Difference between revisions of "Lua:IsGrenInNoGren"

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'''If you want trigger's to react to grenades you MUST 'check'/'tick' the "everything" option on the flags tab of the entity in Hammer.'''
 
'''If you want trigger's to react to grenades you MUST 'check'/'tick' the "everything" option on the flags tab of the entity in Hammer.'''
  
http://mulchman.trepid.net/tick-everything.JPG
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[[image:tick-everything.JPG]]
  
 
[[Category:Lua_Commands]]
 
[[Category:Lua_Commands]]

Revision as of 18:45, 19 December 2007

IsGrenInNoGren

IsGrenInNoGren is used to see if a grenade is in a "nogrens" area. By default, a trigger_ff_script named "nogrens" will not allow grenades to explode while the grenade is touching the "nogrens" trigger_ff_script entity.

Usage

IsGrenInNoGren( ent_id )

Input

The ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX().

Output

The output is true or false depending if ent_id is a grenade and then if the grenade is in a "nogrens" area or not. A list of grenades can be found here.

Important Note

If you want trigger's to react to grenades you MUST 'check'/'tick' the "everything" option on the flags tab of the entity in Hammer.

Tick-everything.JPG