Difference between revisions of "Lua Commands"
From Fortress Forever Wiki
Jump to navigationJump to searchMulchman MM (talk | contribs) |
Mulchman MM (talk | contribs) (→Misc) |
||
Line 56: | Line 56: | ||
*IncludeScript | *IncludeScript | ||
*PrecacheModel | *PrecacheModel | ||
+ | *PrecacheSound | ||
*Random / rand | *Random / rand | ||
*RespawnAllPlayers | *RespawnAllPlayers |
Revision as of 08:32, 14 June 2006
Introduction
LUA Commands are functions LUA can use to call into game code to do something and usually return a result. These are also referred to as "entry points".
Communicating with player
- BroadCastMessage
- BroadCastMessageToPlayer
- BroadCastSound
- BroadCastSoundToPlayer
- ConsoleToAll
- EmitSound
Interfacing with map entities
- CloseDoor
- FireOutput
- LockButton
- LockDoor
- OpenDoor
- PressButton
- ToggleDoor
- SpawnEntityAtPlayer
- UnlockButton
- UnlockDoor
- UseEntity
Finding Information about the Players
- GetPlayerTeam
- GetPlayerClass
- GetPlayerName
- NumPlayersOnTeam
- GetPlayerOnTeam
- NumPlayers
- GetPlayer
Manipulating Players
- AddAmmo
- RemoveAmmo
- AddArmor
- AddHealth
- AddFrags
- MarkRadioTag
Manipulating Teams
- AddTeamScore
- SetTeamAllies
- SetTeamClassLimit
- DropItem
- Pickup
- PlayerHasItem
- RemoveItem
- Respawn
- ReturnItem
Misc
- IncludeScript
- PrecacheModel
- PrecacheSound
- Random / rand
- RespawnAllPlayers
- SetModel