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	<id>https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KubeDawg</id>
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	<updated>2026-09-17T19:52:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8760</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=System_Requirements&amp;diff=8760"/>
		<updated>2008-07-25T16:03:43Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
&lt;br /&gt;
==Software Requirements==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever requires [http://developer.valvesoftware.com/wiki/Source_SDK_Base Source SDK Base], which can be found in the &amp;quot;Tools&amp;quot; section in Steam. The following games and packs when purchased will include Source SDK Base at no additional cost:&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=220 Half-Life 2], [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=380 Episode 1] &amp;amp; [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=420 Episode 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=300 Day of Defeat: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=game&amp;amp;AppId=240 Counter-Strike: Source]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=app&amp;amp;AppId=320&amp;amp;cc=US Half-Life 2: Deathmatch, currently $4.99]&lt;br /&gt;
&lt;br /&gt;
===Packs===&lt;br /&gt;
&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=310 Half-Life 2 + One Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=469 The Orange Box]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=479 Source Premier Pack]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=package&amp;amp;SubId=478 Valve Complete Pack]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
If your game or pack isn&amp;#039;t listed here then &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t worry&amp;#039;&amp;#039;&amp;#039;! Valve&amp;#039;s lineup changes regularly and you may still be able to play Fortress Forever. If you can see &amp;#039;&amp;#039;&amp;#039;Source SDK Base&amp;#039;&amp;#039;&amp;#039; listed in your Steam &amp;quot;Tools&amp;quot; section then you will be able to play. If you have further questions then please feel free to post in [http://www.fortress-forever.com/forums our forums].&lt;br /&gt;
&lt;br /&gt;
==Hardware Requirements==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Minimum:&amp;#039;&amp;#039;&amp;#039; 1.2 GHz Processor, 512MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039; p4 3.0Ghz / Athlon 3400 GHz Processor, 1.5GB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example systems===&lt;br /&gt;
With reported FPS (1024x768, medium graphics settings, aardvark midmap) - taken from beta testers:&lt;br /&gt;
&lt;br /&gt;
* Intel dual core, 2gb RAM, Geforce 7600GS : &amp;#039;&amp;#039;&amp;#039;200 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 +4800, 2gb RAM, Radeon X1900XTX : &amp;#039;&amp;#039;&amp;#039;170 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 5000+, 2gb RAM, Geforce 7600 GT : &amp;#039;&amp;#039;&amp;#039;150 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 (2.81 GHz), 2gb RAM,Geforce 7900 GTX : &amp;#039;&amp;#039;&amp;#039;140 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon X2 3800+, 2gb RAM, Radeon X1950 PRO (AGP) 512MB : &amp;#039;&amp;#039;&amp;#039;130 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.0GHz, 1gb RAM, Radeon X800 : &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3400, 1gb RAM, Geforce 7800 AGP : &amp;#039;&amp;#039;&amp;#039;100 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Pentium 4 3.4ghz dual core, 1gb RAM, radeon 9600 256 mb : &amp;#039;&amp;#039;&amp;#039;85 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3.0GHz p4, 1gb RAM, 6200LE oced : &amp;#039;&amp;#039;&amp;#039;70 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Athlon 64 3800+, 1gb RAM, 6200 : &amp;#039;&amp;#039;&amp;#039;60 FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: During battles and large maps you can lose up to 30-40 FPS from these stated values, so if constant 60+ FPS is vital to you, go for a 100+ FPS quoted system.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Navigation Installation and Setup}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=8712</id>
		<title>What Fortress Forever Is</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=8712"/>
		<updated>2008-06-11T20:17:56Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is Fortress Forever?==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a &amp;#039;&amp;#039;&amp;#039;FREE&amp;#039;&amp;#039;&amp;#039; online, multiplayer, class-based mod for the Half-Life 2 PC game. It was originally created by a group of Team Fortress Classic(TFC) players. After many years of waiting for the Release of TF2, with limited to no information at the time regarding TF2&amp;#039;s production, most of the TFC community considered TF2 vaporware. With no evidence of continued production of TF2, the community took the TFC sequel into their own hands.&lt;br /&gt;
&lt;br /&gt;
The project&amp;#039;s early stages began in early August of 2004, where planning and forming began. http://www.fortress-forever.com launched in late november of that year. With the launch of the website much interest was sparked within the community. With a final promise of a TFC sequel many fans of the series gathered in support behind the team. Roughly three years in the making, and Fortress Forever was finally released on September 13th, 2007.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
Fortress Forever can accommodate many types of playing. Thanks to the class system, it&amp;#039;s easy choosing a loadout that fits your playing style. Like to run into the enemy&amp;#039;s base, grab the flag and run out before half of the enemy team notices you? Try the [[Scout]]. Like to pick-off things from far away, but want weapons that&amp;#039;ll work if somebody gets too close? Play as the [[Sniper]]. Ever had the urge to gib people with an enormous rocket launcher? Play the [[Soldier]]. Not good at using big guns, but you love to plan where things will be and what will happen? Play as the [[Engineer]].&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
In Fortress Forever we offer a wide variety of weapons to use against your opponent. Every class has their standard uniform of weapons. Standard Melee: which is used as last resort, humiliation, or just for fun. Standard Gun: these are your standard shotguns, super shotguns, and nailguns, which are shared by many classes. Then we have our Specialty Weapons: these include everything from the medkit to the Sentry gun. These are the weapons that are class specific, and are what give a class its uniqueness. You can read more about these weapons by clicking on the class descriptions to the right of the page.&lt;br /&gt;
&lt;br /&gt;
===Game Types===&lt;br /&gt;
Fortress Forever has a wide variety of gametypes. You can start off with Capture the Flag, where you must grab the flag in the enemy&amp;#039;s base and bring it back to yours. If you feel that&amp;#039;s too cliche, then try out Attack and Defend, where one team tries to take control of points while the defenders try to stop them. Or are you the type that wants to defend and control something? Give Territory Control a test drive, where players must successfully capture and defend points on a map. If you want something completely different, try out Hunted, where a weak civilian must be escorted to a point by bodyguards while assassins try to kill him. Wanna show off your skills? Try out a conc map, where players must strategically use grenades and jumping to overcome obstacles. Don&amp;#039;t care about any of that crap? Chill out in deathmatch mode, where the only thing you have to worry about is killing enemies.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
Fortress Forever has a large variety of maps. Wanna play CTF in monkey-themed ancient temples? Go to [[Map:ff_monkey|ff_monkey]]. Feel the need to capture control points in a futuristic arena? [[Map:ff_cz2|ff_cz2]] is waiting. In the mood to take control of a ghost town in the desert? [[Map:ff_dustbowl|ff_dustbowl]] is for you. Ever has the urge to spill some blood at a soccer arena? [[Map:ff_dm|ff_dm]] wants you!&lt;br /&gt;
&lt;br /&gt;
===Modability===&lt;br /&gt;
Fortress Forever is extremely easy to mod, thanks to the LUA scripting language. With it, you can edit nearly everything, from how much ammo is in a backpack to floors that fling the player across the map. With some time, you can make new gamemodes, such as a race between two players, co-op maps that force players to work together to survive hazards and pass obstacles, and even golf.&lt;br /&gt;
&lt;br /&gt;
In addition, you can make maps for Fortress Forever as soon as you install it. Fortress Forever uses Half-Life 2&amp;#039;s resources in addition to custom-made ones, so there are plenty of themes for you to utilize in your maps, such as Combine, City 17, Wild West, urban and even classic Half-Life 1.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{stub}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=8711</id>
		<title>What Fortress Forever Is</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=What_Fortress_Forever_Is&amp;diff=8711"/>
		<updated>2008-06-11T20:17:44Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is Fortress Forever?==&lt;br /&gt;
&lt;br /&gt;
Fortress Forever is a &amp;#039;&amp;#039;&amp;#039;FREE&amp;#039;&amp;#039;&amp;#039; online, multiplayer, class-based mod for the Half-Life 2 PC game. It was originally created by a group of Team Fortress Classic(TFC) players. After many years of waiting for the Release of TF2, with limited to no information at the time regarding TF2&amp;#039;s production, most of the TFC community considered TF2 vaporware. With no evidence of continued production of TF2, the community took the TFC sequel into their own hands.&lt;br /&gt;
&lt;br /&gt;
The project&amp;#039;s early stages began in early August of 2004, where planning and forming began. http://www.fortress-forever.com launched in late november of that year. With the launch of the website much interest was sparked within the community. With a final promise of a TFC sequel many fans of the series gathered in support behind the team. Roughly three years in the making, and Fortress Forever was finally released on September 13th, 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
Fortress Forever can accommodate many types of playing. Thanks to the class system, it&amp;#039;s easy choosing a loadout that fits your playing style. Like to run into the enemy&amp;#039;s base, grab the flag and run out before half of the enemy team notices you? Try the [[Scout]]. Like to pick-off things from far away, but want weapons that&amp;#039;ll work if somebody gets too close? Play as the [[Sniper]]. Ever had the urge to gib people with an enormous rocket launcher? Play the [[Soldier]]. Not good at using big guns, but you love to plan where things will be and what will happen? Play as the [[Engineer]].&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
In Fortress Forever we offer a wide variety of weapons to use against your opponent. Every class has their standard uniform of weapons. Standard Melee: which is used as last resort, humiliation, or just for fun. Standard Gun: these are your standard shotguns, super shotguns, and nailguns, which are shared by many classes. Then we have our Specialty Weapons: these include everything from the medkit to the Sentry gun. These are the weapons that are class specific, and are what give a class its uniqueness. You can read more about these weapons by clicking on the class descriptions to the right of the page.&lt;br /&gt;
&lt;br /&gt;
===Game Types===&lt;br /&gt;
Fortress Forever has a wide variety of gametypes. You can start off with Capture the Flag, where you must grab the flag in the enemy&amp;#039;s base and bring it back to yours. If you feel that&amp;#039;s too cliche, then try out Attack and Defend, where one team tries to take control of points while the defenders try to stop them. Or are you the type that wants to defend and control something? Give Territory Control a test drive, where players must successfully capture and defend points on a map. If you want something completely different, try out Hunted, where a weak civilian must be escorted to a point by bodyguards while assassins try to kill him. Wanna show off your skills? Try out a conc map, where players must strategically use grenades and jumping to overcome obstacles. Don&amp;#039;t care about any of that crap? Chill out in deathmatch mode, where the only thing you have to worry about is killing enemies.&lt;br /&gt;
&lt;br /&gt;
===Maps===&lt;br /&gt;
Fortress Forever has a large variety of maps. Wanna play CTF in monkey-themed ancient temples? Go to [[Map:ff_monkey|ff_monkey]]. Feel the need to capture control points in a futuristic arena? [[Map:ff_cz2|ff_cz2]] is waiting. In the mood to take control of a ghost town in the desert? [[Map:ff_dustbowl|ff_dustbowl]] is for you. Ever has the urge to spill some blood at a soccer arena? [[Map:ff_dm|ff_dm]] wants you!&lt;br /&gt;
&lt;br /&gt;
===Modability===&lt;br /&gt;
Fortress Forever is extremely easy to mod, thanks to the LUA scripting language. With it, you can edit nearly everything, from how much ammo is in a backpack to floors that fling the player across the map. With some time, you can make new gamemodes, such as a race between two players, co-op maps that force players to work together to survive hazards and pass obstacles, and even golf.&lt;br /&gt;
&lt;br /&gt;
In addition, you can make maps for Fortress Forever as soon as you install it. Fortress Forever uses Half-Life 2&amp;#039;s resources in addition to custom-made ones, so there are plenty of themes for you to utilize in your maps, such as Combine, City 17, Wild West, urban and even classic Half-Life 1.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{stub}&lt;br /&gt;
{{Rating|3}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Clans&amp;diff=8659</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Clans&amp;diff=8659"/>
		<updated>2008-04-22T17:43:16Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ffffffff&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
* [[AlmostSkilled]]&lt;br /&gt;
* [[AssEater Clan]]&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
* [[Dead Body Disposal]]&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
* [[Erdnuckels]]&lt;br /&gt;
* [[Eternal Order]]&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
* [[Fortress Extreme]]&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
* [[Goodfellas]]&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
* [[House Of Lords]]&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
* [[Kneel Before No One]]&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
* [[New Family Order]]&lt;br /&gt;
* [[NothingSpecial]]&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
* [[Orbital]]&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
* [[The Dark Order]]&lt;br /&gt;
* [[The Old Timers Clan]]]&lt;br /&gt;
* [[The Poper Kings]]&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
* [[United Stars Resistance Force]]&lt;br /&gt;
* [[Untitled]]&lt;br /&gt;
&lt;br /&gt;
===X===&lt;br /&gt;
* [[Xeno-Project]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8658</id>
		<title>The Dark Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8658"/>
		<updated>2008-04-22T17:42:21Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]][[Category:Clans]]&lt;br /&gt;
&lt;br /&gt;
[[Image:thedarkorder.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: /order/ &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: /order/ The Dark Order Clan &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 8.2.0.224:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=5c6cbb236829451496a95d6bcb39980a Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: Gamesurge #thedarkorder &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: [http://www.syndicate.clanservers.com/forum The Dark Order Forums] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders&amp;#039;&amp;#039;&amp;#039;: KubeDawg &amp;amp; Zatoichi &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Active UGC Members&amp;#039;&amp;#039;&amp;#039;: 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Darkstar&lt;br /&gt;
*DoomPiggy&lt;br /&gt;
*KubeDawg&lt;br /&gt;
*Melfina&lt;br /&gt;
*Mr_Headshot&lt;br /&gt;
*Zatoichi&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other Clan Members&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Ducky&lt;br /&gt;
*WingNut&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us at our forums at http://www.syndicate.clanservers.com/forum, you may also reach us in our irc channel #thedarkorder in the Gamesurge network. We can also be found on the Fortress Forever forums or on our [http://steamcommunity.com/groups/ Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Dragon_Syndicate&amp;diff=8657</id>
		<title>The Dragon Syndicate</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Dragon_Syndicate&amp;diff=8657"/>
		<updated>2008-04-22T17:41:50Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: The Dragon Syndicate moved to The Dark Order: Changing clan info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Dark Order]]&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8656</id>
		<title>The Dark Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8656"/>
		<updated>2008-04-22T17:41:50Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: The Dragon Syndicate moved to The Dark Order: Changing clan info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]][[Category:Clans]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Superfirege52.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: [sYn] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: [sYn] The Dragon Syndicate Clan &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 8.2.0.224:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=5c6cbb236829451496a95d6bcb39980a Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: Gamesurge #sYn-ff &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: [http://www.syndicate.clanservers.com/forum sYn Forums] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/dragonsyndicate &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders&amp;#039;&amp;#039;&amp;#039;: KubeDawg, Vicious &amp;amp; Crimson_Edge &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 12 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Crimson_Edge&lt;br /&gt;
*Darkstar&lt;br /&gt;
*Decoy&lt;br /&gt;
*Doom&lt;br /&gt;
*KubeDawg&lt;br /&gt;
*Melfina&lt;br /&gt;
*Mr_Headshot&lt;br /&gt;
*Truckface&lt;br /&gt;
*Tsukasa&lt;br /&gt;
*Valadar&lt;br /&gt;
*Vicious&lt;br /&gt;
*Zatoichi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
&lt;br /&gt;
The Dragon Syndicate was formed in December of 2007 for the sole purpose of getting the Fortress Forever 5v5 UGC League up and running. With founders of Crimson_Edge, KubeDawg, and Vicious, [sYn] was formed with a strong defensive base. They believe in championships come through a strong defense and constant communication. Their forums are located at http://syndicate.clanservers.com/forums and their public fast download server is 8.2.0.224:27015.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us at our forums at http://www.syndicate.clanservers.com/forum, you may also reach us in our irc channel #sYn-ff in the Gamesurge network. We can also be found on the Fortress Forever forums or on our [http://steamcommunity.com/groups/dragonsyndicate Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8571</id>
		<title>The Dark Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8571"/>
		<updated>2008-03-11T20:21:42Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]][[Category:Clans]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Superfirege52.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: [sYn] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: [sYn] The Dragon Syndicate Clan &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 8.2.0.224:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=5c6cbb236829451496a95d6bcb39980a Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: Gamesurge #sYn-ff &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: [http://www.syndicate.clanservers.com/forum sYn Forums] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/dragonsyndicate &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders&amp;#039;&amp;#039;&amp;#039;: KubeDawg, Vicious &amp;amp; Crimson_Edge &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 12 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Crimson_Edge&lt;br /&gt;
*Darkstar&lt;br /&gt;
*Decoy&lt;br /&gt;
*Doom&lt;br /&gt;
*KubeDawg&lt;br /&gt;
*Melfina&lt;br /&gt;
*Mr_Headshot&lt;br /&gt;
*Truckface&lt;br /&gt;
*Tsukasa&lt;br /&gt;
*Valadar&lt;br /&gt;
*Vicious&lt;br /&gt;
*Zatoichi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
&lt;br /&gt;
The Dragon Syndicate was formed in December of 2007 for the sole purpose of getting the Fortress Forever 5v5 UGC League up and running. With founders of Crimson_Edge, KubeDawg, and Vicious, [sYn] was formed with a strong defensive base. They believe in championships come through a strong defense and constant communication. Their forums are located at http://syndicate.clanservers.com/forums and their public fast download server is 8.2.0.224:27015.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us at our forums at http://www.syndicate.clanservers.com/forum, you may also reach us in our irc channel #sYn-ff in the Gamesurge network. We can also be found on the Fortress Forever forums or on our [http://steamcommunity.com/groups/dragonsyndicate Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8543</id>
		<title>The Dark Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8543"/>
		<updated>2008-03-08T22:11:53Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]][[Category:Clans]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Superfirege52.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: [sYn] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: [sYn] The Dragon Syndicate Clan &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 8.2.0.224:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=5c6cbb236829451496a95d6bcb39980a Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: Gamesurge #sYn-ff &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: [http://www.syndicate.clanservers.com/forum sYn Forums] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/dragonsyndicate &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Yes &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders&amp;#039;&amp;#039;&amp;#039;: KubeDawg, Vicious &amp;amp; Crimson_edge &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 12 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Crimson_Edge&lt;br /&gt;
*Darkstar&lt;br /&gt;
*Decoy&lt;br /&gt;
*Doom&lt;br /&gt;
*KubeDawg&lt;br /&gt;
*Melfina&lt;br /&gt;
*Mr_Headshot&lt;br /&gt;
*Truckface&lt;br /&gt;
*Tsukasa&lt;br /&gt;
*Valadar&lt;br /&gt;
*Vicious&lt;br /&gt;
*Zatoichi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
Lorem ipsum dolor sit amet, quis vel nam libero metus orci, mattis tincidunt non sapien elit vestibulum convallis, tincidunt amet aenean. Dui nulla. Nec ultrices wisi sem, feugiat mi, dignissim vel mus. Per euismod rutrum, nulla consequat nec cras, pede leo ultricies, nec viverra. Diam sit rutrum, magna accusamus, nunc aenean vel porttitor accumsan, conubia nisl a sem ultrices, qui quis laoreet laoreet accumsan nostra aliquet. Aenean in nam eget neque vitae. Enim neque nonummy fusce, in nunc faucibus, varius tellus aliquam nunc semper mauris, habitasse integer lectus placerat nec, aliquet duis ipsum amet imperdiet parturient nunc. Tempor volutpat ante euismod eleifend, est sed neque enim mattis duis, erat donec, sapien ipsum ultrices veniam libero. Lacus sed massa, velit nec praesent aliquet malesuada nullam nibh, velit laudantium at praesent vestibulum sapien, ac mattis odio, quis pellentesque.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us at our forums at http://www.syndicate.clanservers.com/forum, you may also reach us in our irc channel #sYn-ff in the Gamesurge network. We can also be found on the Fortress Forever forums or on our [http://steamcommunity.com/groups/dragonsyndicate Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8542</id>
		<title>The Dark Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8542"/>
		<updated>2008-03-08T22:04:29Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]][[Category:Clans]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Superfirege52.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: [sYn] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: [sYn] The Dragon Syndicate Clan &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 8.2.0.224:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=5c6cbb236829451496a95d6bcb39980a Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: Gamesurge #sYn-ff &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: [http://www.syndicate.clanservers.com/forum sYn Forums] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/dragonsyndicate &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Maybe &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders&amp;#039;&amp;#039;&amp;#039;: KubeDawg, Vicious &amp;amp; Crimson_edge &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 12 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Crimson_Edge&lt;br /&gt;
*Darkstar&lt;br /&gt;
*Decoy&lt;br /&gt;
*Doom&lt;br /&gt;
*KubeDawg&lt;br /&gt;
*Melfina&lt;br /&gt;
*Mr_Headshot&lt;br /&gt;
*Truckface&lt;br /&gt;
*Tsukasa&lt;br /&gt;
*Valadar&lt;br /&gt;
*Vicious&lt;br /&gt;
*Zatoichi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
Lorem ipsum dolor sit amet, quis vel nam libero metus orci, mattis tincidunt non sapien elit vestibulum convallis, tincidunt amet aenean. Dui nulla. Nec ultrices wisi sem, feugiat mi, dignissim vel mus. Per euismod rutrum, nulla consequat nec cras, pede leo ultricies, nec viverra. Diam sit rutrum, magna accusamus, nunc aenean vel porttitor accumsan, conubia nisl a sem ultrices, qui quis laoreet laoreet accumsan nostra aliquet. Aenean in nam eget neque vitae. Enim neque nonummy fusce, in nunc faucibus, varius tellus aliquam nunc semper mauris, habitasse integer lectus placerat nec, aliquet duis ipsum amet imperdiet parturient nunc. Tempor volutpat ante euismod eleifend, est sed neque enim mattis duis, erat donec, sapien ipsum ultrices veniam libero. Lacus sed massa, velit nec praesent aliquet malesuada nullam nibh, velit laudantium at praesent vestibulum sapien, ac mattis odio, quis pellentesque.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us at our forums at http://www.syndicate.clanservers.com/forum, you may also reach us in our irc channel #sYn-ff in the Gamesurge network. We can also be found on the Fortress Forever forums or on our [http://steamcommunity.com/groups/dragonsyndicate Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8541</id>
		<title>The Dark Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8541"/>
		<updated>2008-03-08T22:02:32Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]][[Category:Clans]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Superfirege52.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: [sYn] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: [sYn] The Dragon Syndicate Clan &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 8.2.0.224:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=5c6cbb236829451496a95d6bcb39980a Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: Gamesurge #sYn-ff &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: [http://www.syndicate.clanservers.com/forum sYn Forums] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/dragonsyndicate &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Maybe &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders&amp;#039;&amp;#039;&amp;#039;: KubeDawg, Vicious &amp;amp; Crimson_edge &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
*KubeDawg&lt;br /&gt;
*Vicious&lt;br /&gt;
*Crimson_Edge&lt;br /&gt;
*Decoy&lt;br /&gt;
*Mr_Headshot&lt;br /&gt;
*Valadar&lt;br /&gt;
*Darkstar&lt;br /&gt;
*Zatoichi&lt;br /&gt;
*Doom&lt;br /&gt;
*Melfina&lt;br /&gt;
*Truckface&lt;br /&gt;
*Tsukasa&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
Lorem ipsum dolor sit amet, quis vel nam libero metus orci, mattis tincidunt non sapien elit vestibulum convallis, tincidunt amet aenean. Dui nulla. Nec ultrices wisi sem, feugiat mi, dignissim vel mus. Per euismod rutrum, nulla consequat nec cras, pede leo ultricies, nec viverra. Diam sit rutrum, magna accusamus, nunc aenean vel porttitor accumsan, conubia nisl a sem ultrices, qui quis laoreet laoreet accumsan nostra aliquet. Aenean in nam eget neque vitae. Enim neque nonummy fusce, in nunc faucibus, varius tellus aliquam nunc semper mauris, habitasse integer lectus placerat nec, aliquet duis ipsum amet imperdiet parturient nunc. Tempor volutpat ante euismod eleifend, est sed neque enim mattis duis, erat donec, sapien ipsum ultrices veniam libero. Lacus sed massa, velit nec praesent aliquet malesuada nullam nibh, velit laudantium at praesent vestibulum sapien, ac mattis odio, quis pellentesque.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us at our forums at http://www.syndicate.clanservers.com/forum, you may also reach us in our irc channel #sYn-ff in the Gamesurge network. We can also be found on the Fortress Forever forums or on our [http://steamcommunity.com/groups/dragonsyndicate Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8540</id>
		<title>The Dark Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8540"/>
		<updated>2008-03-08T21:59:09Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]][[Category:Clans]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Superfirege52.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: [sYn] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: [sYn] The Dragon Syndicate Clan &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 8.2.0.224:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=5c6cbb236829451496a95d6bcb39980a Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: Gamesurge #sYn-ff &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: [http://www.syndicate.clanservers.com/forum sYn Forums] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/dragonsyndicate &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Maybe &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders&amp;#039;&amp;#039;&amp;#039;: KubeDawg, Vicious &amp;amp; Crimson_edge &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
*darkstar&lt;br /&gt;
*Decoy&lt;br /&gt;
*Ded&lt;br /&gt;
*Doom&lt;br /&gt;
*Mr. Headshot&lt;br /&gt;
*Valadar&lt;br /&gt;
*Zatoichi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
Lorem ipsum dolor sit amet, quis vel nam libero metus orci, mattis tincidunt non sapien elit vestibulum convallis, tincidunt amet aenean. Dui nulla. Nec ultrices wisi sem, feugiat mi, dignissim vel mus. Per euismod rutrum, nulla consequat nec cras, pede leo ultricies, nec viverra. Diam sit rutrum, magna accusamus, nunc aenean vel porttitor accumsan, conubia nisl a sem ultrices, qui quis laoreet laoreet accumsan nostra aliquet. Aenean in nam eget neque vitae. Enim neque nonummy fusce, in nunc faucibus, varius tellus aliquam nunc semper mauris, habitasse integer lectus placerat nec, aliquet duis ipsum amet imperdiet parturient nunc. Tempor volutpat ante euismod eleifend, est sed neque enim mattis duis, erat donec, sapien ipsum ultrices veniam libero. Lacus sed massa, velit nec praesent aliquet malesuada nullam nibh, velit laudantium at praesent vestibulum sapien, ac mattis odio, quis pellentesque.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us at our forums at http://www.syndicate.clanservers.com/forum, you may also reach us in our irc channel #sYn-ff in the Gamesurge network. We can also be found on the Fortress Forever forums or on our [http://steamcommunity.com/groups/dragonsyndicate Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Superfirege52.jpg&amp;diff=8539</id>
		<title>File:Superfirege52.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Superfirege52.jpg&amp;diff=8539"/>
		<updated>2008-03-08T21:58:43Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8538</id>
		<title>The Dark Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8538"/>
		<updated>2008-03-08T21:56:41Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]][[Category:Clans]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Superfirege5.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: [sYn] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: [sYn] The Dragon Syndicate Clan &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 8.2.0.224:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=5c6cbb236829451496a95d6bcb39980a Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: Gamesurge #sYn-ff &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: [http://www.syndicate.clanservers.com/forum sYn Forums] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/dragonsyndicate &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Maybe &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders&amp;#039;&amp;#039;&amp;#039;: KubeDawg, Vicious &amp;amp; Crimson_edge &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
*darkstar&lt;br /&gt;
*Decoy&lt;br /&gt;
*Ded&lt;br /&gt;
*Doom&lt;br /&gt;
*Mr. Headshot&lt;br /&gt;
*Valadar&lt;br /&gt;
*Zatoichi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
Lorem ipsum dolor sit amet, quis vel nam libero metus orci, mattis tincidunt non sapien elit vestibulum convallis, tincidunt amet aenean. Dui nulla. Nec ultrices wisi sem, feugiat mi, dignissim vel mus. Per euismod rutrum, nulla consequat nec cras, pede leo ultricies, nec viverra. Diam sit rutrum, magna accusamus, nunc aenean vel porttitor accumsan, conubia nisl a sem ultrices, qui quis laoreet laoreet accumsan nostra aliquet. Aenean in nam eget neque vitae. Enim neque nonummy fusce, in nunc faucibus, varius tellus aliquam nunc semper mauris, habitasse integer lectus placerat nec, aliquet duis ipsum amet imperdiet parturient nunc. Tempor volutpat ante euismod eleifend, est sed neque enim mattis duis, erat donec, sapien ipsum ultrices veniam libero. Lacus sed massa, velit nec praesent aliquet malesuada nullam nibh, velit laudantium at praesent vestibulum sapien, ac mattis odio, quis pellentesque.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us at our forums at http://www.syndicate.clanservers.com/forum, you may also reach us in our irc channel #sYn-ff in the Gamesurge network. We can also be found on the Fortress Forever forums or on our [http://steamcommunity.com/groups/dragonsyndicate Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=File:Superfirege5.jpg&amp;diff=8537</id>
		<title>File:Superfirege5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=File:Superfirege5.jpg&amp;diff=8537"/>
		<updated>2008-03-08T21:56:15Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8536</id>
		<title>The Dark Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=8536"/>
		<updated>2008-03-08T21:54:41Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]][[Category:Clans]]&lt;br /&gt;
&lt;br /&gt;
[[Image:http://kubedawg.com/superfirege5.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: [sYn] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: [sYn] The Dragon Syndicate Clan &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 8.2.0.224:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=5c6cbb236829451496a95d6bcb39980a Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: Gamesurge #sYn-ff &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: [http://www.syndicate.clanservers.com/forum sYn Forums] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/dragonsyndicate &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Maybe &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders&amp;#039;&amp;#039;&amp;#039;: KubeDawg, Vicious &amp;amp; Crimson_edge &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
*darkstar&lt;br /&gt;
*Decoy&lt;br /&gt;
*Ded&lt;br /&gt;
*Doom&lt;br /&gt;
*Mr. Headshot&lt;br /&gt;
*Valadar&lt;br /&gt;
*Zatoichi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
Lorem ipsum dolor sit amet, quis vel nam libero metus orci, mattis tincidunt non sapien elit vestibulum convallis, tincidunt amet aenean. Dui nulla. Nec ultrices wisi sem, feugiat mi, dignissim vel mus. Per euismod rutrum, nulla consequat nec cras, pede leo ultricies, nec viverra. Diam sit rutrum, magna accusamus, nunc aenean vel porttitor accumsan, conubia nisl a sem ultrices, qui quis laoreet laoreet accumsan nostra aliquet. Aenean in nam eget neque vitae. Enim neque nonummy fusce, in nunc faucibus, varius tellus aliquam nunc semper mauris, habitasse integer lectus placerat nec, aliquet duis ipsum amet imperdiet parturient nunc. Tempor volutpat ante euismod eleifend, est sed neque enim mattis duis, erat donec, sapien ipsum ultrices veniam libero. Lacus sed massa, velit nec praesent aliquet malesuada nullam nibh, velit laudantium at praesent vestibulum sapien, ac mattis odio, quis pellentesque.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us at our forums at http://www.syndicate.clanservers.com/forum, you may also reach us in our irc channel #sYn-ff in the Gamesurge network. We can also be found on the Fortress Forever forums or on our [http://steamcommunity.com/groups/dragonsyndicate Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=7863</id>
		<title>The Dark Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=7863"/>
		<updated>2008-02-16T00:14:09Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]][[Category:Clans]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sYn.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: [sYn] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: [sYn] The Dragon Syndicate Clan &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 8.2.0.224:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=5c6cbb236829451496a95d6bcb39980a Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: Gamesurge #sYn-ff &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: [http://www.syndicate.clanservers.com/forum sYn Forums] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/dragonsyndicate &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Maybe &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders&amp;#039;&amp;#039;&amp;#039;: KubeDawg, Vicious &amp;amp; Crimson_edge &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
*darkstar&lt;br /&gt;
*Decoy&lt;br /&gt;
*Ded&lt;br /&gt;
*Doom&lt;br /&gt;
*Mr. Headshot&lt;br /&gt;
*Valadar&lt;br /&gt;
*Zatoichi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
Lorem ipsum dolor sit amet, quis vel nam libero metus orci, mattis tincidunt non sapien elit vestibulum convallis, tincidunt amet aenean. Dui nulla. Nec ultrices wisi sem, feugiat mi, dignissim vel mus. Per euismod rutrum, nulla consequat nec cras, pede leo ultricies, nec viverra. Diam sit rutrum, magna accusamus, nunc aenean vel porttitor accumsan, conubia nisl a sem ultrices, qui quis laoreet laoreet accumsan nostra aliquet. Aenean in nam eget neque vitae. Enim neque nonummy fusce, in nunc faucibus, varius tellus aliquam nunc semper mauris, habitasse integer lectus placerat nec, aliquet duis ipsum amet imperdiet parturient nunc. Tempor volutpat ante euismod eleifend, est sed neque enim mattis duis, erat donec, sapien ipsum ultrices veniam libero. Lacus sed massa, velit nec praesent aliquet malesuada nullam nibh, velit laudantium at praesent vestibulum sapien, ac mattis odio, quis pellentesque.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us at our forums at http://www.syndicate.clanservers.com/forum, you may also reach us in our irc channel #sYn-ff in the Gamesurge network. We can also be found on the Fortress Forever forums or on our [http://steamcommunity.com/groups/dragonsyndicate Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=7862</id>
		<title>The Dark Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=7862"/>
		<updated>2008-02-16T00:11:04Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]][[Category:Clans]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sYn.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: [sYn] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: [sYn] The Dragon Syndicate Clan &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 8.2.0.224:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=5c6cbb236829451496a95d6bcb39980a Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: Gamesurge #sYn-ff &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: [http://www.syndicate.clanservers.com/forum sYn Forums] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/dragonsyndicate &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Maybe &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders&amp;#039;&amp;#039;&amp;#039;: KubeDawg, Vicious &amp;amp; Crimson_edge &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
*Decoy&lt;br /&gt;
*Ded&lt;br /&gt;
*Doom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
Lorem ipsum dolor sit amet, quis vel nam libero metus orci, mattis tincidunt non sapien elit vestibulum convallis, tincidunt amet aenean. Dui nulla. Nec ultrices wisi sem, feugiat mi, dignissim vel mus. Per euismod rutrum, nulla consequat nec cras, pede leo ultricies, nec viverra. Diam sit rutrum, magna accusamus, nunc aenean vel porttitor accumsan, conubia nisl a sem ultrices, qui quis laoreet laoreet accumsan nostra aliquet. Aenean in nam eget neque vitae. Enim neque nonummy fusce, in nunc faucibus, varius tellus aliquam nunc semper mauris, habitasse integer lectus placerat nec, aliquet duis ipsum amet imperdiet parturient nunc. Tempor volutpat ante euismod eleifend, est sed neque enim mattis duis, erat donec, sapien ipsum ultrices veniam libero. Lacus sed massa, velit nec praesent aliquet malesuada nullam nibh, velit laudantium at praesent vestibulum sapien, ac mattis odio, quis pellentesque.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us at our forums at http://www.syndicate.clanservers.com/forum, you may also reach us in our irc channel #sYn-ff in the Gamesurge network. We can also be found on the Fortress Forever forums or on our [http://steamcommunity.com/groups/dragonsyndicate Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=7861</id>
		<title>The Dark Order</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=The_Dark_Order&amp;diff=7861"/>
		<updated>2008-02-16T00:08:07Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community]][[Category:Clans]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sYn.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tag&amp;#039;&amp;#039;&amp;#039;: [sYn] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Country&amp;#039;&amp;#039;&amp;#039;: United States &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name&amp;#039;&amp;#039;&amp;#039;: [sYn] The Dragon Syndicate Clan &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Ip&amp;#039;&amp;#039;&amp;#039;: 8.2.0.224:27015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Location&amp;#039;&amp;#039;&amp;#039;: Dallas, Texas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sever Donations&amp;#039;&amp;#039;&amp;#039;: [http://www.gameservers.com/clanpay/?clanid=5c6cbb236829451496a95d6bcb39980a Thank You]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IRC Channel&amp;#039;&amp;#039;&amp;#039;: Gamesurge #sYn-ff &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Website&amp;#039;&amp;#039;&amp;#039;: [http://www.syndicate.clanservers.com/forum sYn Forums] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam Page&amp;#039;&amp;#039;&amp;#039;: http://steamcommunity.com/groups/dragonsyndicate &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;League(s)&amp;#039;&amp;#039;&amp;#039;: [http://www.ugcleague.com/home_ff5.cfm UGC]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scrim?&amp;#039;&amp;#039;&amp;#039; Maybe &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Leaders&amp;#039;&amp;#039;&amp;#039;: KubeDawg &amp;amp; Vicious &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Members&amp;#039;&amp;#039;&amp;#039;: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
*Decoy&lt;br /&gt;
*Crimson_edge&lt;br /&gt;
*Ded&lt;br /&gt;
*Doom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are we about?== &lt;br /&gt;
Lorem ipsum dolor sit amet, quis vel nam libero metus orci, mattis tincidunt non sapien elit vestibulum convallis, tincidunt amet aenean. Dui nulla. Nec ultrices wisi sem, feugiat mi, dignissim vel mus. Per euismod rutrum, nulla consequat nec cras, pede leo ultricies, nec viverra. Diam sit rutrum, magna accusamus, nunc aenean vel porttitor accumsan, conubia nisl a sem ultrices, qui quis laoreet laoreet accumsan nostra aliquet. Aenean in nam eget neque vitae. Enim neque nonummy fusce, in nunc faucibus, varius tellus aliquam nunc semper mauris, habitasse integer lectus placerat nec, aliquet duis ipsum amet imperdiet parturient nunc. Tempor volutpat ante euismod eleifend, est sed neque enim mattis duis, erat donec, sapien ipsum ultrices veniam libero. Lacus sed massa, velit nec praesent aliquet malesuada nullam nibh, velit laudantium at praesent vestibulum sapien, ac mattis odio, quis pellentesque.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
You may contact us at our forums at http://www.syndicate.clanservers.com/forum, you may also reach us in our irc channel #sYn-ff in the Gamesurge network. We can also be found on the Fortress Forever forums or on our [http://steamcommunity.com/groups/dragonsyndicate Steam Page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]][[Category:Clans]]&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6045</id>
		<title>Template:Inline Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6045"/>
		<updated>2008-01-04T16:03:16Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 200px; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[image:{{{imgsrc|W_sg_380x190.jpg}}}|{{{width|190}}}px|{{{name|}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
===={{{name|Unknown Weapon}}}====&lt;br /&gt;
{{{description|&amp;#039;&amp;#039;Add a description of this weapon.&amp;#039;&amp;#039;}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right; height:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6044</id>
		<title>Template:Inline Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6044"/>
		<updated>2008-01-04T16:02:57Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 200px; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[image:{{{imgsrc|W_sg_380x190.jpg}}}|{{{width|190}}}px|{{{name|}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; clear: left&amp;quot;&amp;gt;&lt;br /&gt;
===={{{name|Unknown Weapon}}}====&lt;br /&gt;
{{{description|&amp;#039;&amp;#039;Add a description of this weapon.&amp;#039;&amp;#039;}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right; height:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6043</id>
		<title>Template:Inline Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6043"/>
		<updated>2008-01-04T16:02:30Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 200px; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[image:{{{imgsrc|W_sg_380x190.jpg}}}|{{{width|190}}}px|{{{name|}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; clear: left&amp;quot;&amp;gt;&lt;br /&gt;
===={{{name|Unknown Weapon}}}====&lt;br /&gt;
{{{description|&amp;#039;&amp;#039;Add a description of this weapon.&amp;#039;&amp;#039;}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right; height:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6042</id>
		<title>Template:Inline Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6042"/>
		<updated>2008-01-04T16:01:47Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 200px; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[image:{{{imgsrc|W_sg_380x190.jpg}}}|{{{width|190}}}px|{{{name|}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; clear: right&amp;quot;&amp;gt;&lt;br /&gt;
===={{{name|Unknown Weapon}}}====&lt;br /&gt;
{{{description|&amp;#039;&amp;#039;Add a description of this weapon.&amp;#039;&amp;#039;}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right; height:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6041</id>
		<title>Template:Inline Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6041"/>
		<updated>2008-01-04T15:58:46Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 200px; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[image:{{{imgsrc|W_sg_380x190.jpg}}}|{{{width|190}}}px|{{{name|}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
===={{{name|Unknown Weapon}}}====&lt;br /&gt;
{{{description|&amp;#039;&amp;#039;Add a description of this weapon.&amp;#039;&amp;#039;}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right; height:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6040</id>
		<title>Template:Inline Weapon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Template:Inline_Weapon&amp;diff=6040"/>
		<updated>2008-01-04T15:58:08Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 200px; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
[[image:{{{imgsrc|W_sg_380x190.jpg}}}|{{{width|190}}}px|{{{name|}}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left&amp;quot;&amp;gt;&lt;br /&gt;
===={{{name|Unknown Weapon}}}====&lt;br /&gt;
{{{description|&amp;#039;&amp;#039;Add a description of this weapon.&amp;#039;&amp;#039;}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right; height:5px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=6039</id>
		<title>TF2 Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=6039"/>
		<updated>2008-01-04T15:43:20Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=General=&lt;br /&gt;
&lt;br /&gt;
* There are grenades usable for every class. There are two: a [[Grenade:Frag|frag grenade]] for every class (except the Scout) and a “special” one that has a unique trait ([[Grenade:Nail|like shooting nails]] or [[Grenade:EMP|blowing up an enemy’s ammunition]].).&lt;br /&gt;
&lt;br /&gt;
* Respawn is instantaneous.&lt;br /&gt;
&lt;br /&gt;
* Realistic art style compared to TF2’s cartoony style.&lt;br /&gt;
&lt;br /&gt;
* Each class has armor, and the % of it depends on the class.&lt;br /&gt;
&lt;br /&gt;
* No taunt button.&lt;br /&gt;
&lt;br /&gt;
* If a person dies, his corpse will throw out a backpack containing all the ammo he had when he died.&lt;br /&gt;
&lt;br /&gt;
* Resupply rooms consist of backpacks containing supplies instead of supply lockers. In addition, these backpacks must respawn. What’s in the backpacks is determined by the map maker.&lt;br /&gt;
&lt;br /&gt;
* Ammo boxes are replaced with backpacks.&lt;br /&gt;
&lt;br /&gt;
* You can discard unused ammo for others to use.&lt;br /&gt;
&lt;br /&gt;
* There are four teams; Red, Blue, Green and Gold. However, most maps use only Red and Blue.&lt;br /&gt;
&lt;br /&gt;
* Much less emphasis on Capture Point maps than in TF2.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* There are two types of shotguns: [[Weapon:Single_Shotgun|Single]] and [[Weapon:Super_Shotgun|Super]]. &lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Grenade_Launcher|Grenade]] and [[Weapon:Pipe Launcher|Pipe Launcher]] share a magazine.&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Assault_Cannon|Minigun]] can overheat if fired for too long.&lt;br /&gt;
&lt;br /&gt;
* Grenades fired from the Pipe Launcher do not stick onto walls.&lt;br /&gt;
&lt;br /&gt;
* Only the Medic, Spy and Engineer have their own melee weapons. Everybody else has a [[Weapon:Crowbar|Crowbar]].&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Scout|Scout]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The FF Scout can only be used for capping, while the TF2 Scout can be used as a speedy attacker that can take out slow classes with ease.&lt;br /&gt;
&lt;br /&gt;
* A Scout can remove a Spy’s disguise or disable a [[Weapon:Detpack|Detpack]] if he touches them.&lt;br /&gt;
&lt;br /&gt;
* The Scout can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
* The Scout has a special grenade, called the [[Grenade:Caltrop|Caltrop]], that can slow down an enemy if he touches it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Sniper|Sniper]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Sniper_Rifle|Sniper Rifle]] must be charged up by holding down the fire button.&lt;br /&gt;
&lt;br /&gt;
* He has an [[Weapon:Auto_Rifle|automatic rifle]] that uses the same ammunition as the Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Soldier|Soldier]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Reloading the [[Weapon:RPG|RPG]] is slightly slower.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Demoman|Demoman]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a special weapon called a [[Weapon:Detpack|Detpack]] that can be set to explode after a certain amount of time and is the most powerful weapon in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Medic|Medic]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* To heal, a Medic’s healing weapon, the [[Weapon:Medikit|Medikit]], the medic must hit an ally with it at point-blank range. However, it will heal the target to 100% of his health instantly.&lt;br /&gt;
&lt;br /&gt;
* If you use the Medikit on a person with 100% of his health, it will add 5 points of health, up to 150% of his health.&lt;br /&gt;
&lt;br /&gt;
* The Medikit can [[:Category:Status_Effects#Infected|infect enemies with a virus]] if it is used on one.&lt;br /&gt;
&lt;br /&gt;
* The Medic can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
* Can be used on offense, thanks to [[Concjumping|concjumping]], his speed and the Super Shotgun.&lt;br /&gt;
&lt;br /&gt;
* The Medic cannot make anyone invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:HWGuy|HWGuy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* His Minigun is not named Sasha.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Pyro|Pyro]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a rocket launcher called the [[IC|Incendiary Cannon]] that can light enemies on fire. However, the rocket begins to fall to the ground soon after it is fired.&lt;br /&gt;
&lt;br /&gt;
* There are multiple stages of an enemy being on fire. See the [[:Category:Status_Effects#On_Fire|On Fire]] article for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Spy|Spy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a [[Weapon:Tranquilizer Gun|tranquilizer gun]] instead of a revolver.&lt;br /&gt;
&lt;br /&gt;
* The backstab animation isn’t nearly as drawn-out as the one in TF2.&lt;br /&gt;
&lt;br /&gt;
* If a Spy makes a successful backstab, [[Class_Ability:ID_Theft|his looks change to the person he just killed]].&lt;br /&gt;
&lt;br /&gt;
* The Spy [[Class_Ability:Stealth|makes no noise when walking]].&lt;br /&gt;
&lt;br /&gt;
* The weapon the Spy has equipped is reflected on his disguise (to an extent). Ex.: If a spy is disguised as an Engineer and equipped with the Knife, to others, he will be holding the Wrench.&lt;br /&gt;
&lt;br /&gt;
* If the Spy is disguised, he will look like his disguise, including to his teammates.&lt;br /&gt;
&lt;br /&gt;
* If the Spy falls down, he will make no noise and takes 50% damage from the fall.&lt;br /&gt;
&lt;br /&gt;
* Sabotaging a dispenser/sentry will not make it’s health lower. &lt;br /&gt;
&lt;br /&gt;
* The Spy’s special abilities are done via a menu accessed by hitting the Fire 2 (default: Mouse 2) key.&lt;br /&gt;
&lt;br /&gt;
* If a Spy runs into another Spy, both of their disguises will disappear.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Engineer|Engineer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Metal is collected from backpacks.&lt;br /&gt;
&lt;br /&gt;
* An Engineer can repair a teammate’s armor by hitting the ally with the wrench.&lt;br /&gt;
&lt;br /&gt;
* There is neither HUD nor verbal (“SPY SAPPING MY SENTRY/DISPENSER!”) indication that a Spy has tampered with your buildables.&lt;br /&gt;
&lt;br /&gt;
* You cannot make teleporters.&lt;br /&gt;
&lt;br /&gt;
* It takes 130 Metal to upgrade a sentry instead of 200.&lt;br /&gt;
&lt;br /&gt;
* When an engineer discards ammo, he will throw out ammo of every type, even if he doesn’t currently have a certain type.&lt;br /&gt;
&lt;br /&gt;
* The Pistol is replaced with the [[Weapon:Railgun|Railgun]].&lt;br /&gt;
&lt;br /&gt;
* The Sentry Gun uses shells from the Engineer as ammo.&lt;br /&gt;
&lt;br /&gt;
* The Engineer builds things like in TF2, but to destroy or move around something built you must access a menu via hitting Fire 2 (default: Mouse 2).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Civilian|Civilian]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Usable.&lt;br /&gt;
&lt;br /&gt;
* Nearly defenseless. Must rely on others to kill enemies. A future update will include the [[Weapon:Tommy_Gun|Tommy Gun]], a weapon that the Civilian can use to fight back to an extent.&lt;br /&gt;
&lt;br /&gt;
* No grenades.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=6038</id>
		<title>TF2 Player&#039;s Guide to FF</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=TF2_Player%27s_Guide_to_FF&amp;diff=6038"/>
		<updated>2008-01-04T15:42:45Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=General=&lt;br /&gt;
&lt;br /&gt;
* There are grenades usable for every class. There are two: a [[Grenade:Frag|frag grenade]] for every class (except the Scout) and a “special” one that has a unique trait ([[Grenade:Nail|like shooting nails]] or [[Grenade:EMP|blowing up an enemy’s ammunition]].).&lt;br /&gt;
&lt;br /&gt;
* Respawn is instantaneous.&lt;br /&gt;
&lt;br /&gt;
* Realistic art style compared to TF2’s cartoony style.&lt;br /&gt;
&lt;br /&gt;
* Each class has armor, and the % of it depends on the class.&lt;br /&gt;
&lt;br /&gt;
* No taunt button.&lt;br /&gt;
&lt;br /&gt;
* If a person dies, his corpse will throw out a backpack containing all the ammo he had when he died.&lt;br /&gt;
&lt;br /&gt;
* Resupply rooms consist of backpacks containing supplies instead of supply lockers. In addition, these backpacks must respawn. What’s in the backpacks is determined by the map maker.&lt;br /&gt;
&lt;br /&gt;
* Ammo boxes are replaced with backpacks.&lt;br /&gt;
&lt;br /&gt;
* You can discard unused ammo for others to use.&lt;br /&gt;
&lt;br /&gt;
* There are four teams; Red, Blue, Green and Gold. However, most maps use only Red and Blue.&lt;br /&gt;
&lt;br /&gt;
* Much less emphasis on Capture Point maps than in TF2.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* There are two types of shotguns: [[Weapon:Single_Shotgun|Single]] and [[Weapon:Super_Shotgun|Super]]. &lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Grenade_Launcher|Grenade]] and [[Weapon:Pipe Launcher|Pipe Launcher]] share a magazine.&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Assault_Cannon|Minigun]] can overheat if fired for too long.&lt;br /&gt;
&lt;br /&gt;
* Grenades fired from the Pipe Launcher do not stick onto walls.&lt;br /&gt;
&lt;br /&gt;
* Only the Medic, Spy and Engineer have their own melee weapons. Everybody else has a [[Weapon:Crowbar|Crowbar]].&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Scout|Scout]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The FF Scout can only be used for capping, while the TF2 Scout can be used as a speedy attacker that can take out slow classes with ease.&lt;br /&gt;
&lt;br /&gt;
* A Scout can remove a Spy’s disguise or disable a [[Weapon:Detpack|Detpack]] if he touches them.&lt;br /&gt;
&lt;br /&gt;
* The Scout can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
* The Scout has a special grenade, called the [[Grenade:Caltrop|Caltrop]], that can slow down an enemy if he touches it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Sniper|Sniper]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The [[Weapon:Sniper_Rifle|Sniper Rifle]] must be charged up by holding down the fire button.&lt;br /&gt;
&lt;br /&gt;
* He has an [[Weapon:Auto_Rifle|automatic rifle]] that uses the same ammunition as the Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Soldier|Soldier]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Reloading the [[Weapon:RPG|RPG]] is slightly slower.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Demoman|Demoman]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a special weapon called a [[Weapon:Detpack|Detpack]] that can be set to explode after a certain amount of time and is the most powerful weapon in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Medic|Medic]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* To heal, a Medic’s healing weapon, the [[Weapon:Medikit|Medikit]], the medic must hit an ally with it at point-blank range. However, it will heal the target to 100% of his health instantly.&lt;br /&gt;
&lt;br /&gt;
* If you use the Medikit on a person with 100% of his health, it will add 5 points of health, up to 150% of his health.&lt;br /&gt;
&lt;br /&gt;
* The Medikit can [[:Category:Status_Effects#Infected|infect enemies with a virus]] if it is used on one.&lt;br /&gt;
&lt;br /&gt;
* The Medic can [[Concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
* Can be used on offense, thanks to [[Concjumping|concjumping]], his speed and the Super Shotgun.&lt;br /&gt;
&lt;br /&gt;
* The Medic cannot make anyone invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:HWGuy|HWGuy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* His Minigun is not named Sasha.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Pyro|Pyro]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a rocket launcher called the [[IC|Incendiary Cannon]] that can light enemies on fire. However, the rocket begins to fall to the ground soon after it is fired.&lt;br /&gt;
&lt;br /&gt;
* There are multiple stages of an enemy being on fire. See the [[Status:On_Fire|On Fire]] article for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Spy|Spy]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has a [[Weapon:Tranquilizer Gun|tranquilizer gun]] instead of a revolver.&lt;br /&gt;
&lt;br /&gt;
* The backstab animation isn’t nearly as drawn-out as the one in TF2.&lt;br /&gt;
&lt;br /&gt;
* If a Spy makes a successful backstab, [[Class_Ability:ID_Theft|his looks change to the person he just killed]].&lt;br /&gt;
&lt;br /&gt;
* The Spy [[Class_Ability:Stealth|makes no noise when walking]].&lt;br /&gt;
&lt;br /&gt;
* The weapon the Spy has equipped is reflected on his disguise (to an extent). Ex.: If a spy is disguised as an Engineer and equipped with the Knife, to others, he will be holding the Wrench.&lt;br /&gt;
&lt;br /&gt;
* If the Spy is disguised, he will look like his disguise, including to his teammates.&lt;br /&gt;
&lt;br /&gt;
* If the Spy falls down, he will make no noise and takes 50% damage from the fall.&lt;br /&gt;
&lt;br /&gt;
* Sabotaging a dispenser/sentry will not make it’s health lower. &lt;br /&gt;
&lt;br /&gt;
* The Spy’s special abilities are done via a menu accessed by hitting the Fire 2 (default: Mouse 2) key.&lt;br /&gt;
&lt;br /&gt;
* If a Spy runs into another Spy, both of their disguises will disappear.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Engineer|Engineer]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Metal is collected from backpacks.&lt;br /&gt;
&lt;br /&gt;
* An Engineer can repair a teammate’s armor by hitting the ally with the wrench.&lt;br /&gt;
&lt;br /&gt;
* There is neither HUD nor verbal (“SPY SAPPING MY SENTRY/DISPENSER!”) indication that a Spy has tampered with your buildables.&lt;br /&gt;
&lt;br /&gt;
* You cannot make teleporters.&lt;br /&gt;
&lt;br /&gt;
* It takes 130 Metal to upgrade a sentry instead of 200.&lt;br /&gt;
&lt;br /&gt;
* When an engineer discards ammo, he will throw out ammo of every type, even if he doesn’t currently have a certain type.&lt;br /&gt;
&lt;br /&gt;
* The Pistol is replaced with the [[Weapon:Railgun|Railgun]].&lt;br /&gt;
&lt;br /&gt;
* The Sentry Gun uses shells from the Engineer as ammo.&lt;br /&gt;
&lt;br /&gt;
* The Engineer builds things like in TF2, but to destroy or move around something built you must access a menu via hitting Fire 2 (default: Mouse 2).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Class:Civilian|Civilian]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Usable.&lt;br /&gt;
&lt;br /&gt;
* Nearly defenseless. Must rely on others to kill enemies. A future update will include the [[Weapon:Tommy_Gun|Tommy Gun]], a weapon that the Civilian can use to fight back to an extent.&lt;br /&gt;
&lt;br /&gt;
* No grenades.&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Grenade:Napalm&amp;diff=5987</id>
		<title>Grenade:Napalm</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Grenade:Napalm&amp;diff=5987"/>
		<updated>2008-01-03T16:17:06Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Specal Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
The Napalm Grenade explodes, then spreads a viscous napalm substance in the immediate area (hereby referred to as &amp;#039;flames&amp;#039;).  The flames spewing from the grenade take on the grenade&amp;#039;s velocity in addition to a smaller, random vector.  As the grenade explodes and the flames fly out, if a flame strikes a victim it will stick to them, causing damage and setting them [[:Category:Status_Effects#On_Fire|on fire]].  If a flame sticks to the player, it is removed from the world.  Any flames that did not strike a player will fall to the ground and settle, still burning.  Flames on the ground emit a thick, black acrid smoke that can block visibility in confined spaces such as corridors.  Running through any flames on the ground will cause damage, but not as much as a direct strike.  Once the grenade expires, the smoke persists for a few more seconds.&lt;br /&gt;
&lt;br /&gt;
If buildables or non-players are struck by a napalm grenade, should we come up with a separate case of damage values or something?  Discussion page.&lt;br /&gt;
[[Image:G_np_190x190.jpg|frame]]&lt;br /&gt;
==Damage==&lt;br /&gt;
&amp;#039;&amp;#039;These figures are guesses and will change depending on the amount of flames the napalm sprays out, its coverage and duration.  The relationships between the figures are more useful than the figures themselves&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; damage if hit by the initial grenade explosion (as it&amp;#039;s just a small explosion).  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; damage if hit by a flying flame (i.e. the flame is bursting from the grenade and strikes a player in midair).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; damage per second if coming into contact with a flame that has come to rest on the floor.&lt;br /&gt;
&lt;br /&gt;
==Splash Range==&lt;br /&gt;
* The initial explosion&amp;#039;s splash range is low (slightly smaller than a regular grenade explosion) as the focus is on trying to make the grenade&amp;#039;s fiery payload fly into victims, not to strike with the initial blast.&lt;br /&gt;
* Each airborne flame should require a fairly accurate shot to stick to enemies.&lt;br /&gt;
* Flames on the ground should cause damage to anything that is near it, but also with an increased vertical range (say something like 48 units, as fire is HOT SHIT and heat rises).&lt;br /&gt;
&lt;br /&gt;
==Push==&lt;br /&gt;
* Flames on the ground push the player upwards with a small impulse.  This aids jumping without being annoying.&lt;br /&gt;
&lt;br /&gt;
==Fuse==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Speed of Gren Throw==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Time of Effect==&lt;br /&gt;
* Each flame lasts for 5 seconds, give or take up to half a second.  Hopefully the effect is that the flames peter out over a second or or two.&lt;br /&gt;
* Smoke caused by the napalm grenade clears roughly two seconds after the grenade expires.&lt;br /&gt;
&lt;br /&gt;
==Specal Properties==&lt;br /&gt;
* Emits a thick, black viscous smoke cloud&lt;br /&gt;
* Can be used to perform a Napalm jump&lt;br /&gt;
* All Napalm damage sets people [[:Category:Status_Effects#On_Fire|On Fire]].  This includes the initial explosion and all kinds of flame damage caused by he secondary stage of the grenade.&lt;br /&gt;
&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Grenades}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Grenade:Napalm&amp;diff=5986</id>
		<title>Grenade:Napalm</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Grenade:Napalm&amp;diff=5986"/>
		<updated>2008-01-03T16:16:40Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
The Napalm Grenade explodes, then spreads a viscous napalm substance in the immediate area (hereby referred to as &amp;#039;flames&amp;#039;).  The flames spewing from the grenade take on the grenade&amp;#039;s velocity in addition to a smaller, random vector.  As the grenade explodes and the flames fly out, if a flame strikes a victim it will stick to them, causing damage and setting them [[:Category:Status_Effects#On_Fire|on fire]].  If a flame sticks to the player, it is removed from the world.  Any flames that did not strike a player will fall to the ground and settle, still burning.  Flames on the ground emit a thick, black acrid smoke that can block visibility in confined spaces such as corridors.  Running through any flames on the ground will cause damage, but not as much as a direct strike.  Once the grenade expires, the smoke persists for a few more seconds.&lt;br /&gt;
&lt;br /&gt;
If buildables or non-players are struck by a napalm grenade, should we come up with a separate case of damage values or something?  Discussion page.&lt;br /&gt;
[[Image:G_np_190x190.jpg|frame]]&lt;br /&gt;
==Damage==&lt;br /&gt;
&amp;#039;&amp;#039;These figures are guesses and will change depending on the amount of flames the napalm sprays out, its coverage and duration.  The relationships between the figures are more useful than the figures themselves&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; damage if hit by the initial grenade explosion (as it&amp;#039;s just a small explosion).  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; damage if hit by a flying flame (i.e. the flame is bursting from the grenade and strikes a player in midair).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; damage per second if coming into contact with a flame that has come to rest on the floor.&lt;br /&gt;
&lt;br /&gt;
==Splash Range==&lt;br /&gt;
* The initial explosion&amp;#039;s splash range is low (slightly smaller than a regular grenade explosion) as the focus is on trying to make the grenade&amp;#039;s fiery payload fly into victims, not to strike with the initial blast.&lt;br /&gt;
* Each airborne flame should require a fairly accurate shot to stick to enemies.&lt;br /&gt;
* Flames on the ground should cause damage to anything that is near it, but also with an increased vertical range (say something like 48 units, as fire is HOT SHIT and heat rises).&lt;br /&gt;
&lt;br /&gt;
==Push==&lt;br /&gt;
* Flames on the ground push the player upwards with a small impulse.  This aids jumping without being annoying.&lt;br /&gt;
&lt;br /&gt;
==Fuse==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Speed of Gren Throw==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Time of Effect==&lt;br /&gt;
* Each flame lasts for 5 seconds, give or take up to half a second.  Hopefully the effect is that the flames peter out over a second or or two.&lt;br /&gt;
* Smoke caused by the napalm grenade clears roughly two seconds after the grenade expires.&lt;br /&gt;
&lt;br /&gt;
==Specal Properties==&lt;br /&gt;
* Emits a thick, black viscous smoke cloud&lt;br /&gt;
* Can be used to perform a Napalm jump&lt;br /&gt;
* All Napalm damage sets people [[Status:On Fire|On Fire]].  This includes the initial explosion and all kinds of flame damage caused by he secondary stage of the grenade.&lt;br /&gt;
&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Grenades}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Grenade:Gas&amp;diff=5985</id>
		<title>Grenade:Gas</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Grenade:Gas&amp;diff=5985"/>
		<updated>2008-01-03T16:16:07Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Specal Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
The gas grenade emitts a noxious blend of gasses and harmful chemicals that causes people to start seeing things.&lt;br /&gt;
[[Image:G_ga_190x190.jpg|frame]]&lt;br /&gt;
==Damage==&lt;br /&gt;
* If inside the area of effect, a blanket damage level of 1 per second.  Stacking gas grenades does &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; have a cumulative effect.  I.e. 3 gas grens in the same place will do exactly the same damage levels as one gas grenade would.&lt;br /&gt;
* Causes [[:Category:Status_Effects#Hallucinations|confusion]].&lt;br /&gt;
&lt;br /&gt;
==Splash Range==&lt;br /&gt;
* A fairly small spherical range of radius &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Fuse==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Speed of Gren Throw==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Time of Effect==&lt;br /&gt;
* 10 seconds&lt;br /&gt;
&lt;br /&gt;
==Specal Properties==&lt;br /&gt;
* Causes enemies to [[:Category:Status_Effects#Hallucinations|Hallucinate]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Grenades}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Grenade:Gas&amp;diff=5984</id>
		<title>Grenade:Gas</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Grenade:Gas&amp;diff=5984"/>
		<updated>2008-01-03T16:15:51Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
The gas grenade emitts a noxious blend of gasses and harmful chemicals that causes people to start seeing things.&lt;br /&gt;
[[Image:G_ga_190x190.jpg|frame]]&lt;br /&gt;
==Damage==&lt;br /&gt;
* If inside the area of effect, a blanket damage level of 1 per second.  Stacking gas grenades does &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; have a cumulative effect.  I.e. 3 gas grens in the same place will do exactly the same damage levels as one gas grenade would.&lt;br /&gt;
* Causes [[:Category:Status_Effects#Hallucinations|confusion]].&lt;br /&gt;
&lt;br /&gt;
==Splash Range==&lt;br /&gt;
* A fairly small spherical range of radius &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Fuse==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Speed of Gren Throw==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Time of Effect==&lt;br /&gt;
* 10 seconds&lt;br /&gt;
&lt;br /&gt;
==Specal Properties==&lt;br /&gt;
* Causes enemies to [[Status:Hallucinating|Hallucinate]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Grenades}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Grenade:EMP&amp;diff=5983</id>
		<title>Grenade:EMP</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Grenade:EMP&amp;diff=5983"/>
		<updated>2008-01-03T16:15:06Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
The EMP grenade detonates any ammunition (dropped, fired or carried) in its area of effect and causes potentially huge explosions.  Does not detonate grenades.  &lt;br /&gt;
[[Image:G_em_190x190.jpg|frame]]&lt;br /&gt;
==Damage==&lt;br /&gt;
* Wholly dependant on the ammunition in the local vicinity.&lt;br /&gt;
* See the [[Ammo|Ammo Types]] page for information regarding ammo&amp;#039;s explosive qualities, and the damage done when the ammo type explodes.&lt;br /&gt;
&lt;br /&gt;
==Splash Range==&lt;br /&gt;
* Very large.  Any ammo located within a spherical radius of &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; units is detonated.&lt;br /&gt;
&lt;br /&gt;
==Fuse==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Speed of Gren Throw==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Time of Effect==&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
==Specal Properties==&lt;br /&gt;
* Causes carried or dropped ammunition to detonate.&lt;br /&gt;
* Detonates ammunition that is deployed.  E.g. Rockets in midair, deployed pipes, nails midflight, IC rockets, tranq bullets and so on.&lt;br /&gt;
* Does NOT detonate grenades, carried or thrown.&lt;br /&gt;
* Travels through walls.&lt;br /&gt;
* Triggers detpack fuses.  Causes a five second countdown (if the detpack is not already ready to explode within five seconds).&lt;br /&gt;
* Huge EMP explosions involving large amount of ammo should cause the ground to shake&lt;br /&gt;
&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Grenades}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Grenade:Concussion&amp;diff=5982</id>
		<title>Grenade:Concussion</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Grenade:Concussion&amp;diff=5982"/>
		<updated>2008-01-03T16:14:26Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Specal Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
The concussion grenade.&lt;br /&gt;
[[Image:G_co_190x190.jpg|frame]]&lt;br /&gt;
==Damage==&lt;br /&gt;
* 0&lt;br /&gt;
* Impairs aim&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; units (tip of splash, spherical radius)&lt;br /&gt;
&lt;br /&gt;
==Fuse==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Speed of Gren Throw==&lt;br /&gt;
* Standard.&lt;br /&gt;
&lt;br /&gt;
==Time of Effect==&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
==Specal Properties==&lt;br /&gt;
* Travels through walls.&lt;br /&gt;
* [[:Category:Status_Effects#Concussed|Concusses]] players.&lt;br /&gt;
* Throws players around.&lt;br /&gt;
* &amp;#039;Pushes&amp;#039; affected player&amp;#039;s view (excluding the person that threw the grenade)&lt;br /&gt;
* Can be used to perform a [[concjumping|concjump]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Grenades}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Spy&amp;diff=5980</id>
		<title>Class:Spy</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Spy&amp;diff=5980"/>
		<updated>2008-01-03T16:07:40Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:spy_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Spy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Low&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthmax = 90&lt;br /&gt;
| armtype = [[Armour:Yellow|Yellow]]&lt;br /&gt;
| armspawn = 25&lt;br /&gt;
| armmax = 100&lt;br /&gt;
| maxspeed = 315&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:Gas|Gas]]&lt;br /&gt;
| slot1 = [[Weapon:Knife|Knife]]&lt;br /&gt;
| slot2 = [[Weapon:Tranquilizer Gun|Tranq]]&lt;br /&gt;
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| gren2 = [[Grenade:Gas|Gas Grenade]]&lt;br /&gt;
| gren2atspawn = 2&lt;br /&gt;
| gren2max = 4&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 40&lt;br /&gt;
| shellsmax = 40&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 50&lt;br /&gt;
| nailsmax = 100&lt;br /&gt;
| discardnails = No&lt;br /&gt;
| cellsatspawn = 10&lt;br /&gt;
| cellsmax = 30&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 15&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = Yes&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Spy&lt;br /&gt;
| classintro =&lt;br /&gt;
The thinking man&amp;#039;s class, the Spy is the assassin and saboteur of Fortress Forever. He has a wide variety of special abilities at his disposal that help him excel at infiltration and sabotage. The spy wages a psychological war with the enemy; he uses stealth and subterfuge to maneuver through the enemy base unhinged and then strike where it will hurt most. The Spy&amp;#039;s [[Weapon:Knife|Knife]] can instantly and silently kill an enemy player if they are stabbed from behind. The Spy also carries a [[Weapon:Tranquilizer Gun|tranquilizer gun]] loaded with a secret mixture of sedatives and psychosis drugs that slow down and disorient enemy players. For times when a more direct approach is required, the spy also packs a [[Weapon:Super Shotgun|super shotgun]] and [[Weapon:Nailgun|nail gun]].&lt;br /&gt;
&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
The Spy&amp;#039;s special command brings up the Disguise Menu. The Disguise Menu shows all of the options the Spy has for disguising (see &amp;quot;Disguise&amp;quot; below).&lt;br /&gt;
| abilities =&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Disguise|Disguise]]&lt;br /&gt;
|description=&lt;br /&gt;
Spies can disguise themselves as any other class and team that is available on the current map. If there are two teams on the map, the disguises will be listed as either &amp;quot;Friendly&amp;quot; or &amp;quot;Enemy&amp;quot;. If there are three or four teams on the map, the disguises will be listed by team color. The disguise options also reflect any class limits on the map; if Snipers are disabled on the map, then a Spy is unable to disguise as a Sniper. However, the Spy&amp;#039;s disguises can be controlled by each map&amp;#039;s individual LUA file, so a mapper can allow a Spy to disguise as any mix of all ten classes if s/he wishes to do so.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A Spy&amp;#039;s disguise is removed whenever they attack with one of their weapons. (Spies are still able to prime grenades and throw them while disguised.) There is one exception to this rule (see &amp;quot;ID Theft&amp;quot; below). A Spy&amp;#039;s currently equipped weapon is reflected in their disguise, so if a Spy disguised as an [[Class:Engineer|Engineer]] has his Knife out the disguise will show the [[Weapon:Spanner|Spanner]] out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Disguise_Removal|Disguise Removal]]&lt;br /&gt;
|description =&lt;br /&gt;
A Spy can remove an enemy Spy&amp;#039;s disguise by coming into contact with them. The enemy Spy&amp;#039;s HUD will show &amp;quot;Your disguise has been removed!&amp;quot;. If two disguised Spies touch one another, both of their disguises are removed. The [[Class:Scout|Scout]] also possesses this ability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:ID Theft|ID Theft]]&lt;br /&gt;
|description =&lt;br /&gt;
Normally, when the Spy attacks with a weapon they lose their disguise. However, if the Spy successfully backstabs an enemy from behind with their [[Weapon:Knife|Knife]] on the first hit (which is an instant kill), they instantly assume the team color and class of the enemy as a disguise.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Invisibility|Invisibility]]&lt;br /&gt;
|description=&lt;br /&gt;
Spies can cloak. There are two options for cloaking: Cloak and Silent Cloak. If a Spy cloaks normally, a Corpse showing their model (be it the Spy themselves or their cloak) falls as if it had died. This is a functional and useful replacement for feigning death. If a Spy cloaks silently, the Spy simply fades into their cloaked form. Friendly players will see a partially cloaked Spy, but enemies will not be able to see the Spy at all. A Spy moves slower when cloaked, and any increases in speed (such as being hit by a [[Grenade:Concussion|Concussion Grenade]] and subsquently being pushed away) will remove the cloak. Cloaked Spies do not bleed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Reduced Falling Damage|Reduced Falling Damage]]&lt;br /&gt;
|description=&lt;br /&gt;
Spies must fall 50% as far as other classes to receive fall damage, and they receive 50% less damage than other classes when they sustain fall damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Sabotage|Sabotage]]&lt;br /&gt;
|description=&lt;br /&gt;
Spies can sabotage enemy [[Buildables:Sentry_Gun|Sentry Guns]] and [[Buildables:Dispenser|Dispensers]] and turn them against the enemy team. The Spy must stand next to a Sentry Gun or Dispenser while disguised Sabotaging a Sentry Gun or Dispenser takes 3 seconds. Sabotaged Buildables can not be detonated or dismantled. (However, they can still be destroyed by weapons fire as usual.) The Sabotage effect is removed after the timer runs out or the Spy is killed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A sabotaged Sentry Gun will have lowered accuracy for 2 minutes while sabotaged. The Spy can activate the Sabotage and the Sentry Gun will fire on its own team, giving all kills to the Spy. When the activated Sabotage ends, the Sabotage is removed.A Sabotaged Dispenser can be detonated by the Spy activating the Sabotage. The Sabotaged Dispenser will kill anyone on the Engineer&amp;#039;s team (if Friendly Fire is off).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Stealth|Stealth]]&lt;br /&gt;
|description=&lt;br /&gt;
Spies do not make footstep sounds like the other classes do. However, they will make footsteps while disguised so as to not ruin the illusion of the disguise.If a Spy is crouching when he lands from a fall, he will make no noise. However, a Spy can choose to stand while falling so as to purposely make noise if they choose to do so.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Knife|Knife]]&lt;br /&gt;
|imgsrc=W_kn_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The knife is the signature weapon of the spy. Although it&amp;#039;s a melee weapon, it is very deadly. Normal hits deal significantly more damage than the crowbar, and backstabs kill instantly. Much of learning how to be a good spy is proper use of the knife.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Tranquilizer Gun|Tranquilizer Gun]]&lt;br /&gt;
|imgsrc=W_tq_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The tranq is useful for slowing down pursuers, catching up with targets, and in general causing annoyance. Each successful shot causes the target to suffer from an increasingly powerful sedation effect. The enemy&amp;#039;s movement speed is slowed and their vision blurred. The projectiles from this weapon do not hit instantly; so you must learn to lead targets at medium and long ranges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
|imgsrc=W_ss_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The super shotgun is the spy&amp;#039;s main weapon if he gets in trouble. It doesn&amp;#039;t have the grace or style of a saboteur, but it gets the job done when you need to fight for your life.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Nailgun|Nailgun]]&lt;br /&gt;
|imgsrc=W_ng_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The nailgun is most useful for taking out sentry guns. It works at an almost unlimited range and the steady stream of nails destroys the gun quickly. Combine the nailgun with frag grenades and circle strafing for maximum effect against sentries.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| grenades=&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The standard fragmentation grenade: lots of damage, a large blast radius. Like the super shotgun, it doesn&amp;#039;t exactly have the style of a calm, cool infiltrator, but it will be one of your most useful weapons.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Gas|Gas Grenade]]&lt;br /&gt;
|imgsrc=G_ga_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The gas grenade releases a large cloud of hallucinogenic gas once its timer expires. Any enemies that walk through the cloud take a bit of damage and start [[:Category:Status_Effects#Hallucinations|hallucinating]]. A hallucinating enemy sees players as different team colors, different health totals, grenades that aren&amp;#039;t really there, and a host of other effects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Playing As Spy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The [[Weapon:Tranquilizer Gun|Tranq]] will slow down an enemy and effectively remove their peripheral vision. This is best used to slow down an enemy and get around them for a backstab with the knife.&lt;br /&gt;
&lt;br /&gt;
The Spy&amp;#039;s greatest weapon is his [[Weapon:Knife|Knife]]. It does twice the damage of the crowbar and can instantly kill an enemy if they are hit with it from behind. However, using it will show a Knife kill icon in the HUD, and thus a Spy should try to refrain from using it lest they alert the enemy team that their team has a Spy on it.&lt;br /&gt;
&lt;br /&gt;
Although the Spy is armed with a [[Weapon:Super_Shotgun|Super Shotgun]], he only has average health, armor, and movement speed and is unlikely to survive in open combat. A Spy&amp;#039;s best role is to make use of his various Special Abilities to infiltrate the enemy&amp;#039;s base and cause whatever damage he can.&lt;br /&gt;
&lt;br /&gt;
Defensively, a Spy has few options. Although the [[Grenade:Gas|Gas Grenade]] could be used to cause incoming enemies to hallucinate, the Spy&amp;#039;s available Special Abilities are generally focused towards infiltration. Defending Spies typically patrol around the base and attempt to backstab unsuspecting enemies entering the base.&lt;br /&gt;
&lt;br /&gt;
If the enemy knows the other team has a Spy, they will be especially alert. It is best to change disguises or cloak in areas outside of sight of the enemy such as your team&amp;#039;s spawn rooms.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Playing Against A Spy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Spies are equipped to excel at infiltration, but they are not as effective if the player does not implement those skills in the right situation. The best defense against a Spy is a wary and alert team. If your team&amp;#039;s only [[Class:Soldier|Soldier]] is known to be in the enemy base and you see a Soldier running around in your base, then it is surely a Spy.&lt;br /&gt;
&lt;br /&gt;
A [[Class:Scout|Scout]] can remove an enemy Spy&amp;#039;s disguise, so having a Scout touch teammates as they walk around the base is a good defensive option. The same defensive option can be applied to a team&amp;#039;s Spy if they wish to do so as a Spy can remove another Spy&amp;#039;s disguise.&lt;br /&gt;
| credconceptart =&lt;br /&gt;
Jeremy &amp;quot;dr_nick&amp;quot; Todd&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/42 Media Page]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|4}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Pyro&amp;diff=5979</id>
		<title>Class:Pyro</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Pyro&amp;diff=5979"/>
		<updated>2008-01-03T16:06:35Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:pyro_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Pyro&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| healthmax = 100&lt;br /&gt;
| armtype = [[Armour:Yellow|Yellow]]&lt;br /&gt;
| armspawn = 50&lt;br /&gt;
| armmax = 150&lt;br /&gt;
| maxspeed = 315&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:Napalm|Napalm]]&lt;br /&gt;
| slot1 = [[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Flamethrower|Flamethrower]]&lt;br /&gt;
| slot5 = [[Weapon:Incendiary_Cannon|Incendiary Cannon]]&lt;br /&gt;
}}&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| gren2 = [[Grenade:Napalm|Napalm Grenade]]&lt;br /&gt;
| gren2atspawn = 4&lt;br /&gt;
| gren2max = 4&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 20&lt;br /&gt;
| shellsmax = 40&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 0&lt;br /&gt;
| nailsmax = 50&lt;br /&gt;
| discardnails = Yes&lt;br /&gt;
| cellsatspawn = 170&lt;br /&gt;
| cellsmax = 200&lt;br /&gt;
| discardcells = No&lt;br /&gt;
| rocketsatspawn = 5&lt;br /&gt;
| rocketsmax = 20&lt;br /&gt;
| discardrockets = No&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Pyro&lt;br /&gt;
| classintro =&lt;br /&gt;
A fireman gone horribly wrong, the Pyro is the chaos-causer of Fortress Forever. He carries a multitude of different flame-based weapons to set enemies alight and burn them all to death. He has the third highest armor in the game (after the HW Guy and Soldier) and is faster than all but the Scout and Medic. This combination of armor and speed allows the Pyro to operate efficiently in either an offensive role, defensive role, or maybe even somewhere in between. The map can also influence this choice. &lt;br /&gt;
&lt;br /&gt;
The Pyro&amp;#039;s main weapon is, fittingly, the [[Weapon:Flamethrower|flamethrower]]. It pumps out a continuous stream of flames and has a huge ammo reserve; allowing the Pyro to harass and control areas for extensive periods of time. He also packs an incendiary cannon and napalm grenades to complete his fiery repertoire. The incendiary cannon is useful at range and the grenades can set a small area ablaze. The main tools of a good Pyro are harassment and confusion. Although the changes to the Pyro in FF make him an effective killing machine, he is still good at being the team distraction. On offense, he can keep enemies preoccupied while the faster, more mobile classes (i.e. Scout and Medic) make their way to the objective untouched. On defense, he can serve as a sort of roamer, confusing and being a constant in thorn in the side of the enemy offense.&lt;br /&gt;
&lt;br /&gt;
While countless specific examples of what a Pyro can do could be given, it all boils down to the fact the Pyro&amp;#039;s main role is harassment and chaos-causing. If you&amp;#039;ve been looking for an outlet for that brewing pyromania, this is the class for you.&lt;br /&gt;
&lt;br /&gt;
| changesinfo =&lt;br /&gt;
Actually useful.&lt;br /&gt;
&lt;br /&gt;
Incendiary Cannon rockets are affected by gravity, and their slow pace makes them closer to mortars than RPGs.&lt;br /&gt;
&lt;br /&gt;
IC + Napalm jumps are a bit trickier to time, but grant much better propulsion.&lt;br /&gt;
| abilities = &lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name=[[Class Ability:Fire-Retardant|Fire-Retardant]]&lt;br /&gt;
|description=&lt;br /&gt;
A Pyro is fire-retardant. Basically, he cannot be lit on fire and does not suffer much damage from his own (or other&amp;#039;s) flame weaponry.&lt;br /&gt;
}}&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Crowbar|Crowbar]]&lt;br /&gt;
|imgsrc=W_cb_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It&amp;#039;s a good humiliation tool for someone who is about to die, however.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Single Shotgun|Shotgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The regular shotgun is a surprisingly useful addition to the pyro&amp;#039;s arsenal. While definitely not a main weapon, a few quick shots can kill that low-health scout who is out of range of your flame weaponry and is about to disappear with your flag.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Flamethrower|Flamethrower]]&lt;br /&gt;
|imgsrc=W_ft_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
The signature weapon of the pyro. It spews fire out to a medium range and lights enemies [[:Category:Status_Effects#On_Fire|ablaze]]. The flame stream does considerable damage by itself, but it works best when combined with the stacking damage over time effects of the pyro&amp;#039;s other flame weaponry. It holds a maximum of 200 cells and thus can be fired continuously for an long period of time.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Incendiary_Cannon|Incendiary Cannon]]&lt;br /&gt;
|imgsrc=W_rp_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=&lt;br /&gt;
This could be considered the pyro&amp;#039;s other &amp;quot;main weapon.&amp;quot; It works somewhat like the rocket launcher. However, the projectiles fire in an arc and don&amp;#039;t do as much damage as a rocket. However, it has a large splash radius that sets enemies on fire. This is often used as an opener or if you can&amp;#039;t close in on your opponent. It also serves as a means of propulsion for the pyro.&lt;br /&gt;
}}&lt;br /&gt;
| grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Although it doesn&amp;#039;t stack flame damage, it&amp;#039;s still a very useful piece of equipment.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Napalm|Napalm Grenade]]&lt;br /&gt;
|imgsrc=G_np_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
Since the addition of flame damage stacking, these are arguably the Pyro&amp;#039;s main grenade. He spawns with 4 every life, so make good use of them. A Napalm Grenade has an initial explosion that deals substantial damage and then a bunch of flaming balls (for lack of a better word) scatter around the ground where the grenade exploded. These deal continued damage over time and light any enemy that walks through it on fire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
Special command switches to the [[Weapon:Flamethrower|Flamethrower]].&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
====Damage Stacking====&lt;br /&gt;
The Pyro&amp;#039;s weapons will &amp;quot;stack&amp;quot; damage if they are causing burns at the same time.  He can achieve level 1, level 2 or level 3 burn damage rates.  The Pyro is quite dangerous when achieving a level 3 burn.  To do this, Pyro must use all of his flame weapons in a very brief time.  He can still burn lighter classes like Medic or Demoman by using only level 2 burn.  However, to kill a soldier or heavy weapons guy quickly, light them to burn level 3.  The most effective tactic is to first prime a napalm grenade, shoot an Increndiary Cannon round, throw the primed napalm grenade and finally light enemy with flamethrower.  This will make the enemy scream like a banshee and can take out a Heavy Weapons Guy in only a couple seconds. &lt;br /&gt;
&lt;br /&gt;
====Weapon Jumping====&lt;br /&gt;
The Pyro can also make use of his incendiary cannon and napalm grenades to achieve a very effective means of self-propulsion. Shooting oneself with the incendiary cannon (IC) will provide a small, but significant height gain. Using the IC alone can clear most important areas and is also useful for starting a quick bunnyhop. If you find yourself in need of more height, add a napalm grenade to the mix. Although the timing can be a bit tricky, an IC + napalm grenade jump can propel the Pyro to great heights. This is accomplished by priming a napalm grenade and then doing an IC jump right before the grenade goes off. If timed properly, the combined force of the cannon and the grenade will give an extreme vertical boost. This tactic seems most effective with basic vertical jumps, but it may be possible to apply it to horizontal or arcing jumps.&lt;br /&gt;
&lt;br /&gt;
====Keeping Yourself Alive====&lt;br /&gt;
For all the havoc and damage a Pyro can wreak, there are plenty of things that will end him before he even gets started. The biggest weaknesses of the Pyro are EMP Grenades, Sentry Guns, and long range battles. An EMP Grenade will instantly kill a Pyro with full (or almost full) ammunition. The many cells he carries in his flamethrower make him a prime target. In order to survive EMP grenades, you should empty your flamethrower to about half-ammo (100 cells). Start this when you spawn and usually by the time you make it to the enemy base, you should have about 100 cells left. The 100 cells remaining are plenty of ammo. Emptying your flamethrower ammunition should allow you to survive at least one EMP. It tends to leave you with barely any health, but the important fact is that you&amp;#039;re alive.&lt;br /&gt;
&lt;br /&gt;
Sentry Guns present another problem for the Pyro. They are often in high places at a range the pyro cannot effectively attack. Your best bet with sentry guns is to find a way around them, figure out how to get into close range in order to circle strafe it to death with your flamethrower, or lob grenades at it (assuming your grenades can reach it).&lt;br /&gt;
&lt;br /&gt;
The final big weakness is related to the sentry gun problem. By his very nature, the Pyro is a close-quarters combatant. The IC is a terrible weapon for long-range damage (it is best used for harassment and setting up combos) and the shotgun is out of the question for long range combat. The best solution for this problem is to choose your battles wisely and learn how to navigate through enemy fire to close the gap quickly. The Pyro&amp;#039;s has a big speed advantage over most defensive classes. Use it wisely.&lt;br /&gt;
&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
[http://www.fortress-forever.com/media/5 Media Page]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Rating|4}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Medic&amp;diff=5978</id>
		<title>Class:Medic</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Medic&amp;diff=5978"/>
		<updated>2008-01-03T16:05:36Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:medic_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Medic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthmax = 90&lt;br /&gt;
| armtype = [[Armour:Yellow|Yellow]]&lt;br /&gt;
| armspawn = 50&lt;br /&gt;
| armmax = 100&lt;br /&gt;
| maxspeed = 336&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion]]&lt;br /&gt;
| slot1 = [[Weapon:Medikit|Medikit]]&lt;br /&gt;
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]&lt;br /&gt;
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Super_Nailgun|Super Nailgun]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
| gren2atspawn = 2&lt;br /&gt;
| gren2max = 3&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 50&lt;br /&gt;
| shellsmax = 75&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 50&lt;br /&gt;
| nailsmax = 150&lt;br /&gt;
| discardnails = No&lt;br /&gt;
| cellsatspawn = 0&lt;br /&gt;
| cellsmax = 50&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 25&lt;br /&gt;
| discardrockets = Yes&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Medic&lt;br /&gt;
| classintro =&lt;br /&gt;
The Medic, while he has training in battlefield medicine, also sports extensive training with other weaponry. He is often considered the main offensive unit of the game due to an excellent combination of speed, durability, maneuverability, and firepower. The medic has a [[Weapon:Medikit|medikit]], [[Weapon:Single_Shotgun|single shotgun]], [[Weapon:Super_Shotgun|super shotgun]], and a [[Weapon:Super_Nailgun|super nail gun]]. The super shotgun is usually the weapon of choice, with the nailgun being used to take out sentry guns. The medic also has [[Grenade:Frag|frag grenades]] and [[Grenade:Concussion|concussion grenades]]. This further supplements his firepower and also gives him the ability to conc jump. If you like to be constantly in the action, but not die as easily as a Scout, the Medic is the class for you.&lt;br /&gt;
| changesinfo =&lt;br /&gt;
Healing a teammate of infection now renders them immune to infection for a short time.&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
Special command switches to the [[Weapon:Medikit|Medikit]].&lt;br /&gt;
&lt;br /&gt;
The medic can use the [[Weapon:Medikit|Medikit]] to heal, cure, and infect certain players.  Check out the page for details.&lt;br /&gt;
&lt;br /&gt;
The medic can use [[Grenade:Concussion|Concussion Grenades]] to conc jump.  See the concussion grenade page for details.&lt;br /&gt;
&lt;br /&gt;
| abilities =&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Infection_Immunity|Infection Immunity]]&lt;br /&gt;
|description=Medics are invulnerable to infections.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Health Regeneration|Health Regeneration]]&lt;br /&gt;
|description=If a Medic is hurt, he will slowly regain health.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Concussion_Tolerance|Concussion Tolerance]]&lt;br /&gt;
|description=The medic is [[:Category:Status_Effects#Concussed|concussed]] for half the standard time when hit by conc grenades.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Medikit|Medikit]]&lt;br /&gt;
|imgsrc=W_mk_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=The medikit is an advanced field medical unit that contains all variety of drugs and healing agents. It is melee range, but heals friendly players to full health and cures all negative status effects when it is used on them. You can then further buff their health to 150% of its maximum (although it depletes rapidly after that). If the medikit is used on an enemy, it injects a terrible toxin into their bloodstream. This [[:Category:Status_Effects#Infected|infection]] depletes the enemy&amp;#039;s health and eventually kills them if another medic does not cure them.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Single Shotgun|Shotgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=The regular shotgun is a good back up weapon and useful for long-distance kills. Use it until you&amp;#039;re in close enough range for your super shotgun (below).&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
|imgsrc=W_ss_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=The super shotgun is the medic&amp;#039;s primary weapon for close range combat. It packs a good punch and is reliable against all classes, though higher armored opponents (specifically the Soldier and HW Guy) may be tougher to take down with it.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Super_Nailgun|Super Nailgun]]&lt;br /&gt;
|imgsrc=W_sn_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=Excellent against sentries. Stay out of its view and open fire. The super nailgun is more powerful than its regular counterpart and can destroy a sentry gun quickly, especially if the Engineer isn&amp;#039;t paying attention.&lt;br /&gt;
}}&lt;br /&gt;
| grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Or, if you run out of concs and have a small jump to do and still have plenty of health, these will sometimes do the trick.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
|imgsrc=G_co_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
Concussion grenades have two functions, to impair the enemies aim, and push players (including yourself) around.  While the first function can be useful in  some situations, by making the enemies aim bad enough that he cant kill you, but they are most useful as a means of moving very quickly or to get places you otherwise could not get to.  Conc jumps are one of the most unique features in Fortress Forever, and are an invaluable tool in the hands of a skilled player.&lt;br /&gt;
}}&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
====Playing As Medic====&lt;br /&gt;
Despite being a little slower than the scout, you are just as useful at capturing flags! You make up for the speed with your strong weapons and extra hp. Use your concussion grenades to hop over to the enemy base and get that flag! Unlike the scout, you can take out quite a few enemies if the time calls for it. I suggest using your super shotgun to shred &amp;#039;em up, but try your hardest to NOT die. Remember that your mission isn&amp;#039;t to get kills, it&amp;#039;s to get that flag to your base! Those scums don&amp;#039;t deserve a flag that beautiful, it should belong to YOU! So that being said, if you are losing, run for it! I suggest priming a frag and tossing it behind you if they start chasing after you. That grenade will generally weaken them enough for you to dispatch of them, or perhaps it will kill them itself. Alright, great job, you got their flag! So... now what? Get out of that base! Their team is gonna swarm after you like bee&amp;#039;s on honey, and they&amp;#039;re stingers HURT! Take the least guarded exit and conc out of that hellhole, their flag belongs to YOU now! Get it to your capture point and wait for the praise of your teammates, or the more likely soft mumble of exitement.&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
No media page currently.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rating|3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Class:Medic&amp;diff=5977</id>
		<title>Class:Medic</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Class:Medic&amp;diff=5977"/>
		<updated>2008-01-03T16:04:53Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
{{Class&lt;br /&gt;
| infoboxclass =&lt;br /&gt;
{{Infobox Class Small&lt;br /&gt;
| classportrait = [[Image:medic_pic.jpg]]&lt;br /&gt;
| classname = &amp;#039;&amp;#039;&amp;#039;Medic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| health = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| armour = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| power = &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt;&lt;br /&gt;
| speed = &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;High&amp;lt;/span&amp;gt;&lt;br /&gt;
| healthmax = 90&lt;br /&gt;
| armtype = [[Armour:Yellow|Yellow]]&lt;br /&gt;
| armspawn = 50&lt;br /&gt;
| armmax = 100&lt;br /&gt;
| maxspeed = 336&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion]]&lt;br /&gt;
| slot1 = [[Weapon:Medikit|Medikit]]&lt;br /&gt;
| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]&lt;br /&gt;
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
| slot4 = [[Weapon:Super_Nailgun|Super Nailgun]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| infoboxammo =&lt;br /&gt;
{{Infobox_Ammo&lt;br /&gt;
| gren1 = [[Grenade:Frag|Frag]]&lt;br /&gt;
| gren1atspawn = 2&lt;br /&gt;
| gren1max = 4&lt;br /&gt;
| gren2 = [[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
| gren2atspawn = 2&lt;br /&gt;
| gren2max = 3&lt;br /&gt;
| discardgren1 = No&lt;br /&gt;
| discardgren2 = No&lt;br /&gt;
| shellsatspawn = 50&lt;br /&gt;
| shellsmax = 75&lt;br /&gt;
| discardshells = No&lt;br /&gt;
| nailsatspawn = 50&lt;br /&gt;
| nailsmax = 150&lt;br /&gt;
| discardnails = No&lt;br /&gt;
| cellsatspawn = 0&lt;br /&gt;
| cellsmax = 50&lt;br /&gt;
| discardcells = Yes&lt;br /&gt;
| rocketsatspawn = 0&lt;br /&gt;
| rocketsmax = 25&lt;br /&gt;
| discardrockets = Yes&lt;br /&gt;
| detpacksatspawn = 0&lt;br /&gt;
| detpacksmax = 0&lt;br /&gt;
| discarddetpacks = No&lt;br /&gt;
}}&lt;br /&gt;
| classname =&lt;br /&gt;
Medic&lt;br /&gt;
| classintro =&lt;br /&gt;
The Medic, while he has training in battlefield medicine, also sports extensive training with other weaponry. He is often considered the main offensive unit of the game due to an excellent combination of speed, durability, maneuverability, and firepower. The medic has a [[Weapon:Medikit|medikit]], [[Weapon:Single_Shotgun|single shotgun]], [[Weapon:Super_Shotgun|super shotgun]], and a [[Weapon:Super_Nailgun|super nail gun]]. The super shotgun is usually the weapon of choice, with the nailgun being used to take out sentry guns. The medic also has [[Grenade:Frag|frag grenades]] and [[Grenade:Concussion|concussion grenades]]. This further supplements his firepower and also gives him the ability to conc jump. If you like to be constantly in the action, but not die as easily as a Scout, the Medic is the class for you.&lt;br /&gt;
| changesinfo =&lt;br /&gt;
Healing a teammate of infection now renders them immune to infection for a short time.&lt;br /&gt;
| specialcommandinfo =&lt;br /&gt;
Special command switches to the [[Weapon:Medikit|Medikit]].&lt;br /&gt;
&lt;br /&gt;
The medic can use the [[Weapon:Medikit|Medikit]] to heal, cure, and infect certain players.  Check out the page for details.&lt;br /&gt;
&lt;br /&gt;
The medic can use [[Grenade:Concussion|Concussion Grenades]] to conc jump.  See the concussion grenade page for details.&lt;br /&gt;
&lt;br /&gt;
| abilities =&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Infection_Immunity|Infection Immunity]]&lt;br /&gt;
|description=Medics are invulnerable to infections.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Health Regeneration|Health Regeneration]]&lt;br /&gt;
|description=If a Medic is hurt, he will slowly regain health.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Ability|&lt;br /&gt;
|name = [[Class_Ability:Concussion_Tolerance|Concussion Tolerance]]&lt;br /&gt;
|description=The medic is [[:Category:Status_Effects#Concussed|concussed]] for half the standard time when hit by conc grenades.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|weapons =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Medikit|Medikit]]&lt;br /&gt;
|imgsrc=W_mk_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=The medikit is an advanced field medical unit that contains all variety of drugs and healing agents. It is melee range, but heals friendly players to full health and cures all negative status effects when it is used on them. You can then further buff their health to 150% of its maximum (although it depletes rapidly after that). If the medikit is used on an enemy, it injects a terrible toxin into their bloodstream. This [[Status:Infected|infection]] depletes the enemy&amp;#039;s health and eventually kills them if another medic does not cure them.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Single Shotgun|Shotgun]]&lt;br /&gt;
|imgsrc=W_sg_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=The regular shotgun is a good back up weapon and useful for long-distance kills. Use it until you&amp;#039;re in close enough range for your super shotgun (below).&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Super_Shotgun|Super Shotgun]]&lt;br /&gt;
|imgsrc=W_ss_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=The super shotgun is the medic&amp;#039;s primary weapon for close range combat. It packs a good punch and is reliable against all classes, though higher armored opponents (specifically the Soldier and HW Guy) may be tougher to take down with it.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Weapon:Super_Nailgun|Super Nailgun]]&lt;br /&gt;
|imgsrc=W_sn_380x190.jpg&lt;br /&gt;
|width=190&lt;br /&gt;
|description=Excellent against sentries. Stay out of its view and open fire. The super nailgun is more powerful than its regular counterpart and can destroy a sentry gun quickly, especially if the Engineer isn&amp;#039;t paying attention.&lt;br /&gt;
}}&lt;br /&gt;
| grenades =&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Frag|Frag Grenade]]&lt;br /&gt;
|imgsrc=G_fr_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Or, if you run out of concs and have a small jump to do and still have plenty of health, these will sometimes do the trick.&lt;br /&gt;
}}&lt;br /&gt;
{{Inline_Weapon|&lt;br /&gt;
|name=[[Grenade:Concussion|Concussion Grenade]]&lt;br /&gt;
|imgsrc=G_co_190x190.jpg&lt;br /&gt;
|width=95&lt;br /&gt;
|description=&lt;br /&gt;
Concussion grenades have two functions, to impair the enemies aim, and push players (including yourself) around.  While the first function can be useful in  some situations, by making the enemies aim bad enough that he cant kill you, but they are most useful as a means of moving very quickly or to get places you otherwise could not get to.  Conc jumps are one of the most unique features in Fortress Forever, and are an invaluable tool in the hands of a skilled player.&lt;br /&gt;
}}&lt;br /&gt;
| strategyandtips =&lt;br /&gt;
====Playing As Medic====&lt;br /&gt;
Despite being a little slower than the scout, you are just as useful at capturing flags! You make up for the speed with your strong weapons and extra hp. Use your concussion grenades to hop over to the enemy base and get that flag! Unlike the scout, you can take out quite a few enemies if the time calls for it. I suggest using your super shotgun to shred &amp;#039;em up, but try your hardest to NOT die. Remember that your mission isn&amp;#039;t to get kills, it&amp;#039;s to get that flag to your base! Those scums don&amp;#039;t deserve a flag that beautiful, it should belong to YOU! So that being said, if you are losing, run for it! I suggest priming a frag and tossing it behind you if they start chasing after you. That grenade will generally weaken them enough for you to dispatch of them, or perhaps it will kill them itself. Alright, great job, you got their flag! So... now what? Get out of that base! Their team is gonna swarm after you like bee&amp;#039;s on honey, and they&amp;#039;re stingers HURT! Take the least guarded exit and conc out of that hellhole, their flag belongs to YOU now! Get it to your capture point and wait for the praise of your teammates, or the more likely soft mumble of exitement.&lt;br /&gt;
| credconceptart =&lt;br /&gt;
dood&lt;br /&gt;
| credmodel =&lt;br /&gt;
dood&lt;br /&gt;
| credskin =&lt;br /&gt;
dood&lt;br /&gt;
| credvoice =&lt;br /&gt;
dood&lt;br /&gt;
| mediapage =&lt;br /&gt;
No media page currently.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Rating|3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Radio_Tag_Rifle&amp;diff=5976</id>
		<title>Weapon:Radio Tag Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Radio_Tag_Rifle&amp;diff=5976"/>
		<updated>2008-01-03T15:52:26Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
==Charge Time==&lt;br /&gt;
* The rifle charges like the Sniper Rifle, but this is just so the shooting mechanism across both rifles is the same (i.e. for continuity).  The radio tag rifle reaches full charge in the same time as the sniper rifle, but as the damage isn&amp;#039;t the important thing, this shouldn&amp;#039;t influence people&amp;#039;s use of it too much.  After each shot, a bolt must be pulled to chamber a new round (to stop people &amp;#039;speed sniping&amp;#039; using the Radio Tag Rifle).&lt;br /&gt;
&lt;br /&gt;
==Testing Different Functionality==&lt;br /&gt;
* This weapon effect is currently being tested as a merge with the normal sniper rifle.  Separate radio tag rifle should remain until further testing finds it to be obsolete.&lt;br /&gt;
&lt;br /&gt;
==Damage (Max Charge)== &lt;br /&gt;
* Headshot: ~76&lt;br /&gt;
* Bodyshot: ~38&lt;br /&gt;
* Legshot: ~18&lt;br /&gt;
&lt;br /&gt;
==Rate of Fire==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; shots per second&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
* [[:Category:Status_Effects#Transmitting|Radio Tag]]&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
* When an enemy is successfuly tagged, they continually [[:Category:Status_Effects#Transmitting|Transmit]] their position to the rest of the sniper&amp;#039;s team.  See the page for details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hitscan]]&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Radio_Tag_Rifle&amp;diff=5975</id>
		<title>Weapon:Radio Tag Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Radio_Tag_Rifle&amp;diff=5975"/>
		<updated>2008-01-03T15:52:16Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Ammo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
&lt;br /&gt;
==Charge Time==&lt;br /&gt;
* The rifle charges like the Sniper Rifle, but this is just so the shooting mechanism across both rifles is the same (i.e. for continuity).  The radio tag rifle reaches full charge in the same time as the sniper rifle, but as the damage isn&amp;#039;t the important thing, this shouldn&amp;#039;t influence people&amp;#039;s use of it too much.  After each shot, a bolt must be pulled to chamber a new round (to stop people &amp;#039;speed sniping&amp;#039; using the Radio Tag Rifle).&lt;br /&gt;
&lt;br /&gt;
==Testing Different Functionality==&lt;br /&gt;
* This weapon effect is currently being tested as a merge with the normal sniper rifle.  Separate radio tag rifle should remain until further testing finds it to be obsolete.&lt;br /&gt;
&lt;br /&gt;
==Damage (Max Charge)== &lt;br /&gt;
* Headshot: ~76&lt;br /&gt;
* Bodyshot: ~38&lt;br /&gt;
* Legshot: ~18&lt;br /&gt;
&lt;br /&gt;
==Rate of Fire==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; shots per second&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
* [[:Category:Status_Effects#Transmitting|Radio Tag]]&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
* When an enemy is successfuly tagged, they continually [[Status:Transmitting|Transmit]] their position to the rest of the sniper&amp;#039;s team.  See the page for details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hitscan]]&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Railgun&amp;diff=5974</id>
		<title>Weapon:Railgun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Railgun&amp;diff=5974"/>
		<updated>2008-01-03T15:51:05Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
[[Image:railz.jpg|frame|]]&lt;br /&gt;
FF&amp;#039;s railgun is a fairly big departure from TFC&amp;#039;s.  The FF railgun can be charged by the engineer, shoots faster projectiles, the projectiles knock people around inflicting damage via visceral jolts.  Railgun damage isn&amp;#039;t absorbed by armour as effectively, so it is useful against heavier targets.&lt;br /&gt;
&lt;br /&gt;
This gives the engineer a more useful backup role against heavies (in cooperation with their own heavy defenders) and allows the engineer to defend his sentry gun when players approach corners intent on stealthily taking down a sentry.  It also means a skilled railgun user can knock half of a player&amp;#039;s health off with a fully charged shot.&lt;br /&gt;
&lt;br /&gt;
* Used by the [[Class:Engineer|Engineer]].&lt;br /&gt;
==Minimum Charge Damage==&lt;br /&gt;
* 30, with normal armour absorption.&lt;br /&gt;
&lt;br /&gt;
==Maximum Charge Damage==&lt;br /&gt;
* 50, with zero armour absorption (i.e. taken straight from the wounded player&amp;#039;s health, armour is ignored).&lt;br /&gt;
&lt;br /&gt;
==Charge==&lt;br /&gt;
* Reaching full charge takes 7 seconds (same as the [[Weapon:Sniper Rifle|Sniper Rifle]]).  A full charge can be maintained for 5 further seconds after which it will dissipate.&lt;br /&gt;
&lt;br /&gt;
==Rate of Fire==&lt;br /&gt;
* 5 shots per second.&lt;br /&gt;
&lt;br /&gt;
==Speed of Projectile==&lt;br /&gt;
* 1500 units per second.&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
* [[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
* Pushes players around when used with a large charge.  At minimum charge, there is a very slight kick.  At maximum charge, it will provide an impulse big enough to move a heavy weapons guy around 100 units.  Lighter classes obviously will be jolted more severely. This can be used by engineers to get to hard-to-reach places in a rocket jump-like fashion. For example, a fully charged railgun shot at the engineer&amp;#039;s own feet will give him enough of a bump to jump on top of the midfield corridors on [[Map:ff_well|ff_well]].&lt;br /&gt;
* Bypasses armour 100% when fully charged.&lt;br /&gt;
* Both of these effects increase in a linear fashion according to the charge.&lt;br /&gt;
* If the railgun is held at maximum charge for too long it will discharge, taking a small amount of health from the engineer operating it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Projectile]]&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Incendiary_Cannon&amp;diff=5973</id>
		<title>Weapon:Incendiary Cannon</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Incendiary_Cannon&amp;diff=5973"/>
		<updated>2008-01-03T15:50:27Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
[[Image:pyroprg.jpg|frame|]]&lt;br /&gt;
The IC is very different, compared to the TFC version.  The IC projectile is no longer a self-propelled rocket that ignores gravity.  Instead, the cannon is now a proper cannon in the traditional sense of the word.  The projectile is now an unguided, dense lump of flame which is subject to the forces of gravity.  The weapon also provides a kick due to the reactionary force of shooting the projectile.&lt;br /&gt;
&lt;br /&gt;
The values for the speed / range of the IC are just guesses for the moment.  The two will obviously be linked, and having some kind of realistic feeling gravitational force is necessary.  If one is totally wrong, then the other cannot be correct, either.  I.e. it may well just be a case of experimenting with values and seeing how it feels.&lt;br /&gt;
&lt;br /&gt;
* Used by the [[Class:Pyro|Pyro]].&lt;br /&gt;
==Damage==&lt;br /&gt;
* 40 damage per shot&lt;br /&gt;
* Same as Flamethrower in that it doesn&amp;#039;t distribute between health / armour as normal.&lt;br /&gt;
* Causes burn damage as well as the initial damage.&lt;br /&gt;
&lt;br /&gt;
==Splash Range==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; units&lt;br /&gt;
&lt;br /&gt;
==Rate of Fire==&lt;br /&gt;
* 0.83 shots per second&lt;br /&gt;
&lt;br /&gt;
==Speed of Projectile==&lt;br /&gt;
* 1000 units per second&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
* [[Ammo:Rocket|Rockets]]&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
* Unlike the TFC version, the IC projectile is NOT propelled.  For maximum range, the optimum firing angle will be 45 degrees.  At 45 degrees and on flat ground (i.e. shot lands at same elevation as the firing player) the IC can shoot a projectile that travels roughly 2048 units.  Experiment with the gravity to achieve this.&lt;br /&gt;
&lt;br /&gt;
==Special== &lt;br /&gt;
* Once hit by the IC, the enemy is classed as being [[:Category:Status_Effects#On_Fire|On Fire]].  &lt;br /&gt;
* Penetrates (very) thin walls and floors.  Very thin is defined by 8 units or less.&lt;br /&gt;
* Can be used to perform a small IC Jump, moreso in conjunction with other weapons.&lt;br /&gt;
* When in motion, the IC projectile drops flame particles.  The flame particles are less dense and affected by the environment more, so they just drop off the main projectile while taking on a similar velocity (with a slightly lower magnitude).  The particles retard more quickly and then float to the ground.&lt;br /&gt;
* The particles, if touching a player, do a nominal amount of damage.  It&amp;#039;s more for a nice effect than anything else.&lt;br /&gt;
&lt;br /&gt;
[[Category:Projectile]]&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Flamethrower&amp;diff=5972</id>
		<title>Weapon:Flamethrower</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Flamethrower&amp;diff=5972"/>
		<updated>2008-01-03T15:50:04Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Content=&lt;br /&gt;
[[Image:flamethrower.jpg|frame|]]&lt;br /&gt;
==Damage==&lt;br /&gt;
* TFC: doesn&amp;#039;t seem to take armour into account as normal weapons do&lt;br /&gt;
* TFC: versus soldier (100|200, 0.8 armour), one burst: 94|186.  With 100|0 it was 80|0 after one burst.&lt;br /&gt;
* Reduced armour absorption by .1? 20 damage total?&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
* [[Reference:Ammo#Cell|Cells]]&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; units&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
* Once hit by the flamethrower, the enemy is classed as being [[:Category:Status_Effects#On_Fire|On Fire]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc Weapons]]&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Sniper_Rifle&amp;diff=5971</id>
		<title>Weapon:Sniper Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Sniper_Rifle&amp;diff=5971"/>
		<updated>2008-01-03T15:49:29Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
* Used by the [[Class:Sniper|Sniper]].&lt;br /&gt;
[[Image:snypa.jpg|frame|]]&lt;br /&gt;
==Charge Time==&lt;br /&gt;
* 7 seconds is roughly full charge&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
* Min charge headshot: ~100&lt;br /&gt;
* Min charge bodyshot: ~50&lt;br /&gt;
* Min charge legshot: ~24&lt;br /&gt;
&lt;br /&gt;
* Full charge headshot: ~756&lt;br /&gt;
* Full charge bodyshot: 360&lt;br /&gt;
* Full charge legshot: 180&lt;br /&gt;
&lt;br /&gt;
* Interpolate between the two extremes to find damage for charges in between.&lt;br /&gt;
&lt;br /&gt;
==Rate of Fire==&lt;br /&gt;
* 1.25 shots per second.&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
* [[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
* Charging the Rifle (almost) instantly slows the sniper to charge speed, then the charge begins to build.&lt;br /&gt;
* If the sniper is moving faster than 400 units per second, holding fire to charge the rifle has no effect (to stop snipers stopping themselves when being conced/moved around by explosions etc.)&lt;br /&gt;
* Causes locational damage.&lt;br /&gt;
* Headshots count double when it comes to damage.  &lt;br /&gt;
* Headshots cause a large amount of blood to spray from the victim&amp;#039;s head area.&lt;br /&gt;
* Legshots inflict half damage, but cause people to become [[:Category:Status_Effects#Crippled|Crippled]].  A minimum charge legshot causes a 10% movement penalty relative to the base class player speed.  A maximum charge legshot causes a 50% movement penalty.&lt;br /&gt;
* Legshots contribute to frags.  See the [[Personal Scoring]] page for details.&lt;br /&gt;
* Rifle cannot be fired if you aren&amp;#039;t touching the ground.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hitscan]]&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Tranquilizer_Gun&amp;diff=5970</id>
		<title>Weapon:Tranquilizer Gun</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Tranquilizer_Gun&amp;diff=5970"/>
		<updated>2008-01-03T15:48:41Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
[[Image:tranq.jpg|frame|]]&lt;br /&gt;
* If I recall correctly, bd or mirv said the tranq ignores armour type or something.  I couldn&amp;#039;t work out what it did, but it&amp;#039;s not terribly important.&lt;br /&gt;
* Looks like it does 18 damage but armour type seems normally applied.&lt;br /&gt;
* Used by the [[Class:Spy|Spy]].&lt;br /&gt;
==versus HW==&lt;br /&gt;
* 100|300 -&amp;gt; 96|286&lt;br /&gt;
&lt;br /&gt;
==versus Scout==&lt;br /&gt;
* 75|50 -&amp;gt; 62|45&lt;br /&gt;
&lt;br /&gt;
==Rate of Fire==&lt;br /&gt;
* 0.5 shots per second&lt;br /&gt;
&lt;br /&gt;
==Speed of Projectile==&lt;br /&gt;
* 1500 units per second&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
* [[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
&lt;br /&gt;
==Range==&lt;br /&gt;
* Whatever.  4000 units?&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
* Can be used to [[:Category:Status_Effects#Tranquilized|Tranquilise]] enemies.&lt;br /&gt;
&lt;br /&gt;
* Delivers 30u/shot of tranquilizer to target player.&lt;br /&gt;
&lt;br /&gt;
[[Category:Projectile]]&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=5969</id>
		<title>Reference:Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=5969"/>
		<updated>2008-01-03T15:43:31Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Tranquilizer Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Weapons reference guides==&lt;br /&gt;
===Melee Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Damage&lt;br /&gt;
!Range&lt;br /&gt;
!Cycle time&lt;br /&gt;
!Rate-of-fire&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Crowbar|Crowbar]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Knife|Knife]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|32 (Normal), 108 (Backstab) [[#Footnote1_2|**]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Backstab&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Medikit|Medikit]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|9 [[#Footnote1_3|***]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Heals&lt;br /&gt;
*Infects&lt;br /&gt;
|-&lt;br /&gt;
![[#Spanner|Spanner]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A [[#Footnote1_1|*]]&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Repair&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Umbrella|Umbrella]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_1&amp;quot;&amp;gt;* The Spanner consumes [[Reference:Ammo#Cell|Cells]] when used to Repair a dispenser, Sentry Gun, or team member&amp;#039;s Armor, but not when used as a weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_2&amp;quot;&amp;gt;** The Backstab special attack ignores [[Armor|armor]] when calculating damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_3&amp;quot;&amp;gt;*** The Medikit Infects the victim, dealing continual damage until healed or dead.  The Medikit also ignores armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bullet-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Bullets per shot&lt;br /&gt;
!Spread Value&lt;br /&gt;
!Damage&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Shotgun|Shotgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|0.02&lt;br /&gt;
|22&lt;br /&gt;
|0.5&lt;br /&gt;
|0.5 seconds&lt;br /&gt;
|2 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|0.06&lt;br /&gt;
|54&lt;br /&gt;
|0.8&lt;br /&gt;
|0.7 seconds&lt;br /&gt;
|1.43 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Sniper Rifle|Sniper Rifle]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.00&lt;br /&gt;
|42 [[#Footnote2_1|*]]&lt;br /&gt;
|0.5&lt;br /&gt;
|0.8 seconds [[#Footnote2_1|*]]&lt;br /&gt;
|1.25 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Charges up &lt;br /&gt;
*Needs ground contact to fire&lt;br /&gt;
*Built-in two setting scope&lt;br /&gt;
|-&lt;br /&gt;
![[#Auto Rifle|Auto Rifle]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.01&lt;br /&gt;
|8&lt;br /&gt;
|0.4&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Assault Cannon|Assault Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0.08&lt;br /&gt;
|4.4&lt;br /&gt;
|0.4&lt;br /&gt;
|0.1 seconds [[#Footnote2_2|**]]&lt;br /&gt;
|10 shots per second [[#Footnote2_2|**]]&lt;br /&gt;
|&lt;br /&gt;
*Spins up firing speed &lt;br /&gt;
*Can overheat&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: The [[Weapon:Tommy Gun|Tommy Gun]] was not included in this table.  If it is in fact &amp;#039;&amp;#039;not&amp;#039;&amp;#039; defunct, it should be added.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_1&amp;quot;&amp;gt;* The Sniper Rifle has the ability to charge up to do additional damage.  The sniper rifle also does extra damage from head-shots.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_2&amp;quot;&amp;gt;** The Assault Cannon will spin up over a short time.  This provides faster firing rate, but the gun will quickly overheat and nead to cool off.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Projectile Speed&lt;br /&gt;
!Damage&lt;br /&gt;
!Damage Radius&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Nailgun|Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Nailgun|Super Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|2&lt;br /&gt;
|1000&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|0.5&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Railgun|Railgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1 - 4 [[#Footnote3_1|*]]&lt;br /&gt;
|1500&lt;br /&gt;
|25 [[#Footnote3_1|*]]&lt;br /&gt;
|100&lt;br /&gt;
|2.0&lt;br /&gt;
|0.2 seconds [[#Footnote3_1|*]]&lt;br /&gt;
|5 shots per second [[#Footnote3_1|*]]&lt;br /&gt;
|&lt;br /&gt;
*Charges up&lt;br /&gt;
*Ignores armor when charged&lt;br /&gt;
*Pushes player when charged&lt;br /&gt;
|-&lt;br /&gt;
![[#Tranquilizer Gun|Tranquilizer Gun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1500&lt;br /&gt;
|18&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|2 seconds&lt;br /&gt;
|0.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Causes visual impairment&lt;br /&gt;
*Slows movement&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#RPG|RPG]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|102&lt;br /&gt;
|102&lt;br /&gt;
|1.0&lt;br /&gt;
|0.65 seconds&lt;br /&gt;
|1.54 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|-&lt;br /&gt;
![[#Grenade Launcher|Grenade Launcher]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Pipe Launcher|Pipe Launcher]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
*Eight pipes can exist at once&lt;br /&gt;
*Detonates on command&lt;br /&gt;
|-&lt;br /&gt;
![[#Flamethrower|Flamethrower]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Cell|Cells]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|13 [[#Footnote3_2|**]]&lt;br /&gt;
|N/A&lt;br /&gt;
|0.0&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player slightly&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Incendiary Cannon|Incendiary Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|60 [[#Footnote3_2|**]]&lt;br /&gt;
|120&lt;br /&gt;
|4.0&lt;br /&gt;
|1.2 seconds&lt;br /&gt;
|0.83 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_1&amp;quot;&amp;gt;* The Railgun has the ability to charge up over several seconds.  When charged, the railgun does more damage, and consumes up to four nails per shot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_2&amp;quot;&amp;gt;** The Incendiary Cannon and Flamethrower will light the enemy on fire.  This deals damage for several seconds after impact, and deals multiplied damage if used in conjunction with other flame weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Summary==&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
Melee weapons are for hand-to-hand combat, used at close range.&lt;br /&gt;
&lt;br /&gt;
====Crowbar====&lt;br /&gt;
This weapon is the default melee weapon for all classes that do not have their own specialty melee weapons.  Currently (as of FF Version 1.11) it is equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Crowbar]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Medikit====&lt;br /&gt;
This weapon is only equipped to the [[Class:Medic|Medic]] class.  It has two functions, both activated by the primary fire key.  When used on a member of an allied team, it heals that team member against damage or an enemy medic&amp;#039;s infection.  When used on a member of the enemy team, it [[:Category:Status_Effects#Infected|infects]] that player, dealing damage until they die, unless they are healed by a medic from their own team.  Being healed from an infection also renders that player [[:Category:Status_Effects#Immune|immune]] from re-infection for a few seconds.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Medikit]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Spanner====&lt;br /&gt;
The Spanner (a wrench) is only equipped to the [[Class:Engineer|Engineer]] class.  It does low damage when used as a weapon, but it&amp;#039;s primary function is to repair and rearm [[Buildable:Sentry Gun|SG&amp;#039;s]] and [[Buildable:Dispenser|Dispensers]] as well as upgrade SG&amp;#039;s.  It can also be used to repair a teammates armor.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Spanner]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Knife====&lt;br /&gt;
This is the melee weapon equipped to the [[Class:Spy|Spy]] class.  It has the special capability of being able to backstab, an attack that deals lethal damage to an enemy, and if successful, does not remove the spy&amp;#039;s disguise. &lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Knife]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Umbrella====&lt;br /&gt;
This is the only weapon equipped to the the [[Class:Civilian|Civilian]] class.  It is similar to the crowbar, including damage, range, and rate of fire.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Umbrella]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Bullet Weapons===&lt;br /&gt;
Bullet weapons are weapons that have no visible projectiles, and apply damage instantaneously via one or more bullets fired with a randomized spread pattern.  All current Bullet weapons use [[Reference:Ammo#Shell|shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
====Single Shotgun====&lt;br /&gt;
The Single Shotgun (or just &amp;#039;&amp;#039;Shotgun&amp;#039;&amp;#039;) is a weapon of the [[Class:Scout|Scout]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.  It deals a fairly small amount of damage, and is moderately effective at long range.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Single Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Shotgun====&lt;br /&gt;
The Super Shotgun is the heavier but shorter ranged double-barreled cousin of the Single Shotgun.  It is equipped to the [[Class:Soldier|Soldier]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], [[Class:Spy|Spy]], and [[Class:Engineer|Engineer]] classes.  It does a considerable amount of damage, but is not very effective at a distance.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle====&lt;br /&gt;
The Sniper Rifle is a very formidable weapon in the hands of a skilled [[Class:Sniper|Sniper]] (the only class that can use this gun).  The sniper rifle is perfectly accurate, and charges up when the trigger is held down, for up to seven seconds. It can almost always kill any class in a single shot when fully charged.  A hit to the leg reduces the damage done, but [[:Category:Status_Effects#Crippled|cripples]] the target and reduces their movement speed.  A hit to the head increases damage, and is almost always fatal, even if not fully charged.  Additionally, if you hit a target and yet they survive, they are then tagged with a [[:Category:Status_Effects#Transmitting|transmitter]] that will show allied team members team where they are, even through walls or when cloaked as a spy, if within a certain range.  The Sniper&amp;#039;s movement speed is greatly reduced when the Sniper Rifle is charged or charging.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Sniper Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Auto Rifle====&lt;br /&gt;
The Auto Rifle (or &amp;#039;&amp;#039;AR&amp;#039;&amp;#039;) is the other main weapon exclusive to the [[Class:Sniper|Sniper]] class.  It is a fully automatic rifle, doesn&amp;#039;t need reloading, is fairly accurate at a distance, and does a good amount of damage.  It&amp;#039;s biggest downside is that it uses ammunition quite quickly, and that ammunition is the same as used in the Sniper Rifle!  If you use all your ammo with the Auto Rifle, you won&amp;#039;t be able to snipe again until you get resupplied.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Auto Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Assault Cannon====&lt;br /&gt;
The Assault Cannon (sometimes called an &amp;#039;&amp;#039;AC&amp;#039;&amp;#039;) is the primary weapon of the [[Class:HWGuy|HWGuy]].  It has as high rate of fire and can do quite a bit of damage, but is not terribly effective at range.  Additionally, when firing it reduces the HWGuy&amp;#039;s movement speed to a crawl.  If you hold the trigger down, this gun will fire more rapidly, but also quickly overheat and stop firing.  With practice you can learn to tap the trigger to maintain a balance between rate of fire and preventing the gun from overheating.  Lastly, even a large number of shells disappears quickly when using the Assault Cannon.  Staying near an Resupply, [[Buildables:Dispenser|Dispenser]], or friendly [[Class:Engineer|Engineer]] is recommended.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Assault Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Projectile Weapons===&lt;br /&gt;
Projectile weapons are weapons that fire a physically modeled, visible projectile.  They do not travel instantaneously.  The type of projectile varies, and include nails, grenades, rockets, balls of fire.&lt;br /&gt;
&lt;br /&gt;
====Nailgun====&lt;br /&gt;
The Nailgun is a weapon equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], and [[Class:Spy|Spy]] classes.  This gun fires a steam of [[Ammo:Nail|Nails]] that do not fall as they travel, making it very accurate.  It has limited effectiveness against moving targets, since these Nails take a certain amount of time to reach the target.  However, it is an excellent weapon to destroy [[Buildables:Sentry Gun|SG&amp;#039;s]], [[Buildables:Dispenser|Dispensers]], and may be useful against camping [[Class:Sniper|Snipers]], [[Class:Spy|Spies]], or slow-moving [[Class:HWGuy|HWGuys]].&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Nailgun====&lt;br /&gt;
The beefed up brother of the Nailgun, the Super Nailgun is exclusive to the [[Class:Medic|Medic]].  While it&amp;#039;s limitations are similar to the regular Nailgun, it&amp;#039;s increased damage makes them less of a problem.  It can wipe out [[Buildables:Sentry Gun|SG&amp;#039;s]] in seconds, and can be effective against camping [[Class:Sniper|Snipers]] (especially if they are not looking your way).  If you keep your movement quick and your aim steady, it can be a fairly dangerous weapon in a close range firefight as well.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Railgun====&lt;br /&gt;
The Railgun is a weapon of the [[Class:Engineer|Engineer]] class, and uses [[Reference:Ammo#Nail|Nails]] for ammunition.  While the Super Shotgun is usually better in a firefight, the Railgun is a formidable weapon as well.  The Railgun is capable of charging up (by holding the trigger), and when released it fires a powerful bolt that unerringly travels toward it&amp;#039;s target.  This bolt of energy isn&amp;#039;t super quick, so a moving target may be a bit tricky to hit, but a stationary one can be easy picking.  The fully charged shot bypasses armor completely, and can pack quite a wallop.  Additionally, the Railgun can be fired downwards with a well-timed jump to boost an Engineer into a spot they otherwise would not be able to get to.  Lastly, the Railgun shot can bounce off several walls, and actually get more powerful in the process.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Railgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Tranquilizer Gun====&lt;br /&gt;
The Tranquilizer Gun (sometimes just called the &amp;#039;&amp;#039;Tranq&amp;#039;&amp;#039;) is equipped to the [[Class:Spy|Spy]] class.  It used [[Reference:Ammo#Nail|Nails]] as ammunition, but has a special feature.  It&amp;#039;s low-noise shot travels with perfect accuracy, and on contact with the enemy it [[:Category:Status_Effects#Tranquilized|traquilizes]] them.  Tranquilized enemies have obscured vision and reduced movement speed until the effect wears off.  It can be enough time to get activate your cloak and hide somewhere safe.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Tranquilizer Gun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Rocket Propelled Grenade====&lt;br /&gt;
The Rocket Propelled Grenade, usually referred to by its acronym as an &amp;#039;&amp;#039;RPG&amp;#039;&amp;#039;, is a devastating heavy weapon of the [[Class:Soldier|Soldier]] class.  It fires medium speed, but highly accurate [[Reference:Ammo#Rocket|Rockets]] that travel without dropping, strait at your target.  The RPG can fire four rockets close together in a burst, before you need to pause and reload.  The blast damage of a near miss can cause considerable damage itself, and can push the enemy around in ways that can be useful.  Pushing the enemy player into the line of fire of an [[Buildables:Sentry Gun|SG]] (or off a convenient cliff if you are as lucky) is a common tactic for a good Soldier.  The RPG can also be used for Rocket Jumping, a great way to boost yourself to inaccessible places.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:RPG]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Grenade Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Grenade Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Pipe Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Pipe Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Flamethrower]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Incendiary Cannon====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Incendiary Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
&lt;br /&gt;
====Detpack====&lt;br /&gt;
&lt;br /&gt;
====Ammo Dispenser====&lt;br /&gt;
&lt;br /&gt;
====Sentry Gun====&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
&lt;br /&gt;
====Fragmentation====&lt;br /&gt;
&lt;br /&gt;
====Caltrop====&lt;br /&gt;
&lt;br /&gt;
====Concussion====&lt;br /&gt;
&lt;br /&gt;
====Nail====&lt;br /&gt;
&lt;br /&gt;
====MIRV====&lt;br /&gt;
&lt;br /&gt;
====Napalm====&lt;br /&gt;
&lt;br /&gt;
====Gas====&lt;br /&gt;
&lt;br /&gt;
====EMP====&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=5968</id>
		<title>Reference:Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=5968"/>
		<updated>2008-01-03T15:42:26Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Weapons reference guides==&lt;br /&gt;
===Melee Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Damage&lt;br /&gt;
!Range&lt;br /&gt;
!Cycle time&lt;br /&gt;
!Rate-of-fire&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Crowbar|Crowbar]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Knife|Knife]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|32 (Normal), 108 (Backstab) [[#Footnote1_2|**]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Backstab&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Medikit|Medikit]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|9 [[#Footnote1_3|***]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Heals&lt;br /&gt;
*Infects&lt;br /&gt;
|-&lt;br /&gt;
![[#Spanner|Spanner]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A [[#Footnote1_1|*]]&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Repair&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Umbrella|Umbrella]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_1&amp;quot;&amp;gt;* The Spanner consumes [[Reference:Ammo#Cell|Cells]] when used to Repair a dispenser, Sentry Gun, or team member&amp;#039;s Armor, but not when used as a weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_2&amp;quot;&amp;gt;** The Backstab special attack ignores [[Armor|armor]] when calculating damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_3&amp;quot;&amp;gt;*** The Medikit Infects the victim, dealing continual damage until healed or dead.  The Medikit also ignores armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bullet-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Bullets per shot&lt;br /&gt;
!Spread Value&lt;br /&gt;
!Damage&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Shotgun|Shotgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|0.02&lt;br /&gt;
|22&lt;br /&gt;
|0.5&lt;br /&gt;
|0.5 seconds&lt;br /&gt;
|2 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|0.06&lt;br /&gt;
|54&lt;br /&gt;
|0.8&lt;br /&gt;
|0.7 seconds&lt;br /&gt;
|1.43 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Sniper Rifle|Sniper Rifle]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.00&lt;br /&gt;
|42 [[#Footnote2_1|*]]&lt;br /&gt;
|0.5&lt;br /&gt;
|0.8 seconds [[#Footnote2_1|*]]&lt;br /&gt;
|1.25 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Charges up &lt;br /&gt;
*Needs ground contact to fire&lt;br /&gt;
*Built-in two setting scope&lt;br /&gt;
|-&lt;br /&gt;
![[#Auto Rifle|Auto Rifle]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.01&lt;br /&gt;
|8&lt;br /&gt;
|0.4&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Assault Cannon|Assault Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0.08&lt;br /&gt;
|4.4&lt;br /&gt;
|0.4&lt;br /&gt;
|0.1 seconds [[#Footnote2_2|**]]&lt;br /&gt;
|10 shots per second [[#Footnote2_2|**]]&lt;br /&gt;
|&lt;br /&gt;
*Spins up firing speed &lt;br /&gt;
*Can overheat&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: The [[Weapon:Tommy Gun|Tommy Gun]] was not included in this table.  If it is in fact &amp;#039;&amp;#039;not&amp;#039;&amp;#039; defunct, it should be added.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_1&amp;quot;&amp;gt;* The Sniper Rifle has the ability to charge up to do additional damage.  The sniper rifle also does extra damage from head-shots.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_2&amp;quot;&amp;gt;** The Assault Cannon will spin up over a short time.  This provides faster firing rate, but the gun will quickly overheat and nead to cool off.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Projectile Speed&lt;br /&gt;
!Damage&lt;br /&gt;
!Damage Radius&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Nailgun|Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Nailgun|Super Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|2&lt;br /&gt;
|1000&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|0.5&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Railgun|Railgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1 - 4 [[#Footnote3_1|*]]&lt;br /&gt;
|1500&lt;br /&gt;
|25 [[#Footnote3_1|*]]&lt;br /&gt;
|100&lt;br /&gt;
|2.0&lt;br /&gt;
|0.2 seconds [[#Footnote3_1|*]]&lt;br /&gt;
|5 shots per second [[#Footnote3_1|*]]&lt;br /&gt;
|&lt;br /&gt;
*Charges up&lt;br /&gt;
*Ignores armor when charged&lt;br /&gt;
*Pushes player when charged&lt;br /&gt;
|-&lt;br /&gt;
![[#Tranquilizer Gun|Tranquilizer Gun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1500&lt;br /&gt;
|18&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|2 seconds&lt;br /&gt;
|0.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Causes visual impairment&lt;br /&gt;
*Slows movement&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#RPG|RPG]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|102&lt;br /&gt;
|102&lt;br /&gt;
|1.0&lt;br /&gt;
|0.65 seconds&lt;br /&gt;
|1.54 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|-&lt;br /&gt;
![[#Grenade Launcher|Grenade Launcher]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Pipe Launcher|Pipe Launcher]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
*Eight pipes can exist at once&lt;br /&gt;
*Detonates on command&lt;br /&gt;
|-&lt;br /&gt;
![[#Flamethrower|Flamethrower]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Cell|Cells]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|13 [[#Footnote3_2|**]]&lt;br /&gt;
|N/A&lt;br /&gt;
|0.0&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player slightly&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Incendiary Cannon|Incendiary Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|60 [[#Footnote3_2|**]]&lt;br /&gt;
|120&lt;br /&gt;
|4.0&lt;br /&gt;
|1.2 seconds&lt;br /&gt;
|0.83 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_1&amp;quot;&amp;gt;* The Railgun has the ability to charge up over several seconds.  When charged, the railgun does more damage, and consumes up to four nails per shot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_2&amp;quot;&amp;gt;** The Incendiary Cannon and Flamethrower will light the enemy on fire.  This deals damage for several seconds after impact, and deals multiplied damage if used in conjunction with other flame weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Summary==&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
Melee weapons are for hand-to-hand combat, used at close range.&lt;br /&gt;
&lt;br /&gt;
====Crowbar====&lt;br /&gt;
This weapon is the default melee weapon for all classes that do not have their own specialty melee weapons.  Currently (as of FF Version 1.11) it is equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Crowbar]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Medikit====&lt;br /&gt;
This weapon is only equipped to the [[Class:Medic|Medic]] class.  It has two functions, both activated by the primary fire key.  When used on a member of an allied team, it heals that team member against damage or an enemy medic&amp;#039;s infection.  When used on a member of the enemy team, it [[:Category:Status_Effects#Infected|infects]] that player, dealing damage until they die, unless they are healed by a medic from their own team.  Being healed from an infection also renders that player [[:Category:Status_Effects#Immune|immune]] from re-infection for a few seconds.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Medikit]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Spanner====&lt;br /&gt;
The Spanner (a wrench) is only equipped to the [[Class:Engineer|Engineer]] class.  It does low damage when used as a weapon, but it&amp;#039;s primary function is to repair and rearm [[Buildable:Sentry Gun|SG&amp;#039;s]] and [[Buildable:Dispenser|Dispensers]] as well as upgrade SG&amp;#039;s.  It can also be used to repair a teammates armor.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Spanner]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Knife====&lt;br /&gt;
This is the melee weapon equipped to the [[Class:Spy|Spy]] class.  It has the special capability of being able to backstab, an attack that deals lethal damage to an enemy, and if successful, does not remove the spy&amp;#039;s disguise. &lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Knife]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Umbrella====&lt;br /&gt;
This is the only weapon equipped to the the [[Class:Civilian|Civilian]] class.  It is similar to the crowbar, including damage, range, and rate of fire.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Umbrella]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Bullet Weapons===&lt;br /&gt;
Bullet weapons are weapons that have no visible projectiles, and apply damage instantaneously via one or more bullets fired with a randomized spread pattern.  All current Bullet weapons use [[Reference:Ammo#Shell|shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
====Single Shotgun====&lt;br /&gt;
The Single Shotgun (or just &amp;#039;&amp;#039;Shotgun&amp;#039;&amp;#039;) is a weapon of the [[Class:Scout|Scout]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.  It deals a fairly small amount of damage, and is moderately effective at long range.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Single Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Shotgun====&lt;br /&gt;
The Super Shotgun is the heavier but shorter ranged double-barreled cousin of the Single Shotgun.  It is equipped to the [[Class:Soldier|Soldier]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], [[Class:Spy|Spy]], and [[Class:Engineer|Engineer]] classes.  It does a considerable amount of damage, but is not very effective at a distance.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle====&lt;br /&gt;
The Sniper Rifle is a very formidable weapon in the hands of a skilled [[Class:Sniper|Sniper]] (the only class that can use this gun).  The sniper rifle is perfectly accurate, and charges up when the trigger is held down, for up to seven seconds. It can almost always kill any class in a single shot when fully charged.  A hit to the leg reduces the damage done, but [[:Category:Status_Effects#Crippled|cripples]] the target and reduces their movement speed.  A hit to the head increases damage, and is almost always fatal, even if not fully charged.  Additionally, if you hit a target and yet they survive, they are then tagged with a [[:Category:Status_Effects#Transmitting|transmitter]] that will show allied team members team where they are, even through walls or when cloaked as a spy, if within a certain range.  The Sniper&amp;#039;s movement speed is greatly reduced when the Sniper Rifle is charged or charging.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Sniper Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Auto Rifle====&lt;br /&gt;
The Auto Rifle (or &amp;#039;&amp;#039;AR&amp;#039;&amp;#039;) is the other main weapon exclusive to the [[Class:Sniper|Sniper]] class.  It is a fully automatic rifle, doesn&amp;#039;t need reloading, is fairly accurate at a distance, and does a good amount of damage.  It&amp;#039;s biggest downside is that it uses ammunition quite quickly, and that ammunition is the same as used in the Sniper Rifle!  If you use all your ammo with the Auto Rifle, you won&amp;#039;t be able to snipe again until you get resupplied.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Auto Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Assault Cannon====&lt;br /&gt;
The Assault Cannon (sometimes called an &amp;#039;&amp;#039;AC&amp;#039;&amp;#039;) is the primary weapon of the [[Class:HWGuy|HWGuy]].  It has as high rate of fire and can do quite a bit of damage, but is not terribly effective at range.  Additionally, when firing it reduces the HWGuy&amp;#039;s movement speed to a crawl.  If you hold the trigger down, this gun will fire more rapidly, but also quickly overheat and stop firing.  With practice you can learn to tap the trigger to maintain a balance between rate of fire and preventing the gun from overheating.  Lastly, even a large number of shells disappears quickly when using the Assault Cannon.  Staying near an Resupply, [[Buildables:Dispenser|Dispenser]], or friendly [[Class:Engineer|Engineer]] is recommended.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Assault Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Projectile Weapons===&lt;br /&gt;
Projectile weapons are weapons that fire a physically modeled, visible projectile.  They do not travel instantaneously.  The type of projectile varies, and include nails, grenades, rockets, balls of fire.&lt;br /&gt;
&lt;br /&gt;
====Nailgun====&lt;br /&gt;
The Nailgun is a weapon equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], and [[Class:Spy|Spy]] classes.  This gun fires a steam of [[Ammo:Nail|Nails]] that do not fall as they travel, making it very accurate.  It has limited effectiveness against moving targets, since these Nails take a certain amount of time to reach the target.  However, it is an excellent weapon to destroy [[Buildables:Sentry Gun|SG&amp;#039;s]], [[Buildables:Dispenser|Dispensers]], and may be useful against camping [[Class:Sniper|Snipers]], [[Class:Spy|Spies]], or slow-moving [[Class:HWGuy|HWGuys]].&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Nailgun====&lt;br /&gt;
The beefed up brother of the Nailgun, the Super Nailgun is exclusive to the [[Class:Medic|Medic]].  While it&amp;#039;s limitations are similar to the regular Nailgun, it&amp;#039;s increased damage makes them less of a problem.  It can wipe out [[Buildables:Sentry Gun|SG&amp;#039;s]] in seconds, and can be effective against camping [[Class:Sniper|Snipers]] (especially if they are not looking your way).  If you keep your movement quick and your aim steady, it can be a fairly dangerous weapon in a close range firefight as well.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Railgun====&lt;br /&gt;
The Railgun is a weapon of the [[Class:Engineer|Engineer]] class, and uses [[Reference:Ammo#Nail|Nails]] for ammunition.  While the Super Shotgun is usually better in a firefight, the Railgun is a formidable weapon as well.  The Railgun is capable of charging up (by holding the trigger), and when released it fires a powerful bolt that unerringly travels toward it&amp;#039;s target.  This bolt of energy isn&amp;#039;t super quick, so a moving target may be a bit tricky to hit, but a stationary one can be easy picking.  The fully charged shot bypasses armor completely, and can pack quite a wallop.  Additionally, the Railgun can be fired downwards with a well-timed jump to boost an Engineer into a spot they otherwise would not be able to get to.  Lastly, the Railgun shot can bounce off several walls, and actually get more powerful in the process.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Railgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Tranquilizer Gun====&lt;br /&gt;
The Tranquilizer Gun (sometimes just called the &amp;#039;&amp;#039;Tranq&amp;#039;&amp;#039;) is equipped to the [[Class:Spy|Spy]] class.  It used [[Reference:Ammo#Nail|Nails]] as ammunition, but has a special feature.  It&amp;#039;s low-noise shot travels with perfect accuracy, and on contact with the enemy it [[Status:Traquilized|traquilizes]] them.  Tranquilized enemies have obscured vision and reduced movement speed until the effect wears off.  It can be enough time to get activate your cloak and hide somewhere safe.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Tranquilizer Gun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Rocket Propelled Grenade====&lt;br /&gt;
The Rocket Propelled Grenade, usually referred to by its acronym as an &amp;#039;&amp;#039;RPG&amp;#039;&amp;#039;, is a devastating heavy weapon of the [[Class:Soldier|Soldier]] class.  It fires medium speed, but highly accurate [[Reference:Ammo#Rocket|Rockets]] that travel without dropping, strait at your target.  The RPG can fire four rockets close together in a burst, before you need to pause and reload.  The blast damage of a near miss can cause considerable damage itself, and can push the enemy around in ways that can be useful.  Pushing the enemy player into the line of fire of an [[Buildables:Sentry Gun|SG]] (or off a convenient cliff if you are as lucky) is a common tactic for a good Soldier.  The RPG can also be used for Rocket Jumping, a great way to boost yourself to inaccessible places.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:RPG]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Grenade Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Grenade Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Pipe Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Pipe Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Flamethrower]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Incendiary Cannon====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Incendiary Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
&lt;br /&gt;
====Detpack====&lt;br /&gt;
&lt;br /&gt;
====Ammo Dispenser====&lt;br /&gt;
&lt;br /&gt;
====Sentry Gun====&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
&lt;br /&gt;
====Fragmentation====&lt;br /&gt;
&lt;br /&gt;
====Caltrop====&lt;br /&gt;
&lt;br /&gt;
====Concussion====&lt;br /&gt;
&lt;br /&gt;
====Nail====&lt;br /&gt;
&lt;br /&gt;
====MIRV====&lt;br /&gt;
&lt;br /&gt;
====Napalm====&lt;br /&gt;
&lt;br /&gt;
====Gas====&lt;br /&gt;
&lt;br /&gt;
====EMP====&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=5967</id>
		<title>Reference:Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=5967"/>
		<updated>2008-01-03T15:42:06Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Weapons reference guides==&lt;br /&gt;
===Melee Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Damage&lt;br /&gt;
!Range&lt;br /&gt;
!Cycle time&lt;br /&gt;
!Rate-of-fire&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Crowbar|Crowbar]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Knife|Knife]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|32 (Normal), 108 (Backstab) [[#Footnote1_2|**]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Backstab&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Medikit|Medikit]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|9 [[#Footnote1_3|***]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Heals&lt;br /&gt;
*Infects&lt;br /&gt;
|-&lt;br /&gt;
![[#Spanner|Spanner]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A [[#Footnote1_1|*]]&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Repair&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Umbrella|Umbrella]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_1&amp;quot;&amp;gt;* The Spanner consumes [[Reference:Ammo#Cell|Cells]] when used to Repair a dispenser, Sentry Gun, or team member&amp;#039;s Armor, but not when used as a weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_2&amp;quot;&amp;gt;** The Backstab special attack ignores [[Armor|armor]] when calculating damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_3&amp;quot;&amp;gt;*** The Medikit Infects the victim, dealing continual damage until healed or dead.  The Medikit also ignores armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bullet-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Bullets per shot&lt;br /&gt;
!Spread Value&lt;br /&gt;
!Damage&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Shotgun|Shotgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|0.02&lt;br /&gt;
|22&lt;br /&gt;
|0.5&lt;br /&gt;
|0.5 seconds&lt;br /&gt;
|2 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|0.06&lt;br /&gt;
|54&lt;br /&gt;
|0.8&lt;br /&gt;
|0.7 seconds&lt;br /&gt;
|1.43 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Sniper Rifle|Sniper Rifle]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.00&lt;br /&gt;
|42 [[#Footnote2_1|*]]&lt;br /&gt;
|0.5&lt;br /&gt;
|0.8 seconds [[#Footnote2_1|*]]&lt;br /&gt;
|1.25 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Charges up &lt;br /&gt;
*Needs ground contact to fire&lt;br /&gt;
*Built-in two setting scope&lt;br /&gt;
|-&lt;br /&gt;
![[#Auto Rifle|Auto Rifle]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.01&lt;br /&gt;
|8&lt;br /&gt;
|0.4&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Assault Cannon|Assault Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0.08&lt;br /&gt;
|4.4&lt;br /&gt;
|0.4&lt;br /&gt;
|0.1 seconds [[#Footnote2_2|**]]&lt;br /&gt;
|10 shots per second [[#Footnote2_2|**]]&lt;br /&gt;
|&lt;br /&gt;
*Spins up firing speed &lt;br /&gt;
*Can overheat&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: The [[Weapon:Tommy Gun|Tommy Gun]] was not included in this table.  If it is in fact &amp;#039;&amp;#039;not&amp;#039;&amp;#039; defunct, it should be added.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_1&amp;quot;&amp;gt;* The Sniper Rifle has the ability to charge up to do additional damage.  The sniper rifle also does extra damage from head-shots.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_2&amp;quot;&amp;gt;** The Assault Cannon will spin up over a short time.  This provides faster firing rate, but the gun will quickly overheat and nead to cool off.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Projectile Speed&lt;br /&gt;
!Damage&lt;br /&gt;
!Damage Radius&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Nailgun|Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Nailgun|Super Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|2&lt;br /&gt;
|1000&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|0.5&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Railgun|Railgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1 - 4 [[#Footnote3_1|*]]&lt;br /&gt;
|1500&lt;br /&gt;
|25 [[#Footnote3_1|*]]&lt;br /&gt;
|100&lt;br /&gt;
|2.0&lt;br /&gt;
|0.2 seconds [[#Footnote3_1|*]]&lt;br /&gt;
|5 shots per second [[#Footnote3_1|*]]&lt;br /&gt;
|&lt;br /&gt;
*Charges up&lt;br /&gt;
*Ignores armor when charged&lt;br /&gt;
*Pushes player when charged&lt;br /&gt;
|-&lt;br /&gt;
![[#Tranquilizer Gun|Tranquilizer Gun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1500&lt;br /&gt;
|18&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|2 seconds&lt;br /&gt;
|0.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Causes visual impairment&lt;br /&gt;
*Slows movement&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#RPG|RPG]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|102&lt;br /&gt;
|102&lt;br /&gt;
|1.0&lt;br /&gt;
|0.65 seconds&lt;br /&gt;
|1.54 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|-&lt;br /&gt;
![[#Grenade Launcher|Grenade Launcher]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Pipe Launcher|Pipe Launcher]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
*Eight pipes can exist at once&lt;br /&gt;
*Detonates on command&lt;br /&gt;
|-&lt;br /&gt;
![[#Flamethrower|Flamethrower]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Cell|Cells]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|13 [[#Footnote3_2|**]]&lt;br /&gt;
|N/A&lt;br /&gt;
|0.0&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player slightly&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Incendiary Cannon|Incendiary Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|60 [[#Footnote3_2|**]]&lt;br /&gt;
|120&lt;br /&gt;
|4.0&lt;br /&gt;
|1.2 seconds&lt;br /&gt;
|0.83 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_1&amp;quot;&amp;gt;* The Railgun has the ability to charge up over several seconds.  When charged, the railgun does more damage, and consumes up to four nails per shot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_2&amp;quot;&amp;gt;** The Incendiary Cannon and Flamethrower will light the enemy on fire.  This deals damage for several seconds after impact, and deals multiplied damage if used in conjunction with other flame weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Summary==&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
Melee weapons are for hand-to-hand combat, used at close range.&lt;br /&gt;
&lt;br /&gt;
====Crowbar====&lt;br /&gt;
This weapon is the default melee weapon for all classes that do not have their own specialty melee weapons.  Currently (as of FF Version 1.11) it is equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Crowbar]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Medikit====&lt;br /&gt;
This weapon is only equipped to the [[Class:Medic|Medic]] class.  It has two functions, both activated by the primary fire key.  When used on a member of an allied team, it heals that team member against damage or an enemy medic&amp;#039;s infection.  When used on a member of the enemy team, it [[:Category:Status_Effects#Infected|infects]] that player, dealing damage until they die, unless they are healed by a medic from their own team.  Being healed from an infection also renders that player [[:Category:Status_Effects#Immune|immune]] from re-infection for a few seconds.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Medikit]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Spanner====&lt;br /&gt;
The Spanner (a wrench) is only equipped to the [[Class:Engineer|Engineer]] class.  It does low damage when used as a weapon, but it&amp;#039;s primary function is to repair and rearm [[Buildable:Sentry Gun|SG&amp;#039;s]] and [[Buildable:Dispenser|Dispensers]] as well as upgrade SG&amp;#039;s.  It can also be used to repair a teammates armor.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Spanner]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Knife====&lt;br /&gt;
This is the melee weapon equipped to the [[Class:Spy|Spy]] class.  It has the special capability of being able to backstab, an attack that deals lethal damage to an enemy, and if successful, does not remove the spy&amp;#039;s disguise. &lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Knife]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Umbrella====&lt;br /&gt;
This is the only weapon equipped to the the [[Class:Civilian|Civilian]] class.  It is similar to the crowbar, including damage, range, and rate of fire.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Umbrella]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Bullet Weapons===&lt;br /&gt;
Bullet weapons are weapons that have no visible projectiles, and apply damage instantaneously via one or more bullets fired with a randomized spread pattern.  All current Bullet weapons use [[Reference:Ammo#Shell|shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
====Single Shotgun====&lt;br /&gt;
The Single Shotgun (or just &amp;#039;&amp;#039;Shotgun&amp;#039;&amp;#039;) is a weapon of the [[Class:Scout|Scout]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.  It deals a fairly small amount of damage, and is moderately effective at long range.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Single Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Shotgun====&lt;br /&gt;
The Super Shotgun is the heavier but shorter ranged double-barreled cousin of the Single Shotgun.  It is equipped to the [[Class:Soldier|Soldier]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], [[Class:Spy|Spy]], and [[Class:Engineer|Engineer]] classes.  It does a considerable amount of damage, but is not very effective at a distance.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle====&lt;br /&gt;
The Sniper Rifle is a very formidable weapon in the hands of a skilled [[Class:Sniper|Sniper]] (the only class that can use this gun).  The sniper rifle is perfectly accurate, and charges up when the trigger is held down, for up to seven seconds. It can almost always kill any class in a single shot when fully charged.  A hit to the leg reduces the damage done, but [[Status:Crippled|cripples]] the target and reduces their movement speed.  A hit to the head increases damage, and is almost always fatal, even if not fully charged.  Additionally, if you hit a target and yet they survive, they are then tagged with a [[:Category:Status_Effects#Transmitting|transmitter]] that will show allied team members team where they are, even through walls or when cloaked as a spy, if within a certain range.  The Sniper&amp;#039;s movement speed is greatly reduced when the Sniper Rifle is charged or charging.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Sniper Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Auto Rifle====&lt;br /&gt;
The Auto Rifle (or &amp;#039;&amp;#039;AR&amp;#039;&amp;#039;) is the other main weapon exclusive to the [[Class:Sniper|Sniper]] class.  It is a fully automatic rifle, doesn&amp;#039;t need reloading, is fairly accurate at a distance, and does a good amount of damage.  It&amp;#039;s biggest downside is that it uses ammunition quite quickly, and that ammunition is the same as used in the Sniper Rifle!  If you use all your ammo with the Auto Rifle, you won&amp;#039;t be able to snipe again until you get resupplied.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Auto Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Assault Cannon====&lt;br /&gt;
The Assault Cannon (sometimes called an &amp;#039;&amp;#039;AC&amp;#039;&amp;#039;) is the primary weapon of the [[Class:HWGuy|HWGuy]].  It has as high rate of fire and can do quite a bit of damage, but is not terribly effective at range.  Additionally, when firing it reduces the HWGuy&amp;#039;s movement speed to a crawl.  If you hold the trigger down, this gun will fire more rapidly, but also quickly overheat and stop firing.  With practice you can learn to tap the trigger to maintain a balance between rate of fire and preventing the gun from overheating.  Lastly, even a large number of shells disappears quickly when using the Assault Cannon.  Staying near an Resupply, [[Buildables:Dispenser|Dispenser]], or friendly [[Class:Engineer|Engineer]] is recommended.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Assault Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Projectile Weapons===&lt;br /&gt;
Projectile weapons are weapons that fire a physically modeled, visible projectile.  They do not travel instantaneously.  The type of projectile varies, and include nails, grenades, rockets, balls of fire.&lt;br /&gt;
&lt;br /&gt;
====Nailgun====&lt;br /&gt;
The Nailgun is a weapon equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], and [[Class:Spy|Spy]] classes.  This gun fires a steam of [[Ammo:Nail|Nails]] that do not fall as they travel, making it very accurate.  It has limited effectiveness against moving targets, since these Nails take a certain amount of time to reach the target.  However, it is an excellent weapon to destroy [[Buildables:Sentry Gun|SG&amp;#039;s]], [[Buildables:Dispenser|Dispensers]], and may be useful against camping [[Class:Sniper|Snipers]], [[Class:Spy|Spies]], or slow-moving [[Class:HWGuy|HWGuys]].&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Nailgun====&lt;br /&gt;
The beefed up brother of the Nailgun, the Super Nailgun is exclusive to the [[Class:Medic|Medic]].  While it&amp;#039;s limitations are similar to the regular Nailgun, it&amp;#039;s increased damage makes them less of a problem.  It can wipe out [[Buildables:Sentry Gun|SG&amp;#039;s]] in seconds, and can be effective against camping [[Class:Sniper|Snipers]] (especially if they are not looking your way).  If you keep your movement quick and your aim steady, it can be a fairly dangerous weapon in a close range firefight as well.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Railgun====&lt;br /&gt;
The Railgun is a weapon of the [[Class:Engineer|Engineer]] class, and uses [[Reference:Ammo#Nail|Nails]] for ammunition.  While the Super Shotgun is usually better in a firefight, the Railgun is a formidable weapon as well.  The Railgun is capable of charging up (by holding the trigger), and when released it fires a powerful bolt that unerringly travels toward it&amp;#039;s target.  This bolt of energy isn&amp;#039;t super quick, so a moving target may be a bit tricky to hit, but a stationary one can be easy picking.  The fully charged shot bypasses armor completely, and can pack quite a wallop.  Additionally, the Railgun can be fired downwards with a well-timed jump to boost an Engineer into a spot they otherwise would not be able to get to.  Lastly, the Railgun shot can bounce off several walls, and actually get more powerful in the process.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Railgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Tranquilizer Gun====&lt;br /&gt;
The Tranquilizer Gun (sometimes just called the &amp;#039;&amp;#039;Tranq&amp;#039;&amp;#039;) is equipped to the [[Class:Spy|Spy]] class.  It used [[Reference:Ammo#Nail|Nails]] as ammunition, but has a special feature.  It&amp;#039;s low-noise shot travels with perfect accuracy, and on contact with the enemy it [[Status:Traquilized|traquilizes]] them.  Tranquilized enemies have obscured vision and reduced movement speed until the effect wears off.  It can be enough time to get activate your cloak and hide somewhere safe.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Tranquilizer Gun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Rocket Propelled Grenade====&lt;br /&gt;
The Rocket Propelled Grenade, usually referred to by its acronym as an &amp;#039;&amp;#039;RPG&amp;#039;&amp;#039;, is a devastating heavy weapon of the [[Class:Soldier|Soldier]] class.  It fires medium speed, but highly accurate [[Reference:Ammo#Rocket|Rockets]] that travel without dropping, strait at your target.  The RPG can fire four rockets close together in a burst, before you need to pause and reload.  The blast damage of a near miss can cause considerable damage itself, and can push the enemy around in ways that can be useful.  Pushing the enemy player into the line of fire of an [[Buildables:Sentry Gun|SG]] (or off a convenient cliff if you are as lucky) is a common tactic for a good Soldier.  The RPG can also be used for Rocket Jumping, a great way to boost yourself to inaccessible places.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:RPG]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Grenade Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Grenade Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Pipe Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Pipe Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Flamethrower]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Incendiary Cannon====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Incendiary Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
&lt;br /&gt;
====Detpack====&lt;br /&gt;
&lt;br /&gt;
====Ammo Dispenser====&lt;br /&gt;
&lt;br /&gt;
====Sentry Gun====&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
&lt;br /&gt;
====Fragmentation====&lt;br /&gt;
&lt;br /&gt;
====Caltrop====&lt;br /&gt;
&lt;br /&gt;
====Concussion====&lt;br /&gt;
&lt;br /&gt;
====Nail====&lt;br /&gt;
&lt;br /&gt;
====MIRV====&lt;br /&gt;
&lt;br /&gt;
====Napalm====&lt;br /&gt;
&lt;br /&gt;
====Gas====&lt;br /&gt;
&lt;br /&gt;
====EMP====&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=5966</id>
		<title>Reference:Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=5966"/>
		<updated>2008-01-03T15:41:07Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Medikit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Weapons reference guides==&lt;br /&gt;
===Melee Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Damage&lt;br /&gt;
!Range&lt;br /&gt;
!Cycle time&lt;br /&gt;
!Rate-of-fire&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Crowbar|Crowbar]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Knife|Knife]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|32 (Normal), 108 (Backstab) [[#Footnote1_2|**]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Backstab&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Medikit|Medikit]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|9 [[#Footnote1_3|***]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Heals&lt;br /&gt;
*Infects&lt;br /&gt;
|-&lt;br /&gt;
![[#Spanner|Spanner]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A [[#Footnote1_1|*]]&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Repair&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Umbrella|Umbrella]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_1&amp;quot;&amp;gt;* The Spanner consumes [[Reference:Ammo#Cell|Cells]] when used to Repair a dispenser, Sentry Gun, or team member&amp;#039;s Armor, but not when used as a weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_2&amp;quot;&amp;gt;** The Backstab special attack ignores [[Armor|armor]] when calculating damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_3&amp;quot;&amp;gt;*** The Medikit Infects the victim, dealing continual damage until healed or dead.  The Medikit also ignores armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bullet-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Bullets per shot&lt;br /&gt;
!Spread Value&lt;br /&gt;
!Damage&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Shotgun|Shotgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|0.02&lt;br /&gt;
|22&lt;br /&gt;
|0.5&lt;br /&gt;
|0.5 seconds&lt;br /&gt;
|2 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|0.06&lt;br /&gt;
|54&lt;br /&gt;
|0.8&lt;br /&gt;
|0.7 seconds&lt;br /&gt;
|1.43 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Sniper Rifle|Sniper Rifle]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.00&lt;br /&gt;
|42 [[#Footnote2_1|*]]&lt;br /&gt;
|0.5&lt;br /&gt;
|0.8 seconds [[#Footnote2_1|*]]&lt;br /&gt;
|1.25 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Charges up &lt;br /&gt;
*Needs ground contact to fire&lt;br /&gt;
*Built-in two setting scope&lt;br /&gt;
|-&lt;br /&gt;
![[#Auto Rifle|Auto Rifle]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.01&lt;br /&gt;
|8&lt;br /&gt;
|0.4&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Assault Cannon|Assault Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0.08&lt;br /&gt;
|4.4&lt;br /&gt;
|0.4&lt;br /&gt;
|0.1 seconds [[#Footnote2_2|**]]&lt;br /&gt;
|10 shots per second [[#Footnote2_2|**]]&lt;br /&gt;
|&lt;br /&gt;
*Spins up firing speed &lt;br /&gt;
*Can overheat&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: The [[Weapon:Tommy Gun|Tommy Gun]] was not included in this table.  If it is in fact &amp;#039;&amp;#039;not&amp;#039;&amp;#039; defunct, it should be added.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_1&amp;quot;&amp;gt;* The Sniper Rifle has the ability to charge up to do additional damage.  The sniper rifle also does extra damage from head-shots.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_2&amp;quot;&amp;gt;** The Assault Cannon will spin up over a short time.  This provides faster firing rate, but the gun will quickly overheat and nead to cool off.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Projectile Speed&lt;br /&gt;
!Damage&lt;br /&gt;
!Damage Radius&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Nailgun|Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Nailgun|Super Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|2&lt;br /&gt;
|1000&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|0.5&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Railgun|Railgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1 - 4 [[#Footnote3_1|*]]&lt;br /&gt;
|1500&lt;br /&gt;
|25 [[#Footnote3_1|*]]&lt;br /&gt;
|100&lt;br /&gt;
|2.0&lt;br /&gt;
|0.2 seconds [[#Footnote3_1|*]]&lt;br /&gt;
|5 shots per second [[#Footnote3_1|*]]&lt;br /&gt;
|&lt;br /&gt;
*Charges up&lt;br /&gt;
*Ignores armor when charged&lt;br /&gt;
*Pushes player when charged&lt;br /&gt;
|-&lt;br /&gt;
![[#Tranquilizer Gun|Tranquilizer Gun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1500&lt;br /&gt;
|18&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|2 seconds&lt;br /&gt;
|0.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Causes visual impairment&lt;br /&gt;
*Slows movement&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#RPG|RPG]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|102&lt;br /&gt;
|102&lt;br /&gt;
|1.0&lt;br /&gt;
|0.65 seconds&lt;br /&gt;
|1.54 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|-&lt;br /&gt;
![[#Grenade Launcher|Grenade Launcher]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Pipe Launcher|Pipe Launcher]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
*Eight pipes can exist at once&lt;br /&gt;
*Detonates on command&lt;br /&gt;
|-&lt;br /&gt;
![[#Flamethrower|Flamethrower]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Cell|Cells]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|13 [[#Footnote3_2|**]]&lt;br /&gt;
|N/A&lt;br /&gt;
|0.0&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player slightly&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Incendiary Cannon|Incendiary Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|60 [[#Footnote3_2|**]]&lt;br /&gt;
|120&lt;br /&gt;
|4.0&lt;br /&gt;
|1.2 seconds&lt;br /&gt;
|0.83 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_1&amp;quot;&amp;gt;* The Railgun has the ability to charge up over several seconds.  When charged, the railgun does more damage, and consumes up to four nails per shot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_2&amp;quot;&amp;gt;** The Incendiary Cannon and Flamethrower will light the enemy on fire.  This deals damage for several seconds after impact, and deals multiplied damage if used in conjunction with other flame weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Summary==&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
Melee weapons are for hand-to-hand combat, used at close range.&lt;br /&gt;
&lt;br /&gt;
====Crowbar====&lt;br /&gt;
This weapon is the default melee weapon for all classes that do not have their own specialty melee weapons.  Currently (as of FF Version 1.11) it is equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Crowbar]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Medikit====&lt;br /&gt;
This weapon is only equipped to the [[Class:Medic|Medic]] class.  It has two functions, both activated by the primary fire key.  When used on a member of an allied team, it heals that team member against damage or an enemy medic&amp;#039;s infection.  When used on a member of the enemy team, it [[:Category:Status_Effects#Infected|infects]] that player, dealing damage until they die, unless they are healed by a medic from their own team.  Being healed from an infection also renders that player [[:Category:Status_Effects#Immune|immune]] from re-infection for a few seconds.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Medikit]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Spanner====&lt;br /&gt;
The Spanner (a wrench) is only equipped to the [[Class:Engineer|Engineer]] class.  It does low damage when used as a weapon, but it&amp;#039;s primary function is to repair and rearm [[Buildable:Sentry Gun|SG&amp;#039;s]] and [[Buildable:Dispenser|Dispensers]] as well as upgrade SG&amp;#039;s.  It can also be used to repair a teammates armor.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Spanner]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Knife====&lt;br /&gt;
This is the melee weapon equipped to the [[Class:Spy|Spy]] class.  It has the special capability of being able to backstab, an attack that deals lethal damage to an enemy, and if successful, does not remove the spy&amp;#039;s disguise. &lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Knife]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Umbrella====&lt;br /&gt;
This is the only weapon equipped to the the [[Class:Civilian|Civilian]] class.  It is similar to the crowbar, including damage, range, and rate of fire.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Umbrella]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Bullet Weapons===&lt;br /&gt;
Bullet weapons are weapons that have no visible projectiles, and apply damage instantaneously via one or more bullets fired with a randomized spread pattern.  All current Bullet weapons use [[Reference:Ammo#Shell|shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
====Single Shotgun====&lt;br /&gt;
The Single Shotgun (or just &amp;#039;&amp;#039;Shotgun&amp;#039;&amp;#039;) is a weapon of the [[Class:Scout|Scout]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.  It deals a fairly small amount of damage, and is moderately effective at long range.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Single Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Shotgun====&lt;br /&gt;
The Super Shotgun is the heavier but shorter ranged double-barreled cousin of the Single Shotgun.  It is equipped to the [[Class:Soldier|Soldier]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], [[Class:Spy|Spy]], and [[Class:Engineer|Engineer]] classes.  It does a considerable amount of damage, but is not very effective at a distance.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle====&lt;br /&gt;
The Sniper Rifle is a very formidable weapon in the hands of a skilled [[Class:Sniper|Sniper]] (the only class that can use this gun).  The sniper rifle is perfectly accurate, and charges up when the trigger is held down, for up to seven seconds. It can almost always kill any class in a single shot when fully charged.  A hit to the leg reduces the damage done, but [[Status:Crippled|cripples]] the target and reduces their movement speed.  A hit to the head increases damage, and is almost always fatal, even if not fully charged.  Additionally, if you hit a target and yet they survive, they are then tagged with a [[Status:Transmitting|transmitter]] that will show allied team members team where they are, even through walls or when cloaked as a spy, if within a certain range.  The Sniper&amp;#039;s movement speed is greatly reduced when the Sniper Rifle is charged or charging.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Sniper Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Auto Rifle====&lt;br /&gt;
The Auto Rifle (or &amp;#039;&amp;#039;AR&amp;#039;&amp;#039;) is the other main weapon exclusive to the [[Class:Sniper|Sniper]] class.  It is a fully automatic rifle, doesn&amp;#039;t need reloading, is fairly accurate at a distance, and does a good amount of damage.  It&amp;#039;s biggest downside is that it uses ammunition quite quickly, and that ammunition is the same as used in the Sniper Rifle!  If you use all your ammo with the Auto Rifle, you won&amp;#039;t be able to snipe again until you get resupplied.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Auto Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Assault Cannon====&lt;br /&gt;
The Assault Cannon (sometimes called an &amp;#039;&amp;#039;AC&amp;#039;&amp;#039;) is the primary weapon of the [[Class:HWGuy|HWGuy]].  It has as high rate of fire and can do quite a bit of damage, but is not terribly effective at range.  Additionally, when firing it reduces the HWGuy&amp;#039;s movement speed to a crawl.  If you hold the trigger down, this gun will fire more rapidly, but also quickly overheat and stop firing.  With practice you can learn to tap the trigger to maintain a balance between rate of fire and preventing the gun from overheating.  Lastly, even a large number of shells disappears quickly when using the Assault Cannon.  Staying near an Resupply, [[Buildables:Dispenser|Dispenser]], or friendly [[Class:Engineer|Engineer]] is recommended.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Assault Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Projectile Weapons===&lt;br /&gt;
Projectile weapons are weapons that fire a physically modeled, visible projectile.  They do not travel instantaneously.  The type of projectile varies, and include nails, grenades, rockets, balls of fire.&lt;br /&gt;
&lt;br /&gt;
====Nailgun====&lt;br /&gt;
The Nailgun is a weapon equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], and [[Class:Spy|Spy]] classes.  This gun fires a steam of [[Ammo:Nail|Nails]] that do not fall as they travel, making it very accurate.  It has limited effectiveness against moving targets, since these Nails take a certain amount of time to reach the target.  However, it is an excellent weapon to destroy [[Buildables:Sentry Gun|SG&amp;#039;s]], [[Buildables:Dispenser|Dispensers]], and may be useful against camping [[Class:Sniper|Snipers]], [[Class:Spy|Spies]], or slow-moving [[Class:HWGuy|HWGuys]].&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Nailgun====&lt;br /&gt;
The beefed up brother of the Nailgun, the Super Nailgun is exclusive to the [[Class:Medic|Medic]].  While it&amp;#039;s limitations are similar to the regular Nailgun, it&amp;#039;s increased damage makes them less of a problem.  It can wipe out [[Buildables:Sentry Gun|SG&amp;#039;s]] in seconds, and can be effective against camping [[Class:Sniper|Snipers]] (especially if they are not looking your way).  If you keep your movement quick and your aim steady, it can be a fairly dangerous weapon in a close range firefight as well.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Railgun====&lt;br /&gt;
The Railgun is a weapon of the [[Class:Engineer|Engineer]] class, and uses [[Reference:Ammo#Nail|Nails]] for ammunition.  While the Super Shotgun is usually better in a firefight, the Railgun is a formidable weapon as well.  The Railgun is capable of charging up (by holding the trigger), and when released it fires a powerful bolt that unerringly travels toward it&amp;#039;s target.  This bolt of energy isn&amp;#039;t super quick, so a moving target may be a bit tricky to hit, but a stationary one can be easy picking.  The fully charged shot bypasses armor completely, and can pack quite a wallop.  Additionally, the Railgun can be fired downwards with a well-timed jump to boost an Engineer into a spot they otherwise would not be able to get to.  Lastly, the Railgun shot can bounce off several walls, and actually get more powerful in the process.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Railgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Tranquilizer Gun====&lt;br /&gt;
The Tranquilizer Gun (sometimes just called the &amp;#039;&amp;#039;Tranq&amp;#039;&amp;#039;) is equipped to the [[Class:Spy|Spy]] class.  It used [[Reference:Ammo#Nail|Nails]] as ammunition, but has a special feature.  It&amp;#039;s low-noise shot travels with perfect accuracy, and on contact with the enemy it [[Status:Traquilized|traquilizes]] them.  Tranquilized enemies have obscured vision and reduced movement speed until the effect wears off.  It can be enough time to get activate your cloak and hide somewhere safe.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Tranquilizer Gun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Rocket Propelled Grenade====&lt;br /&gt;
The Rocket Propelled Grenade, usually referred to by its acronym as an &amp;#039;&amp;#039;RPG&amp;#039;&amp;#039;, is a devastating heavy weapon of the [[Class:Soldier|Soldier]] class.  It fires medium speed, but highly accurate [[Reference:Ammo#Rocket|Rockets]] that travel without dropping, strait at your target.  The RPG can fire four rockets close together in a burst, before you need to pause and reload.  The blast damage of a near miss can cause considerable damage itself, and can push the enemy around in ways that can be useful.  Pushing the enemy player into the line of fire of an [[Buildables:Sentry Gun|SG]] (or off a convenient cliff if you are as lucky) is a common tactic for a good Soldier.  The RPG can also be used for Rocket Jumping, a great way to boost yourself to inaccessible places.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:RPG]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Grenade Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Grenade Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Pipe Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Pipe Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Flamethrower]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Incendiary Cannon====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Incendiary Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
&lt;br /&gt;
====Detpack====&lt;br /&gt;
&lt;br /&gt;
====Ammo Dispenser====&lt;br /&gt;
&lt;br /&gt;
====Sentry Gun====&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
&lt;br /&gt;
====Fragmentation====&lt;br /&gt;
&lt;br /&gt;
====Caltrop====&lt;br /&gt;
&lt;br /&gt;
====Concussion====&lt;br /&gt;
&lt;br /&gt;
====Nail====&lt;br /&gt;
&lt;br /&gt;
====MIRV====&lt;br /&gt;
&lt;br /&gt;
====Napalm====&lt;br /&gt;
&lt;br /&gt;
====Gas====&lt;br /&gt;
&lt;br /&gt;
====EMP====&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=5965</id>
		<title>Reference:Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Reference:Weapons&amp;diff=5965"/>
		<updated>2008-01-03T15:40:25Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: /* Medikit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
==Weapons reference guides==&lt;br /&gt;
===Melee Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Damage&lt;br /&gt;
!Range&lt;br /&gt;
!Cycle time&lt;br /&gt;
!Rate-of-fire&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Crowbar|Crowbar]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Knife|Knife]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|32 (Normal), 108 (Backstab) [[#Footnote1_2|**]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Backstab&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Medikit|Medikit]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|9 [[#Footnote1_3|***]]&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Heals&lt;br /&gt;
*Infects&lt;br /&gt;
|-&lt;br /&gt;
![[#Spanner|Spanner]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A [[#Footnote1_1|*]]&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Repair&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Umbrella|Umbrella]]&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|18&lt;br /&gt;
|32 units&lt;br /&gt;
|0.4 seconds&lt;br /&gt;
|2.5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_1&amp;quot;&amp;gt;* The Spanner consumes [[Reference:Ammo#Cell|Cells]] when used to Repair a dispenser, Sentry Gun, or team member&amp;#039;s Armor, but not when used as a weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_2&amp;quot;&amp;gt;** The Backstab special attack ignores [[Armor|armor]] when calculating damage.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote1_3&amp;quot;&amp;gt;*** The Medikit Infects the victim, dealing continual damage until healed or dead.  The Medikit also ignores armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bullet-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Bullets per shot&lt;br /&gt;
!Spread Value&lt;br /&gt;
!Damage&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Shotgun|Shotgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|0.02&lt;br /&gt;
|22&lt;br /&gt;
|0.5&lt;br /&gt;
|0.5 seconds&lt;br /&gt;
|2 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Shotgun|Super Shotgun]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|0.06&lt;br /&gt;
|54&lt;br /&gt;
|0.8&lt;br /&gt;
|0.7 seconds&lt;br /&gt;
|1.43 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Sniper Rifle|Sniper Rifle]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.00&lt;br /&gt;
|42 [[#Footnote2_1|*]]&lt;br /&gt;
|0.5&lt;br /&gt;
|0.8 seconds [[#Footnote2_1|*]]&lt;br /&gt;
|1.25 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Charges up &lt;br /&gt;
*Needs ground contact to fire&lt;br /&gt;
*Built-in two setting scope&lt;br /&gt;
|-&lt;br /&gt;
![[#Auto Rifle|Auto Rifle]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0.01&lt;br /&gt;
|8&lt;br /&gt;
|0.4&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Assault Cannon|Assault Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Shell|Shells]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|0.08&lt;br /&gt;
|4.4&lt;br /&gt;
|0.4&lt;br /&gt;
|0.1 seconds [[#Footnote2_2|**]]&lt;br /&gt;
|10 shots per second [[#Footnote2_2|**]]&lt;br /&gt;
|&lt;br /&gt;
*Spins up firing speed &lt;br /&gt;
*Can overheat&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: The [[Weapon:Tommy Gun|Tommy Gun]] was not included in this table.  If it is in fact &amp;#039;&amp;#039;not&amp;#039;&amp;#039; defunct, it should be added.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_1&amp;quot;&amp;gt;* The Sniper Rifle has the ability to charge up to do additional damage.  The sniper rifle also does extra damage from head-shots.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote2_2&amp;quot;&amp;gt;** The Assault Cannon will spin up over a short time.  This provides faster firing rate, but the gun will quickly overheat and nead to cool off.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile-type Ranged Weapon Reference===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#f5faff; border:1px solid #dce7ed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; style=&amp;quot;background:#ffffff; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#dce7ed; color:#000000&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Basic Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Special Properties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color: #f3f3f3;&amp;quot; |&lt;br /&gt;
!Slot Number&lt;br /&gt;
!Ammo Type&lt;br /&gt;
!Ammunition per shot&lt;br /&gt;
!Projectile Speed&lt;br /&gt;
!Damage&lt;br /&gt;
!Damage Radius&lt;br /&gt;
!Recoil&lt;br /&gt;
!Cycle time (refire delay)&lt;br /&gt;
!Rate-of-fire (1 / Cycle time)&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Nailgun|Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|9&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
![[#Super Nailgun|Super Nailgun]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|2&lt;br /&gt;
|1000&lt;br /&gt;
|12&lt;br /&gt;
|N/A&lt;br /&gt;
|0.5&lt;br /&gt;
|0.1 seconds&lt;br /&gt;
|10 shots per second&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Railgun|Railgun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1 - 4 [[#Footnote3_1|*]]&lt;br /&gt;
|1500&lt;br /&gt;
|25 [[#Footnote3_1|*]]&lt;br /&gt;
|100&lt;br /&gt;
|2.0&lt;br /&gt;
|0.2 seconds [[#Footnote3_1|*]]&lt;br /&gt;
|5 shots per second [[#Footnote3_1|*]]&lt;br /&gt;
|&lt;br /&gt;
*Charges up&lt;br /&gt;
*Ignores armor when charged&lt;br /&gt;
*Pushes player when charged&lt;br /&gt;
|-&lt;br /&gt;
![[#Tranquilizer Gun|Tranquilizer Gun]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Reference:Ammo#Nail|Nails]]&lt;br /&gt;
|1&lt;br /&gt;
|1500&lt;br /&gt;
|18&lt;br /&gt;
|N/A&lt;br /&gt;
|0.3&lt;br /&gt;
|2 seconds&lt;br /&gt;
|0.5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Causes visual impairment&lt;br /&gt;
*Slows movement&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#RPG|RPG]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|102&lt;br /&gt;
|102&lt;br /&gt;
|1.0&lt;br /&gt;
|0.65 seconds&lt;br /&gt;
|1.54 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|-&lt;br /&gt;
![[#Grenade Launcher|Grenade Launcher]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Pipe Launcher|Pipe Launcher]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|625&lt;br /&gt;
|108&lt;br /&gt;
|125&lt;br /&gt;
|1.0&lt;br /&gt;
|0.6 seconds&lt;br /&gt;
|1.67 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Pushes player&lt;br /&gt;
*Eight pipes can exist at once&lt;br /&gt;
*Detonates on command&lt;br /&gt;
|-&lt;br /&gt;
![[#Flamethrower|Flamethrower]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Reference:Ammo#Cell|Cells]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|13 [[#Footnote3_2|**]]&lt;br /&gt;
|N/A&lt;br /&gt;
|0.0&lt;br /&gt;
|0.2 seconds&lt;br /&gt;
|5 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player slightly&lt;br /&gt;
|- style=&amp;quot;background:#f5faff;&amp;quot; |&lt;br /&gt;
![[#Incendiary Cannon|Incendiary Cannon]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Reference:Ammo#Rocket|Rockets]]&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|60 [[#Footnote3_2|**]]&lt;br /&gt;
|120&lt;br /&gt;
|4.0&lt;br /&gt;
|1.2 seconds&lt;br /&gt;
|0.83 shots per second&lt;br /&gt;
|&lt;br /&gt;
*Lights enemy on fire&lt;br /&gt;
*Multiplied flame damage&lt;br /&gt;
*Pushes player&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_1&amp;quot;&amp;gt;* The Railgun has the ability to charge up over several seconds.  When charged, the railgun does more damage, and consumes up to four nails per shot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Footnote3_2&amp;quot;&amp;gt;** The Incendiary Cannon and Flamethrower will light the enemy on fire.  This deals damage for several seconds after impact, and deals multiplied damage if used in conjunction with other flame weapons.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Summary==&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
Melee weapons are for hand-to-hand combat, used at close range.&lt;br /&gt;
&lt;br /&gt;
====Crowbar====&lt;br /&gt;
This weapon is the default melee weapon for all classes that do not have their own specialty melee weapons.  Currently (as of FF Version 1.11) it is equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Crowbar]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Medikit====&lt;br /&gt;
This weapon is only equipped to the [[Class:Medic|Medic]] class.  It has two functions, both activated by the primary fire key.  When used on a member of an allied team, it heals that team member against damage or an enemy medic&amp;#039;s infection.  When used on a member of the enemy team, it [[:Category:Status_Effects#Infected|infects]] that player, dealing damage until they die, unless they are healed by a medic from their own team.  Being healed from an infection also renders that player [[Status:Immune|immune]] from reinfection for a few seconds.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Medikit]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Spanner====&lt;br /&gt;
The Spanner (a wrench) is only equipped to the [[Class:Engineer|Engineer]] class.  It does low damage when used as a weapon, but it&amp;#039;s primary function is to repair and rearm [[Buildable:Sentry Gun|SG&amp;#039;s]] and [[Buildable:Dispenser|Dispensers]] as well as upgrade SG&amp;#039;s.  It can also be used to repair a teammates armor.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Spanner]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Knife====&lt;br /&gt;
This is the melee weapon equipped to the [[Class:Spy|Spy]] class.  It has the special capability of being able to backstab, an attack that deals lethal damage to an enemy, and if successful, does not remove the spy&amp;#039;s disguise. &lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Knife]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Umbrella====&lt;br /&gt;
This is the only weapon equipped to the the [[Class:Civilian|Civilian]] class.  It is similar to the crowbar, including damage, range, and rate of fire.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Umbrella]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Bullet Weapons===&lt;br /&gt;
Bullet weapons are weapons that have no visible projectiles, and apply damage instantaneously via one or more bullets fired with a randomized spread pattern.  All current Bullet weapons use [[Reference:Ammo#Shell|shells]] as ammunition.&lt;br /&gt;
&lt;br /&gt;
====Single Shotgun====&lt;br /&gt;
The Single Shotgun (or just &amp;#039;&amp;#039;Shotgun&amp;#039;&amp;#039;) is a weapon of the [[Class:Scout|Scout]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.  It deals a fairly small amount of damage, and is moderately effective at long range.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Single Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Shotgun====&lt;br /&gt;
The Super Shotgun is the heavier but shorter ranged double-barreled cousin of the Single Shotgun.  It is equipped to the [[Class:Soldier|Soldier]], [[Class:Medic|Medic]], [[Class:HWGuy|HWGuy]], [[Class:Spy|Spy]], and [[Class:Engineer|Engineer]] classes.  It does a considerable amount of damage, but is not very effective at a distance.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Shotgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifle====&lt;br /&gt;
The Sniper Rifle is a very formidable weapon in the hands of a skilled [[Class:Sniper|Sniper]] (the only class that can use this gun).  The sniper rifle is perfectly accurate, and charges up when the trigger is held down, for up to seven seconds. It can almost always kill any class in a single shot when fully charged.  A hit to the leg reduces the damage done, but [[Status:Crippled|cripples]] the target and reduces their movement speed.  A hit to the head increases damage, and is almost always fatal, even if not fully charged.  Additionally, if you hit a target and yet they survive, they are then tagged with a [[Status:Transmitting|transmitter]] that will show allied team members team where they are, even through walls or when cloaked as a spy, if within a certain range.  The Sniper&amp;#039;s movement speed is greatly reduced when the Sniper Rifle is charged or charging.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Sniper Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Auto Rifle====&lt;br /&gt;
The Auto Rifle (or &amp;#039;&amp;#039;AR&amp;#039;&amp;#039;) is the other main weapon exclusive to the [[Class:Sniper|Sniper]] class.  It is a fully automatic rifle, doesn&amp;#039;t need reloading, is fairly accurate at a distance, and does a good amount of damage.  It&amp;#039;s biggest downside is that it uses ammunition quite quickly, and that ammunition is the same as used in the Sniper Rifle!  If you use all your ammo with the Auto Rifle, you won&amp;#039;t be able to snipe again until you get resupplied.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Auto Rifle]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Assault Cannon====&lt;br /&gt;
The Assault Cannon (sometimes called an &amp;#039;&amp;#039;AC&amp;#039;&amp;#039;) is the primary weapon of the [[Class:HWGuy|HWGuy]].  It has as high rate of fire and can do quite a bit of damage, but is not terribly effective at range.  Additionally, when firing it reduces the HWGuy&amp;#039;s movement speed to a crawl.  If you hold the trigger down, this gun will fire more rapidly, but also quickly overheat and stop firing.  With practice you can learn to tap the trigger to maintain a balance between rate of fire and preventing the gun from overheating.  Lastly, even a large number of shells disappears quickly when using the Assault Cannon.  Staying near an Resupply, [[Buildables:Dispenser|Dispenser]], or friendly [[Class:Engineer|Engineer]] is recommended.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Assault Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Projectile Weapons===&lt;br /&gt;
Projectile weapons are weapons that fire a physically modeled, visible projectile.  They do not travel instantaneously.  The type of projectile varies, and include nails, grenades, rockets, balls of fire.&lt;br /&gt;
&lt;br /&gt;
====Nailgun====&lt;br /&gt;
The Nailgun is a weapon equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], and [[Class:Spy|Spy]] classes.  This gun fires a steam of [[Ammo:Nail|Nails]] that do not fall as they travel, making it very accurate.  It has limited effectiveness against moving targets, since these Nails take a certain amount of time to reach the target.  However, it is an excellent weapon to destroy [[Buildables:Sentry Gun|SG&amp;#039;s]], [[Buildables:Dispenser|Dispensers]], and may be useful against camping [[Class:Sniper|Snipers]], [[Class:Spy|Spies]], or slow-moving [[Class:HWGuy|HWGuys]].&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Super Nailgun====&lt;br /&gt;
The beefed up brother of the Nailgun, the Super Nailgun is exclusive to the [[Class:Medic|Medic]].  While it&amp;#039;s limitations are similar to the regular Nailgun, it&amp;#039;s increased damage makes them less of a problem.  It can wipe out [[Buildables:Sentry Gun|SG&amp;#039;s]] in seconds, and can be effective against camping [[Class:Sniper|Snipers]] (especially if they are not looking your way).  If you keep your movement quick and your aim steady, it can be a fairly dangerous weapon in a close range firefight as well.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Super Nailgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Railgun====&lt;br /&gt;
The Railgun is a weapon of the [[Class:Engineer|Engineer]] class, and uses [[Reference:Ammo#Nail|Nails]] for ammunition.  While the Super Shotgun is usually better in a firefight, the Railgun is a formidable weapon as well.  The Railgun is capable of charging up (by holding the trigger), and when released it fires a powerful bolt that unerringly travels toward it&amp;#039;s target.  This bolt of energy isn&amp;#039;t super quick, so a moving target may be a bit tricky to hit, but a stationary one can be easy picking.  The fully charged shot bypasses armor completely, and can pack quite a wallop.  Additionally, the Railgun can be fired downwards with a well-timed jump to boost an Engineer into a spot they otherwise would not be able to get to.  Lastly, the Railgun shot can bounce off several walls, and actually get more powerful in the process.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Railgun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Tranquilizer Gun====&lt;br /&gt;
The Tranquilizer Gun (sometimes just called the &amp;#039;&amp;#039;Tranq&amp;#039;&amp;#039;) is equipped to the [[Class:Spy|Spy]] class.  It used [[Reference:Ammo#Nail|Nails]] as ammunition, but has a special feature.  It&amp;#039;s low-noise shot travels with perfect accuracy, and on contact with the enemy it [[Status:Traquilized|traquilizes]] them.  Tranquilized enemies have obscured vision and reduced movement speed until the effect wears off.  It can be enough time to get activate your cloak and hide somewhere safe.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Tranquilizer Gun]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Rocket Propelled Grenade====&lt;br /&gt;
The Rocket Propelled Grenade, usually referred to by its acronym as an &amp;#039;&amp;#039;RPG&amp;#039;&amp;#039;, is a devastating heavy weapon of the [[Class:Soldier|Soldier]] class.  It fires medium speed, but highly accurate [[Reference:Ammo#Rocket|Rockets]] that travel without dropping, strait at your target.  The RPG can fire four rockets close together in a burst, before you need to pause and reload.  The blast damage of a near miss can cause considerable damage itself, and can push the enemy around in ways that can be useful.  Pushing the enemy player into the line of fire of an [[Buildables:Sentry Gun|SG]] (or off a convenient cliff if you are as lucky) is a common tactic for a good Soldier.  The RPG can also be used for Rocket Jumping, a great way to boost yourself to inaccessible places.&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:RPG]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Grenade Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Grenade Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Pipe Launcher====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Pipe Launcher]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Flamethrower]] for more detail.&lt;br /&gt;
&lt;br /&gt;
====Incendiary Cannon====&lt;br /&gt;
&lt;br /&gt;
See [[Weapon:Incendiary Cannon]] for more detail.&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
&lt;br /&gt;
====Detpack====&lt;br /&gt;
&lt;br /&gt;
====Ammo Dispenser====&lt;br /&gt;
&lt;br /&gt;
====Sentry Gun====&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
&lt;br /&gt;
====Fragmentation====&lt;br /&gt;
&lt;br /&gt;
====Caltrop====&lt;br /&gt;
&lt;br /&gt;
====Concussion====&lt;br /&gt;
&lt;br /&gt;
====Nail====&lt;br /&gt;
&lt;br /&gt;
====MIRV====&lt;br /&gt;
&lt;br /&gt;
====Napalm====&lt;br /&gt;
&lt;br /&gt;
====Gas====&lt;br /&gt;
&lt;br /&gt;
====EMP====&lt;br /&gt;
&lt;br /&gt;
{{Navigation Reference}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
	<entry>
		<id>https://www.fortress-forever.com/wiki/index.php?title=Weapon:Medkit&amp;diff=5964</id>
		<title>Weapon:Medkit</title>
		<link rel="alternate" type="text/html" href="https://www.fortress-forever.com/wiki/index.php?title=Weapon:Medkit&amp;diff=5964"/>
		<updated>2008-01-03T15:38:47Z</updated>

		<summary type="html">&lt;p&gt;KubeDawg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox manual/Header}}&lt;br /&gt;
=Content=&lt;br /&gt;
* Used by the [[Class:Medic|Medic]].&lt;br /&gt;
[[Image:medkit2.jpg|thumb|]]&lt;br /&gt;
==Friendly==&lt;br /&gt;
* Healing someone that is &amp;lt; 100% of their health value to 100% is instant&lt;br /&gt;
* Healing someone that is &amp;gt;= 100% of their health value boosts them past their normal level by 5h per hit&lt;br /&gt;
* Boosting a friendly unit can only continue until their health reaches 150%, at which point no more health can be added.&lt;br /&gt;
* Anyone boosted above their maximum health value will lose health at a rate of &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; per second.&lt;br /&gt;
&lt;br /&gt;
==Combat== &lt;br /&gt;
* Hitting an enemy takes off 9 h, armour works as normal.&lt;br /&gt;
&lt;br /&gt;
==Rate of Fire==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; hits per second.&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
* Hitting an enemy with the medikit causes them to become [[:Category:Status_Effects#Infected|Infected]].&lt;br /&gt;
* Teammates are cured instantly when hit by a friendly medic&amp;#039;s medikit.&lt;br /&gt;
* Teammates cured of infection by a friendly Medic&amp;#039;s medikit receive a temporary 10 second [[:Category:Status_Effects#Immune|Immunity from re-infection]].&lt;br /&gt;
* All [[:Category:Status Effects|Status Effects]] are removed when cured by the medikit, with the exception of being [[:Category:Status Effects#Concussed|Concussed]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{Infobox manual/Footer}}&lt;/div&gt;</summary>
		<author><name>KubeDawg</name></author>
	</entry>
</feed>