Difference between revisions of "Movement:Double Jump"
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+ | The double jump is a name given to a quick series of two jumps. The second jump must be triggered within 400ms of the previous jump's execution. If, at the beginning of a regular jump, the player's Z velocity is '''x''' units per second, then the player's Z velocity should be 2'''x''' per second when initiating a successful double jump. | ||
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+ | Please note that doubling the Z ''velocity'' will '''not''' double the jump ''height'', as gravity affects the calculations. | ||
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+ | If you really care about why this is: | ||
+ | [[Movement:Velocity Versus Height]]. |
Revision as of 15:34, 4 October 2005
Content
The double jump is a name given to a quick series of two jumps. The second jump must be triggered within 400ms of the previous jump's execution. If, at the beginning of a regular jump, the player's Z velocity is x units per second, then the player's Z velocity should be 2x per second when initiating a successful double jump.
Please note that doubling the Z velocity will not double the jump height, as gravity affects the calculations.
If you really care about why this is: Movement:Velocity Versus Height.