https://www.fortress-forever.com/wiki/api.php?action=feedcontributions&user=DrSatan-12955&feedformat=atomFortress Forever Wiki - User contributions [en]2024-03-29T08:39:56ZUser contributionsMediaWiki 1.35.11https://www.fortress-forever.com/wiki/index.php?title=Talk:Achievements&diff=9414Talk:Achievements2010-02-12T18:08:44Z<p>DrSatan-12955: New page: Just starting this page so that discussions can get going :~~~~</p>
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<div>Just starting this page so that discussions can get going <br />
:[[User:DrSatan-12955|DrSatan-12955]] 11:08, 12 February 2010 (MST)</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9379Talk:Changelog2009-09-20T21:36:05Z<p>DrSatan-12955: /* <s>Map Changes</s> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<s>User Interface===<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<s>Visuals===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3</s><br />
<br />
: also see no where to put these --[[User:DrSatan-12955|DrSatan-12955]] 14:31, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
===<s>Class-Specific Changes</s>===<br />
<br />
<br />
<s>* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Medikit added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<s>* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)</s><br />
: there is no where that this is listed. --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Status_Effects#Crippled added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
:[http://www.fortress-forever.com/wiki2/index.php?title=Grenade:MIRV#Damage added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
: nothing to change here --[[User:DrSatan-12955|DrSatan-12955]] 14:55, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal</s><br />
: Carl got to some of this...everything else I removed / changed --[[User:DrSatan-12955|DrSatan-12955]] 15:07, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<s>Map Changes</s>===<br />
<br />
<br />
<s><br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
</s><br />
<br />
: this all needs redone, but I have created stubs for the new maps in the [[Map Guides]] Section --[[User:DrSatan-12955|DrSatan-12955]] 15:34, 20 September 2009 (MDT)<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9378Talk:Changelog2009-09-20T21:35:40Z<p>DrSatan-12955: /* <s>Map Changes */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<s>User Interface===<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<s>Visuals===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3</s><br />
<br />
: also see no where to put these --[[User:DrSatan-12955|DrSatan-12955]] 14:31, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
===<s>Class-Specific Changes</s>===<br />
<br />
<br />
<s>* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Medikit added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<s>* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)</s><br />
: there is no where that this is listed. --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Status_Effects#Crippled added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
:[http://www.fortress-forever.com/wiki2/index.php?title=Grenade:MIRV#Damage added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
: nothing to change here --[[User:DrSatan-12955|DrSatan-12955]] 14:55, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal</s><br />
: Carl got to some of this...everything else I removed / changed --[[User:DrSatan-12955|DrSatan-12955]] 15:07, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<s>Map Changes</s>===<br />
<br />
<br />
<s><br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
</s>: this all needs redone, but I have created stubs for the new maps in the [[Map Guides]] Section --[[User:DrSatan-12955|DrSatan-12955]] 15:34, 20 September 2009 (MDT)<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9377Talk:Changelog2009-09-20T21:35:03Z<p>DrSatan-12955: /* <b>Map Changes</b> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<s>User Interface===<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<s>Visuals===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3</s><br />
<br />
: also see no where to put these --[[User:DrSatan-12955|DrSatan-12955]] 14:31, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
===<s>Class-Specific Changes</s>===<br />
<br />
<br />
<s>* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Medikit added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<s>* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)</s><br />
: there is no where that this is listed. --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Status_Effects#Crippled added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
:[http://www.fortress-forever.com/wiki2/index.php?title=Grenade:MIRV#Damage added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
: nothing to change here --[[User:DrSatan-12955|DrSatan-12955]] 14:55, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal</s><br />
: Carl got to some of this...everything else I removed / changed --[[User:DrSatan-12955|DrSatan-12955]] 15:07, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<s>Map Changes===<br />
<br />
<br />
<br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
</s>: this all needs redone, but I have created stubs for the new maps in the [[Map Guides]] Section --[[User:DrSatan-12955|DrSatan-12955]] 15:34, 20 September 2009 (MDT)<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9376Talk:Changelog2009-09-20T21:34:23Z<p>DrSatan-12955: /* <b>Map Changes</b> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<s>User Interface===<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<s>Visuals===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3</s><br />
<br />
: also see no where to put these --[[User:DrSatan-12955|DrSatan-12955]] 14:31, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
===<s>Class-Specific Changes</s>===<br />
<br />
<br />
<s>* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Medikit added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<s>* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)</s><br />
: there is no where that this is listed. --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Status_Effects#Crippled added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
:[http://www.fortress-forever.com/wiki2/index.php?title=Grenade:MIRV#Damage added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
: nothing to change here --[[User:DrSatan-12955|DrSatan-12955]] 14:55, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal</s><br />
: Carl got to some of this...everything else I removed / changed --[[User:DrSatan-12955|DrSatan-12955]] 15:07, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
<s>*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
</s><br />
<br />
: this all needs redone, but I have created stubs for the new maps in the [[Map Guides]] Section --[[User:DrSatan-12955|DrSatan-12955]] 15:34, 20 September 2009 (MDT)<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9375Talk:Changelog2009-09-20T21:33:30Z<p>DrSatan-12955: /* <b>Map Changes</b> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<s>User Interface===<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<s>Visuals===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3</s><br />
<br />
: also see no where to put these --[[User:DrSatan-12955|DrSatan-12955]] 14:31, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
===<s>Class-Specific Changes</s>===<br />
<br />
<br />
<s>* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Medikit added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<s>* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)</s><br />
: there is no where that this is listed. --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Status_Effects#Crippled added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
:[http://www.fortress-forever.com/wiki2/index.php?title=Grenade:MIRV#Damage added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
: nothing to change here --[[User:DrSatan-12955|DrSatan-12955]] 14:55, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal</s><br />
: Carl got to some of this...everything else I removed / changed --[[User:DrSatan-12955|DrSatan-12955]] 15:07, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
<s>*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
</s><br />
<br />
: this all needs redone, but I have created stubs for the new maps in the [[Map Guides]] Section<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Map:ff_impact&diff=9374Map:ff impact2009-09-20T21:31:17Z<p>DrSatan-12955: New page: {{Map Stub | map = Ff_impact}} {{Navigation Map Guides}}</p>
<hr />
<div>{{Map Stub | map = Ff_impact}}<br />
<br />
{{Navigation Map Guides}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Map:ff_genesis&diff=9373Map:ff genesis2009-09-20T21:30:53Z<p>DrSatan-12955: New page: {{Map Stub | map = Ff_genesis}} {{Navigation Map Guides}}</p>
<hr />
<div>{{Map Stub | map = Ff_genesis}}<br />
<br />
{{Navigation Map Guides}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Map:ff_fusion&diff=9372Map:ff fusion2009-09-20T21:30:37Z<p>DrSatan-12955: New page: {{Map Stub | map = Ff_fusion}} {{Navigation Map Guides}}</p>
<hr />
<div>{{Map Stub | map = Ff_fusion}}<br />
<br />
{{Navigation Map Guides}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Map:ff_napoli&diff=9371Map:ff napoli2009-09-20T21:30:19Z<p>DrSatan-12955: New page: {{Map Stub | map = Ff_napoli}} {{Navigation Map Guides}}</p>
<hr />
<div>{{Map Stub | map = Ff_napoli}}<br />
<br />
{{Navigation Map Guides}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Map:ff_ksour&diff=9370Map:ff ksour2009-09-20T21:30:00Z<p>DrSatan-12955: New page: {{Map Stub | map = Ff_ksour}} {{Navigation Map Guides}}</p>
<hr />
<div>{{Map Stub | map = Ff_ksour}}<br />
<br />
{{Navigation Map Guides}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_fusion_sm.jpg&diff=9369File:Map-ff fusion sm.jpg2009-09-20T21:29:03Z<p>DrSatan-12955: uploaded a new version of "Image:Map-ff fusion sm.jpg"</p>
<hr />
<div>FF_Fusion</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_genesis_sm.jpg&diff=9368File:Map-ff genesis sm.jpg2009-09-20T21:28:46Z<p>DrSatan-12955: uploaded a new version of "Image:Map-ff genesis sm.jpg"</p>
<hr />
<div>FF_Genesis</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_ksour_sm.jpg&diff=9367File:Map-ff ksour sm.jpg2009-09-20T21:28:27Z<p>DrSatan-12955: uploaded a new version of "Image:Map-ff ksour sm.jpg"</p>
<hr />
<div>FF_Ksour</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_napoli_sm.jpg&diff=9366File:Map-ff napoli sm.jpg2009-09-20T21:28:06Z<p>DrSatan-12955: uploaded a new version of "Image:Map-ff napoli sm.jpg"</p>
<hr />
<div>FF_Napoli</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_napoli_sm.jpg&diff=9365File:Map-ff napoli sm.jpg2009-09-20T21:24:31Z<p>DrSatan-12955: FF_Napoli</p>
<hr />
<div>FF_Napoli</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_ksour_sm.jpg&diff=9364File:Map-ff ksour sm.jpg2009-09-20T21:23:38Z<p>DrSatan-12955: FF_Ksour</p>
<hr />
<div>FF_Ksour</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_genesis_sm.jpg&diff=9363File:Map-ff genesis sm.jpg2009-09-20T21:23:14Z<p>DrSatan-12955: FF_Genesis</p>
<hr />
<div>FF_Genesis</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=File:Map-ff_fusion_sm.jpg&diff=9362File:Map-ff fusion sm.jpg2009-09-20T21:22:39Z<p>DrSatan-12955: FF_Fusion</p>
<hr />
<div>FF_Fusion</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9353Talk:Changelog2009-09-20T21:07:28Z<p>DrSatan-12955: /* <b>Class-Specific Changes</b> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<s>User Interface===<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<s>Visuals===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3</s><br />
<br />
: also see no where to put these --[[User:DrSatan-12955|DrSatan-12955]] 14:31, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
===<s>Class-Specific Changes</s>===<br />
<br />
<br />
<s>* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Medikit added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<s>* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)</s><br />
: there is no where that this is listed. --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Status_Effects#Crippled added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
:[http://www.fortress-forever.com/wiki2/index.php?title=Grenade:MIRV#Damage added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
: nothing to change here --[[User:DrSatan-12955|DrSatan-12955]] 14:55, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal</s><br />
: Carl got to some of this...everything else I removed / changed --[[User:DrSatan-12955|DrSatan-12955]] 15:07, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
<br />
<br />
<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9352Talk:Changelog2009-09-20T21:07:11Z<p>DrSatan-12955: /* <b>Class-Specific Changes</b> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<s>User Interface===<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<s>Visuals===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3</s><br />
<br />
: also see no where to put these --[[User:DrSatan-12955|DrSatan-12955]] 14:31, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
===<b>Class-Specific Changes</b>===<br />
<br />
<br />
<s>* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Medikit added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<s>* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)</s><br />
: there is no where that this is listed. --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Status_Effects#Crippled added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
:[http://www.fortress-forever.com/wiki2/index.php?title=Grenade:MIRV#Damage added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
: nothing to change here --[[User:DrSatan-12955|DrSatan-12955]] 14:55, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal</s><br />
: Carl got to some of this...everything else I removed / changed --[[User:DrSatan-12955|DrSatan-12955]] 15:07, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
<br />
<br />
<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Category:Buildables&diff=9351Category:Buildables2009-09-20T21:05:31Z<p>DrSatan-12955: /* Sentry Gun */</p>
<hr />
<div>{{Infobox manual/Header}}<br />
<br />
As you travel around Fortress Forever maps you may occasionally come across a buildable structure. There are three types of building; the [[#Dispenser|dispenser]] is a passive structure that supplies ammo and armour to friendly players, The [[#Sentry Gun|sentry gun,]] an aggressive structure armed with weapons that will attack enemy units, and the [[#Jump Pad|jump pad or man cannon,]] a passive structure that servers as a "ramp" for any class that touches it. These are described in more detail in the sections below. This manual page describes who builds them and their uses.<br />
<br />
==Deploying buildings on the battlefield==<br />
[[Image:engiemenu2.gif|thumb|[[Class:Engineer|Engineer's]] [[HUD#Context Menu|context menu]] menu being used to build.]]<br />
Deploying buildings is a unique ability belonging to the [[Class:Engineer|Engineer]]. <br />
<br />
Each engineer can deploy one of each structure on the battlefield at a time. They can build new ones at any time (providing they have enough cells) if the existing building is destroyed, dismantled or remotely detonated.<br />
<br />
When playing as engineer, the building options are reached using the engineer's [[HUD#Context Menu|context menu]] (default: right mouse button). Before you have any buildings on the battlefield, only ''Build Sentry'' and ''Build Dispenser'' are available, and the rest are grayed out. You need to have enough cells (from picking up armour and ammo bags) in order to build either building, and so therefore even these options may be grayed out.<br />
<br />
Selecting one of these will put you in build mode; a ghost image of the building will appear in front of you to show where the building would be deployed. If the position is invalid then an error symbol will show instead. You can move around until you find the perfect position. Press the fire button (default: left mouse button) once to start building.<br />
[[Image:maintaining.jpg|thumb|Maintain a buildable by hitting it with your Wrench.]]<br />
<br />
==Maintaining buildings on the battlefield==<br />
<br />
Buildings have health levels and will be destroyed if they take too much damage. As engineer you can repair both your own and other people's buildings by hitting them with your spanner. This will top up their health back to maximum.<br />
<br />
Hitting buildings with your spanner has an additional secondary effect on each type of building. The secondary effects are:<br />
* adding your ammo to the dispenser.<br />
* restocking sentry ammo and upgrading to a more powerful level.<br />
<br />
These are both described in more detail in the sections below.<br />
<br />
The context menu also provides options for dismantling and detonating either of your buildings. Dismantling has to be done while up close to your building, and will recoup half of the cell cost. Buildings can be detonated at any range; the resulting explosion can be very powerful if the dispenser or sentry gun had enough ammo in it.<br />
<br />
==Building sabotage==<br />
[[Image:spymenu2.gif|thumb|[[Class:Spy|Spy's]] [[HUD#Context Menu|context menu]] menu being used to sabotage.]]<br />
Enemy [[Class:Spy|spies]] have the ability to sabotage the other team's buildings. This is done by sneaking up to the building and standing nearby with your crosshair on it. A timer will display to show how long the sabotage is taking.<br />
<br />
Once the sabotage bar completes, the building is now in a state of ''sabotage''. You will be unable to detonate or dismantle your buildables while they are in this state. The spy can now remotely activate the sabotage via their [[HUD#Context Menu|context menu]] (default: right mouse button). This will detonate any of their sabotaged dispensers and set any sabotaged sentry guns to fire against their own team.<br />
<br style="clear:both" /><br />
<br />
==Dispenser==<br />
[[Image:Dispencer.jpg|thumbnail|300x300px|The dispenser]]<br />
Dispensers hold ammo and give both ammo and armour to friendly players who come near. Dispensers are built with a basic amount of suppies and gradually self-charge with ammo. Engineers can also add ammo into the dispenser by hitting it with the spanner or having allies throw ammo backpacks at it, which it then eats.<br />
<br />
Dispensers will send an alert message to their owner if an enemy player gets too close, even if they are a disguised spy. This can make dispensers helpful for early-warning or detection systems.<br />
<br />
* '''Build cost:''' 100 cells<br />
* '''Health:''' 150<br />
* '''Build time:''' 2 seconds<br />
* '''Sabotage effect:''' Detonates<br />
<br />
<br />
Maximum storage: 400 [[Reference:Ammo#Shell|shells]], 600 [[Reference:Ammo#Nail|nails]], 400 [[Reference:Ammo#Cell|cells]], 300 [[Reference:Ammo#Rocket|rockets]], 500 [[Armor|armour]].<br />
<br style="clear:both" /><br />
<br />
==Sentry Gun==<br />
Sentry guns will fire automatically at enemy players who come within range. Sentry guns can be upgraded to three different levels. To upgrade, hit the sentry gun with the spanner when you have at least 130 cells. The upgrade process is instantaneous.<br />
<br />
Sentries will begin making sonar noises when a Spy is nearby.<br />
<br />
The difference between the levels is as follows:<br />
* Level One<br />
** '''Health:''' 165<br />
** '''Dismantle Value:''' 65 cells<br />
** '''Weapon Details:''' One small gun<br />
* Level Two<br />
** '''Health:''' 180<br />
** '''Dismantle Value:''' 130 cells<br />
** '''Weapon Details:''' One minigun<br />
* Level Three<br />
** '''Health:''' 210<br />
** '''Dismantle Value:''' 195 cells<br />
** '''Weapon Details:''' Two miniguns, two barrel mounted rocket propelled grenade launchers<br />
<br />
<br />
Other sentry gun information:<br />
<br />
* '''Initial Build time:''' 3 seconds<br />
* '''Sabotage effect:''' Fires on own team<br />
* '''Sentry Gun Bullet Push:''' 15<br />
* '''Sparks When Low on Health:''' When below 50% health, a player's sentry gun will spark.<br />
<br />
<br />
<gallery caption="The three sentry gun levels" widths="200px" heights="200px" perrow="3"><br />
Image:Sg1.gif|Level One<br />
Image:Sg2.gif|Level Two<br />
Image:Sg3.gif|Level Three<br />
</gallery><br />
<br />
==Jump Pad==<br />
[[Image:jumpinpag.gif|thumbnail|300x300px|The Jump Pad]]<br />
The Jump Pad (aka Man Cannon) can be built by the [[:Class:Scout|Scout]]. The Man Cannon is built by using the special ability button (mouse2 by default). Once it has been deployed it is invulnerable to attack from [[:Reference:Weapons|weapons,]] [[:Reference:Grenades|grenades,]] or any other damaging ability, and can only be detonated by the [[:Class:Scout|Scout]] who built it. <br />
<br />
Any player may use a scout's Man Cannon, regardless of class or team. Remember this when building a Man Cannon as you may inadvertently be helping out your enemies! <br />
<br />
<br />
Man Cannon information:<br />
<br />
*'''Initial Build time:''' 5 Seconds<br />
*'''Push Value:''' 1024<br />
*'''Life Cycle:''' A Man Cannon self destructs after 60 seconds. However as a [[:Class:Scout|Scout]] you may detonate it at anytime.<br />
{{Navigation Playing the Game}}<br />
{{Rating|4}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Class:Spy&diff=9350Class:Spy2009-09-20T21:02:51Z<p>DrSatan-12955: </p>
<hr />
<div>{{Infobox manual/Header}}<br />
{{Class<br />
| infoboxclass =<br />
{{Infobox Class Small<br />
| classportrait = [[Image:spy_pic.jpg]]<br />
| classname = '''Spy'''<br />
| health = <span style="color: orange">Medium</span><br />
| armour = <span style="color: orange">Medium</span><br />
| power = <span style="color: red">Low</span><br />
| speed = <span style="color: green">High</span><br />
| role = <span style="color: limegreen">Offense</span><br />
| healthmax = 90<br />
| armtype = [[Armour:Yellow|Yellow]]<br />
| armspawn = 25<br />
| armmax = 100<br />
| maxspeed = 315<br />
| gren1 = [[Grenade:Frag|Frag]]<br />
| slot1 = [[Weapon:Knife|Knife]]<br />
| slot2 = [[Weapon:Tranquilizer Gun|Tranq]]<br />
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]<br />
| slot4 = [[Weapon:Nailgun|Nailgun]]<br />
}}<br />
<br />
| infoboxammo =<br />
{{Infobox_Ammo<br />
| gren1 = [[Grenade:Frag|Frag Grenade]]<br />
| gren1atspawn = 2<br />
| gren1max = 4<br />
| discardgren1 = No<br />
| gren2atspawn = 0<br />
| gren2max = 0<br />
| discardgren2 = No<br />
| shellsatspawn = 40<br />
| shellsmax = 40<br />
| discardshells = No<br />
| nailsatspawn = 50<br />
| nailsmax = 100<br />
| discardnails = No<br />
| cellsatspawn = 10<br />
| cellsmax = 30<br />
| discardcells = Yes<br />
| rocketsatspawn = 0<br />
| rocketsmax = 15<br />
| discardrockets = No<br />
| detpacksatspawn = 0<br />
| detpacksmax = 0<br />
| discarddetpacks = Yes<br />
}}<br />
| classname =<br />
Spy<br />
| classintro =<br />
The thinking man's class, the Spy is the assassin and saboteur of Fortress Forever. He has a wide variety of special abilities at his disposal that help him excel at infiltration and sabotage. The spy wages a psychological war with the enemy; he uses stealth and subterfuge to maneuver through the enemy base unhinged and then strike where it will hurt most. The Spy's [[Weapon:Knife|Knife]] can instantly and silently kill an enemy player if they are stabbed from behind. The Spy also carries a [[Weapon:Tranquilizer Gun|tranquilizer gun]] loaded with a secret mixture of sedatives and psychosis drugs that slow down and disorient enemy players. For times when a more direct approach is required, the spy also packs a [[Weapon:Super Shotgun|super shotgun]] and [[Weapon:Nailgun|nail gun]].<br />
<br />
| specialcommandinfo =<br />
The Spy's special command brings up the Disguise Menu. The Disguise Menu shows all of the options the Spy has for disguising (see "Disguise" below).<br />
| abilities =<br />
{{Inline_Ability|<br />
|name = [[Class_Ability:Disguise|Disguise]]<br />
|description=<br />
Spies can disguise themselves as any other class and team that is available on the current map. If there are two teams on the map, the disguises will be listed as either "Friendly" or "Enemy". If there are three or four teams on the map, the disguises will be listed by team color. The disguise options also reflect any class limits on the map; if Snipers are disabled on the map, then a Spy is unable to disguise as a Sniper. However, the Spy's disguises can be controlled by each map's individual LUA file, so a mapper can allow a Spy to disguise as any mix of all ten classes if s/he wishes to do so.<br><br>A Spy's disguise is removed whenever they attack with one of their weapons. (Spies are still able to prime grenades and throw them while disguised.) There is one exception to this rule (see "ID Theft" below). A Spy's currently equipped weapon is reflected in their disguise. Generally, his [[Knife]] corresponds with the weapon in Slot 1, [[Tranq]] in Slot 2, [[Super Shotgun]] in Slot 3 and [[Nailgun]] in Slot 4. For example, if a Spy is disguised as a [[Soldier]] and is holding the Nailgun, he will appear to be holding the [[RPG]] to others. This will also be reflected to you on your [[HUD]] next to your weapon.<br />
}}<br />
<br />
{{Inline_Ability|<br />
|name = Disguise Removal<br />
|description =<br />
A Spy can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". If two disguised Spies touch one another, both of their disguises are removed. The [[Class:Scout|Scout]] also possesses this ability.<br />
}}<br />
<br />
{{Inline_Ability|<br />
|name = [[Class_Ability:ID Theft|ID Theft]]<br />
|description =<br />
Normally, when the Spy attacks with a weapon they lose their disguise. However, if the Spy successfully backstabs an enemy from behind with their [[Weapon:Knife|Knife]] on the first hit (which is an instant kill), they instantly assume the team color and class of the enemy as a disguise.<br />
}}<br />
<br />
{{Inline_Ability|<br />
|name = [[Class_Ability:Invisibility|Invisibility]]<br />
|description=<br />
Spies can cloak. There are three options for cloaking: Cloak, Silent Cloak, and Smart Cloak. If a Spy cloaks normally, a Corpse showing their model falls as if it had died. This is a functional and useful replacement for feigning death. If a Spy cloaks silently, the Spy simply fades into their cloaked form. Smart cloak is a command that will let the spy cloak silently if he's standing still. Otherwise it causes the normal, noisy cloak.<br />
<br />
Other players will see a shimmering distortion that is the spy when looking at him while he's cloaked. Friendly players will see an arrow above the spy's head. Enemies have to look hard! A Spy moves slower when cloaked, and any increases in speed (such as being hit by a [[Grenade:Concussion|Concussion Grenade]] and subsquently being pushed away) will remove the cloak. The more a cloaked spy moves, the more visible he becomes. Cloaked Spies do not bleed.<br />
}}<br />
<br />
{{Inline_Ability|<br />
|name = [[Class_Ability:Reduced Falling Damage|Reduced Falling Damage]]<br />
|description=<br />
Spies must fall 50% as far as other classes to receive fall damage, and they receive 50% less damage than other classes when they sustain fall damage.<br />
}}<br />
<br />
{{Inline_Ability|<br />
|name = [[:Category:Buildables#Building_sabotage|Sabotage]]<br />
|description=<br />
Spies can sabotage enemy [[:Category:Buildables#Sentry_Gun|Sentry Guns]] and [[:Category:Buildables#Dispenser|Dispensers]] and turn them against the enemy team. The Spy must stand next to a Sentry Gun or Dispenser while disguised Sabotaging a Sentry Gun or Dispenser takes 3 seconds. Sabotaged Buildables can not be detonated or dismantled. (However, they can still be destroyed by weapons fire as usual.) The Sabotage effect is removed after the timer runs out or the Spy is killed.<br><br> The Spy can activate the Sabotage and the Sentry Gun will fire on its own team, giving all kills to the Spy. When the activated Sabotage ends, the Sabotage is removed. A Sabotaged Dispenser can be detonated by the Spy activating the Sabotage. The Sabotaged Dispenser will kill anyone on the Engineer's team (if Friendly Fire is off).<br />
}}<br />
<br />
{{Inline_Ability|<br />
|name = [[Class_Ability:Stealth|Stealth]]<br />
|description=<br />
Spies do not make footstep sounds like the other classes do. However, they will make footsteps while disguised so as to not ruin the illusion of the disguise.If a Spy is crouching when he lands from a fall, he will make no noise. However, a Spy can choose to stand while falling so as to purposely make noise if they choose to do so.<br />
}}<br />
<br />
|weapons =<br />
{{Inline_Weapon|<br />
|name=[[Weapon:Knife|Knife]]<br />
|imgsrc=W_kn_380x190.jpg<br />
|width=190<br />
|description=<br />
The knife is the signature weapon of the spy. Although it's a melee weapon, it is very deadly. Normal hits deal significantly more damage than the crowbar, and backstabs kill instantly. Much of learning how to be a good spy is proper use of the knife.<br />
}}<br />
<br />
{{Inline_Weapon|<br />
|name=[[Weapon:Tranquilizer Gun|Tranquilizer Gun]]<br />
|imgsrc=W_tq_380x190.jpg<br />
|width=190<br />
|description=<br />
The tranq is useful for slowing down pursuers, catching up with targets, and in general causing annoyance. Each successful shot causes the target to suffer from an increasingly powerful sedation effect. The enemy's movement speed is slowed and their vision blurred. The projectiles from this weapon do not hit instantly; so you must learn to lead targets at medium and long ranges.<br />
}}<br />
<br />
{{Inline_Weapon|<br />
|name=[[Weapon:Super_Shotgun|Super Shotgun]]<br />
|imgsrc=W_ss_380x190.jpg<br />
|width=190<br />
|description=<br />
The super shotgun is the spy's main weapon if he gets in trouble. It doesn't have the grace or style of a saboteur, but it gets the job done when you need to fight for your life.<br />
}}<br />
<br />
{{Inline_Weapon|<br />
|name=[[Weapon:Nailgun|Nailgun]]<br />
|imgsrc=W_ng_380x190.jpg<br />
|width=190<br />
|description=<br />
The nailgun is most useful for taking out sentry guns. It works at an almost unlimited range and the steady stream of nails destroys the gun quickly. Combine the nailgun with frag grenades and circle strafing for maximum effect against sentries.<br />
}}<br />
<br />
| grenades=<br />
{{Inline_Weapon|<br />
|name=[[Grenade:Frag|Frag Grenade]]<br />
|imgsrc=G_fr_190x190.jpg<br />
|width=95<br />
|description=<br />
The standard fragmentation grenade: lots of damage, a large blast radius. Like the super shotgun, it doesn't exactly have the style of a calm, cool infiltrator, but it will be one of your most useful weapons.<br />
}}<br />
<br />
| strategyandtips =<br />
'''Playing As Spy'''<br />
<br />
====Offensive Spy====<br />
The [[Weapon:Tranquilizer Gun|Tranq]] will slow down an enemy and effectively remove their peripheral vision. This is best used to slow down an enemy and get around them for a backstab with the knife.<br />
<br />
The Spy's greatest weapon is his [[Weapon:Knife|Knife]]. It does twice the damage of the crowbar and can instantly kill an enemy if they are hit with it from behind. However, using it will show a Knife kill icon in the HUD, and thus a Spy should try to refrain from using it lest they alert the enemy team that their team has a Spy on it.<br />
<br />
Although the Spy is armed with a [[Weapon:Super_Shotgun|Super Shotgun]], he only has average health, armor, and movement speed and is unlikely to survive in open combat. A Spy's best role is to make use of his various Special Abilities to infiltrate the enemy's base and cause whatever damage he can.<br />
<br />
If the enemy knows the other team has a Spy, they will be especially alert. It is best to change disguises or cloak in areas outside of sight of the enemy such as your team's spawn rooms.<br />
<br />
====Infiltrating the Base====<br />
'''Starting Off'''<br />
<br />
As a Spy, the main thing you want to do is get into the enemy base and help retrieve their flag. The first thing you want to do is pick a disguise, which is a key part of your mission. Try choosing a disguise that is about the same speed a spy, such as a [[Class:Pyro|Pyro]]. Now you must make your way from your base to theirs without being caught by enemies. To do this, be sure to take less-used routes and use your cloak. Also be sure to listen for the footsteps of incoming enemies.<br />
<br />
No matter what route you choose to enter the enemy's base, you should start off by Disguising as a teammate. If an enemy sees a regular Spy or an "ally" running towards their base, no matter the direction, they're going to shoot that person. Disguising as an ally prevents the enemy from knowing that your team has a Spy. If they spot you Disguised as an ally and open fire, don't fire back! Doing so will show that your team has a Spy, and that'll cause them to start actively Spy-checking.<br />
<br />
'''What To Do In Their Base'''<br />
<br />
Congratulations, you made it to their base alive and unseen, but what do you do now? <br />
<br />
* First things first, sneak over to that security and make sure it's down! This will really help those speedy Scouts and Medics to get the flag, because they don't have to make any detours. <br />
<br />
* A good tip for being in their base is to not kill randomly! Sure, that afk [[Class:Sniper|Sniper]] looks like a fun kill, but it will blow your cover. You only want to backstab if really necessary such as if there is a [[Class:HWGuy|HWGuy]] guarding the top of the ramp, keeping all of your Scout buddies crying at the bottom.<br />
<br />
* Try to sabotage Sentries, if you can. If you can't launch a few grenades at it, and if it's still alive, shoot it with the Nailgun. You'll loose your disguise, but the Sentry will be down, making it much easier for your teammates to come through.<br />
<br />
* Give your team info about the enemy's base! This is one of them most-neglected strategies out there, and it can save lives. Once you get into the base, start telling your teammates about where Sentries, HWGuys and other defenders are. This is very helpful for your attackers, as it allows them to plot where they want to go. When reporting, make sure to find an isolated corner or dark area. If an enemy sees an "ally" just standing around near a key location, he'll probably shoot you a few times to see if you're a Spy.<br />
<br />
'''So You Want To Capture Their Flag, Eh?'''<br />
<br />
The flag room is often the most guarded room in the enemy's base. If you choose to enter here, YOU MUST have a disguise on! Without a disguise you're either A: Getting ripped to shreds by a sentry or B: Getting ripped to shreds by a HWGuy. <br />
<br />
So you picked a disguise and walked in there, but what do you do? Scout the room out immediately and see how many defenders there are, if any. Be sure to avoid all of the defenders, and if you're spottted; run out of the room, cloak, pick a new disguise, find a different entrance, enter flag room, try again. If you're left in there with 1 or 2 stupid defenders that haven't realized that you're a spy, It's a good idea to take one out, grab the flag, and run like hell.<br />
<br />
'''Oh no! You've been caught!'''<br />
<br />
First thing's first, you are not dead once somebody figures out you're a Spy. Once somebody starts wailing on you (usually three shots shows they've figured it out), break out the Super Shotgun and start firing while running back to base. If you spot a slow class that hasn't seen you yet, take out the Tranq gun and shoot him with it. While being tranqed only lasts a few seconds, it gives you enough time to get away from your target. Try to take alternate paths, such as underground or water ones. You might lose them, giving you enough time to cloak and get back to base. Remember, once you get back to base and heal up, you should go back as a different class. They'll be expecting you.<br />
<br />
====Defensive Spy====<br />
Defensively, a Spy has few options, though the Spy's available Special Abilities are generally focused towards infiltration. Defending Spies typically patrol around the base and attempt to backstab unsuspecting enemies entering the base.<br />
<br />
====Playing Against A Spy====<br />
<br />
Spies are equipped to excel at infiltration, but they are not as effective if the player does not implement those skills in the right situation. The best defense against a Spy is a wary and alert team. If your team's only [[Class:Soldier|Soldier]] is known to be in the enemy base and you see a Soldier running around in your base, then it is surely a Spy.<br />
<br />
A [[Class:Scout|Scout]] can remove an enemy Spy's disguise, so having a Scout touch teammates as they walk around the base is a good defensive option. The same defensive option can be applied to a team's Spy if they wish to do so as a Spy can remove another Spy's disguise.<br />
<br />
| credconceptart =<br />
Jeremy "dr_nick" Todd<br />
| credmodel =<br />
dood<br />
| credskin =<br />
dood<br />
| credvoice =<br />
dood<br />
| mediapage =<br />
[http://www.fortress-forever.com/media/42 Media Page]<br />
<br />
|furtherreading =<br />
* How to go about [[:Category:Buildables#Building_sabotage|sabotaging buildings]]<br />
}}<br />
<br />
[[Category:Classes]]<br />
{{Rating|4}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Class:Spy&diff=9349Class:Spy2009-09-20T21:02:27Z<p>DrSatan-12955: </p>
<hr />
<div>{{Infobox manual/Header}}<br />
{{Class<br />
| infoboxclass =<br />
{{Infobox Class Small<br />
| classportrait = [[Image:spy_pic.jpg]]<br />
| classname = '''Spy'''<br />
| health = <span style="color: orange">Medium</span><br />
| armour = <span style="color: orange">Medium</span><br />
| power = <span style="color: red">Low</span><br />
| speed = <span style="color: green">High</span><br />
| role = <span style="color: limegreen">Offense</span><br />
| healthmax = 90<br />
| armtype = [[Armour:Yellow|Yellow]]<br />
| armspawn = 25<br />
| armmax = 100<br />
| maxspeed = 315<br />
| gren1 = [[Grenade:Frag|Frag]]<br />
| slot1 = [[Weapon:Knife|Knife]]<br />
| slot2 = [[Weapon:Tranquilizer Gun|Tranq]]<br />
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]<br />
| slot4 = [[Weapon:Nailgun|Nailgun]]<br />
}}<br />
<br />
| infoboxammo =<br />
{{Infobox_Ammo<br />
| gren1 = [[Grenade:Frag|Frag Grenade]]<br />
| gren1atspawn = 2<br />
| gren1max = 4<br />
| discardgren1 = No<br />
| gren2atspawn = 0<br />
| gren2max = 0<br />
| discardgren2 = No<br />
| shellsatspawn = 40<br />
| shellsmax = 40<br />
| discardshells = No<br />
| nailsatspawn = 50<br />
| nailsmax = 100<br />
| discardnails = No<br />
| cellsatspawn = 10<br />
| cellsmax = 30<br />
| discardcells = Yes<br />
| rocketsatspawn = 0<br />
| rocketsmax = 15<br />
| discardrockets = No<br />
| detpacksatspawn = 0<br />
| detpacksmax = 0<br />
| discarddetpacks = Yes<br />
}}<br />
| classname =<br />
Spy<br />
| classintro =<br />
The thinking man's class, the Spy is the assassin and saboteur of Fortress Forever. He has a wide variety of special abilities at his disposal that help him excel at infiltration and sabotage. The spy wages a psychological war with the enemy; he uses stealth and subterfuge to maneuver through the enemy base unhinged and then strike where it will hurt most. The Spy's [[Weapon:Knife|Knife]] can instantly and silently kill an enemy player if they are stabbed from behind. The Spy also carries a [[Weapon:Tranquilizer Gun|tranquilizer gun]] loaded with a secret mixture of sedatives and psychosis drugs that slow down and disorient enemy players. For times when a more direct approach is required, the spy also packs a [[Weapon:Super Shotgun|super shotgun]] and [[Weapon:Nailgun|nail gun]].<br />
<br />
| specialcommandinfo =<br />
The Spy's special command brings up the Disguise Menu. The Disguise Menu shows all of the options the Spy has for disguising (see "Disguise" below).<br />
| abilities =<br />
{{Inline_Ability|<br />
|name = [[Class_Ability:Disguise|Disguise]]<br />
|description=<br />
Spies can disguise themselves as any other class and team that is available on the current map. If there are two teams on the map, the disguises will be listed as either "Friendly" or "Enemy". If there are three or four teams on the map, the disguises will be listed by team color. The disguise options also reflect any class limits on the map; if Snipers are disabled on the map, then a Spy is unable to disguise as a Sniper. However, the Spy's disguises can be controlled by each map's individual LUA file, so a mapper can allow a Spy to disguise as any mix of all ten classes if s/he wishes to do so.<br><br>A Spy's disguise is removed whenever they attack with one of their weapons. (Spies are still able to prime grenades and throw them while disguised.) There is one exception to this rule (see "ID Theft" below). A Spy's currently equipped weapon is reflected in their disguise. Generally, his [[Knife]] corresponds with the weapon in Slot 1, [[Tranq]] in Slot 2, [[Super Shotgun]] in Slot 3 and [[Nailgun]] in Slot 4. For example, if a Spy is disguised as a [[Soldier]] and is holding the Nailgun, he will appear to be holding the [[RPG]] to others. This will also be reflected to you on your [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD] next to your weapon.<br />
}}<br />
<br />
{{Inline_Ability|<br />
|name = Disguise Removal<br />
|description =<br />
A Spy can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". If two disguised Spies touch one another, both of their disguises are removed. The [[Class:Scout|Scout]] also possesses this ability.<br />
}}<br />
<br />
{{Inline_Ability|<br />
|name = [[Class_Ability:ID Theft|ID Theft]]<br />
|description =<br />
Normally, when the Spy attacks with a weapon they lose their disguise. However, if the Spy successfully backstabs an enemy from behind with their [[Weapon:Knife|Knife]] on the first hit (which is an instant kill), they instantly assume the team color and class of the enemy as a disguise.<br />
}}<br />
<br />
{{Inline_Ability|<br />
|name = [[Class_Ability:Invisibility|Invisibility]]<br />
|description=<br />
Spies can cloak. There are three options for cloaking: Cloak, Silent Cloak, and Smart Cloak. If a Spy cloaks normally, a Corpse showing their model falls as if it had died. This is a functional and useful replacement for feigning death. If a Spy cloaks silently, the Spy simply fades into their cloaked form. Smart cloak is a command that will let the spy cloak silently if he's standing still. Otherwise it causes the normal, noisy cloak.<br />
<br />
Other players will see a shimmering distortion that is the spy when looking at him while he's cloaked. Friendly players will see an arrow above the spy's head. Enemies have to look hard! A Spy moves slower when cloaked, and any increases in speed (such as being hit by a [[Grenade:Concussion|Concussion Grenade]] and subsquently being pushed away) will remove the cloak. The more a cloaked spy moves, the more visible he becomes. Cloaked Spies do not bleed.<br />
}}<br />
<br />
{{Inline_Ability|<br />
|name = [[Class_Ability:Reduced Falling Damage|Reduced Falling Damage]]<br />
|description=<br />
Spies must fall 50% as far as other classes to receive fall damage, and they receive 50% less damage than other classes when they sustain fall damage.<br />
}}<br />
<br />
{{Inline_Ability|<br />
|name = [[:Category:Buildables#Building_sabotage|Sabotage]]<br />
|description=<br />
Spies can sabotage enemy [[:Category:Buildables#Sentry_Gun|Sentry Guns]] and [[:Category:Buildables#Dispenser|Dispensers]] and turn them against the enemy team. The Spy must stand next to a Sentry Gun or Dispenser while disguised Sabotaging a Sentry Gun or Dispenser takes 3 seconds. Sabotaged Buildables can not be detonated or dismantled. (However, they can still be destroyed by weapons fire as usual.) The Sabotage effect is removed after the timer runs out or the Spy is killed.<br><br> The Spy can activate the Sabotage and the Sentry Gun will fire on its own team, giving all kills to the Spy. When the activated Sabotage ends, the Sabotage is removed. A Sabotaged Dispenser can be detonated by the Spy activating the Sabotage. The Sabotaged Dispenser will kill anyone on the Engineer's team (if Friendly Fire is off).<br />
}}<br />
<br />
{{Inline_Ability|<br />
|name = [[Class_Ability:Stealth|Stealth]]<br />
|description=<br />
Spies do not make footstep sounds like the other classes do. However, they will make footsteps while disguised so as to not ruin the illusion of the disguise.If a Spy is crouching when he lands from a fall, he will make no noise. However, a Spy can choose to stand while falling so as to purposely make noise if they choose to do so.<br />
}}<br />
<br />
|weapons =<br />
{{Inline_Weapon|<br />
|name=[[Weapon:Knife|Knife]]<br />
|imgsrc=W_kn_380x190.jpg<br />
|width=190<br />
|description=<br />
The knife is the signature weapon of the spy. Although it's a melee weapon, it is very deadly. Normal hits deal significantly more damage than the crowbar, and backstabs kill instantly. Much of learning how to be a good spy is proper use of the knife.<br />
}}<br />
<br />
{{Inline_Weapon|<br />
|name=[[Weapon:Tranquilizer Gun|Tranquilizer Gun]]<br />
|imgsrc=W_tq_380x190.jpg<br />
|width=190<br />
|description=<br />
The tranq is useful for slowing down pursuers, catching up with targets, and in general causing annoyance. Each successful shot causes the target to suffer from an increasingly powerful sedation effect. The enemy's movement speed is slowed and their vision blurred. The projectiles from this weapon do not hit instantly; so you must learn to lead targets at medium and long ranges.<br />
}}<br />
<br />
{{Inline_Weapon|<br />
|name=[[Weapon:Super_Shotgun|Super Shotgun]]<br />
|imgsrc=W_ss_380x190.jpg<br />
|width=190<br />
|description=<br />
The super shotgun is the spy's main weapon if he gets in trouble. It doesn't have the grace or style of a saboteur, but it gets the job done when you need to fight for your life.<br />
}}<br />
<br />
{{Inline_Weapon|<br />
|name=[[Weapon:Nailgun|Nailgun]]<br />
|imgsrc=W_ng_380x190.jpg<br />
|width=190<br />
|description=<br />
The nailgun is most useful for taking out sentry guns. It works at an almost unlimited range and the steady stream of nails destroys the gun quickly. Combine the nailgun with frag grenades and circle strafing for maximum effect against sentries.<br />
}}<br />
<br />
| grenades=<br />
{{Inline_Weapon|<br />
|name=[[Grenade:Frag|Frag Grenade]]<br />
|imgsrc=G_fr_190x190.jpg<br />
|width=95<br />
|description=<br />
The standard fragmentation grenade: lots of damage, a large blast radius. Like the super shotgun, it doesn't exactly have the style of a calm, cool infiltrator, but it will be one of your most useful weapons.<br />
}}<br />
<br />
| strategyandtips =<br />
'''Playing As Spy'''<br />
<br />
====Offensive Spy====<br />
The [[Weapon:Tranquilizer Gun|Tranq]] will slow down an enemy and effectively remove their peripheral vision. This is best used to slow down an enemy and get around them for a backstab with the knife.<br />
<br />
The Spy's greatest weapon is his [[Weapon:Knife|Knife]]. It does twice the damage of the crowbar and can instantly kill an enemy if they are hit with it from behind. However, using it will show a Knife kill icon in the HUD, and thus a Spy should try to refrain from using it lest they alert the enemy team that their team has a Spy on it.<br />
<br />
Although the Spy is armed with a [[Weapon:Super_Shotgun|Super Shotgun]], he only has average health, armor, and movement speed and is unlikely to survive in open combat. A Spy's best role is to make use of his various Special Abilities to infiltrate the enemy's base and cause whatever damage he can.<br />
<br />
If the enemy knows the other team has a Spy, they will be especially alert. It is best to change disguises or cloak in areas outside of sight of the enemy such as your team's spawn rooms.<br />
<br />
====Infiltrating the Base====<br />
'''Starting Off'''<br />
<br />
As a Spy, the main thing you want to do is get into the enemy base and help retrieve their flag. The first thing you want to do is pick a disguise, which is a key part of your mission. Try choosing a disguise that is about the same speed a spy, such as a [[Class:Pyro|Pyro]]. Now you must make your way from your base to theirs without being caught by enemies. To do this, be sure to take less-used routes and use your cloak. Also be sure to listen for the footsteps of incoming enemies.<br />
<br />
No matter what route you choose to enter the enemy's base, you should start off by Disguising as a teammate. If an enemy sees a regular Spy or an "ally" running towards their base, no matter the direction, they're going to shoot that person. Disguising as an ally prevents the enemy from knowing that your team has a Spy. If they spot you Disguised as an ally and open fire, don't fire back! Doing so will show that your team has a Spy, and that'll cause them to start actively Spy-checking.<br />
<br />
'''What To Do In Their Base'''<br />
<br />
Congratulations, you made it to their base alive and unseen, but what do you do now? <br />
<br />
* First things first, sneak over to that security and make sure it's down! This will really help those speedy Scouts and Medics to get the flag, because they don't have to make any detours. <br />
<br />
* A good tip for being in their base is to not kill randomly! Sure, that afk [[Class:Sniper|Sniper]] looks like a fun kill, but it will blow your cover. You only want to backstab if really necessary such as if there is a [[Class:HWGuy|HWGuy]] guarding the top of the ramp, keeping all of your Scout buddies crying at the bottom.<br />
<br />
* Try to sabotage Sentries, if you can. If you can't launch a few grenades at it, and if it's still alive, shoot it with the Nailgun. You'll loose your disguise, but the Sentry will be down, making it much easier for your teammates to come through.<br />
<br />
* Give your team info about the enemy's base! This is one of them most-neglected strategies out there, and it can save lives. Once you get into the base, start telling your teammates about where Sentries, HWGuys and other defenders are. This is very helpful for your attackers, as it allows them to plot where they want to go. When reporting, make sure to find an isolated corner or dark area. If an enemy sees an "ally" just standing around near a key location, he'll probably shoot you a few times to see if you're a Spy.<br />
<br />
'''So You Want To Capture Their Flag, Eh?'''<br />
<br />
The flag room is often the most guarded room in the enemy's base. If you choose to enter here, YOU MUST have a disguise on! Without a disguise you're either A: Getting ripped to shreds by a sentry or B: Getting ripped to shreds by a HWGuy. <br />
<br />
So you picked a disguise and walked in there, but what do you do? Scout the room out immediately and see how many defenders there are, if any. Be sure to avoid all of the defenders, and if you're spottted; run out of the room, cloak, pick a new disguise, find a different entrance, enter flag room, try again. If you're left in there with 1 or 2 stupid defenders that haven't realized that you're a spy, It's a good idea to take one out, grab the flag, and run like hell.<br />
<br />
'''Oh no! You've been caught!'''<br />
<br />
First thing's first, you are not dead once somebody figures out you're a Spy. Once somebody starts wailing on you (usually three shots shows they've figured it out), break out the Super Shotgun and start firing while running back to base. If you spot a slow class that hasn't seen you yet, take out the Tranq gun and shoot him with it. While being tranqed only lasts a few seconds, it gives you enough time to get away from your target. Try to take alternate paths, such as underground or water ones. You might lose them, giving you enough time to cloak and get back to base. Remember, once you get back to base and heal up, you should go back as a different class. They'll be expecting you.<br />
<br />
====Defensive Spy====<br />
Defensively, a Spy has few options, though the Spy's available Special Abilities are generally focused towards infiltration. Defending Spies typically patrol around the base and attempt to backstab unsuspecting enemies entering the base.<br />
<br />
====Playing Against A Spy====<br />
<br />
Spies are equipped to excel at infiltration, but they are not as effective if the player does not implement those skills in the right situation. The best defense against a Spy is a wary and alert team. If your team's only [[Class:Soldier|Soldier]] is known to be in the enemy base and you see a Soldier running around in your base, then it is surely a Spy.<br />
<br />
A [[Class:Scout|Scout]] can remove an enemy Spy's disguise, so having a Scout touch teammates as they walk around the base is a good defensive option. The same defensive option can be applied to a team's Spy if they wish to do so as a Spy can remove another Spy's disguise.<br />
<br />
| credconceptart =<br />
Jeremy "dr_nick" Todd<br />
| credmodel =<br />
dood<br />
| credskin =<br />
dood<br />
| credvoice =<br />
dood<br />
| mediapage =<br />
[http://www.fortress-forever.com/media/42 Media Page]<br />
<br />
|furtherreading =<br />
* How to go about [[:Category:Buildables#Building_sabotage|sabotaging buildings]]<br />
}}<br />
<br />
[[Category:Classes]]<br />
{{Rating|4}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Class_Ability:Invisibility&diff=9348Class Ability:Invisibility2009-09-20T20:59:16Z<p>DrSatan-12955: /* Conditions that must be met when attempting to cloak */</p>
<hr />
<div>=Cloak=<br />
The spy's replacement for TFC's feigning is Invisibility (aka cloaking).<br />
<br />
<br />
<br />
==Conditions that must be met when attempting to cloak==<br />
* Players must be stationary to initiate a silent cloaking process, but not if you choose to do a regular cloak.<br />
* Players must not be holding items that prevent cloaking (standard flags, goals etc).<br />
* Players may not cloak while in mid-air. Cloaking while swimming is allowed.<br />
<br />
[[Image:ff_well0003.jpg|thumb|A player cloaking]]<br />
<br />
==Once cloaked, the following rules are in effect==<br />
<br />
Cloaked players may:<br />
* Change disguise while invisible, but it takes 50% longer to complete the disguise change. This always affects the disguise timer regardless of whether the spy started the disguise change before cloaking (i.e. from the moment the cloak is triggered, the disguise timer is slowed down 50%)<br />
* Be damaged by weapons as usual.<br />
* Pick up items and receive ammunition.<br />
* Be moved by weapons or grenades. If, the spy is moved faster than walking speed, the cloak is lost.<br />
* Collide with other players.<br />
<br />
Cloaked players cannot:<br />
* Use grenades.<br />
* Run. The player is limited to walking speed.<br />
* [[Movement:Bunnyhopping|Bunnyhop]] effectively, as when they jump their speed decreases.<br />
* Sabotage sentries or dispensers. However, sabotaged buildables may be ''activated'' during cloak.<br />
<br />
Firing a weapon while cloaked will disable the cloak.<br />
<br />
==Visual Effects==<br />
* Cloaked players are partially visible when moving, as a visual distortion. The faster the spy moves, the more visible he is.<br />
* A spy that is cloaked and completely stationary will be completely invisible to enemies.<br />
* Teammates can see the cloaked spy by the team indicator over the player's head.<br />
* Cloaked spies will bleed visibly if damaged.<br />
* Spies which are [[on fire]] or [[infected]] can be detected by the visual effects associated with those states. <br />
<br />
==Sentry Guns==<br />
* Sentry guns will not track or fire at cloaked spies, whether they are disguised or not.<br />
* Sentries will make a pinging sound whenever a cloaked enemy spy is in range. The sound raises in frequency and pitch as the spy draws near.<br />
<br />
<br />
[[Category:Spy_Abilities]]</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Class_Ability:Invisibility&diff=9347Class Ability:Invisibility2009-09-20T20:58:36Z<p>DrSatan-12955: /* Silent vs. regular cloak */</p>
<hr />
<div>=Cloak=<br />
The spy's replacement for TFC's feigning is Invisibility (aka cloaking).<br />
<br />
<br />
<br />
==Conditions that must be met when attempting to cloak==<br />
* Players must be stationary to initiate a silent cloaking process, but not if you choose to do a regular cloak.<br />
* Players must not be holding items that prevent cloaking (standard flags, goals etc).<br />
* Players may not cloak while in mid-air. Cloaking while swimming is allowed.<br />
<br />
==Once cloaked, the following rules are in effect==<br />
<br />
Cloaked players may:<br />
* Change disguise while invisible, but it takes 50% longer to complete the disguise change. This always affects the disguise timer regardless of whether the spy started the disguise change before cloaking (i.e. from the moment the cloak is triggered, the disguise timer is slowed down 50%)<br />
* Be damaged by weapons as usual.<br />
* Pick up items and receive ammunition.<br />
* Be moved by weapons or grenades. If, the spy is moved faster than walking speed, the cloak is lost.<br />
* Collide with other players.<br />
<br />
Cloaked players cannot:<br />
* Use grenades.<br />
* Run. The player is limited to walking speed.<br />
* [[Movement:Bunnyhopping|Bunnyhop]] effectively, as when they jump their speed decreases.<br />
* Sabotage sentries or dispensers. However, sabotaged buildables may be ''activated'' during cloak.<br />
<br />
Firing a weapon while cloaked will disable the cloak.<br />
<br />
==Visual Effects==<br />
* Cloaked players are partially visible when moving, as a visual distortion. The faster the spy moves, the more visible he is.<br />
* A spy that is cloaked and completely stationary will be completely invisible to enemies.<br />
* Teammates can see the cloaked spy by the team indicator over the player's head.<br />
* Cloaked spies will bleed visibly if damaged.<br />
* Spies which are [[on fire]] or [[infected]] can be detected by the visual effects associated with those states. <br />
<br />
==Sentry Guns==<br />
* Sentry guns will not track or fire at cloaked spies, whether they are disguised or not.<br />
* Sentries will make a pinging sound whenever a cloaked enemy spy is in range. The sound raises in frequency and pitch as the spy draws near.<br />
<br />
<br />
[[Category:Spy_Abilities]]</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9346Talk:Changelog2009-09-20T20:55:27Z<p>DrSatan-12955: /* <b>Class-Specific Changes</b> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<s>User Interface===<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<s>Visuals===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3</s><br />
<br />
: also see no where to put these --[[User:DrSatan-12955|DrSatan-12955]] 14:31, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
===<b>Class-Specific Changes</b>===<br />
<br />
<br />
<s>* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Medikit added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<s>* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)</s><br />
: there is no where that this is listed. --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Status_Effects#Crippled added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
:[http://www.fortress-forever.com/wiki2/index.php?title=Grenade:MIRV#Damage added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
: nothing to change here --[[User:DrSatan-12955|DrSatan-12955]] 14:55, 20 September 2009 (MDT)<br />
<br />
<br />
* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
<br />
<br />
<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9343Talk:Changelog2009-09-20T20:52:01Z<p>DrSatan-12955: /* <b>Class-Specific Changes</b> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<s>User Interface===<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<s>Visuals===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3</s><br />
<br />
: also see no where to put these --[[User:DrSatan-12955|DrSatan-12955]] 14:31, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
===<b>Class-Specific Changes</b>===<br />
<br />
<br />
<s>* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Medikit added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<s>* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)</s><br />
: there is no where that this is listed. --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Status_Effects#Crippled added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
<s>*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)</s><br />
:[http://www.fortress-forever.com/wiki2/index.php?title=Grenade:MIRV#Damage added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT)<br />
<br />
<br />
* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
<br />
<br />
<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Grenade:Frag&diff=9342Grenade:Frag2009-09-20T20:51:44Z<p>DrSatan-12955: /* Damage */</p>
<hr />
<div>{{Infobox manual/Header}}<br />
=Content=<br />
The frag grenade.<br />
[[Image:G_fr_190x190.jpg|frame]]<br />
==Damage==<br />
* 145<br />
<br />
==Splash Range==<br />
* '''x''' units<br />
<br />
==Fuse==<br />
* Standard.<br />
<br />
==Speed of Gren Throw==<br />
* Standard (630)<br />
<br />
==Time of Effect==<br />
* N/A<br />
<br />
==Specal Properties==<br />
* Can be used to perform a gren jump in one of two ways, Hand-Held or Dropped.<br />
<br />
==Image Gallery==<br />
{{Image_Gallery<br />
| igimage1=[[Image:Frag_1.jpg|135px]]<br />
| igcaption1=A frag grenade<br />
| igimage2=[[Image:Frag_2.jpg|135px]]<br />
| igcaption2=Second image of the frag<br />
| igimage3=[[Image:Frag_3.jpg|135px]]<br />
| igcaption3=Third consecutive image<br />
| igimage4=[[Image:Frag_4.jpg|135px]]<br />
| igcaption4=Just before it explodes<br />
}}<br />
<br />
<br />
[[Category:Grenades]]<br />
{{Grenades}}<br />
{{Infobox manual/Footer}}<br />
{{Rating|1}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Grenade:MIRV&diff=9340Grenade:MIRV2009-09-20T20:50:55Z<p>DrSatan-12955: /* Damage */</p>
<hr />
<div>=Content=<br />
<table width="100%"><br />
<tr><br />
<td width="70%" align="left"><br />
The MIRV grenade explodes and releases four mini bomblets.<br />
<td width="30%" align="right"><br />
{{Image <br />
|image = [[Image:G_mi_190x190.jpg]]<br />
|caption = MIRV grenade<br />
}}<br />
</tr><br />
</table><br />
<br />
==Damage==<br />
* The initial blast causes the same amount of damage as a [[Grenade:Frag|Frag]] Grenade (145)<br />
* Each MIRV of the four bomblets also causes 145 damage, so the MIRV is effectively one frag gren that releases four!<br />
<br />
==Splash Range==<br />
* The initial blast has the same amount of splash as a [[Grenade:Frag|Frag]] Grenade.<br />
* Each MIRV bomblet has a splash of '''x''' units.<br />
* Bomblets are thrown out in a fairly small area.<br />
<br />
==Fuse==<br />
* Standard.<br />
* The secondary fuse of each bomblet varies (roughly) between is 1.5 and 2 seconds.<br />
<br />
==Speed of Gren Throw==<br />
* Standard (630)<br />
<br />
==Time of Effect==<br />
* N/A<br />
<br />
==Specal Properties==<br />
* Can be used to perform a gren jump in one of two ways, Hand-Held or Dropped.<br />
<br />
==Image Gallery==<br />
{{Image_Gallery<br />
| igimage1=[[Image:Mirv_1.jpg|135px]]<br />
| igcaption1=A MIRV grenade<br />
| igimage2=[[Image:Mirv_2.jpg|135px]]<br />
| igcaption2=Second image of the grenade<br />
| igimage3=[[Image:Mirv_3.jpg|135px]]<br />
| igcaption3=Third consecutive image<br />
| igimage4=[[Image:Mirv_4.jpg|135px]]<br />
| igcaption4=Just before MIRV explodes<br />
}}<br />
<br />
<br />
[[Category:Grenades]]<br />
{{Grenades}}<br />
{{Rating|2}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Category:Status_Effects&diff=9338Category:Status Effects2009-09-20T20:48:52Z<p>DrSatan-12955: /* Crippled */</p>
<hr />
<div>{{Infobox manual/Header}}<br />
This page describes the different fates that might befall you in a typical game of Fortress Forever.<br />
<br />
==Dead==<br />
[[Image:Corpse_sniper-2-.JPG|thumbnail|300px|A dead sniper.]]<br />
You have been hurt in some awful way. This includes being shot, blown up, squashed, drowned, run over, poisoned, burnt, electrocuted, zapped by lasers, gassed, frozen, stabbed, beaten to death, or somehow killed by a tranquilizer needle.<br />
<br style="clear:both" /><br />
<br />
==Concussed==<br />
[[Image:concedicon.jpg|thumbnail|300px|Concussed tracers or something]]<br />
Concussion is inflicted by concussion grenades going off nearby. The effect is made up of two parts:<br />
* Your head is jerked away from the source of the blast. This only happens if it is not ''your'' concussion grenade exploding, since your in-game persona is able to anticipate the explosion and has braced themselves for the blast.<br />
* Your view starts swaying around in a disorienting manner. This lasts approximately a quarter of a minute for most classes except the medic and scout, for whom it lasts about half that time. The swaying effect gradually fades away and is only a hindrance for a fraction of that time.<br />
<br />
The conc effect is not an illusion - you will not be shooting at the crosshairs at the center of the screen. You will fire where your concussed self is pointing your weapon.<br />
<br />
'''Expires naturally:''' Yes (7 seconds medic and Scout, 15 seconds all other classes)<br />
<br />
'''Healed by:''' None<br />
<br style="clear:both" /><br />
<br />
==Crippled==<br />
[[Image:legbroken.jpg|thumbnail|300px|Crippled HUD icon]]<br />
Leg damage is cumulative and can be dealt by the Sniper Rifle.<br />
<br />
When crippled, a player can be slowed to the figure of 40% of the class speed. Each class is slowed relative to its regular speed. Cripping can be anywhere in the range of 0-60%; 0% when unhindered, 60% when fully injured.<br />
<br />
For example: If a Soldier receives several legshots, he will receive a 60% movement penalty, and consequently move at 240 units * 0.4 = 96 units per second.<br />
<br />
Crippling is temporary and will last for a total of 5 sec. if left untreated. If the affected player picks up health or is healed by a medic, the injury is cured.<br />
<br />
'''Expires naturally:''' Yes, after 5 seconds<br />
<br />
'''Healed by:''' Receiving health by any means (medic, health pack, goal, etc.)<br />
<br style="clear:both" /><br />
<br />
==Hallucinations==<br />
[[Image:gassedview.jpg|thumbnail|300px|Midway through an hallucination]]<br />
Hallucinations are triggered by the spy's toxic gas grenade cloud and last for approximately a quarter of a minute.<br />
<br />
During the hallucination your vision will go a green cloudy effect, which isn't very nice. You may notice a number of other visual abnormalities as well:<br />
<br />
* Other players and buildings may appear the wrong colour.<br />
* HUD readouts (health, ammo) may be wrong.<br />
<br />
'''Expires naturally:''' Yes (15 seconds)<br />
<br />
'''Healed by:''' Medics<br />
<br style="clear:both" /><br />
==Immune==<br />
[[Image:immune.jpg|thumbnail|300px|An immune player. Notice the white dots.]]<br />
Players that have been infected by an enemy Medic, when healed by a friendly Medic, have a very brief Immunity from Infection.<br />
<br />
* Immune players are surrounded by a cloud of glowing white dots.<br />
<br />
'''Expires naturally:''' Yes, 10 seconds.<br />
<br style="clear:both" /><br />
<br />
==Infected==<br />
[[Image:infectedplayer.jpg|thumbnail|300px|An infected player. Notice the green spots behind him.]]<br />
Players receiving damage from an enemy medic's medikit become infected, providing they do not possess temporal Immunity.<br />
<br />
* Infections drain health by 8 units approximately every 2 seconds.<br />
* Infected players cough, splutter and groan intermittently; this is audible to anyone close enough to hear it.<br />
* Infected players are surrounded by a cloud of glowing green dots.<br />
<br />
'''Expires naturally:''' No, only on death<br />
<br />
'''Healed by:''' Medics, and medpacks that are tossed by Medics<br />
<br style="clear:both" /><br />
<br />
==On Fire==<br />
[[Image:onfire.jpg|thumbnail|300px|Through the eyes of a burning player. Notice the red tint of the screen.]]<br />
Skin and clothes are unfortunately flammable and most of the Pyro's weapons can set them alight in one form or another. You will notice yourself being on fire by the gradual red misting of your vision and the yelping of agonising pain.<br />
<br />
The flamethrower, incendiary cannon and napalm grenades all hurt in different ways, therefore the more of these that have affected you the more you will be on fire and the more damage will be done to your health (and the louder you will be screaming).<br />
<br />
'''Expires naturally:''' Yes<br />
<br />
'''Healed by:''' Medics, water<br />
<br style="clear:both" /><br />
<br />
==Tranquilized==<br />
[[Image:Tranqed.jpg|thumbnail|300px|The drooping eyelids and blurry vision marks a tranquilized person]]<br />
If you should find yourself with one of the spy's tranquilizer darts sticking into your backside then you will soon be feeling quite sleepy. The effects of the tranquiliser include reduced vision and slower movement.<br />
<br />
'''Expires naturally:''' Yes<br />
<br />
'''Healed by:''' Medics<br />
<br style="clear:both" /><br />
<br />
==Transmitting==<br />
[[Image:transmitting.jpg|thumbnail|300px|Your position is being transmitted for all to see]]<br />
When struck by an enemy Sniper's Sniper Rifle shot, a radio transmitter is lodged into whichever bone or organ the bullet penetrated.<br />
<br />
Transmitting players emit radio waves that can be picked up by the sniper who fired the shot. Allies of the sniper can also pick up the radio signals. Players receiving the location of a tagged player display the tagged player in a manner that is similar to the Scout's Radar.<br />
<br />
* Transmitting players send out signals for 15 seconds before the tag runs out of battery.<br />
* Transmitting players send out their position every 0.25 seconds.<br />
* Transmitting players send out their position to all enemies inside a range of 1024 units (26 meters). <br />
<br />
'''Expires naturally:''' Yes (30 seconds)<br />
<br />
'''Healed by:''' None<br />
<br style="clear:both" /><br />
<br />
{{Navigation Playing the Game}}<br />
{{Rating|4}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Template:Page_Weapon&diff=9337Template:Page Weapon2009-09-20T20:45:15Z<p>DrSatan-12955: /* Special Abilities */</p>
<hr />
<div>{{{infoboxweapon|'''Infobox_Weapon'''}}} __NOTOC__<br />
<br />
__TOC__<br />
<br />
{{{weaponintro|This is where the introduction of the weapon goes.}}}<br />
<br />
==Details==<br />
<br />
{{{changesinfo|This is where detailed information about the weapon goes.}}}<br />
<br />
==Special Abilities==<br />
<br />
{{{ability1|The {{{weaponname|weapon}}} has no special abilities.}}}{{{ability2|}}}{{{ability3|}}}{{{ability4|}}}<br />
<br />
==Strategy And Tips==<br />
<br />
{{{strategyandtips|This is where information about weapon strategy and tips goes.}}}<br />
<br />
[[Category:Weapons]]<br />
{{Weapons}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Weapon:Medkit&diff=9336Weapon:Medkit2009-09-20T20:43:46Z<p>DrSatan-12955: </p>
<hr />
<div>{{Page_Weapon<br />
| infoboxweapon =<br />
{{Infobox Weapon<br />
| weapon portrait = [[Image:medkit2.jpg|300px]]<br />
| weaponname = '''Weapon'''<br />
| rof = .4<br />
| rps = N/A<br />
| damage = 9<br />
| recoil = N/A<br />
| projectilespeed = N/A<br />
| bullets = N/A<br />
| bulletspread = N/A<br />
| prereload = N/A<br />
| reload = N/A<br />
| postreload = N/A<br />
| spintime = N/A<br />
| defaultammo = N/A<br />
| maxammo = N/A<br />
| ammotype = N/A<br />
|<br />
}}<br />
| weaponname =<br />
Class<br />
| weaponintro =<br />
A futuristic portable medikit. Used by the [[Class:Medic|Medic]]<br />
| changesinfo =<br />
It's a melee weapon.<br />
| ability1 = <br />
*The Medikit can heal wounded allies. No matter how wounded an ally is, it will always shoot their health to 100%. The medikit can also be tossed (+attack2) and will heal any friendlies it touches by 15hp. A tossed medikit costs 10 cells, which recharge overtime, and will last for 5 seconds after being thrown.<br />
*| ability2 = <br />
If an ally already has 100% health, then the Medikit can be continued to be used on the target until his is 150%. <br />
*| ability3 = <br />
If an ally has a status effect, using this on him will cure him of it. If he has a virus, it will make him [[:Category:Status_Effects#Immune|Immune]] for 10 seconds.<br />
*| ability4 = <br />
If you use it on an enemy, it will [[:Category:Status_Effects#Infected|infect him with a virus]] that can only be cured by one of his Medics.<br />
| strategyandtips =<br />
A lot of Medics only use this to infect enemies. If you're running into the enemy's base and see that an ally is wounded, heal him! As an offense weapon, it does pitiful damage, but if you want to see the enemy's defense freak out, infect a few defenders with the virus.<br />
}}<br />
[[Category:Melee]]<br />
{{Rating|4}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Template:Page_Weapon&diff=9335Template:Page Weapon2009-09-20T20:42:59Z<p>DrSatan-12955: /* Special Abilities */</p>
<hr />
<div>{{{infoboxweapon|'''Infobox_Weapon'''}}} __NOTOC__<br />
<br />
__TOC__<br />
<br />
{{{weaponintro|This is where the introduction of the weapon goes.}}}<br />
<br />
==Details==<br />
<br />
{{{changesinfo|This is where detailed information about the weapon goes.}}}<br />
<br />
==Special Abilities==<br />
<br />
{{{ability1|The {{{weaponname|weapon}}} has no special abilities.}}}{{{ability2|}}}{{{ability3|}}}{{{ability4|}}}{{{ability5}}}<br />
<br />
==Strategy And Tips==<br />
<br />
{{{strategyandtips|This is where information about weapon strategy and tips goes.}}}<br />
<br />
[[Category:Weapons]]<br />
{{Weapons}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Weapon:Medkit&diff=9334Weapon:Medkit2009-09-20T20:42:26Z<p>DrSatan-12955: </p>
<hr />
<div>{{Page_Weapon<br />
| infoboxweapon =<br />
{{Infobox Weapon<br />
| weapon portrait = [[Image:medkit2.jpg|300px]]<br />
| weaponname = '''Weapon'''<br />
| rof = .4<br />
| rps = N/A<br />
| damage = 9<br />
| recoil = N/A<br />
| projectilespeed = N/A<br />
| bullets = N/A<br />
| bulletspread = N/A<br />
| prereload = N/A<br />
| reload = N/A<br />
| postreload = N/A<br />
| spintime = N/A<br />
| defaultammo = N/A<br />
| maxammo = N/A<br />
| ammotype = N/A<br />
|<br />
}}<br />
| weaponname =<br />
Class<br />
| weaponintro =<br />
A futuristic portable medikit. Used by the [[Class:Medic|Medic]]<br />
| changesinfo =<br />
It's a melee weapon.<br />
| ability1 = <br />
*The Medikit can heal wounded allies. No matter how wounded an ally is, it will always shoot their health to 100%.<br />
*| ability2 = <br />
If an ally already has 100% health, then the Medikit can be continued to be used on the target until his is 150%.<br />
*| ability3 = <br />
If an ally has a status effect, using this on him will cure him of it. If he has a virus, it will make him [[:Category:Status_Effects#Immune|Immune]] for 10 seconds.<br />
*| ability4 =<br />
The medikit can also be tossed (+attack2) and will heal any friendlies it touches by 15hp. A tossed medikit costs 10 cells, which recharge overtime, and will last for 5 seconds after being thrown.<br />
*| ability4 = <br />
If you use it on an enemy, it will [[:Category:Status_Effects#Infected|infect him with a virus]] that can only be cured by one of his Medics.<br />
| strategyandtips =<br />
A lot of Medics only use this to infect enemies. If you're running into the enemy's base and see that an ally is wounded, heal him! As an offense weapon, it does pitiful damage, but if you want to see the enemy's defense freak out, infect a few defenders with the virus.<br />
}}<br />
[[Category:Melee]]<br />
{{Rating|4}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9332Talk:Changelog2009-09-20T20:38:25Z<p>DrSatan-12955: /* <b>Bug Fixes</b> */ deleted</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<s>User Interface===<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<s>Visuals===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3</s><br />
<br />
: also see no where to put these --[[User:DrSatan-12955|DrSatan-12955]] 14:31, 20 September 2009 (MDT)<br />
<br />
<br />
<br />
===<b>Class-Specific Changes</b>===<br />
<br />
<br />
* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each<br />
<br />
<br />
* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)<br />
<br />
<br />
* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s<br />
<br />
<br />
*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
<br />
<br />
<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9330Talk:Changelog2009-09-20T20:31:38Z<p>DrSatan-12955: /* <b><s>Visuals</b> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<s>User Interface===<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<s>Visuals===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3</s><br />
<br />
: also see no where to put these --[[User:DrSatan-12955|DrSatan-12955]] 14:31, 20 September 2009 (MDT)<br />
<br />
===<b>Bug Fixes</b>===<br />
<br />
<br />
<br />
*Jump pad build status icon is now a jump pad rather than a detpack<br />
*Spectator names now work correctly<br />
*Mapguide / Flythrough menu no longer appears whilst watching HLTV demos<br />
*"View Flythrough" button now views the flythrough rather than showing a menu<br />
* Fixed team coloured HUD turning white sometimes<br />
* Engineer displays the nail symbol when he picks up nails, rather than cells<br />
* Railgun now correctly displays nails as its ammo type<br />
* Calling for ammo (ammome) now works<br />
*Single shotgun reload end anim fixed<br />
*Fixed SG constant locking/delocking at certain odd angles<br />
*Fixed SG looking up when you're right below it<br />
*Fixed on-boot console errors:<br />
<br />
* Parent cvar in server.dll not allowed (conc_ragdoll_push)<br />
* Parent cvar in client.dll not allowed (ffdev_target_speed_min)<br />
* Parent cvar in server.dll not allowed (dump_deletes_flush)<br />
* Parent cvar in server.dll not allowed (ffdev_disableentitydecals)<br />
<br />
*sentrygun_upgraded log message was missing a space<br />
<br />
<br />
===<b>Class-Specific Changes</b>===<br />
<br />
<br />
* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each<br />
<br />
<br />
* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)<br />
<br />
<br />
* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s<br />
<br />
<br />
*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
<br />
<br />
<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9329Talk:Changelog2009-09-20T20:31:17Z<p>DrSatan-12955: /* <b>Visuals</b> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<s>User Interface===<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<b><s>Visuals</b>===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3</s><br />
<br />
: also see no where to put these --[[User:DrSatan-12955|DrSatan-12955]] 14:31, 20 September 2009 (MDT)<br />
<br />
===<b>Bug Fixes</b>===<br />
<br />
<br />
<br />
*Jump pad build status icon is now a jump pad rather than a detpack<br />
*Spectator names now work correctly<br />
*Mapguide / Flythrough menu no longer appears whilst watching HLTV demos<br />
*"View Flythrough" button now views the flythrough rather than showing a menu<br />
* Fixed team coloured HUD turning white sometimes<br />
* Engineer displays the nail symbol when he picks up nails, rather than cells<br />
* Railgun now correctly displays nails as its ammo type<br />
* Calling for ammo (ammome) now works<br />
*Single shotgun reload end anim fixed<br />
*Fixed SG constant locking/delocking at certain odd angles<br />
*Fixed SG looking up when you're right below it<br />
*Fixed on-boot console errors:<br />
<br />
* Parent cvar in server.dll not allowed (conc_ragdoll_push)<br />
* Parent cvar in client.dll not allowed (ffdev_target_speed_min)<br />
* Parent cvar in server.dll not allowed (dump_deletes_flush)<br />
* Parent cvar in server.dll not allowed (ffdev_disableentitydecals)<br />
<br />
*sentrygun_upgraded log message was missing a space<br />
<br />
<br />
===<b>Class-Specific Changes</b>===<br />
<br />
<br />
* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each<br />
<br />
<br />
* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)<br />
<br />
<br />
* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s<br />
<br />
<br />
*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
<br />
<br />
<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9326Talk:Changelog2009-09-20T20:14:12Z<p>DrSatan-12955: /* <b><s>User Interface</b> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<s>User Interface===<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<b>Visuals</b>===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3<br />
<br />
<br />
===<b>Bug Fixes</b>===<br />
<br />
<br />
<br />
*Jump pad build status icon is now a jump pad rather than a detpack<br />
*Spectator names now work correctly<br />
*Mapguide / Flythrough menu no longer appears whilst watching HLTV demos<br />
*"View Flythrough" button now views the flythrough rather than showing a menu<br />
* Fixed team coloured HUD turning white sometimes<br />
* Engineer displays the nail symbol when he picks up nails, rather than cells<br />
* Railgun now correctly displays nails as its ammo type<br />
* Calling for ammo (ammome) now works<br />
*Single shotgun reload end anim fixed<br />
*Fixed SG constant locking/delocking at certain odd angles<br />
*Fixed SG looking up when you're right below it<br />
*Fixed on-boot console errors:<br />
<br />
* Parent cvar in server.dll not allowed (conc_ragdoll_push)<br />
* Parent cvar in client.dll not allowed (ffdev_target_speed_min)<br />
* Parent cvar in server.dll not allowed (dump_deletes_flush)<br />
* Parent cvar in server.dll not allowed (ffdev_disableentitydecals)<br />
<br />
*sentrygun_upgraded log message was missing a space<br />
<br />
<br />
===<b>Class-Specific Changes</b>===<br />
<br />
<br />
* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each<br />
<br />
<br />
* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)<br />
<br />
<br />
* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s<br />
<br />
<br />
*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
<br />
<br />
<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9325Talk:Changelog2009-09-20T20:13:57Z<p>DrSatan-12955: /* <b><s>User Interface</b></s> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<b><s>User Interface</b>===<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<b>Visuals</b>===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3<br />
<br />
<br />
===<b>Bug Fixes</b>===<br />
<br />
<br />
<br />
*Jump pad build status icon is now a jump pad rather than a detpack<br />
*Spectator names now work correctly<br />
*Mapguide / Flythrough menu no longer appears whilst watching HLTV demos<br />
*"View Flythrough" button now views the flythrough rather than showing a menu<br />
* Fixed team coloured HUD turning white sometimes<br />
* Engineer displays the nail symbol when he picks up nails, rather than cells<br />
* Railgun now correctly displays nails as its ammo type<br />
* Calling for ammo (ammome) now works<br />
*Single shotgun reload end anim fixed<br />
*Fixed SG constant locking/delocking at certain odd angles<br />
*Fixed SG looking up when you're right below it<br />
*Fixed on-boot console errors:<br />
<br />
* Parent cvar in server.dll not allowed (conc_ragdoll_push)<br />
* Parent cvar in client.dll not allowed (ffdev_target_speed_min)<br />
* Parent cvar in server.dll not allowed (dump_deletes_flush)<br />
* Parent cvar in server.dll not allowed (ffdev_disableentitydecals)<br />
<br />
*sentrygun_upgraded log message was missing a space<br />
<br />
<br />
===<b>Class-Specific Changes</b>===<br />
<br />
<br />
* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each<br />
<br />
<br />
* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)<br />
<br />
<br />
* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s<br />
<br />
<br />
*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
<br />
<br />
<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9324Talk:Changelog2009-09-20T20:13:00Z<p>DrSatan-12955: /* <b>User Interface</b> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<b><s>User Interface</b></s>===<br />
<s><br />
<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s><br />
<br />
:This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT)<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<b>Visuals</b>===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3<br />
<br />
<br />
===<b>Bug Fixes</b>===<br />
<br />
<br />
<br />
*Jump pad build status icon is now a jump pad rather than a detpack<br />
*Spectator names now work correctly<br />
*Mapguide / Flythrough menu no longer appears whilst watching HLTV demos<br />
*"View Flythrough" button now views the flythrough rather than showing a menu<br />
* Fixed team coloured HUD turning white sometimes<br />
* Engineer displays the nail symbol when he picks up nails, rather than cells<br />
* Railgun now correctly displays nails as its ammo type<br />
* Calling for ammo (ammome) now works<br />
*Single shotgun reload end anim fixed<br />
*Fixed SG constant locking/delocking at certain odd angles<br />
*Fixed SG looking up when you're right below it<br />
*Fixed on-boot console errors:<br />
<br />
* Parent cvar in server.dll not allowed (conc_ragdoll_push)<br />
* Parent cvar in client.dll not allowed (ffdev_target_speed_min)<br />
* Parent cvar in server.dll not allowed (dump_deletes_flush)<br />
* Parent cvar in server.dll not allowed (ffdev_disableentitydecals)<br />
<br />
*sentrygun_upgraded log message was missing a space<br />
<br />
<br />
===<b>Class-Specific Changes</b>===<br />
<br />
<br />
* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each<br />
<br />
<br />
* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)<br />
<br />
<br />
* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s<br />
<br />
<br />
*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
<br />
<br />
<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9323Talk:Changelog2009-09-20T20:12:02Z<p>DrSatan-12955: /* <b>Generic / Misc Stuff</b> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<b>User Interface</b>===<br />
This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT) <br />
<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD<br />
<br />
===<b><s>Generic / Misc Stuff</s></b>=== <br />
<br />
<br />
<br />
*<s>Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s><br />
: doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*<s>Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds</s><br />
: there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT)<br />
<br />
===<b>Visuals</b>===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3<br />
<br />
<br />
===<b>Bug Fixes</b>===<br />
<br />
<br />
<br />
*Jump pad build status icon is now a jump pad rather than a detpack<br />
*Spectator names now work correctly<br />
*Mapguide / Flythrough menu no longer appears whilst watching HLTV demos<br />
*"View Flythrough" button now views the flythrough rather than showing a menu<br />
* Fixed team coloured HUD turning white sometimes<br />
* Engineer displays the nail symbol when he picks up nails, rather than cells<br />
* Railgun now correctly displays nails as its ammo type<br />
* Calling for ammo (ammome) now works<br />
*Single shotgun reload end anim fixed<br />
*Fixed SG constant locking/delocking at certain odd angles<br />
*Fixed SG looking up when you're right below it<br />
*Fixed on-boot console errors:<br />
<br />
* Parent cvar in server.dll not allowed (conc_ragdoll_push)<br />
* Parent cvar in client.dll not allowed (ffdev_target_speed_min)<br />
* Parent cvar in server.dll not allowed (dump_deletes_flush)<br />
* Parent cvar in server.dll not allowed (ffdev_disableentitydecals)<br />
<br />
*sentrygun_upgraded log message was missing a space<br />
<br />
<br />
===<b>Class-Specific Changes</b>===<br />
<br />
<br />
* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each<br />
<br />
<br />
* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)<br />
<br />
<br />
* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s<br />
<br />
<br />
*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
<br />
<br />
<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9322Talk:Changelog2009-09-20T20:09:09Z<p>DrSatan-12955: /* <b>Generic / Misc Stuff</b> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<b>User Interface</b>===<br />
This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT) <br />
<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD<br />
<br />
===<b>Generic / Misc Stuff</b>===<br />
<br />
<br />
<br />
*Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*<s>Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging</s><br />
: the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Nail speed reduced to 50% of old speed<s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT)<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds<br />
<br />
===<b>Visuals</b>===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3<br />
<br />
<br />
===<b>Bug Fixes</b>===<br />
<br />
<br />
<br />
*Jump pad build status icon is now a jump pad rather than a detpack<br />
*Spectator names now work correctly<br />
*Mapguide / Flythrough menu no longer appears whilst watching HLTV demos<br />
*"View Flythrough" button now views the flythrough rather than showing a menu<br />
* Fixed team coloured HUD turning white sometimes<br />
* Engineer displays the nail symbol when he picks up nails, rather than cells<br />
* Railgun now correctly displays nails as its ammo type<br />
* Calling for ammo (ammome) now works<br />
*Single shotgun reload end anim fixed<br />
*Fixed SG constant locking/delocking at certain odd angles<br />
*Fixed SG looking up when you're right below it<br />
*Fixed on-boot console errors:<br />
<br />
* Parent cvar in server.dll not allowed (conc_ragdoll_push)<br />
* Parent cvar in client.dll not allowed (ffdev_target_speed_min)<br />
* Parent cvar in server.dll not allowed (dump_deletes_flush)<br />
* Parent cvar in server.dll not allowed (ffdev_disableentitydecals)<br />
<br />
*sentrygun_upgraded log message was missing a space<br />
<br />
<br />
===<b>Class-Specific Changes</b>===<br />
<br />
<br />
* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each<br />
<br />
<br />
* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)<br />
<br />
<br />
* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s<br />
<br />
<br />
*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
<br />
<br />
<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Weapon:Super_Nailgun&diff=9321Weapon:Super Nailgun2009-09-20T20:06:37Z<p>DrSatan-12955: </p>
<hr />
<div>{{Page_Weapon<br />
| infoboxweapon =<br />
{{Infobox Weapon<br />
| weapon portrait = [[Image:supernailgun.jpg|300px]]<br />
| weaponname = '''Super Nailgun'''<br />
| rof = x<br />
| rps = N/A<br />
| damage = 12<br />
| recoil = .5<br />
| projectilespeed = 500<br />
| bullets = 1<br />
| bulletspread = N/A<br />
| prereload = N/A<br />
| reload = N/A<br />
| postreload = N/A<br />
| spintime = N/A<br />
| defaultammo = Variable<br />
| maxammo = 150<br />
| ammotype = [[Reference:Weapons#Nails|Nails]]<br />
|<br />
}}<br />
| weaponname =<br />
Class<br />
| weaponintro =<br />
A drum magazine-fed, nail-spewing weapon. Used by the [[Class:Medic|Medic]].<br />
| changesinfo =<br />
This weapon fires nails in a constant stream. There's little recoil so the nails won't go in different directions.<br />
| ability1 = This weapon has no special abilities.<br />
| strategyandtips =<br />
This baby tears up sentry guns and players alike. When you find a sentry, stay out of it's field of view and open fire. Within a few seconds, it'll be toast. Because of it's increased power, the super nailgun can be very useful against players if you circle-strafe them. The only downsides are that it eats ammo like crazy and that only the Medic has it, but otherwise it's excellent.<br />
}}<br />
<br />
==Image Gallery==<br />
{{Image_Gallery<br />
| igimage1=[[Image:sng1.jpg|135px]]<br />
| igcaption1=The Super Nail Gun being fired.<br />
}}<br />
[[Category:Projectile]]<br />
{{Rating|3}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Weapon:Nailgun&diff=9320Weapon:Nailgun2009-09-20T20:06:18Z<p>DrSatan-12955: </p>
<hr />
<div>{{Page_Weapon<br />
| infoboxweapon =<br />
{{Infobox Weapon<br />
| weapon portrait = [[Image:nail.jpg|supershotty.jpg|300px]]<br />
| weaponname = '''Nailgun'''<br />
| rof = .1 s<br />
| rps = None<br />
| damage = 9<br />
| recoil = .3<br />
| projectilespeed = 500 units<br />
| bullets = 1<br />
| bulletspread = None<br />
| prereload = N/A<br />
| reload = N/A<br />
| postreload = N/A<br />
| spintime = N/A<br />
| defaultammo = Variable<br />
| maxammo = Variable<br />
| ammotype = [[Reference:Ammo#Nail|Nails]]<br />
|<br />
}}<br />
| weaponname =<br />
Class<br />
| weaponintro =<br />
A nail-firing MP40/Sten hybrid. Used by the [[class:Scout|Scout]], [[Class:Sniper|Sniper]] and [[Class:Spy|Spy]].<br />
<br />
|ability1 = This weapon has no special abilities.<br />
| changesinfo =<br />
This weapon fires nails in a constant stream. Each nail has 100% accuracy.<br />
| strategyandtips =<br />
This is primarily a anti-Sentry weapon. Once you notice a sentry, stay out of it's sight, then open fire. The continuous stream of nails will quickly destroy the sentry. It can also be used against players by circle-strafing, but the Nailgun is somewhat weak, making it possible that you'll be killed before you kill your target.<br />
}}<br />
<br />
==Image Gallery==<br />
{{Image_Gallery<br />
| igimage1=[[Image:ngfiring.jpg|135px]]<br />
| igcaption1=The Nailgun being fired.<br />
}}<br />
[[Category:Projectile]]<br />
{{Rating|3}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Talk:Changelog&diff=9319Talk:Changelog2009-09-20T20:03:31Z<p>DrSatan-12955: /* <b>Generic / Misc Stuff</b> */</p>
<hr />
<div>This might be missing some stuff, I just c&p'd information in from the front page and forum threads.<br />
<br />
--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough...<br />
{{Infobox manual/Header}}<br />
<br />
==2.4 (19 September 2009)==<br />
<br />
===<b>User Interface</b>===<br />
This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT) <br />
<br />
*On-screen messages are now colour-coded for better visibility<br />
<br />
**Green messages for us taking/capping their flag/ball<br />
**Yellow messages for any flag/ball being dropped or returned<br />
**Red messages for enemy taking your flag/ball or capping.<br />
<br />
*Can now display more than 1 on-screen message<br />
<br />
**Number of messages shown on the screen at a time controlled by cvar hud_messages<br />
<br />
*Added deathnotice icons<br />
<br />
**Unique per-level-SG icons<br />
**Unique per-level-SG det icons<br />
**Unique per-level burn icons<br />
**Backstab icon<br />
**New IC icon to match the model<br />
<br />
<br />
*Ammo type shown next to the weapon icon in the bottom right<br />
*New objective icon glyphs<br />
*New flag carried icons<br />
*Added border to all buildable icons<br />
*When you get an increase of health/armor, it is shown on the HUD<br />
*Level specific SG icons on the engi's hud<br />
*Added a hit indicator in the form of a customizable crosshair that shows up after you do damage<br />
*Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now)<br />
*hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes)<br />
*Added dropshadow to location text<br />
*You now get a status icon when you're locked-onto by an SG<br />
*New, better CTF flaginfo:<br />
<br />
**Now shows the name of who has your flag<br />
**Now counts down time until flag returns<br />
**Now shows location of dropped flags<br />
**Flaginfo status icons fixed (sometimes they were displaying the wrong icon)<br />
<br />
*Status of grellow pipes, detpacks, and jump pads are shown on the HUD<br />
<br />
===<b>Generic / Misc Stuff</b>===<br />
<br />
<br />
<br />
*Getting damaged slows you down if you're above runspeed<br />
<br />
**The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.<br />
<br />
*<s>Handheld concs don't push other players</s> <br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
*<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump<br />
<br />
**You can disable this, and use the old method using cl_jumpqueue 1</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>sv_friction up from 4 to 5</s><br />
: will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT)<br />
*Reduced flag bounding box (from basic box +24 to basic box +8)<br />
*Added logging for sentry and dispenser sabotaging<br />
*Nail speed reduced to 50% of old speed<br />
*<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT)<br />
*<s>Grenade throwspeed upped to 700 from 630</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT)<br />
*Server tickrate defaulted to 66 from 33<br />
*cl_cmdrate and cl_updaterate defaulted to 66 from 33<br />
*New announcer sounds<br />
*New jump sounds<br />
<br />
===<b>Visuals</b>===<br />
<br />
<br />
<br />
*New flag textures with speed highlighting<br />
*All worldmodels/projectiles have a minimum light level<br />
*Brighter blue and grellow demoman pipe textures<br />
*Brighter nail texture<br />
*Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3<br />
<br />
<br />
===<b>Bug Fixes</b>===<br />
<br />
<br />
<br />
*Jump pad build status icon is now a jump pad rather than a detpack<br />
*Spectator names now work correctly<br />
*Mapguide / Flythrough menu no longer appears whilst watching HLTV demos<br />
*"View Flythrough" button now views the flythrough rather than showing a menu<br />
* Fixed team coloured HUD turning white sometimes<br />
* Engineer displays the nail symbol when he picks up nails, rather than cells<br />
* Railgun now correctly displays nails as its ammo type<br />
* Calling for ammo (ammome) now works<br />
*Single shotgun reload end anim fixed<br />
*Fixed SG constant locking/delocking at certain odd angles<br />
*Fixed SG looking up when you're right below it<br />
*Fixed on-boot console errors:<br />
<br />
* Parent cvar in server.dll not allowed (conc_ragdoll_push)<br />
* Parent cvar in client.dll not allowed (ffdev_target_speed_min)<br />
* Parent cvar in server.dll not allowed (dump_deletes_flush)<br />
* Parent cvar in server.dll not allowed (ffdev_disableentitydecals)<br />
<br />
*sentrygun_upgraded log message was missing a space<br />
<br />
<br />
===<b>Class-Specific Changes</b>===<br />
<br />
<br />
* Medic:<br />
<br />
*Made dropped health packs heal by a maximum of 15 hp each<br />
<br />
<br />
* Pyro:<br />
<br />
*Flamethrower range reduced by 1/6th (384 back to 320)<br />
<br />
<br />
* Sniper:<br />
<br />
*Legshot duration reduced from 10s to 5s<br />
<br />
<br />
*HWGuy:<br />
<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Demoman:<br />
<br />
*Yellow pipe radius reduced from 135 to 130<br />
*Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2)<br />
*Mirv and mirvlet damage reduced to same as frags (180 to 145)<br />
<br />
<br />
* Spy:<br />
<br />
*Gas grenades have been removed.<br />
*Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not<br />
<br />
*Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak.<br />
*cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them.<br />
<br />
<br />
*HUD now shows what weapon you look like you're holding when disguised.<br />
*Sabotaged items no longer have strange behaviour before the sabotage is activated.<br />
<br />
*Quietly sabotaged SG no longer fires slightly inaccurately<br />
*Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it<br />
*Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal<br />
<br />
<br />
<br />
<br />
*<s> Engineer's SG:<br />
<br />
*Lockon time decreased from 0.5s to 0.2s<br />
*Bullet pushforce doubled<br />
*Bullet damage increased by about 17%<br />
*Level 2 fire rate reduced by around 25%<br />
*Turn speed increased by about 5%<br />
*Stays aiming at where target was last seen for 1 second if a target was lost not killed<br />
*Angular acceleration capped (it now behaves like a real object with a mass)<br />
*Lowest pitch-down angle raised from -90 to -85 degrees<br />
*Idle scan range reduced from +-40 to +-30 degrees<br />
*Level 1 health increased by 10%</s><br />
: all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT)<br />
<br />
<br />
*<s>Engineer (other)<br />
<br />
*Dispensers now eat bags that touch them, with an appropriate sound ;)</s><br />
: [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT)<br />
<br />
===<b>Map Changes</b>===<br />
<br />
<br />
<br />
*Napoli<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Ksour<br />
<br />
*New Invade/Defend map<br />
<br />
<br />
*Genesis<br />
<br />
*New Attack/Defend the Zone map<br />
<br />
<br />
*Fusion<br />
<br />
*New Invade/Defend the Zone map<br />
<br />
<br />
*Bases<br />
<br />
*Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!)<br />
*Defence classes spawn lift side, offence classes spawn other side<br />
*Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s)<br />
<br />
<br />
*Dustbowl<br />
<br />
*Made all capture points into bucket caps<br />
*Changed CP3 start area to be more like TFC, added a bag near the gate<br />
*Opened the left-side room's window to be more SG-friendly<br />
*Added more countdown messages, etc<br />
*Lowered run speed of flag carrier<br />
*Flags moved to middle of routes out<br />
*Visual improvements and fixes<br />
<br />
<br />
*2Fort<br />
<br />
*Texturing fixes and tweaks<br />
*Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both<br />
*All door triggers bigger so you can bhop through<br />
*Sides of hole dropdown extended to obscure view of flag room from in hole<br />
*Alarm bell added in basement that rings when someone comes via hole<br />
*Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team)<br />
<br />
<br />
*Schtop<br />
<br />
*Security timer reduced to 40 seconds from 60<br />
*Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30)<br />
*Engy spawns at security side respawn<br />
<br />
<br />
*Monkey<br />
<br />
*Visual improvements and fixes<br />
*Added ceiling to bottom of arch around back of flag room<br />
*Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly<br />
*Removed spawn turrets and put enemy kill triggers on resup doors instead<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Bags in resups give full ammo<br />
*Fixed location bugs<br />
<br />
<br />
*Destroy<br />
<br />
*Much more user-friendly airlift<br />
*Added locations<br />
*Ladder guides only block players<br />
*Fixed cubemap bugs<br />
<br />
<br />
*Shutdown2<br />
<br />
*Fixed lift sound<br />
*No-annoyances in resups<br />
*All door triggers bigger so you can bhop through<br />
*Enemy kill triggers on resup doors<br />
<br />
<br />
*Dropdown<br />
<br />
*Fixed a bug regarding generator fires<br />
*Fixed a visual issue resulting from detting the generator during prematch<br />
<br />
<br />
*Aardvark<br />
<br />
*Made it really easy for server admins to change the map's sniper limit if they want<br />
<br />
<br />
<br />
<br />
===<b>Lua Changes</b>===<br />
<br />
<br />
*Added player:ReloadClips()<br />
*Message duration/color can now be controlled<br />
<br />
*BroadCastMessage( message, duration )<br />
*BroadCastMessage( "message", duration, colorid e.g. Color.kRed )<br />
*BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" )<br />
*BroadCastMessageToPlayer() equivalents<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid )<br />
*SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid )<br />
*SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring )<br />
*Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid<br />
<br />
*"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds<br />
*Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now)<br />
<br />
==2.0 (15 February 2008)==<br />
<br />
===Generic / Misc Stuff===<br />
<s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s><br />
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]]<br />
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.<br />
<s>* Throwing the flag is now upwards slightly rather than skidding along the floor<br />
* Re-added recoil for some weapons (e.g. IC)<br />
* Suiciding no longer causes you to lose 100 fortress points</s><br />
* <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this.<br />
<s>* Flags now GLOW</s><br />
* <b>Better intermission scoreboard/player handling</b> - Need a pic of this. <br />
* <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this.<br />
* <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. <br />
<s>* Added cl_reducedexplosions to help fps problems<br />
* Added a cvar for ragdoll lifetime<br />
* New assault cannon fire sound</s><br />
* <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this<br />
* <b>We now have a readme with many handy links at:</b><br />
SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. <br />
* <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b><br />
SourceMods\FortressForever\sprays - Need a pic. of this.<br />
<s>* NEW .cfg files!<br />
:* For the 1.0 / 1.11 to 2.0 install:<br />
: - You will now see a userconfig.cfg added to your cfg files! <br />
:* For the 2.0 FULL install:<br />
: - New <classname>.cfg files and userconfig.cfg file! <br />
:[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s><br />
<br />
<s>===Visuals===<br />
* Grenades now have trails and halo's around them <br />
* Blue and yellow pipes now have trails<br />
* Player models have been tweaked to increase visibility<br />
* Grenade models have been tweaked to increase visibility<br />
* SG models have been tweaked to increase visibility<br />
* SG now throws out sparks when it's below 50% health<br />
* New IC model!<br />
* No more ugly background for build timers<br />
* New HUD security icons for shutdown style maps<br />
* Shotgun muzzle flash more visible<br />
* Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)<br />
* New EMP effect<br />
* HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)<br />
* Grenade 2 timer up a bit so it's not so far down<br />
* New explosion scorch decal which doesnt make your whole base black.<br />
* 'on fire' hud HUD redness reduced a lot<br />
* Cvars for turning off targets + gren trails<br />
* Demoman grenades hopefully dont bounce of people any more<br />
* Readded interpolation for projectiles<br />
* Put in a fix for grenade timers not showing up<br />
* Teamcolour hud can now go back to normal again<br />
<br />
===Bug Fixes===<br />
* Grenade target timing bug<br />
* Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.<br />
* Dispenser / SG health now displays properly on the HUD even if you are far away.<br />
* CL_CopyExistingEntity crash fixed at last (!!) <br />
* SG now tracks properly when built on a slope<br />
* Death by burning is no longer a suicide <br />
* Fixed LUA error causing security icons to disappear when players connected<br />
* Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog.<br />
<br />
===Class-specific Changes===<br />
<s>[[:Class:Scout|'''Scout:''']]<br />
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.<br />
* Players can only use a jump pad once every second, so they dont get multiple triggers.<br />
* Max conc speed after using the jumppad <br />
* Reduced conc time for Scout down to Medic level<br />
* Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.)<br />
<s>[[:Class:Sniper|'''Sniper:''']]<br />
* Sniper rifle base damage has been reduced from 42 to 35 <br />
* Radiotag duration reduced from 60 to 15 seconds.<br />
* AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST)<br />
[[:Class:Soldier|'''Soldier:''']]<br />
* <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. <br />
* <s>RPG reload time decreased from 1.0 to 0.9 seconds.<br />
* Nail grens tweaked a lot.<br />
* Soldier special now quickswitches between shotgun and RPG.<br />
[[:Class:Demoman|'''Demoman:''']]<br />
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.<br />
[[:Class:Medic|'''Medic:''']]<br />
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)</s><br />
[[:Class:HWGuy|<s>'''HWGuy:''']]<br />
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.<br />
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:15, 16 February 2008 (CST)<br />
[[:Class:Pyro|<s>'''Pyro:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 03:57, 16 February 2008 (CST)<br />
* <s>IC base damage has come down (from 60 to 50).</s> <br />
* <s>Flamethrower damage increased to 16 from 13</s> <br />
* <s>Flamethrower pushforce cap increased to 850 from 550.</s> <br />
* <s>Pyro special now quickswitches between flamethrower and IC.</s><br />
* <s>Pyro vs Pyro now takes 100% damage up from 50%</s> <br />
* <s>Flamethrower uppush up to 110 from 50.</s><br />
[[:Class:Spy|<s>'''Spy:'''</s>]] --[[User:DrSatan-12955|DrSatan-12955]] 04:04, 16 February 2008 (CST)<br />
* <s>Spy now has a 'last disguise' option on the menu</s><br />
* <s>Knife damage up to 50 from 32. </s><br />
* Disguise time halved.<br />
[[:Class:Engineer|'''Engineer:''']]<br />
* <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this<br />
* <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this<br />
* <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this<br />
<s>'''All Classes (except medic):'''<br />
* Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s><br />
<br />
===New functionality:===<br />
* New splash screen to tell you about any updates to FF if you are playing an old version.<br />
* New options screen with a load more stuff on it.<br />
<br />
===Map changes===<br />
'''Epicenter:'''<br />
* New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.<br />
* Extended balcony area around cap point for additional SG position<br />
* Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)<br />
* Epicenter 3-cap LUA system added, some various tweaks<br />
* Epicenter tweaks<br />
'''Crossover'''<br />
* VIS fixed, massive performance increase<br />
* Test middle area structure for additional route<br />
* Lasers! (currently invisible due to engine bug)<br />
* Misc brush fixes<br />
'''Crossover2'''<br />
* More obvious Capture Point, lasers in air lift.(thanks gingerlord)<br />
* Various crossover tweaks including a revamped midmap<br />
* Crossover tweaks<br />
'''Openfire'''<br />
* Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff<br />
'''Monkey'''<br />
* Monkey is now Red vs Blue<br />
* Monkey FPS vastly improved''Well ''* Well front door buttons removed, walk up to it = it opens''Dustbowl '' * Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)''Dropdown''* New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer<br />
'''Dropdown'''<br />
* Added ff_dropdown - ''This CTF map was previously released to the community in September 2007. It has now been updated with major gameplay changes and a redesigned flag room. It features a destroyable wall, grate and generator, the last one also being repairable.''<br />
'''Hunted'''<br />
* Updated ff_hunted lua script - ''Assassins can now have 7 players, including snipers and 1 spy. Bodyguards can now have Soldiers, Demomen, Medics, HWGuys, Pyros, Engineers, and 1 Sniper. The Hunted now has unagi power and only takes damage from sniper rifle, crowbar, tranq, and knife.''<br />
'''Waterpolo'''<br />
* Updated ff_waterpolo - ''this map now has gameplay more similar to pigskin, a classic fun map, mainly by making the map bigger, removing the respawn rooms, adding side resupply rooms, adding an invisible wall that gets disabled after a 15 second start timer before each round, and allowing buildables that don't die after goals. Also added soundscapes and locations, replaced side steps with with steep ramps for fun trimping and double jumping. Oh, and also removed goalie invincibility and boundaries, made goalies have no armor and no ability to pick up resupply items, and made goalies faster than scouts.''</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Grenade:Napalm&diff=9318Grenade:Napalm2009-09-20T20:02:47Z<p>DrSatan-12955: /* Speed of Gren Throw */</p>
<hr />
<div>{{Infobox manual/Header}}<br />
=Content=<br />
The Napalm Grenade explodes, then spreads a viscous napalm substance in the immediate area (hereby referred to as 'flames'). The flames spewing from the grenade take on the grenade's velocity in addition to a smaller, random vector. As the grenade explodes and the flames fly out, if a flame strikes a victim it will stick to them, causing damage and setting them [[:Category:Status_Effects#On_Fire|on fire]]. If a flame sticks to the player, it is removed from the world. Any flames that did not strike a player will fall to the ground and settle, still burning. Flames on the ground emit a thick, black acrid smoke that can block visibility in confined spaces such as corridors. Running through any flames on the ground will cause damage, but not as much as a direct strike. Once the grenade expires, the smoke persists for a few more seconds.<br />
<br />
If buildables or non-players are struck by a napalm grenade, should we come up with a separate case of damage values or something? Discussion page.<br />
[[Image:G_np_190x190.jpg|frame]]<br />
==Damage==<br />
''These figures are guesses and will change depending on the amount of flames the napalm sprays out, its coverage and duration. The relationships between the figures are more useful than the figures themselves''.<br />
* '''20''' damage if hit by the initial grenade explosion (as it's just a small explosion). <br />
* '''20''' damage if hit by a flying flame (i.e. the flame is bursting from the grenade and strikes a player in midair).<br />
* '''5''' damage per second if coming into contact with a flame that has come to rest on the floor.<br />
<br />
==Splash Range==<br />
* The initial explosion's splash range is low (slightly smaller than a regular grenade explosion) as the focus is on trying to make the grenade's fiery payload fly into victims, not to strike with the initial blast.<br />
* Each airborne flame should require a fairly accurate shot to stick to enemies.<br />
* Flames on the ground should cause damage to anything that is near it, but also with an increased vertical range (say something like 48 units, as fire is HOT SHIT and heat rises).<br />
<br />
==Push==<br />
* Flames on the ground push the player upwards with a small impulse. This aids jumping without being annoying.<br />
<br />
==Fuse==<br />
* Standard.<br />
<br />
==Speed of Gren Throw==<br />
* Standard (630)<br />
<br />
==Time of Effect==<br />
* Each flame lasts for 5 seconds, give or take up to half a second. Hopefully the effect is that the flames peter out over a second or or two.<br />
* Smoke caused by the napalm grenade clears roughly two seconds after the grenade expires.<br />
<br />
==Specal Properties==<br />
* Emits a thick, black viscous smoke cloud<br />
* Can be used to perform a Napalm jump<br />
* All Napalm damage sets people [[:Category:Status_Effects#On_Fire|On Fire]]. This includes the initial explosion and all kinds of flame damage caused by he secondary stage of the grenade.<br />
<br />
==Image Gallery==<br />
{{Image_Gallery<br />
| igimage1=[[Image:Napalm_1.jpg|135px]]<br />
| igcaption1=A napalm grenade <br />
| igimage2=[[Image:Napalm_2.jpg|135px]]<br />
| igcaption2=Second image of the napalm<br />
| igimage3=[[Image:Napalm_3.jpg|135px]]<br />
| igcaption3=Third consecutive image<br />
| igimage4=[[Image:Napalm_4.jpg|135px]]<br />
| igcaption4=Just before napalm is activated<br />
}}<br />
<br />
<br />
[[Category:Grenades]]<br />
{{Grenades}}<br />
{{Infobox manual/Footer}}<br />
{{Rating|3}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Grenade:Nail&diff=9317Grenade:Nail2009-09-20T20:02:40Z<p>DrSatan-12955: /* Speed of Gren Throw */</p>
<hr />
<div>{{Infobox manual/Header}}<br />
=Content=<br />
The nail grenade.<br />
[[Image:G_ng_190x190.jpg|frame]]<br />
==Damage==<br />
* '''x''' damage per nail strike<br />
* 50 damage for a direct hit from secondary explosion<br />
<br />
==Splash Range==<br />
* '''x''' units<br />
<br />
==Fuse==<br />
* Standard.<br />
<br />
==Speed of Gren Throw==<br />
* Standard (630)<br />
<br />
==Time of Effect==<br />
* 3 seconds (TFC is 4)<br />
<br />
==Specal Properties==<br />
* Upon the initial detonation, the nail grenade jumps up to waist height (~30 units) in a period of roughly 1/3 of a second.<br />
* The Grenade should not 'pop' up through solid surfaces. If a surface is blocking its way, it should stop rising.<br />
* It then locks in position and spins on the spot, ejecting nails in a horizontal direction (i.e. parallel to ground)<br />
* Explodes after initial nail ejection phase.<br />
<br />
==Image Gallery==<br />
{{Image_Gallery<br />
| igimage1=[[Image:Nail_1.jpg|135px]]<br />
| igcaption1=A nail grenade<br />
| igimage2=[[Image:Nail_2.jpg|135px]]<br />
| igcaption2=Second image of the grenade<br />
| igimage3=[[Image:Nail_3.jpg|135px]]<br />
| igcaption3=Third consecutive image<br />
| igimage4=[[Image:Nail_4.jpg|135px]]<br />
| igcaption4=Just before nails are released<br />
}}<br />
<br />
<br />
[[Category:Grenades]]<br />
{{Grenades}}<br />
{{Infobox manual/Footer}}<br />
{{Rating|2}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Grenade:MIRV&diff=9316Grenade:MIRV2009-09-20T20:02:33Z<p>DrSatan-12955: /* Speed of Gren Throw */</p>
<hr />
<div>=Content=<br />
<table width="100%"><br />
<tr><br />
<td width="70%" align="left"><br />
The MIRV grenade explodes and releases four mini bomblets.<br />
<td width="30%" align="right"><br />
{{Image <br />
|image = [[Image:G_mi_190x190.jpg]]<br />
|caption = MIRV grenade<br />
}}<br />
</tr><br />
</table><br />
<br />
==Damage==<br />
* The initial blast causes the same amount of damage as a [[Grenade:Frag|Frag]] Grenade.<br />
* Each MIRV of the four bomblets causes '''x''' damage. Four bomblets is enough to kill a HW, so I'd say they all do the same amount of damage as a frag grenade (so the MIRV is effectively one frag gren that releases four!)<br />
<br />
==Splash Range==<br />
* The initial blast has the same amount of splash as a [[Grenade:Frag|Frag]] Grenade.<br />
* Each MIRV bomblet has a splash of '''x''' units.<br />
* Bomblets are thrown out in a fairly small area.<br />
<br />
==Fuse==<br />
* Standard.<br />
* The secondary fuse of each bomblet varies (roughly) between is 1.5 and 2 seconds.<br />
<br />
==Speed of Gren Throw==<br />
* Standard (630)<br />
<br />
==Time of Effect==<br />
* N/A<br />
<br />
==Specal Properties==<br />
* Can be used to perform a gren jump in one of two ways, Hand-Held or Dropped.<br />
<br />
==Image Gallery==<br />
{{Image_Gallery<br />
| igimage1=[[Image:Mirv_1.jpg|135px]]<br />
| igcaption1=A MIRV grenade<br />
| igimage2=[[Image:Mirv_2.jpg|135px]]<br />
| igcaption2=Second image of the grenade<br />
| igimage3=[[Image:Mirv_3.jpg|135px]]<br />
| igcaption3=Third consecutive image<br />
| igimage4=[[Image:Mirv_4.jpg|135px]]<br />
| igcaption4=Just before MIRV explodes<br />
}}<br />
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<br />
[[Category:Grenades]]<br />
{{Grenades}}<br />
{{Rating|2}}</div>DrSatan-12955https://www.fortress-forever.com/wiki/index.php?title=Grenade:Gas&diff=9315Grenade:Gas2009-09-20T20:02:25Z<p>DrSatan-12955: /* Speed of Gren Throw */</p>
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<div>{{Infobox manual/Header}}<br />
=Content=<br />
The gas grenade emitts a noxious blend of gasses and harmful chemicals that causes people to start seeing things.<br />
[[Image:G_ga_190x190.jpg|frame]]<br />
==Damage==<br />
* If inside the area of effect, a blanket damage level of 1 per second. Stacking gas grenades does '''NOT''' have a cumulative effect. I.e. 3 gas grens in the same place will do exactly the same damage levels as one gas grenade would.<br />
* Causes [[:Category:Status_Effects#Hallucinations|confusion]].<br />
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==Splash Range==<br />
* A fairly small spherical range of radius '''x'''<br />
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==Fuse==<br />
* Standard.<br />
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==Speed of Gren Throw==<br />
* Standard (630)<br />
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==Time of Effect==<br />
* 10 seconds<br />
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==Specal Properties==<br />
* Causes enemies to [[:Category:Status_Effects#Hallucinations|Hallucinate]].<br />
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<br />
==Image Gallery==<br />
{{Image_Gallery<br />
| igimage1=[[Image:Spy_1.jpg|135px]]<br />
| igcaption1=A gas grenade <br />
| igimage2=[[Image:Spy_2.jpg|135px]]<br />
| igcaption2=Second image of the grenade<br />
| igimage3=[[Image:Spy_3.jpg|135px]]<br />
| igcaption3=Third consecutive image<br />
| igimage4=[[Image:Spy_4.jpg|135px]]<br />
| igcaption4=Just before gas is released<br />
}}<br />
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<br />
[[Category:Grenades]]<br />
{{Grenades}}<br />
{{Infobox manual/Footer}}<br />
{{Rating|2}}</div>DrSatan-12955