Difference between revisions of "Class:Sniper"

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|description=Excellent weapon for personal defense. Use this if you find yourself in a close-quarters situation. The auto rifle gets less accurate at range, so save it for the times when enemies are bearing down on top of you.
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|description=Excellent weapon for personal defense. Use this if you find yourself in a close-quarters situation. The auto rifle gets less accurate at range, and you can only carry a fairly limited amount of ammo, so save it for the times when enemies are bearing down on top of you.
 
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|description=Use this if you run of of shells for your sniper rifle and auto rifle for some reason.
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|description=Use this if you run of of shells for your sniper rifle and auto rifle.
 
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As stated above, range is a Sniper's friend. Closing the distance between a Sniper is difficult, especially if you are their target.
 
As stated above, range is a Sniper's friend. Closing the distance between a Sniper is difficult, especially if you are their target.
  
The lighter, faster classes such as the [[Class:Scout|Scout]] and [[Class:Medic|Medic]] can utilize their [[Grenade:Concussion|Concussion Grenades]] to get a speed or height boost. Avoiding a Sniper is usually better than engaging them in combat.
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The lighter, faster classes such as the [[Class:Scout|Scout]] and [[Class:Medic|Medic]] can utilize their [[Grenade:Concussion|Concussion Grenades]] to get a speed or height boost, though a skilled sniper can often shoot them out the air. Concussion Grenades can also be used to mess up a sniper's aim.
  
Heavier classes such as the [[Class:Soldier|Soldier]] can try to use their weapons for suppressing fire - a few [[Reference:Ammo#Rocket|Rockets]] shot at a Sniper's position might spook him into taking cover, giving you the opportunity to get across an open space.
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Heavier classes such as the [[Class:Soldier|Soldier]] can try to use their weapons for suppressive fire; a few [[Reference:Ammo#Rocket|Rockets]] shot at a Sniper's position might spook him into taking cover, giving you the opportunity to get across an open space.
  
Snipers do not do well at close range, and they are further incapicated in close range combat when they are zoomed in with their [[Weapon:Sniper_Rifle|Sniper Rifle]]. Use this to your advantage. If a Sniper is doing a lot of damage to your team, try to get close to him and take him out quickly.
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Snipers are often ineffective at close range, and they are further incapicated in close range combat when they are zoomed in with their [[Weapon:Sniper_Rifle|Sniper Rifle]]. A sniper with a fully charged shot can still be extremely deadly at close quarters; in fact, being closer will make you a bigger target. If a Sniper is doing a lot of damage to your team, try to get close to him and take him out quickly, though if he is close to his spawn, distracting him may be more effective than killing him.
  
Of course, if you are playing as a Sniper yourself, you are best equipped to take enemy Snipers out. Remember, many maps (especially CTF) are mirrored, meaning that each team's base is exactly the same. Think about where you like to take cover and you are likely to find an enemy Sniper in one of those spots.
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If you are playing as a Sniper yourself, you are best equipped to take enemy Snipers out. Many CTF maps are mirrored, so each team's base is exactly the same. Think about where you like to take cover and you are likely to find an enemy Sniper in one of those spots.
  
 
Regardless of what class you are playing, if you spot a Sniper, make sure to immediately alert your team to their general location. If the Sniper manages to take you out, at least the next guy coming along knows where he is and can take a crack at it.
 
Regardless of what class you are playing, if you spot a Sniper, make sure to immediately alert your team to their general location. If the Sniper manages to take you out, at least the next guy coming along knows where he is and can take a crack at it.

Revision as of 11:29, 11 May 2011