /&gt;
=== [[Class:Engineer|Engineer]] === &lt;br /&gt;
&lt;br /&gt;
Can build sentry guns, ammo dispensers and repair teammates armor.&lt;br /&gt;
&lt;br /&gt;
{{Navigation Playing the Game}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Downloads&amp;diff=4158</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Downloads&amp;diff=4158"/>
		<updated>2007-12-11T22:04:38Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Fortress Forever 1.0 to 1.1 UPDATE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can either have Fortress Forever installed automatically by CrosuS (a program a bit like Steam that has lots of free games on it) or you use the traditional method of downloading a Fortress Forever installer. There are instructions for both methods below.&lt;br /&gt;
&lt;br /&gt;
=Automatic downloads with CrosuS=&lt;br /&gt;
The simplest and fastest way to take advantage of all the updates with out having to do a thing! This program will automatically update for you whenever Fortress Forever is updated.&lt;br /&gt;
To start downloading Fortress Forever with CrosuS, first download CrosuS from [http://www.isotx.com/CrosuSInstaller.exe here]. When you are up and running with a CrosuS account you can use this handy link [crosus://download/mod/hl2/fortressforever here] to get Fortress Forever automatically.&lt;br /&gt;
&lt;br /&gt;
Click [http://www.fortress-forever.com/forum/showthread.php?t=12819 here] for more information and help. If you would rather install &amp;#039;&amp;#039;&amp;#039;just&amp;#039;&amp;#039;&amp;#039; Fortress Forever by itself instead of using any other program, see the next section!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Install packages for players=&lt;br /&gt;
&lt;br /&gt;
There are currently three different Fortress Forever downloads, depending on your situation:&lt;br /&gt;
&lt;br /&gt;
==I need to download the whole mod!==&lt;br /&gt;
Download the full installer from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of these locations:&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever_1.11_Full.exe AE Clan Mirror]&lt;br /&gt;
# [http://files.filefront.com/FortressForever+111+Fullexe/;9163592;/fileinfo.html FileFront Mirror]&lt;br /&gt;
# [http://wherestheflag.org/FortressForever_1.11_Full.exe Where&amp;#039;s The Flag Mirror]&lt;br /&gt;
&lt;br /&gt;
==I downloaded the original release (1.0) of Fortress Forever!==&lt;br /&gt;
You need to download the 1.0 to 1.11 update install from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of these locations in order to be fully up to date:&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever1.11_Inclusive_Update.exe AE Clan Mirror]&lt;br /&gt;
# [http://files.filefront.com/FortressForever111+Inclueexe/;9163576;/fileinfo.html FileFront Mirror]&lt;br /&gt;
&lt;br /&gt;
==I&amp;#039;ve already downloaded the first patch (1.1)!==&lt;br /&gt;
You just need to install the 1.1 to 1.11 update from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of the following locations:&lt;br /&gt;
# [http://www.trepid.net/ff/files/FortressForever1.11_incremental.exe Trepid Mirror]&lt;br /&gt;
# [http://wherestheflag.org/FortressForever1.11_incremental.exe Where&amp;#039;s The Flag Mirror]&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever1.11_incremental.exe AE Clan Mirror]&lt;br /&gt;
# [http://www.spiegel-kun.net/downloads/FortressForever/FortressForever1.11_incremental.exe spiegel-kun.net Mirror]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Files for server operators=&lt;br /&gt;
These are &amp;#039;&amp;#039;&amp;#039;only&amp;#039;&amp;#039;&amp;#039; required if you run a Fortress Forever &amp;#039;&amp;#039;&amp;#039;server&amp;#039;&amp;#039;&amp;#039;. To play Fortress Forever, you should have downloaded one of the files above, okay!&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.1 to 1.11 UPDATE [SERVER]==&lt;br /&gt;
You will need to already have 1.1 installed via either the 1.1 FULL or 1.0 to 1.1 UPDATE downloads below:&lt;br /&gt;
# [http://www.omni-bot.com/mirrors/FortressForever1.11_incremental.zip Omni-bot]&lt;br /&gt;
# [http://trepid.net/ff/files/FortressForever1.11_incremental.zip Trepid]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.1 FULL [SERVER]==&lt;br /&gt;
# [http://fortresspimp.net/?game=2&amp;amp;p=browse&amp;amp;id=676 FortressPimp]&lt;br /&gt;
# [http://dongues.net/dls/FortressForever1.1_full.zip Atreus - Dongues.net]&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever1.1_full.zip AE Clan]&lt;br /&gt;
# [http://www.steamfriends.com/downloads/p13_sectionid/39/p13_fileid/231 Steam Friends]&lt;br /&gt;
# [http://www.exp.de/download.php?id=13854 exp.de]&lt;br /&gt;
# [http://www.gamershell.com/download_21825.shtml Gamershell]&lt;br /&gt;
# [http://b1tt.com/content/view/968/36/ Bitt News]&lt;br /&gt;
# [http://www.fileplanet.com/180681/180000/fileinfo/Half-Life-2---Fortress-Forever-Mod-v1.1 FilePlanet]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.0 to 1.1 UPDATE [SERVER]==&lt;br /&gt;
# [http://fortresspimp.net/?game=2&amp;amp;p=browse&amp;amp;id=675 FortressPimp]&lt;br /&gt;
# [http://files.filefront.com/FortressForever11+incremlzip/;8935345;/fileinfo.html File Front]&lt;br /&gt;
# [ftp://ftp.wireplay.co.uk/pub/halflife/mods/teamfortressclassic/resources/ff/FortressForever1.1_incremental.zip Wire Play]&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever1.1_increml.zip AE Clan]&lt;br /&gt;
# [http://dongues.net/dls/FortressForever1.1_increml.zip Atreus - Dongues.net]&lt;br /&gt;
# [http://www.steamfriends.com/downloads/p13_sectionid/39/p13_fileid/232 Steam Friends]&lt;br /&gt;
# [http://www.strategyinformer.com/pc/halflife2/mod/18526.html Strategy Informer]&lt;br /&gt;
# [http://www.exp.de/download.php?id=13853 exp.de]&lt;br /&gt;
# [http://www.gamershell.com/download_21826.shtml Gamershell]&lt;br /&gt;
# [http://b1tt.com/content/view/959/36/ Bitt News]&lt;br /&gt;
# [http://www.fileplanet.com/182077/180000/fileinfo/Half-Life-2---Fortress-Forever-Mod-v1.1-Incremental-Patch FilePlanet]&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Downloads&amp;diff=4157</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Downloads&amp;diff=4157"/>
		<updated>2007-12-11T22:04:30Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Fortress Forever 1.1 FULL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can either have Fortress Forever installed automatically by CrosuS (a program a bit like Steam that has lots of free games on it) or you use the traditional method of downloading a Fortress Forever installer. There are instructions for both methods below.&lt;br /&gt;
&lt;br /&gt;
=Automatic downloads with CrosuS=&lt;br /&gt;
The simplest and fastest way to take advantage of all the updates with out having to do a thing! This program will automatically update for you whenever Fortress Forever is updated.&lt;br /&gt;
To start downloading Fortress Forever with CrosuS, first download CrosuS from [http://www.isotx.com/CrosuSInstaller.exe here]. When you are up and running with a CrosuS account you can use this handy link [crosus://download/mod/hl2/fortressforever here] to get Fortress Forever automatically.&lt;br /&gt;
&lt;br /&gt;
Click [http://www.fortress-forever.com/forum/showthread.php?t=12819 here] for more information and help. If you would rather install &amp;#039;&amp;#039;&amp;#039;just&amp;#039;&amp;#039;&amp;#039; Fortress Forever by itself instead of using any other program, see the next section!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Install packages for players=&lt;br /&gt;
&lt;br /&gt;
There are currently three different Fortress Forever downloads, depending on your situation:&lt;br /&gt;
&lt;br /&gt;
==I need to download the whole mod!==&lt;br /&gt;
Download the full installer from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of these locations:&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever_1.11_Full.exe AE Clan Mirror]&lt;br /&gt;
# [http://files.filefront.com/FortressForever+111+Fullexe/;9163592;/fileinfo.html FileFront Mirror]&lt;br /&gt;
# [http://wherestheflag.org/FortressForever_1.11_Full.exe Where&amp;#039;s The Flag Mirror]&lt;br /&gt;
&lt;br /&gt;
==I downloaded the original release (1.0) of Fortress Forever!==&lt;br /&gt;
You need to download the 1.0 to 1.11 update install from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of these locations in order to be fully up to date:&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever1.11_Inclusive_Update.exe AE Clan Mirror]&lt;br /&gt;
# [http://files.filefront.com/FortressForever111+Inclueexe/;9163576;/fileinfo.html FileFront Mirror]&lt;br /&gt;
&lt;br /&gt;
==I&amp;#039;ve already downloaded the first patch (1.1)!==&lt;br /&gt;
You just need to install the 1.1 to 1.11 update from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of the following locations:&lt;br /&gt;
# [http://www.trepid.net/ff/files/FortressForever1.11_incremental.exe Trepid Mirror]&lt;br /&gt;
# [http://wherestheflag.org/FortressForever1.11_incremental.exe Where&amp;#039;s The Flag Mirror]&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever1.11_incremental.exe AE Clan Mirror]&lt;br /&gt;
# [http://www.spiegel-kun.net/downloads/FortressForever/FortressForever1.11_incremental.exe spiegel-kun.net Mirror]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Files for server operators=&lt;br /&gt;
These are &amp;#039;&amp;#039;&amp;#039;only&amp;#039;&amp;#039;&amp;#039; required if you run a Fortress Forever &amp;#039;&amp;#039;&amp;#039;server&amp;#039;&amp;#039;&amp;#039;. To play Fortress Forever, you should have downloaded one of the files above, okay!&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.1 to 1.11 UPDATE [SERVER]==&lt;br /&gt;
You will need to already have 1.1 installed via either the 1.1 FULL or 1.0 to 1.1 UPDATE downloads below:&lt;br /&gt;
# [http://www.omni-bot.com/mirrors/FortressForever1.11_incremental.zip Omni-bot]&lt;br /&gt;
# [http://trepid.net/ff/files/FortressForever1.11_incremental.zip Trepid]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.1 FULL [SERVER]==&lt;br /&gt;
# [http://fortresspimp.net/?game=2&amp;amp;p=browse&amp;amp;id=676 FortressPimp]&lt;br /&gt;
# [http://dongues.net/dls/FortressForever1.1_full.zip Atreus - Dongues.net]&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever1.1_full.zip AE Clan]&lt;br /&gt;
# [http://www.steamfriends.com/downloads/p13_sectionid/39/p13_fileid/231 Steam Friends]&lt;br /&gt;
# [http://www.exp.de/download.php?id=13854 exp.de]&lt;br /&gt;
# [http://www.gamershell.com/download_21825.shtml Gamershell]&lt;br /&gt;
# [http://b1tt.com/content/view/968/36/ Bitt News]&lt;br /&gt;
# [http://www.fileplanet.com/180681/180000/fileinfo/Half-Life-2---Fortress-Forever-Mod-v1.1 FilePlanet]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.0 to 1.1 UPDATE==&lt;br /&gt;
# [http://fortresspimp.net/?game=2&amp;amp;p=browse&amp;amp;id=675 FortressPimp]&lt;br /&gt;
# [http://files.filefront.com/FortressForever11+incremlzip/;8935345;/fileinfo.html File Front]&lt;br /&gt;
# [ftp://ftp.wireplay.co.uk/pub/halflife/mods/teamfortressclassic/resources/ff/FortressForever1.1_incremental.zip Wire Play]&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever1.1_increml.zip AE Clan]&lt;br /&gt;
# [http://dongues.net/dls/FortressForever1.1_increml.zip Atreus - Dongues.net]&lt;br /&gt;
# [http://www.steamfriends.com/downloads/p13_sectionid/39/p13_fileid/232 Steam Friends]&lt;br /&gt;
# [http://www.strategyinformer.com/pc/halflife2/mod/18526.html Strategy Informer]&lt;br /&gt;
# [http://www.exp.de/download.php?id=13853 exp.de]&lt;br /&gt;
# [http://www.gamershell.com/download_21826.shtml Gamershell]&lt;br /&gt;
# [http://b1tt.com/content/view/959/36/ Bitt News]&lt;br /&gt;
# [http://www.fileplanet.com/182077/180000/fileinfo/Half-Life-2---Fortress-Forever-Mod-v1.1-Incremental-Patch FilePlanet]&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Downloads&amp;diff=4156</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Downloads&amp;diff=4156"/>
		<updated>2007-12-11T22:04:20Z</updated>

		<summary type="html">&lt;p&gt;AfterShock: /* Fortress Forever 1.1 to 1.11 UPDATE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can either have Fortress Forever installed automatically by CrosuS (a program a bit like Steam that has lots of free games on it) or you use the traditional method of downloading a Fortress Forever installer. There are instructions for both methods below.&lt;br /&gt;
&lt;br /&gt;
=Automatic downloads with CrosuS=&lt;br /&gt;
The simplest and fastest way to take advantage of all the updates with out having to do a thing! This program will automatically update for you whenever Fortress Forever is updated.&lt;br /&gt;
To start downloading Fortress Forever with CrosuS, first download CrosuS from [http://www.isotx.com/CrosuSInstaller.exe here]. When you are up and running with a CrosuS account you can use this handy link [crosus://download/mod/hl2/fortressforever here] to get Fortress Forever automatically.&lt;br /&gt;
&lt;br /&gt;
Click [http://www.fortress-forever.com/forum/showthread.php?t=12819 here] for more information and help. If you would rather install &amp;#039;&amp;#039;&amp;#039;just&amp;#039;&amp;#039;&amp;#039; Fortress Forever by itself instead of using any other program, see the next section!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Install packages for players=&lt;br /&gt;
&lt;br /&gt;
There are currently three different Fortress Forever downloads, depending on your situation:&lt;br /&gt;
&lt;br /&gt;
==I need to download the whole mod!==&lt;br /&gt;
Download the full installer from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of these locations:&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever_1.11_Full.exe AE Clan Mirror]&lt;br /&gt;
# [http://files.filefront.com/FortressForever+111+Fullexe/;9163592;/fileinfo.html FileFront Mirror]&lt;br /&gt;
# [http://wherestheflag.org/FortressForever_1.11_Full.exe Where&amp;#039;s The Flag Mirror]&lt;br /&gt;
&lt;br /&gt;
==I downloaded the original release (1.0) of Fortress Forever!==&lt;br /&gt;
You need to download the 1.0 to 1.11 update install from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of these locations in order to be fully up to date:&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever1.11_Inclusive_Update.exe AE Clan Mirror]&lt;br /&gt;
# [http://files.filefront.com/FortressForever111+Inclueexe/;9163576;/fileinfo.html FileFront Mirror]&lt;br /&gt;
&lt;br /&gt;
==I&amp;#039;ve already downloaded the first patch (1.1)!==&lt;br /&gt;
You just need to install the 1.1 to 1.11 update from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of the following locations:&lt;br /&gt;
# [http://www.trepid.net/ff/files/FortressForever1.11_incremental.exe Trepid Mirror]&lt;br /&gt;
# [http://wherestheflag.org/FortressForever1.11_incremental.exe Where&amp;#039;s The Flag Mirror]&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever1.11_incremental.exe AE Clan Mirror]&lt;br /&gt;
# [http://www.spiegel-kun.net/downloads/FortressForever/FortressForever1.11_incremental.exe spiegel-kun.net Mirror]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Files for server operators=&lt;br /&gt;
These are &amp;#039;&amp;#039;&amp;#039;only&amp;#039;&amp;#039;&amp;#039; required if you run a Fortress Forever &amp;#039;&amp;#039;&amp;#039;server&amp;#039;&amp;#039;&amp;#039;. To play Fortress Forever, you should have downloaded one of the files above, okay!&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.1 to 1.11 UPDATE [SERVER]==&lt;br /&gt;
You will need to already have 1.1 installed via either the 1.1 FULL or 1.0 to 1.1 UPDATE downloads below:&lt;br /&gt;
# [http://www.omni-bot.com/mirrors/FortressForever1.11_incremental.zip Omni-bot]&lt;br /&gt;
# [http://trepid.net/ff/files/FortressForever1.11_incremental.zip Trepid]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.1 FULL==&lt;br /&gt;
# [http://fortresspimp.net/?game=2&amp;amp;p=browse&amp;amp;id=676 FortressPimp]&lt;br /&gt;
# [http://dongues.net/dls/FortressForever1.1_full.zip Atreus - Dongues.net]&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever1.1_full.zip AE Clan]&lt;br /&gt;
# [http://www.steamfriends.com/downloads/p13_sectionid/39/p13_fileid/231 Steam Friends]&lt;br /&gt;
# [http://www.exp.de/download.php?id=13854 exp.de]&lt;br /&gt;
# [http://www.gamershell.com/download_21825.shtml Gamershell]&lt;br /&gt;
# [http://b1tt.com/content/view/968/36/ Bitt News]&lt;br /&gt;
# [http://www.fileplanet.com/180681/180000/fileinfo/Half-Life-2---Fortress-Forever-Mod-v1.1 FilePlanet]&lt;br /&gt;
&lt;br /&gt;
==Fortress Forever 1.0 to 1.1 UPDATE==&lt;br /&gt;
# [http://fortresspimp.net/?game=2&amp;amp;p=browse&amp;amp;id=675 FortressPimp]&lt;br /&gt;
# [http://files.filefront.com/FortressForever11+incremlzip/;8935345;/fileinfo.html File Front]&lt;br /&gt;
# [ftp://ftp.wireplay.co.uk/pub/halflife/mods/teamfortressclassic/resources/ff/FortressForever1.1_incremental.zip Wire Play]&lt;br /&gt;
# [http://www.rawlie.com/file/FF/downloads/FortressForever1.1_increml.zip AE Clan]&lt;br /&gt;
# [http://dongues.net/dls/FortressForever1.1_increml.zip Atreus - Dongues.net]&lt;br /&gt;
# [http://www.steamfriends.com/downloads/p13_sectionid/39/p13_fileid/232 Steam Friends]&lt;br /&gt;
# [http://www.strategyinformer.com/pc/halflife2/mod/18526.html Strategy Informer]&lt;br /&gt;
# [http://www.exp.de/download.php?id=13853 exp.de]&lt;br /&gt;
# [http://www.gamershell.com/download_21826.shtml Gamershell]&lt;br /&gt;
# [http://b1tt.com/content/view/959/36/ Bitt News]&lt;br /&gt;
# [http://www.fileplanet.com/182077/180000/fileinfo/Half-Life-2---Fortress-Forever-Mod-v1.1-Incremental-Patch FilePlanet]&lt;/div&gt;</summary>
		<author><name>AfterShock</name></author>
	</entry>
</feed>