Difference between revisions of "Lua:player spawn"
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This function is called whenever a player spawns in the map. | This function is called whenever a player spawns in the map. | ||
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− | [[Category:Lua | + | [[Category:Lua Callbacks]] |
+ | {{Infobox manual/Footer}} |
Latest revision as of 11:08, 12 May 2009
Here is an example of giving the player full health, full armor, full rockets, full shells, and 1 grenade upon spawning (player_id is the player this event is called on and must be passed in to the functions used as shown in the example): function player_spawn( player_id ) -- 400 for overkill. of course the values -- get clamped in game code AddHealth( player_id, 400 ) AddArmor( player_id, 400 ) AddAmmo( player_id, "AMMO_NAILS", -400 ) AddAmmo( player_id, "AMMO_SHELLS", 400 ) AddAmmo( player_id, "AMMO_ROCKETS", 400 ) AddAmmo( player_id, "AMMO_CELLS", -400 ) AddAmmo( player_id, "AMMO_DETPACK", -1 ) AddAmmo( player_id, "AMMO_RADIOTAG", -400 ) AddAmmo( player_id, "AMMO_GREN1", -4 ) AddAmmo( player_id, "AMMO_GREN2", -4 ) -- Players get 1 gren1 AddAmmo( player_id, "AMMO_GREN1", 1 ) end |