Difference between revisions of "Lua Commands"
From Fortress Forever Wiki
Jump to navigationJump to searchMulchman MM (talk | contribs) (→Misc) |
Mulchman MM (talk | contribs) |
||
Line 24: | Line 24: | ||
==Finding Information about the Players== | ==Finding Information about the Players== | ||
− | * | + | *GetPlayer |
*GetPlayerClass | *GetPlayerClass | ||
+ | *GetPlayerOnTeam | ||
*GetPlayerName | *GetPlayerName | ||
+ | *GetPlayerTeam | ||
+ | *NumPlayers | ||
*NumPlayersOnTeam | *NumPlayersOnTeam | ||
− | |||
− | |||
− | |||
==Manipulating Players== | ==Manipulating Players== |
Revision as of 09:33, 14 June 2006
Introduction
LUA Commands are functions LUA can use to call into game code to do something and usually return a result. These are also referred to as "entry points".
Communicating with player
- BroadCastMessage
- BroadCastMessageToPlayer
- BroadCastSound
- BroadCastSoundToPlayer
- ConsoleToAll
- EmitSound
Interfacing with map entities
- CloseDoor
- FireOutput
- LockButton
- LockDoor
- OpenDoor
- PressButton
- ToggleDoor
- SpawnEntityAtPlayer
- UnlockButton
- UnlockDoor
- UseEntity
Finding Information about the Players
- GetPlayer
- GetPlayerClass
- GetPlayerOnTeam
- GetPlayerName
- GetPlayerTeam
- NumPlayers
- NumPlayersOnTeam
Manipulating Players
- AddAmmo
- RemoveAmmo
- AddArmor
- AddHealth
- AddFrags
- MarkRadioTag
- RespawnAllPlayers
- RespawnPlayer
Manipulating Teams
- AddTeamScore
- SetTeamAllies
- SetTeamClassLimit
- DropItem
- Pickup
- PlayerHasItem
- RemoveItem
- Respawn
- ReturnItem
Misc
- IncludeScript
- PrecacheModel
- PrecacheSound
- Random / rand
- SetModel